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	<updated>2026-04-30T12:48:11Z</updated>
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		<id>https://wiki.unrailed.gg/index.php?title=Changelogs&amp;diff=1229</id>
		<title>Changelogs</title>
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		<updated>2025-03-09T11:48:21Z</updated>

		<summary type="html">&lt;p&gt;Dani: formatting (remove too many newlines)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a copy of change log messages from the [https://discord.gg/Unrailed official Discord Server].&lt;br /&gt;
&lt;br /&gt;
=== v-264-4003196 ===&lt;br /&gt;
&#039;&#039;21 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Simplified privacy policy UI&lt;br /&gt;
* New: Added error message when the game can’t access the internet (this is for the beta only)&lt;br /&gt;
* Bug fix: The lobby browser UI broke with many lobbies&lt;br /&gt;
* Bug fix: Crash dumper wasn&#039;t working&lt;br /&gt;
* Bug fix: Tutorial did not progress when the privacy policy wasn’t accepted&lt;br /&gt;
* Bug fix: The cartridge shop didn’t display cartridges that had been found already&lt;br /&gt;
* Bug fix: The cartridge shop now tells you that you can’t buy a second slot in the beta&lt;br /&gt;
* Bug fix: Key giveaway QR-code blurry&lt;br /&gt;
* Crash fix: Crash when putting conveyor belt masts on conveyor belts&lt;br /&gt;
&lt;br /&gt;
=== v-264-8ea917b ===&lt;br /&gt;
&#039;&#039;21 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regression fix: Join by lobby id UI fix&lt;br /&gt;
* Crash fix: Crash on startup related to Discord&lt;br /&gt;
&lt;br /&gt;
=== v-265-3229692 ===&lt;br /&gt;
&#039;&#039;22 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Adapted shadow, tone mapping and outline settings&lt;br /&gt;
* Bug fix: Tutorials with pointer-bubble and buttons were shown for non-local players&lt;br /&gt;
* Bug fix: Private lobbies could be joined by random matchmaking&lt;br /&gt;
* Bug fix: Random matchmaking created invalid lobbies (without session ids)&lt;br /&gt;
* Bug fix: Only the player picking up a cassette unlocked the song; now all joined players will get it unlocked&lt;br /&gt;
* Bug fix: Removed “switch tabs” buttons in game end menu&lt;br /&gt;
* Bug fix: “Join by Session-Id” did not accept [space] to enter&lt;br /&gt;
* Bug fix: Wagon descriptions sometimes cropped&lt;br /&gt;
* Crash fix: Potential crash fix when inserting text&lt;br /&gt;
&lt;br /&gt;
=== v-265-0c831ed ===&lt;br /&gt;
&#039;&#039;22 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Added beta questionnaire to the main menu&lt;br /&gt;
* New: Choo-choo sound when dashing the engine&lt;br /&gt;
* Change: You can&#039;t pick up items out of the hand of other players anymore&lt;br /&gt;
* Bug fix: Negative range extension led to a range increase&lt;br /&gt;
* Bug fix: Milk plunger offset of frog was wrong&lt;br /&gt;
* Bug fix: Wagon extensions did overlap you extracted 3 out of a wagon&lt;br /&gt;
* Bug fix: Dynamite and torpedo outlines were wrong&lt;br /&gt;
&lt;br /&gt;
=== v-287-648e4b0 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Better error logging on start-up&lt;br /&gt;
* Bug fix: Demo started with wrong steam related settings&lt;br /&gt;
&lt;br /&gt;
=== v-287-6a312c7 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Korean language can now be selected in the settings&lt;br /&gt;
&lt;br /&gt;
=== v-287-e25a172 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: probably fixed the issue that some players had to launch with ++ --debug&lt;br /&gt;
&lt;br /&gt;
=== v-287-c5591f8 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Added safe mode as start-up option launching in dx12 and with the lowe-end graphics backend. Try to make use of this option if your game doesn&#039;t launch (anymore). Note that you need to restart back to the normal mode to apply the changes made in the safe mode.&lt;br /&gt;
* Improvement: Same or colliding tasks should not appear at the same time anymore&lt;br /&gt;
&lt;br /&gt;
=== v-288-b296536 ===&lt;br /&gt;
&#039;&#039;15 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Added brightness/contrast settings&lt;br /&gt;
* Crash fix: Crash when picking the carriage wagon in the train&lt;br /&gt;
* Bug fix: Potentially fixed steam input (under DirectX)&lt;br /&gt;
* Bug fix: Wrong light direction in menu fix&lt;br /&gt;
* Bug fix: When deactivating the clouds, there was no night layer&lt;br /&gt;
&lt;br /&gt;
=== v-291-087ca37 ===&lt;br /&gt;
&#039;&#039;18 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: OpenGL &amp;amp; ANGLE compatibility renderer support&lt;br /&gt;
* Improvement: Shadow improvement&lt;br /&gt;
* Improvement: Better wagon/extension/cartridge sampling in versus (avoiding doubles and recent samples)&lt;br /&gt;
* Improvement: Better task distribution in versus (avoiding recent tasks)&lt;br /&gt;
* Improvement: Loca fixes&lt;br /&gt;
* Change: Disable Function keys debug functionalities&lt;br /&gt;
* Bug fix: “Q” rendered like “O” in the tutorial for asian fonts&lt;br /&gt;
* Bug fix: Questboard task changes after resetting&lt;br /&gt;
* Bug fix: Auto-Dropper not dropping mixed stacks (eg from collector) (not affecting the crafter)&lt;br /&gt;
* Balance: Slightly increased start speed in swamp&lt;br /&gt;
* Balance: Each water wagon upgrade gives +8 sec (instead of +5)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-292-27d2c47&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;19 October 2024&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;introduced a new crash and was rolledback and another rebuild&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Crash fix: Potential crash fixes related to particle emitters (on dx12)&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Tree mining models should look clearer&lt;br /&gt;
* Improvement: Water supercharge disabled for some wagons (Ghost, Box, Conveyor, Milk, Brake)&lt;br /&gt;
* Bug fix: Water supercharge only draining when the wagon is active/working&lt;br /&gt;
* Bug fix: Instead of smoke there was already fire (even though the wagon was not burning yet)&lt;br /&gt;
* Bug fix: Torpedo and Dynamite wagon crafting resetting when it starts burning&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-293-9b0b8ce&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&#039;&#039;20 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;replaced by [[#v-294-c3d3e8a]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== v-294-c3d3e8a ===&lt;br /&gt;
&#039;&#039;21 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Potential crash fixes related to particle emitters (on DX12)&lt;br /&gt;
* Crash fix: Crash with brake wagon (regression)&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Tree mining models should look clearer&lt;br /&gt;
* Improvement: Water supercharge disabled for some wagons (Ghost, Box, Conveyor, Milk, Brake)&lt;br /&gt;
* Bug fix: Water supercharge only draining when the wagon is active/working&lt;br /&gt;
* Bug fix: Instead of smoke there was already fire (even though the wagon was not burning yet)&lt;br /&gt;
* Bug fix: Torpedo and Dynamite wagon crafting resetting when it starts burning&lt;br /&gt;
&lt;br /&gt;
=== v-294-34b2a07 ===&lt;br /&gt;
&#039;&#039;21 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Change: DirectX is now the default driver on Windows&lt;br /&gt;
&lt;br /&gt;
=== v-311-af31141 ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when not accepting the privacy policy&lt;br /&gt;
* Crash fix: Crash fix for a certain languages (probably in the menu)&lt;br /&gt;
&lt;br /&gt;
=== v-311-7c28bcd ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Potential fix for those getting network errors on start-up&lt;br /&gt;
&lt;br /&gt;
=== v-311-0e57bc3 ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved polish font rendering&lt;br /&gt;
* Crash fix: Certain usernames caused crashes&lt;br /&gt;
&lt;br /&gt;
=== v-311-0e57bc3 ===&lt;br /&gt;
&#039;&#039;08 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Basic Keyboard remapping in the settings UI. Elements like emojis menu will be added soon&lt;br /&gt;
* Improvement: When the game crashes due to a graphics driver, we show a confirm dialog suggesting to run with the game with the different driver&lt;br /&gt;
* Improvement: Less likely to receive a “Can’t connect to servers” on startup&lt;br /&gt;
* Improvement: Localization fixes&lt;br /&gt;
&lt;br /&gt;
While advanced key-remapping was originally planned for a later update, we added a basic version already as many players requested it. Note that not everything can&#039;t be changed in the UI yet since we don&#039;t want that players can misconfigure their game such that no menu is usable anymore. Also note that some things are missing like emoji remapping since they need advanced rules in the UI. However you should be able to remap everything via the actual settings files.&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;%APPDATA%\Godot\app_userdata\Unrailed2&amp;lt;/code&amp;gt; on windows or &amp;lt;code&amp;gt;~/Library/Application Support/Godot/app_userdata/Unrailed2&amp;lt;/code&amp;gt; on macOS, you&#039;ll find &amp;lt;code&amp;gt;keyboardremapleft.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keyboardremapright.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keyboardremapsingle.txt&amp;lt;/code&amp;gt; (for split), &amp;lt;code&amp;gt;Switch.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PS4.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Xbox.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Xbox_left.txt&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Xbox_right.txt&amp;lt;/code&amp;gt; etc for split controllers once you did some remapping ingame. Here you can edit the files yourself.&lt;br /&gt;
&lt;br /&gt;
Here is an overview of how remappings look like:&lt;br /&gt;
[https://indoorastronaut.ch/remapping-in-unrailed-2/ Key-Remapping in Unrailed 2 - Indoor Astronaut]&lt;br /&gt;
&lt;br /&gt;
=== v-312-0451273 ===&lt;br /&gt;
&#039;&#039;08 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regression fix: The last update removed Japanese&lt;br /&gt;
* Improvement: Loca improvements&lt;br /&gt;
&lt;br /&gt;
=== v-313-3ff5719 ===&lt;br /&gt;
&#039;&#039;09 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Added missing characters for Brazilian&lt;br /&gt;
* Improvement: More resilient save of progress (hopefully mitigating the chance of losing progress in crashes)&lt;br /&gt;
* Crash fix: Crash in lobbies with certain usernames&lt;br /&gt;
* Crash fix: Crash when having corrupt progress files&lt;br /&gt;
* Crash fix: Crash when opening corrupt save states&lt;br /&gt;
&lt;br /&gt;
=== v-315-e3a4a75 ===&lt;br /&gt;
&#039;&#039;09 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved auto-graphics driver detection when starting the game; fixes also the safe mode for on Linux/SteamOS&lt;br /&gt;
* Improvement: Added some missing font characters&lt;br /&gt;
* Improvement: All D-Pad keys now by default for bot shortcuts (help is now left stick press)&lt;br /&gt;
* Change: Lobby by default offline (except when created via matchmaking)&lt;br /&gt;
* Bug fix: Maps with cassette had wrong bolt statistics at a station&lt;br /&gt;
* Bug fix: Publishing maps was not always possible&lt;br /&gt;
* Bug fix: Wagon printer were releasing wagon in biome transitions that could not be picked up&lt;br /&gt;
&lt;br /&gt;
=== v-316-0d48b59 ===&lt;br /&gt;
&#039;&#039;12 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Savegame recovery: Savegames can now be created when starting the game after it crashed&lt;br /&gt;
* Improvement: Track outline will now be coved from the train (even if deactivated)&lt;br /&gt;
* Balance: Toy engine doesn’t loose bolts anymore&lt;br /&gt;
* Balance: Toy engine saves can be loaded multiple times&lt;br /&gt;
* Bug Fix: Credit flickering&lt;br /&gt;
* Bug Fix: Center save game images&lt;br /&gt;
* Bug Fix: Remove duplicate savegames&lt;br /&gt;
* Bug Fix: Hexnut bubble in endscreen fix&lt;br /&gt;
* Bug Fix: Infinite restarts on crash&lt;br /&gt;
* Bug Fix: Controller remapping perk menu fix&lt;br /&gt;
* Bug Fix: Crash dumper works again&lt;br /&gt;
* Bug Fix: Game not focused on start (This led to confusion since then controller inputs are not working)&lt;br /&gt;
* Crash Fix: Controller remaping crash&lt;br /&gt;
* Regression fix: The game continuously re-opened when it crashed on startup&lt;br /&gt;
&lt;br /&gt;
Hey everyone!&lt;br /&gt;
Base on the most pressuring feedback, we provide another patch! For those playing with the toy engine, we tried to make the game less frustrating since bolts should not be removed anymore. Also savegames with the toy engine can be loaded multiple times.&lt;br /&gt;
Above that and since the game is not everywhere stable yet, we added a savegame recovery functionality, allowing to restore savegames after the game crashed. For that, just restart the game and you should be asked whether you want to restore the last save.&lt;br /&gt;
Let us know if these changes help and if you have any other issues!&lt;br /&gt;
&lt;br /&gt;
Thanks for your support and happy track placing!&lt;br /&gt;
&lt;br /&gt;
=== v-316-0d48b59 ===&lt;br /&gt;
&#039;&#039;13 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Better graphics driver selection when starting the game for the first time&lt;br /&gt;
* Improvement: Online maps are shown first in the custom map menu&lt;br /&gt;
* Bug fix: Map gen on islands could take very long (especially extreme)&lt;br /&gt;
* Bug fix (maybe): Resolutions on mac sometimes wrong&lt;br /&gt;
* Bug fix: Engine and skin building might not appear when playing online only. Now, the engines building appears after connecting to 1 signpost, the skin building after connecting to 5 and the perk building after connecting to 10 (as before)&lt;br /&gt;
* Improvement: Lobby browser now doesn’t show full lobbies anymore&lt;br /&gt;
* Bug fix: Toy engine is allowed to crash in the credits for good&lt;br /&gt;
* Bug fix (maybe): Some players were not able to open the lobby browser or enter any kind of online lobby - let us know whether this fixed your case&lt;br /&gt;
* Balance: A slot at the slot station has now 1 - max 4 tries until you win&lt;br /&gt;
&lt;br /&gt;
=== v-318-5cc4066 ===&lt;br /&gt;
&#039;&#039;14 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: UI Scale option in settings&lt;br /&gt;
* New: Replay menu added&lt;br /&gt;
* Balance: Removed map rotations as they led to confusion or reduced clarity. Let us know what you think!&lt;br /&gt;
* Improvement: Pick from wagon has lower priority when not directly faced&lt;br /&gt;
* Improvement: Performance improvement in shops&lt;br /&gt;
* Bug fix: Sometimes it was not possible to connect the stated amount of animals to a milk wagon&lt;br /&gt;
* Freeze fix: Game could freeze when walking on a waiting area in a shop&lt;br /&gt;
* Crash fix: Crash when deleting a custom map&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Another patch before the weekend! Based on the feedback, we added an UI scaling option. Above that and to improve the visual clarity issue, we decided to take out the map rotations - we&#039;re curious what you think and whether it helps or not.&lt;br /&gt;
We also added a replay menu. Note that for now, replays are only working with the version it was recorded with - this might change in the future but currently it does not seem worth the effort to keep the compatibility for those quick iterations.&lt;br /&gt;
&lt;br /&gt;
=== v-322-85bc6d7 ===&lt;br /&gt;
&#039;&#039;18 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Nether and Lollipop cartridge don’t cancel anymore but lead to a very easy and very hard path when both are equipped&lt;br /&gt;
* Improvement: Torpedos are not grid aligned anymore&lt;br /&gt;
* Improvement: Torpedos and crabs can be dropped on low tide&lt;br /&gt;
* Improvement: Improved and more precise pickup from wagons (the last version had trouble when stuff is laying around in certain directions)&lt;br /&gt;
* Improvement: Next to the version we now also show the run-id&lt;br /&gt;
* Improvement: When wagons have multiple stacks and one stack is empty, the other stack will be highlighted when looking at the first stack&lt;br /&gt;
* Improvement: Animal attached to the milk wagon should not be squashed as easy as before and should survive biome transitions&lt;br /&gt;
* Improvement: “Storage push” extension now pushes to the 2nd next if the first next is full&lt;br /&gt;
* Improvement: Small loca improvements&lt;br /&gt;
* Improvement: The turret prioritizes trees and rock before canyon-mountains&lt;br /&gt;
* Improvement: Taken wagons, cartridges or extensions in versus will now also unlock&lt;br /&gt;
* Balance: Octoboss waits slightly before it starts shooting water&lt;br /&gt;
* Balance: Octoboss shoots less often water&lt;br /&gt;
* Bug fix: Various errors resulting from loading a checkpoint (eg long loading, shifted maps)&lt;br /&gt;
* Bug fix (regression): Nether and Lollipop are not included in the slot station anymore&lt;br /&gt;
* Bug fix: Infinite extensions when resetting at a station (either from storage or from cartridge toaster)&lt;br /&gt;
* Bug fix: It was possible to start from the credits biome and from locked biomes&lt;br /&gt;
* Bug fix: Respawning was broken when being killed while riding an animal&lt;br /&gt;
* Bug fix (regression): Map generation loading screen missing&lt;br /&gt;
* Bug fix: Milk wagon milk effect stacking was broken. Now, as long as there is remaining milk of a certain animal, its effect will remain (like in U1)&lt;br /&gt;
* Bug fix: Lava blob plunger ropes to milk wagon were flying all around&lt;br /&gt;
* Bug fix: “Storage pull” was taking the first in the order of the train instead of actually taking the closest wagon&lt;br /&gt;
* Bug fix: Reduced camera flickering in replay&lt;br /&gt;
* Bug fix: Water drains during dialogs&lt;br /&gt;
* Bug fix: Hide player out of screen bubbles during loading screen&lt;br /&gt;
* Bug fix: Versus wagon was not added to handbook (now it’ll be added the the first versus station)&lt;br /&gt;
* Bug fix: Final station was not added to the handbook&lt;br /&gt;
* Bug fix: Tools on ground are sometimes invisible&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Another patch is incoming based on your feedback!&lt;br /&gt;
&lt;br /&gt;
On another note, we found out that with the &amp;quot;Nahemic&amp;quot; audio driver (some MSI software), some players could not start the game. We recommend disabling the software, if possible. It might also lead to freezes or other bugs.&lt;br /&gt;
&lt;br /&gt;
=== v-326-5801a49 ===&lt;br /&gt;
&#039;&#039;18 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Canyon boss behavior should feel fairer now&lt;br /&gt;
* Improvement: Multitool and brute force cartridges work now together&lt;br /&gt;
* Improvement: Improved Custom Map menu to copy and edit other maps more easily&lt;br /&gt;
* Improvement: Updated EOS SDK to 1.16.4 fixing some potential P2P connection issues&lt;br /&gt;
* Balance: Brake wagon reduced the trains speed by 75% instead of halting the train&lt;br /&gt;
* Bug fix: Fixed a potential disconnect (you continue playing but you don’t get updates from the other players anymore) after roughly an hour playtime&lt;br /&gt;
* Bug fix: Bot did not walk through ghosted wagons&lt;br /&gt;
* Change: Disabled boiler badlands in versus for now (we’ll add it again later)&lt;br /&gt;
* Bug fix: Magnet pick cartridge didn’t scale with stacking cartridge (picked up max 3 items)&lt;br /&gt;
&lt;br /&gt;
Hey everyone!&lt;br /&gt;
&lt;br /&gt;
We pushed another patch for the weekend! The biggest change is related the canyon boss which should feel fairer now:&lt;br /&gt;
The tracks are now disconnected once they’re placed in the worm area (during a rumbling) and if there was enough space in front of the train. If there was not enough space in front of the train, the game will keep an evasion path open. After the worm created a whole, building into a deadlock scenario is still possible if players decide to build in a direction without keeping space for a path back.&lt;br /&gt;
&lt;br /&gt;
Thank you for all the feedback and happy trackbuilding!&lt;br /&gt;
PS: The bot will get more love soon&lt;br /&gt;
&lt;br /&gt;
=== v-329-da71584 ===&lt;br /&gt;
&#039;&#039;25 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix (regression): Internal number of perks got mingled around&lt;br /&gt;
* Bug fix (regression): New cartridges could not unlocked anymore&lt;br /&gt;
* Bug fix: Achievements were shown for every player even if only one player unlocked something&lt;br /&gt;
* Freeze fix: Potential freeze in swamp biome&lt;br /&gt;
* Improvement: Small performance improvement when having many commodities on the map&lt;br /&gt;
&lt;br /&gt;
Hi everyone! Here is a quick patch for some regressions (and more).&lt;br /&gt;
&lt;br /&gt;
=== v-333-93c3f0b ===&lt;br /&gt;
&#039;&#039;29 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when the train crashes with a frog attached&lt;br /&gt;
* Bug fix: A tool could go completely missing if no valid respawn point was to be found&lt;br /&gt;
* Bug fix: Frog sometimes invisible&lt;br /&gt;
* Bug fix: Frog plunger was missing when attached to milk wagon&lt;br /&gt;
* Bug fix: Multiple memory leak fixes (might improve the DX12 stability and might fix the missing destruction particles on longer runs)&lt;br /&gt;
* Bug fix: Canyon boss doesn’t keep any path open when visiting it multiple times&lt;br /&gt;
* Bug fix: Slot stations could show no speed reward when the train was already at base speed. Now slot stations are only sampled once the train is fast enough&lt;br /&gt;
* Improvements: Lava blobs and crabs now follows the milk wagon&lt;br /&gt;
* Bug fix: When joining within a shop of a game that has been saved in this shop, cartridges could get lost when present reset&lt;br /&gt;
* Balance: Active bombs will be removed when entering a shop in versus&lt;br /&gt;
* Balance: Magnet and collector can’t access the opposing team’s map anymore&lt;br /&gt;
* Balance: The 2nd visit of a biome has a lower start speed than before but the boss appears +3 stations later for each visit&lt;br /&gt;
* Improvement: Best of 3 (5) will finish earlier if the other team can’t win anymore&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
&lt;br /&gt;
Next to some general improvements, there are some milk and versus related fixes this time.&lt;br /&gt;
Since most glitches should be fixed now, we cleared the highscores and added categories for the different engines.&lt;br /&gt;
&lt;br /&gt;
Check it out here: [https://u2.unrailed-online.com/#/highscore Unrailed 2: Highscore]&lt;br /&gt;
&lt;br /&gt;
=== v-351-1af9f81 ===&lt;br /&gt;
&#039;&#039;17 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* New: Santa Hat and Gingerbread Skin added and Snowfigures appear randomly in endless and unlock both (during winter season only)&lt;br /&gt;
* New: Winter themed main menu track (during winter season only)&lt;br /&gt;
* New: New input system allowing for up to 8 connected controllers but fixing also not recognized controllers and other input related issues&lt;br /&gt;
* New: Ghost engine added it has a fixed number of wagons but increases the wagons’ extension capacity by one and plus one additionally for each two biomes&lt;br /&gt;
* New: You can now preview skins or items you have not bought yet&lt;br /&gt;
* New: New soundtrack during the Credits&lt;br /&gt;
* Balance: Toy engine now automatically unlocked with the engine foundry (the steam engine now will only be displayed once the building is unlocked)&lt;br /&gt;
* Balance: Crocodiles have health 9 in instead of 3&lt;br /&gt;
* Improvement: Upload button in replay menu (to re-upload if the upload failed after crashing the engine)&lt;br /&gt;
* Improvement: Jukebox track titles added&lt;br /&gt;
* Improvement: General performance improvements (reduced memory allocations)&lt;br /&gt;
* Bug fix: The last two Junkyard tracks were never unlocked in the jukebox&lt;br /&gt;
* Bug fix: Waterbar and loading bar of wagon printer overlap&lt;br /&gt;
* Bug fix: Cartridge toaster and wagon printer sometimes did not yield a reward when used in combination with the supercharger&lt;br /&gt;
* Bug fix: Run-Id on the replay screen now correct&lt;br /&gt;
* Bug fix: Sandworm spawn-area hit &amp;amp; debris sounds were missing&lt;br /&gt;
* Bug fix: Lagging issues when a checkpoint has been loaded (especially with toy engine)&lt;br /&gt;
&lt;br /&gt;
==== Editor ====&lt;br /&gt;
* New: You can place now extensions on wagons to pre-equip them&lt;br /&gt;
* New: You can place now cartridges on players to pre-equip them&lt;br /&gt;
* Improvement: Added pusher and ghost engine&lt;br /&gt;
* Improvement: Added missing NPCs&lt;br /&gt;
* Improvement: Added water tower from boiler badlands&lt;br /&gt;
* Improvement: train can now loop for preplaced tracks&lt;br /&gt;
* Improvement: Engine speed independent of players and the speed can be changed via placing the speed tracks on the engine (similar to the cartridges on spawn points or extensions on wagons) and a countdown has been added&lt;br /&gt;
&lt;br /&gt;
==== Bot ====&lt;br /&gt;
* Improvement: Bot should be more precise when avoiding explosives (less walking back and forth, waiting longer)&lt;br /&gt;
* Improvement: Bot takes tracks from crafter only until level 3 in Wagon-Mode&lt;br /&gt;
* Improvement: Bot can now get water in badlands&lt;br /&gt;
* Improvement: Bot can build bridges in badlands&lt;br /&gt;
* Improvement: Bot can destroy moles, webs, bones or canyon mountains if they’re on the marked path to reach the mining goal&lt;br /&gt;
* Improvement: Bot automatically extinguishes the train in wagon mode if nothing else to do&lt;br /&gt;
* Improvement: Bot can now handle the supercharger, collector, magnet, compactor, transformer, carriage, slot and brake &amp;amp; piggy &amp;amp; wagon printer (For brake, piggy and wagon printer, the ping needs to be explicitly placed on the wagon)&lt;br /&gt;
* Improvement: Bot can use throwing, multi-mine&lt;br /&gt;
* Improvement: Bot now avoids getting killed from the sandworm and sandworm boss&lt;br /&gt;
* Improvement: Bot now handles the spider boss gameplay&lt;br /&gt;
* Bug fix: Bot sometimes operated far off screen&lt;br /&gt;
&lt;br /&gt;
Hi everyone ☀️ !&lt;br /&gt;
&lt;br /&gt;
Since we accidentally released the [https://store.steampowered.com/app/3393870/Unrailed_2_Back_on_Track__Supporter_Pack/ Supporter Pack] already 🤦 (it was scheduled for the 19th and we can’t revert it unfortunately but now you can have a look at it already 😉 ), we had to push a major part of our next big update a few days before schedule, which enables the supporter pack but also much more. There will probably be some hot-fixes during the next days, so let us know any issues you encounter!&lt;br /&gt;
We push a more detailed announcement on the 19th 🙂&lt;br /&gt;
&lt;br /&gt;
=== v-352-1f4fdf3 ===&lt;br /&gt;
&#039;&#039;18 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Snowperson sounds added&lt;br /&gt;
* Improvement: Nicer snowperson asset&lt;br /&gt;
* Improvement: Better alignment of accessories with the Gingerbread skin&lt;br /&gt;
* Crash fix: Crash when adding a character&lt;br /&gt;
* Improvement: Waterbars don’t ghost anymore now&lt;br /&gt;
* Bug fix: Fixed missing headphones for the turtle&lt;br /&gt;
* Bug fix: Bot could wait indefinitely to wait for a player to walk out of the way when picking additional commodities&lt;br /&gt;
* Bug fix: Weird wagon extension behavior with ghost engine (sometimes extensions got duplicated or deleted)&lt;br /&gt;
* Bug fix: Bot still picked up tracks from crafters &amp;gt; level 3 on wagon mode&lt;br /&gt;
* Bug fix: Some items in the Fashion Express not displaying correctly&lt;br /&gt;
* Bug fix: Map name text field input not working correctly&lt;br /&gt;
* Bug fix: Pressing ESC would exit fullscreen on Mac&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Here is the first patch of hot fixes 🙂 - There will probably be another one soon!&lt;br /&gt;
Thank you for all your feedback already!&lt;br /&gt;
&lt;br /&gt;
=== v-353-4ec8e9e ===&lt;br /&gt;
&#039;&#039;18 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Achievements added&lt;br /&gt;
* Improvement: Commodities on ghosted wagons are drawn opaque now&lt;br /&gt;
* Bug fix: It was sometimes possible to get infinite cartridges in reward or extreme stations&lt;br /&gt;
* Bug fix: Fixed multiple situations where to bot could stall&lt;br /&gt;
* Bug fix: Several wagons could destroy resources on a very high level (eg crafter)&lt;br /&gt;
* Bug fix: Collector not collecting anymore on very high levels&lt;br /&gt;
* Bug fix: Kill no animals often fails when transitioning to a new biome&lt;br /&gt;
* Bug fix: Ghost engine choo-choo triggered multiple times when dashed into it&lt;br /&gt;
* Bug fix: Giving milk or other things to other players was broken&lt;br /&gt;
* Bug fix: Bot could not throw to a wagon that was not accessible&lt;br /&gt;
* Bug fix: Analog sticks should work again for scrolling the menu&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Here comes another batch of fixes and we officially added achievements now 🙂&lt;br /&gt;
Concerning the new input-system, we heard that some players had issues with they controllers. If it&#039;s not fixed in this version, you can still revert to the original system by using&lt;br /&gt;
&amp;lt;code&amp;gt;++ --noSDL&amp;lt;/code&amp;gt;&lt;br /&gt;
as launch parameter (right click on the game, then properties).&lt;br /&gt;
&lt;br /&gt;
=== v-354-39589f5 ===&lt;br /&gt;
&#039;&#039;20 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balance: Many achievements now don’t trigger in custom maps anymore&lt;br /&gt;
* Bug fix: The bot sometimes could not find a path to water on boiler badland maps&lt;br /&gt;
* Bug fix: Respawn balloon was not saved after restart&lt;br /&gt;
* Bug fix: Versus wagon did always consume water when hydrocharged&lt;br /&gt;
* Bug fix: When a wagon was burning next to a wagon with hydrocharge extensions, the heat was not correctly added up&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
We just pushed some more fixes for the most recent version 🙂&lt;br /&gt;
&lt;br /&gt;
=== v-364-71c1355 ===&lt;br /&gt;
&#039;&#039;30 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Change: Renamed “Lobby settings” to “Manage lobby and players” as it seemed unclear to some that it lets you kick players&lt;br /&gt;
* Bug fix: Animals on storage wagon died sometimes&lt;br /&gt;
* Bug fix: Bot tried to get water from ebbed tiles in island&lt;br /&gt;
* Bug fix: Milk wagon ropes could get very long in replays&lt;br /&gt;
* Bug fix: Players sometimes have a very little drag in blueprint areas (this could lead to accidentally continues and then train crashes)&lt;br /&gt;
* Bug fix: Spectators received hexnuts&lt;br /&gt;
* Bug fix: The game might restore its old savegame when joining a lobby for the second time (eg you buy something and join the same lobby again, you lost your bought item)&lt;br /&gt;
* Bug fix: Removed “Hexnut received” toast in replays&lt;br /&gt;
* Bug fix: Temporary cartridges were not handled correctly in overwrite stations&lt;br /&gt;
* Bug fix (regression): Fire does not spread to neighbours&lt;br /&gt;
* Bug fix: Boss achievements would trigger before defeating the boss&lt;br /&gt;
* Bug fix: Achievement “Didn&#039;t You Forget Something?” triggering with wagon in storage&lt;br /&gt;
* Bug fix: Achievement “Just Buy the Whole Place” triggering in the tutorial&lt;br /&gt;
* Change: Removed “Out Now!” achievement.&lt;br /&gt;
* Bug fix: Achievement “Conductor” icon missing in the handbook&lt;br /&gt;
* Crash fix: Game crashed on very high speeds&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
The year is not over yet! We just released another batch of fixes we collected during the last weeks.&lt;br /&gt;
Thanks as always for your feedback!&lt;br /&gt;
&lt;br /&gt;
=== v-393-16b8c51 ===&lt;br /&gt;
&#039;&#039;28 January 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Snake character added&lt;br /&gt;
* Bug fix: Mitigated a rare case where a player would glitch around after starting&lt;br /&gt;
&lt;br /&gt;
=== v-394-9ae0602 ===&lt;br /&gt;
&#039;&#039;29 January 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when opening a versus game&lt;br /&gt;
&lt;br /&gt;
=== v-400-3251f14 ===&lt;br /&gt;
&#039;&#039;04 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cartridges ====&lt;br /&gt;
* New: Introduced max cartridge counts for some cartridge when the effect doesn’t scale indefinitely&lt;br /&gt;
* New: A new cartridge slot “Action Cartridge” has been introduced. Players can only own one action cartridge type. Action cartridges use a button (eg [CTRL]/(Y)) to perform the action. Action cartridges are throwing, riding and a some new ones. Note that the cartridge overwrite can’t overwrite action cartridges.&lt;br /&gt;
* New: Ghost-Action-Cartridge&lt;br /&gt;
* New: Stomp-Action-Cartridge&lt;br /&gt;
* New: Jetpack-Action-Cartridge&lt;br /&gt;
* New: Hurry-Action-Cartridge&lt;br /&gt;
* Change: Riding Cartridge is now an Action-Cartridge: To ride, you need to press the action-cartridge-button. Riding works only a limited time that is based on the amount of riding cartridges you have. While riding, you can do carry/mine/etc and you automatically get the milk buffs of the animal you’re riding&lt;br /&gt;
* New: A cartridge (history) selection menu when joining a game in which you missed opportunities to get cartridges. Can also be access via ESC-&amp;gt;Cartridge History&lt;br /&gt;
* New: “Marathon: Higher probability for longer maps” cartridge added (not distributed at slot stations, similar to hard/easier maps)&lt;br /&gt;
&lt;br /&gt;
==== Sound &amp;amp; Music ====&lt;br /&gt;
* New: 26 additional soundtrack versions added for night/rain/ebb. Each existing soundtrack will dynamically transition to another version at night, when it’s raining and during ebb/tide (on island interchange)&lt;br /&gt;
&lt;br /&gt;
==== Highscore ====&lt;br /&gt;
* New: Ingame Crowns for any top 10 highscore entry (week, month, year or all time and can be any engine).&lt;br /&gt;
* New: You can see personal highscores online when clicking on a name&lt;br /&gt;
* Change: We split the highscores with the new version&lt;br /&gt;
&lt;br /&gt;
==== Mapgen ====&lt;br /&gt;
* New: “Extra stock” shop/chest/vault/blacksmith modifier giving a greater selection (eg more cartridges, more chest items, more extensions) and level 2 wagon in shops&lt;br /&gt;
* Crash fix: Rare mapgen crash fix&lt;br /&gt;
&lt;br /&gt;
==== UI ====&lt;br /&gt;
* New: Number of player lives will now be displayed above the player ui&lt;br /&gt;
* Improvement: Darker player UI color palette for more contrast&lt;br /&gt;
* Improvement: Player ring is rendered above most elements (similar to the outline) and uses only the lower half&lt;br /&gt;
* Improvement: Reduced memory allocations on UI rendering&lt;br /&gt;
* Improvement: You can switch the selected slot in the cartridge hub with Q/E&lt;br /&gt;
* Change: Player ring is now projected to the ground&lt;br /&gt;
&lt;br /&gt;
==== Train &amp;amp; Wagons ====&lt;br /&gt;
* Improvement: Wagon extensions that have no stacked effect (eg. Pull from box extension, ghost, etc) can’t be stacked anymore and won’t appear stacked in shops&lt;br /&gt;
* Bug fix: The transformer wasn’t able to transform compressed commodities&lt;br /&gt;
* Bug fix: The train crashed multiple times when an extra life was left in the credits (now we reset them when entering them)&lt;br /&gt;
* Bug fix: It was possible to pick up wagons when transitioning to a blueprint area&lt;br /&gt;
&lt;br /&gt;
==== Bot ====&lt;br /&gt;
* Improvement: The bot now immediately drops its last item if applicable (instead of carrying it close to the train which can take some time) when the new action has been pressed twice in a short time&lt;br /&gt;
* Improvement: Bot should not pick up from magnet wagon anymore&lt;br /&gt;
* Improvement: Bot now only picks from supercharger, miner &amp;amp; collector when a resource is needed with high priority (eg crafter can’t craft or a specific other wagon is selected)&lt;br /&gt;
* Bug fix: Fixed multiple occasions where the bot would get stuck or repeat picking placing and the same spot&lt;br /&gt;
* Bug fix: Bot could not water anymore the train with throwing cartridge (regression)&lt;br /&gt;
* Bug fix: Bot doesn’t correctly detect the next iron to mine when tide is up&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
* Balance: More balanced cartridge sampling in vaults and boss rewards&lt;br /&gt;
* Balance: It’s now possible to build bridges with compressed wood. Bridges with compressed wood will automatically add bridges on neighboring tiles if possible.&lt;br /&gt;
* Balance: You can now milk animals from a carriage wagon&lt;br /&gt;
* Balance: Reduced start speed in each biome after monorail meadows (by one station)&lt;br /&gt;
* Balance: In endless, the countdown gets reduced about a second for each track when placing more than 10 tracks ahead of the train during the countdown&lt;br /&gt;
* Balance: Torpeboss has a more lava focus attack pattern if players are building far ahead&lt;br /&gt;
* Balance: Extra life cartridges are now rare, capped at 4 (before it was 10). After respawning once, you only 1 heart until the next station where you get all replenished&lt;br /&gt;
* Change: Players can drink out of the bucket only when carrying something&lt;br /&gt;
* Change: 13 wagons is the max for now. It’s actually the same as before but we make it explicit, to avoid wagons bugging around in the shop. We can think of increasing the limit if there is interest for it&lt;br /&gt;
* Balance: Animals attached to the milk wagon can’t be hit with the axe/pickaxe anymore&lt;br /&gt;
* Balance: Can’t mine animals on carriage wagon anymore&lt;br /&gt;
* Balance: Cartridge vaults now only appear on the hard-path on extreme maps. (Eg if you have a lot of nether cartridges s.t. you’d have multiple extreme maps to choose from, only one of them will have a cartridge vault). Also there won’t be 3 cartridge vaults in a row&lt;br /&gt;
* Balance: Shops with extreme difficulty now possible and they offer better equipped wagons&lt;br /&gt;
* Balance: Stacking has a slightly larger speed penalty&lt;br /&gt;
* Balance: Increased running cartridge cap to 17; they also compensate now exactly the carrying slowdown (eg 5 carrying and 5 running gives you normal speed when carrying 8 items)&lt;br /&gt;
* Balance: Reduced throwing per level increase to 1m&lt;br /&gt;
* Balance: Turret shoots a tiny bit slower than before when supercharged to the highest level; the water capacity is now related to its supercharged level and not its original level&lt;br /&gt;
* Change: In swamp you can now ride the frog instead of the spider &amp;amp; the spider can’t be carried anymore&lt;br /&gt;
* Balance: Frog has 9 health now instead of 1&lt;br /&gt;
* Balance: Brute force scales a bit slower up but from level 5 on, there is also a chance to hit diagonal neighbours&lt;br /&gt;
* Balance: Each overwrite at a Cartridge Overwriter station can now be used max 5 times per player&lt;br /&gt;
* Balance: Reduced max speed cap for the canyon boss&lt;br /&gt;
* Bug fix: Boss speed on 2nd visits were too slow&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
* Improvement/Bug fix: Popup to explain how to handle possible controller issues on MacOS when starting the game&lt;br /&gt;
&lt;br /&gt;
==== Editor ====&lt;br /&gt;
* New: Cartridge replacer modifier for editor (to simulate a cartridge replacer station)&lt;br /&gt;
* Bug fix: Sometimes no other players could spawn anymore on custom maps&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* Improvement: Animals attached to the milk wagon can’t be squeezed anymore&lt;br /&gt;
* Improvement: Reduced controller analog stick input bias (it had been reported the walking in a straight line was difficult with the controller in some cases)&lt;br /&gt;
* Improvement: It’s possible to remap the cartridge-action button in the settings&lt;br /&gt;
* Improvement: When throwing a bucket and it was being emptied, it’ll visually fly back to the thrower&lt;br /&gt;
* Improvement: Performance improvements for the magnet-cartridge&lt;br /&gt;
* Improvement: Junk cartridge is now last in the displayed list&lt;br /&gt;
* Improvement: Lower max particles emitter cap on low and very low settings&lt;br /&gt;
* Improvement: Cartridge vaults have now a different symbol &amp;amp; model&lt;br /&gt;
* Improvement: Progress bar when milking an animal&lt;br /&gt;
* Improvement: ESC-&amp;gt;“Restart” is now only visible when playing custom maps and has a modal confirm&lt;br /&gt;
* Improvement: ESC-&amp;gt;“Restart from last station” is now available when playing with the toy engine&lt;br /&gt;
* Bug fix: Animals attached to the milk wagon did not always survive biome transition&lt;br /&gt;
* Bug fix: Players dropped tools when trying to drink milk with a tool&lt;br /&gt;
* Bug fix: Custom maps had the wrong biome background&lt;br /&gt;
* Bug fix: Bucket icon in bucket-bubble was sometimes wrong&lt;br /&gt;
* Bug fix: Filling bucket with milk sometimes showed the waterbar&lt;br /&gt;
* Bug fix: Torpeboss could be killed by moving a water tower on it&lt;br /&gt;
* Bug fix: Players could continue carrying large stacks even after the crocodile milk was depleted&lt;br /&gt;
* Bug fix: Collector is sometimes not collecting compressed resources&lt;br /&gt;
* Bug fix: Objects are sometimes invisible (please write us if you still have this issue)&lt;br /&gt;
* Bug fix: Transformer wagon didn’t transform anymore on very high levels&lt;br /&gt;
* Bug fix: Can’t autopick tracks when the player is previewing a track to place&lt;br /&gt;
* Bug fix: It was possible to select boiler badlands in versus when first selecting the biome and then changing to versus (it’ll be activated again in a later patch when it’s playable)&lt;br /&gt;
* Bug fix: When pressing pick/place before going to an element that requires holding the pick/place button, the hold-timer was already running (e.g. cartridges or signpost). Now you can only start pressing once you’re highlighting the item.&lt;br /&gt;
* Bug fix: The ability to place tracks on teleporters has been disabled&lt;br /&gt;
* Bug fix: It was possible to place tracks inside shrines on a transition area&lt;br /&gt;
* Bug fix: Octoboss map spawned a bolt instead of a cassette&lt;br /&gt;
* Bug fix: Probably fixed a rare online de-sync issue&lt;br /&gt;
* Bug fix: “Scapegoat” was only triggered for the player that was targeted by a golem. Now all players should receive the achievement&lt;br /&gt;
* Crash fix: Possible startup crash fix related to Discord&lt;br /&gt;
&lt;br /&gt;
=== v-406-acdb9dc ===&lt;br /&gt;
&#039;&#039;10 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Hovering Halo, Nether Horns and Piggy-back-pack accessories added&lt;br /&gt;
* New: Heartwear and Heart-Shades can now be unlocked by joining Discord; when clicking on Discord in the main menu, you get some more information about it&lt;br /&gt;
* New: “Playtime” game end bubble added&lt;br /&gt;
* Bug fix : Some translation fixes&lt;br /&gt;
* Bug fix: Turret (or wagons with water consumption) flicker when it’s raining and the water is drained&lt;br /&gt;
* Bug fix: It was not possible to throw the bucket on a burning turret&lt;br /&gt;
* Bug fix: Cartridge toaster and wagon printer sometimes throw their items too close to the train&lt;br /&gt;
* Bug fix: Crown not persisting after restart&lt;br /&gt;
* Bug fix: It was possible to pick up animal when transitioning to the blueprint area&lt;br /&gt;
* Balance: Water supercharge gives a slightly smaller additional extra-water capacity when equipped many times&lt;br /&gt;
* Bug fix (maybe): Music sometimes stops with the rain&lt;br /&gt;
&lt;br /&gt;
=== v-406-bcbed86 ===&lt;br /&gt;
&#039;&#039;10 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Throwing to stacks regression bug&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-414-3a4fe8b&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;18 February 2025&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolled back to v-406-bcbed86 due some new visual glitches&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Improvement: Changed hurry cartridge icon so it&#039;s different from dash damage&lt;br /&gt;
* Bug fix: The canyon worm was removing tracks below the train in some scenarios (it should either remove tracks before the train is on it or not at all)&lt;br /&gt;
* Bug fix: Default replay speed is now 1 again (instead of 50)&lt;br /&gt;
* Crash/Bug fix: An UI test Animation was playing and the game can crash when spamming the x button while having a pickaxe cartridge&lt;br /&gt;
* Bug fix: Privacy policy and skip tutorial buttons are now visible again&lt;br /&gt;
* Bug fix (maybe): Some players could only save their game when starting as administrator&lt;br /&gt;
* Bug fix: Toy engine versus colors were swapped&lt;br /&gt;
* Bug fix: It was not possible to get certain cartridges with the cartridge overwriter (regression)&lt;br /&gt;
* Bug fix: Highscore browser got opened many times when clicking on the main menu button for it#&lt;br /&gt;
* Bug fix: Fixed action bar sound being played for non local players&lt;br /&gt;
* Bug fix: Prevent music from previous map running at start of new map.&lt;br /&gt;
* Bug fix: It wasn’t possible to use the jetpack to fly over certain canyon void areas&lt;br /&gt;
* Bug fix: Water wagon was rendered empty in preview cases&lt;br /&gt;
* Bug fix: Some wagons (like the water wagon) were hard to pick up from the train in shop areas&lt;br /&gt;
* Bug fix (maybe): Music might stop sometimes after explosions&lt;br /&gt;
* Change: “Go online” is now only shown when being in a blueprint area&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== v-414-50bcc2e ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Fixes visual glitches introduced in [[#v-414-3a4fe8b]] (regression)&lt;br /&gt;
&lt;br /&gt;
=== v-415-5d6293c ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: The night was drawn with an offset (regression)&lt;br /&gt;
* Bug fix: The stomp timer didn&#039;t reset correctly when spamming the action button&lt;br /&gt;
&lt;br /&gt;
=== v-415-d01d0cc ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Starting issue on (Intel) macs should fixed now&lt;br /&gt;
&lt;br /&gt;
=== v-420-1b41087 ===&lt;br /&gt;
&#039;&#039;24 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix/Balance: The cartridge slots got priced higher unintentionally with the last update (regression)&lt;br /&gt;
* Bug fix: Piggy wagon not sleeping when compressed resource was inserted.&lt;br /&gt;
* Improvement: Engine foundry engine images are a bit smaller such that all the text is readable&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Changelogs&amp;diff=1228</id>
		<title>Changelogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Changelogs&amp;diff=1228"/>
		<updated>2025-03-09T11:46:07Z</updated>

		<summary type="html">&lt;p&gt;Dani: spelling (missing bullet list marker, too much spaces)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a copy of change log messages from the [https://discord.gg/Unrailed official Discord Server].&lt;br /&gt;
&lt;br /&gt;
=== v-264-4003196 ===&lt;br /&gt;
&#039;&#039;21 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Simplified privacy policy UI&lt;br /&gt;
* New: Added error message when the game can’t access the internet (this is for the beta only)&lt;br /&gt;
* Bug fix: The lobby browser UI broke with many lobbies&lt;br /&gt;
* Bug fix: Crash dumper wasn&#039;t working&lt;br /&gt;
* Bug fix: Tutorial did not progress when the privacy policy wasn’t accepted&lt;br /&gt;
* Bug fix: The cartridge shop didn’t display cartridges that had been found already&lt;br /&gt;
* Bug fix: The cartridge shop now tells you that you can’t buy a second slot in the beta&lt;br /&gt;
* Bug fix: Key giveaway QR-code blurry&lt;br /&gt;
* Crash fix: Crash when putting conveyor belt masts on conveyor belts&lt;br /&gt;
&lt;br /&gt;
=== v-264-8ea917b ===&lt;br /&gt;
&#039;&#039;21 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regression fix: Join by lobby id UI fix&lt;br /&gt;
* Crash fix: Crash on startup related to Discord&lt;br /&gt;
&lt;br /&gt;
=== v-265-3229692 ===&lt;br /&gt;
&#039;&#039;22 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Adapted shadow, tone mapping and outline settings&lt;br /&gt;
* Bug fix: Tutorials with pointer-bubble and buttons were shown for non-local players&lt;br /&gt;
* Bug fix: Private lobbies could be joined by random matchmaking&lt;br /&gt;
* Bug fix: Random matchmaking created invalid lobbies (without session ids)&lt;br /&gt;
* Bug fix: Only the player picking up a cassette unlocked the song; now all joined players will get it unlocked&lt;br /&gt;
* Bug fix: Removed “switch tabs” buttons in game end menu&lt;br /&gt;
* Bug fix: “Join by Session-Id” did not accept [space] to enter&lt;br /&gt;
* Bug fix: Wagon descriptions sometimes cropped&lt;br /&gt;
* Crash fix: Potential crash fix when inserting text&lt;br /&gt;
&lt;br /&gt;
=== v-265-0c831ed ===&lt;br /&gt;
&#039;&#039;22 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Added beta questionnaire to the main menu&lt;br /&gt;
* New: Choo-choo sound when dashing the engine&lt;br /&gt;
* Change: You can&#039;t pick up items out of the hand of other players anymore&lt;br /&gt;
* Bug fix: Negative range extension led to a range increase&lt;br /&gt;
* Bug fix: Milk plunger offset of frog was wrong&lt;br /&gt;
* Bug fix: Wagon extensions did overlap you extracted 3 out of a wagon&lt;br /&gt;
* Bug fix: Dynamite and torpedo outlines were wrong&lt;br /&gt;
&lt;br /&gt;
=== v-287-648e4b0 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Better error logging on start-up&lt;br /&gt;
* Bug fix: Demo started with wrong steam related settings&lt;br /&gt;
&lt;br /&gt;
=== v-287-6a312c7 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Korean language can now be selected in the settings&lt;br /&gt;
&lt;br /&gt;
=== v-287-e25a172 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: probably fixed the issue that some players had to launch with ++ --debug&lt;br /&gt;
&lt;br /&gt;
=== v-287-c5591f8 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Added safe mode as start-up option launching in dx12 and with the lowe-end graphics backend. Try to make use of this option if your game doesn&#039;t launch (anymore). Note that you need to restart back to the normal mode to apply the changes made in the safe mode.&lt;br /&gt;
* Improvement: Same or colliding tasks should not appear at the same time anymore&lt;br /&gt;
&lt;br /&gt;
=== v-288-b296536 ===&lt;br /&gt;
&#039;&#039;15 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Added brightness/contrast settings&lt;br /&gt;
* Crash fix: Crash when picking the carriage wagon in the train&lt;br /&gt;
* Bug fix: Potentially fixed steam input (under DirectX)&lt;br /&gt;
* Bug fix: Wrong light direction in menu fix&lt;br /&gt;
* Bug fix: When deactivating the clouds, there was no night layer&lt;br /&gt;
&lt;br /&gt;
=== v-291-087ca37 ===&lt;br /&gt;
&#039;&#039;18 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: OpenGL &amp;amp; ANGLE compatibility renderer support&lt;br /&gt;
* Improvement: Shadow improvement&lt;br /&gt;
* Improvement: Better wagon/extension/cartridge sampling in versus (avoiding doubles and recent samples)&lt;br /&gt;
* Improvement: Better task distribution in versus (avoiding recent tasks)&lt;br /&gt;
* Improvement: Loca fixes&lt;br /&gt;
* Change: Disable Function keys debug functionalities&lt;br /&gt;
* Bug fix: “Q” rendered like “O” in the tutorial for asian fonts&lt;br /&gt;
* Bug fix: Questboard task changes after resetting&lt;br /&gt;
* Bug fix: Auto-Dropper not dropping mixed stacks (eg from collector) (not affecting the crafter)&lt;br /&gt;
* Balance: Slightly increased start speed in swamp&lt;br /&gt;
* Balance: Each water wagon upgrade gives +8 sec (instead of +5)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-292-27d2c47&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;19 October 2024&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;introduced a new crash and was rolledback and another rebuild&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Crash fix: Potential crash fixes related to particle emitters (on dx12)&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Tree mining models should look clearer&lt;br /&gt;
* Improvement: Water supercharge disabled for some wagons (Ghost, Box, Conveyor, Milk, Brake)&lt;br /&gt;
* Bug fix: Water supercharge only draining when the wagon is active/working&lt;br /&gt;
* Bug fix: Instead of smoke there was already fire (even though the wagon was not burning yet)&lt;br /&gt;
* Bug fix: Torpedo and Dynamite wagon crafting resetting when it starts burning&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-293-9b0b8ce&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&#039;&#039;20 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;replaced by [[#v-294-c3d3e8a]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== v-294-c3d3e8a ===&lt;br /&gt;
&#039;&#039;21 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Potential crash fixes related to particle emitters (on DX12)&lt;br /&gt;
* Crash fix: Crash with brake wagon (regression)&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Tree mining models should look clearer&lt;br /&gt;
* Improvement: Water supercharge disabled for some wagons (Ghost, Box, Conveyor, Milk, Brake)&lt;br /&gt;
* Bug fix: Water supercharge only draining when the wagon is active/working&lt;br /&gt;
* Bug fix: Instead of smoke there was already fire (even though the wagon was not burning yet)&lt;br /&gt;
* Bug fix: Torpedo and Dynamite wagon crafting resetting when it starts burning&lt;br /&gt;
&lt;br /&gt;
=== v-294-34b2a07 ===&lt;br /&gt;
&#039;&#039;21 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Change: DirectX is now the default driver on Windows&lt;br /&gt;
&lt;br /&gt;
=== v-311-af31141 ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when not accepting the privacy policy&lt;br /&gt;
* Crash fix: Crash fix for a certain languages (probably in the menu)&lt;br /&gt;
&lt;br /&gt;
=== v-311-7c28bcd ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Potential fix for those getting network errors on start-up&lt;br /&gt;
&lt;br /&gt;
=== v-311-0e57bc3 ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved polish font rendering&lt;br /&gt;
* Crash fix: Certain usernames caused crashes&lt;br /&gt;
&lt;br /&gt;
=== v-311-0e57bc3 ===&lt;br /&gt;
&#039;&#039;08 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Basic Keyboard remapping in the settings UI. Elements like emojis menu will be added soon&lt;br /&gt;
* Improvement: When the game crashes due to a graphics driver, we show a confirm dialog suggesting to run with the game with the different driver&lt;br /&gt;
* Improvement: Less likely to receive a “Can’t connect to servers” on startup&lt;br /&gt;
* Improvement: Localization fixes&lt;br /&gt;
&lt;br /&gt;
While advanced key-remapping was originally planned for a later update, we added a basic version already as many players requested it. Note that not everything can&#039;t be changed in the UI yet since we don&#039;t want that players can misconfigure their game such that no menu is usable anymore. Also note that some things are missing like emoji remapping since they need advanced rules in the UI. However you should be able to remap everything via the actual settings files.&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;%APPDATA%\Godot\app_userdata\Unrailed2&amp;lt;/code&amp;gt; on windows or &amp;lt;code&amp;gt;~/Library/Application Support/Godot/app_userdata/Unrailed2&amp;lt;/code&amp;gt; on macOS, you&#039;ll find &amp;lt;code&amp;gt;keyboardremapleft.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keyboardremapright.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keyboardremapsingle.txt&amp;lt;/code&amp;gt; (for split), &amp;lt;code&amp;gt;Switch.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PS4.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Xbox.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Xbox_left.txt&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Xbox_right.txt&amp;lt;/code&amp;gt; etc for split controllers once you did some remapping ingame. Here you can edit the files yourself.&lt;br /&gt;
&lt;br /&gt;
Here is an overview of how remappings look like:&lt;br /&gt;
[https://indoorastronaut.ch/remapping-in-unrailed-2/ Key-Remapping in Unrailed 2 - Indoor Astronaut]&lt;br /&gt;
&lt;br /&gt;
=== v-312-0451273 ===&lt;br /&gt;
&#039;&#039;08 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regression fix: The last update removed Japanese&lt;br /&gt;
* Improvement: Loca improvements&lt;br /&gt;
&lt;br /&gt;
=== v-313-3ff5719 ===&lt;br /&gt;
&#039;&#039;09 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Added missing characters for Brazilian&lt;br /&gt;
* Improvement: More resilient save of progress (hopefully mitigating the chance of losing progress in crashes)&lt;br /&gt;
* Crash fix: Crash in lobbies with certain usernames&lt;br /&gt;
* Crash fix: Crash when having corrupt progress files&lt;br /&gt;
* Crash fix: Crash when opening corrupt save states&lt;br /&gt;
&lt;br /&gt;
=== v-315-e3a4a75 ===&lt;br /&gt;
&#039;&#039;09 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved auto-graphics driver detection when starting the game; fixes also the safe mode for on Linux/SteamOS&lt;br /&gt;
* Improvement: Added some missing font characters&lt;br /&gt;
* Improvement: All D-Pad keys now by default for bot shortcuts (help is now left stick press)&lt;br /&gt;
* Change: Lobby by default offline (except when created via matchmaking)&lt;br /&gt;
* Bug fix: Maps with cassette had wrong bolt statistics at a station&lt;br /&gt;
* Bug fix: Publishing maps was not always possible&lt;br /&gt;
* Bug fix: Wagon printer were releasing wagon in biome transitions that could not be picked up&lt;br /&gt;
&lt;br /&gt;
=== v-316-0d48b59 ===&lt;br /&gt;
&#039;&#039;12 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Savegame recovery: Savegames can now be created when starting the game after it crashed&lt;br /&gt;
* Improvement: Track outline will now be coved from the train (even if deactivated)&lt;br /&gt;
* Balance: Toy engine doesn’t loose bolts anymore&lt;br /&gt;
* Balance: Toy engine saves can be loaded multiple times&lt;br /&gt;
* Bug Fix: Credit flickering&lt;br /&gt;
* Bug Fix: Center save game images&lt;br /&gt;
* Bug Fix: Remove duplicate savegames&lt;br /&gt;
* Bug Fix: Hexnut bubble in endscreen fix&lt;br /&gt;
* Bug Fix: Infinite restarts on crash&lt;br /&gt;
* Bug Fix: Controller remapping perk menu fix&lt;br /&gt;
* Bug Fix: Crash dumper works again&lt;br /&gt;
* Bug Fix: Game not focused on start (This led to confusion since then controller inputs are not working)&lt;br /&gt;
* Crash Fix: Controller remaping crash&lt;br /&gt;
* Regression fix: The game continuously re-opened when it crashed on startup&lt;br /&gt;
&lt;br /&gt;
Hey everyone!&lt;br /&gt;
Base on the most pressuring feedback, we provide another patch! For those playing with the toy engine, we tried to make the game less frustrating since bolts should not be removed anymore. Also savegames with the toy engine can be loaded multiple times.&lt;br /&gt;
Above that and since the game is not everywhere stable yet, we added a savegame recovery functionality, allowing to restore savegames after the game crashed. For that, just restart the game and you should be asked whether you want to restore the last save.&lt;br /&gt;
Let us know if these changes help and if you have any other issues!&lt;br /&gt;
&lt;br /&gt;
Thanks for your support and happy track placing!&lt;br /&gt;
&lt;br /&gt;
=== v-316-0d48b59 ===&lt;br /&gt;
&#039;&#039;13 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Better graphics driver selection when starting the game for the first time&lt;br /&gt;
* Improvement: Online maps are shown first in the custom map menu&lt;br /&gt;
* Bug fix: Map gen on islands could take very long (especially extreme)&lt;br /&gt;
* Bug fix (maybe): Resolutions on mac sometimes wrong&lt;br /&gt;
* Bug fix: Engine and skin building might not appear when playing online only. Now, the engines building appears after connecting to 1 signpost, the skin building after connecting to 5 and the perk building after connecting to 10 (as before)&lt;br /&gt;
* Improvement: Lobby browser now doesn’t show full lobbies anymore&lt;br /&gt;
* Bug fix: Toy engine is allowed to crash in the credits for good&lt;br /&gt;
* Bug fix (maybe): Some players were not able to open the lobby browser or enter any kind of online lobby - let us know whether this fixed your case&lt;br /&gt;
* Balance: A slot at the slot station has now 1 - max 4 tries until you win&lt;br /&gt;
&lt;br /&gt;
=== v-318-5cc4066 ===&lt;br /&gt;
&#039;&#039;14 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: UI Scale option in settings&lt;br /&gt;
* New: Replay menu added&lt;br /&gt;
* Balance: Removed map rotations as they led to confusion or reduced clarity. Let us know what you think!&lt;br /&gt;
* Improvement: Pick from wagon has lower priority when not directly faced&lt;br /&gt;
* Improvement: Performance improvement in shops&lt;br /&gt;
* Bug fix: Sometimes it was not possible to connect the stated amount of animals to a milk wagon&lt;br /&gt;
* Freeze fix: Game could freeze when walking on a waiting area in a shop&lt;br /&gt;
* Crash fix: Crash when deleting a custom map&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Another patch before the weekend! Based on the feedback, we added an UI scaling option. Above that and to improve the visual clarity issue, we decided to take out the map rotations - we&#039;re curious what you think and whether it helps or not.&lt;br /&gt;
We also added a replay menu. Note that for now, replays are only working with the version it was recorded with - this might change in the future but currently it does not seem worth the effort to keep the compatibility for those quick iterations.&lt;br /&gt;
&lt;br /&gt;
=== v-322-85bc6d7 ===&lt;br /&gt;
&#039;&#039;18 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Nether and Lollipop cartridge don’t cancel anymore but lead to a very easy and very hard path when both are equipped&lt;br /&gt;
* Improvement: Torpedos are not grid aligned anymore&lt;br /&gt;
* Improvement: Torpedos and crabs can be dropped on low tide&lt;br /&gt;
* Improvement: Improved and more precise pickup from wagons (the last version had trouble when stuff is laying around in certain directions)&lt;br /&gt;
* Improvement: Next to the version we now also show the run-id&lt;br /&gt;
* Improvement: When wagons have multiple stacks and one stack is empty, the other stack will be highlighted when looking at the first stack&lt;br /&gt;
* Improvement: Animal attached to the milk wagon should not be squashed as easy as before and should survive biome transitions&lt;br /&gt;
* Improvement: “Storage push” extension now pushes to the 2nd next if the first next is full&lt;br /&gt;
* Improvement: Small loca improvements&lt;br /&gt;
* Improvement: The turret prioritizes trees and rock before canyon-mountains&lt;br /&gt;
* Improvement: Taken wagons, cartridges or extensions in versus will now also unlock&lt;br /&gt;
* Balance: Octoboss waits slightly before it starts shooting water&lt;br /&gt;
* Balance: Octoboss shoots less often water&lt;br /&gt;
* Bug fix: Various errors resulting from loading a checkpoint (eg long loading, shifted maps)&lt;br /&gt;
* Bug fix (regression): Nether and Lollipop are not included in the slot station anymore&lt;br /&gt;
* Bug fix: Infinite extensions when resetting at a station (either from storage or from cartridge toaster)&lt;br /&gt;
* Bug fix: It was possible to start from the credits biome and from locked biomes&lt;br /&gt;
* Bug fix: Respawning was broken when being killed while riding an animal&lt;br /&gt;
* Bug fix (regression): Map generation loading screen missing&lt;br /&gt;
* Bug fix: Milk wagon milk effect stacking was broken. Now, as long as there is remaining milk of a certain animal, its effect will remain (like in U1)&lt;br /&gt;
* Bug fix: Lava blob plunger ropes to milk wagon were flying all around&lt;br /&gt;
* Bug fix: “Storage pull” was taking the first in the order of the train instead of actually taking the closest wagon&lt;br /&gt;
* Bug fix: Reduced camera flickering in replay&lt;br /&gt;
* Bug fix: Water drains during dialogs&lt;br /&gt;
* Bug fix: Hide player out of screen bubbles during loading screen&lt;br /&gt;
* Bug fix: Versus wagon was not added to handbook (now it’ll be added the the first versus station)&lt;br /&gt;
* Bug fix: Final station was not added to the handbook&lt;br /&gt;
* Bug fix: Tools on ground are sometimes invisible&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Another patch is incoming based on your feedback!&lt;br /&gt;
&lt;br /&gt;
On another note, we found out that with the &amp;quot;Nahemic&amp;quot; audio driver (some MSI software), some players could not start the game. We recommend disabling the software, if possible. It might also lead to freezes or other bugs.&lt;br /&gt;
&lt;br /&gt;
=== v-326-5801a49 ===&lt;br /&gt;
&#039;&#039;18 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Canyon boss behavior should feel fairer now&lt;br /&gt;
* Improvement: Multitool and brute force cartridges work now together&lt;br /&gt;
* Improvement: Improved Custom Map menu to copy and edit other maps more easily&lt;br /&gt;
* Improvement: Updated EOS SDK to 1.16.4 fixing some potential P2P connection issues&lt;br /&gt;
* Balance: Brake wagon reduced the trains speed by 75% instead of halting the train&lt;br /&gt;
* Bug fix: Fixed a potential disconnect (you continue playing but you don’t get updates from the other players anymore) after roughly an hour playtime&lt;br /&gt;
* Bug fix: Bot did not walk through ghosted wagons&lt;br /&gt;
* Change: Disabled boiler badlands in versus for now (we’ll add it again later)&lt;br /&gt;
* Bug fix: Magnet pick cartridge didn’t scale with stacking cartridge (picked up max 3 items)&lt;br /&gt;
&lt;br /&gt;
Hey everyone!&lt;br /&gt;
&lt;br /&gt;
We pushed another patch for the weekend! The biggest change is related the canyon boss which should feel fairer now:&lt;br /&gt;
The tracks are now disconnected once they’re placed in the worm area (during a rumbling) and if there was enough space in front of the train. If there was not enough space in front of the train, the game will keep an evasion path open. After the worm created a whole, building into a deadlock scenario is still possible if players decide to build in a direction without keeping space for a path back.&lt;br /&gt;
&lt;br /&gt;
Thank you for all the feedback and happy trackbuilding!&lt;br /&gt;
PS: The bot will get more love soon&lt;br /&gt;
&lt;br /&gt;
=== v-329-da71584 ===&lt;br /&gt;
&#039;&#039;25 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix (regression): Internal number of perks got mingled around&lt;br /&gt;
* Bug fix (regression): New cartridges could not unlocked anymore&lt;br /&gt;
* Bug fix: Achievements were shown for every player even if only one player unlocked something&lt;br /&gt;
* Freeze fix: Potential freeze in swamp biome&lt;br /&gt;
* Improvement: Small performance improvement when having many commodities on the map&lt;br /&gt;
&lt;br /&gt;
Hi everyone! Here is a quick patch for some regressions (and more).&lt;br /&gt;
&lt;br /&gt;
=== v-333-93c3f0b ===&lt;br /&gt;
&#039;&#039;29 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when the train crashes with a frog attached&lt;br /&gt;
* Bug fix: A tool could go completely missing if no valid respawn point was to be found&lt;br /&gt;
* Bug fix: Frog sometimes invisible&lt;br /&gt;
* Bug fix: Frog plunger was missing when attached to milk wagon&lt;br /&gt;
* Bug fix: Multiple memory leak fixes (might improve the DX12 stability and might fix the missing destruction particles on longer runs)&lt;br /&gt;
* Bug fix: Canyon boss doesn’t keep any path open when visiting it multiple times&lt;br /&gt;
* Bug fix: Slot stations could show no speed reward when the train was already at base speed. Now slot stations are only sampled once the train is fast enough&lt;br /&gt;
* Improvements: Lava blobs and crabs now follows the milk wagon&lt;br /&gt;
* Bug fix: When joining within a shop of a game that has been saved in this shop, cartridges could get lost when present reset&lt;br /&gt;
* Balance: Active bombs will be removed when entering a shop in versus&lt;br /&gt;
* Balance: Magnet and collector can’t access the opposing team’s map anymore&lt;br /&gt;
* Balance: The 2nd visit of a biome has a lower start speed than before but the boss appears +3 stations later for each visit&lt;br /&gt;
* Improvement: Best of 3 (5) will finish earlier if the other team can’t win anymore&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
&lt;br /&gt;
Next to some general improvements, there are some milk and versus related fixes this time.&lt;br /&gt;
Since most glitches should be fixed now, we cleared the highscores and added categories for the different engines.&lt;br /&gt;
&lt;br /&gt;
Check it out here: [https://u2.unrailed-online.com/#/highscore Unrailed 2: Highscore]&lt;br /&gt;
&lt;br /&gt;
=== v-351-1af9f81 ===&lt;br /&gt;
&#039;&#039;17 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* New: Santa Hat and Gingerbread Skin added and Snowfigures appear randomly in endless and unlock both (during winter season only)&lt;br /&gt;
* New: Winter themed main menu track (during winter season only)&lt;br /&gt;
* New: New input system allowing for up to 8 connected controllers but fixing also not recognized controllers and other input related issues&lt;br /&gt;
* New: Ghost engine added it has a fixed number of wagons but increases the wagons’ extension capacity by one and plus one additionally for each two biomes&lt;br /&gt;
* New: You can now preview skins or items you have not bought yet&lt;br /&gt;
* New: New soundtrack during the Credits&lt;br /&gt;
* Balance: Toy engine now automatically unlocked with the engine foundry (the steam engine now will only be displayed once the building is unlocked)&lt;br /&gt;
* Balance: Crocodiles have health 9 in instead of 3&lt;br /&gt;
* Improvement: Upload button in replay menu (to re-upload if the upload failed after crashing the engine)&lt;br /&gt;
* Improvement: Jukebox track titles added&lt;br /&gt;
* Improvement: General performance improvements (reduced memory allocations)&lt;br /&gt;
* Bug fix: The last two Junkyard tracks were never unlocked in the jukebox&lt;br /&gt;
* Bug fix: Waterbar and loading bar of wagon printer overlap&lt;br /&gt;
* Bug fix: Cartridge toaster and wagon printer sometimes did not yield a reward when used in combination with the supercharger&lt;br /&gt;
* Bug fix: Run-Id on the replay screen now correct&lt;br /&gt;
* Bug fix: Sandworm spawn-area hit &amp;amp; debris sounds were missing&lt;br /&gt;
* Bug fix: Lagging issues when a checkpoint has been loaded (especially with toy engine)&lt;br /&gt;
&lt;br /&gt;
==== Editor ====&lt;br /&gt;
* New: You can place now extensions on wagons to pre-equip them&lt;br /&gt;
* New: You can place now cartridges on players to pre-equip them&lt;br /&gt;
* Improvement: Added pusher and ghost engine&lt;br /&gt;
* Improvement: Added missing NPCs&lt;br /&gt;
* Improvement: Added water tower from boiler badlands&lt;br /&gt;
* Improvement: train can now loop for preplaced tracks&lt;br /&gt;
* Improvement: Engine speed independent of players and the speed can be changed via placing the speed tracks on the engine (similar to the cartridges on spawn points or extensions on wagons) and a countdown has been added&lt;br /&gt;
&lt;br /&gt;
==== Bot ====&lt;br /&gt;
* Improvement: Bot should be more precise when avoiding explosives (less walking back and forth, waiting longer)&lt;br /&gt;
* Improvement: Bot takes tracks from crafter only until level 3 in Wagon-Mode&lt;br /&gt;
* Improvement: Bot can now get water in badlands&lt;br /&gt;
* Improvement: Bot can build bridges in badlands&lt;br /&gt;
* Improvement: Bot can destroy moles, webs, bones or canyon mountains if they’re on the marked path to reach the mining goal&lt;br /&gt;
* Improvement: Bot automatically extinguishes the train in wagon mode if nothing else to do&lt;br /&gt;
* Improvement: Bot can now handle the supercharger, collector, magnet, compactor, transformer, carriage, slot and brake &amp;amp; piggy &amp;amp; wagon printer (For brake, piggy and wagon printer, the ping needs to be explicitly placed on the wagon)&lt;br /&gt;
* Improvement: Bot can use throwing, multi-mine&lt;br /&gt;
* Improvement: Bot now avoids getting killed from the sandworm and sandworm boss&lt;br /&gt;
* Improvement: Bot now handles the spider boss gameplay&lt;br /&gt;
* Bug fix: Bot sometimes operated far off screen&lt;br /&gt;
&lt;br /&gt;
Hi everyone ☀️ !&lt;br /&gt;
&lt;br /&gt;
Since we accidentally released the [https://store.steampowered.com/app/3393870/Unrailed_2_Back_on_Track__Supporter_Pack/ Supporter Pack] already 🤦 (it was scheduled for the 19th and we can’t revert it unfortunately but now you can have a look at it already 😉 ), we had to push a major part of our next big update a few days before schedule, which enables the supporter pack but also much more. There will probably be some hot-fixes during the next days, so let us know any issues you encounter!&lt;br /&gt;
We push a more detailed announcement on the 19th 🙂&lt;br /&gt;
&lt;br /&gt;
=== v-352-1f4fdf3 ===&lt;br /&gt;
&#039;&#039;18 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Snowperson sounds added&lt;br /&gt;
* Improvement: Nicer snowperson asset&lt;br /&gt;
* Improvement: Better alignment of accessories with the Gingerbread skin&lt;br /&gt;
* Crash fix: Crash when adding a character&lt;br /&gt;
* Improvement: Waterbars don’t ghost anymore now&lt;br /&gt;
* Bug fix: Fixed missing headphones for the turtle&lt;br /&gt;
* Bug fix: Bot could wait indefinitely to wait for a player to walk out of the way when picking additional commodities&lt;br /&gt;
* Bug fix: Weird wagon extension behavior with ghost engine (sometimes extensions got duplicated or deleted)&lt;br /&gt;
* Bug fix: Bot still picked up tracks from crafters &amp;gt; level 3 on wagon mode&lt;br /&gt;
* Bug fix: Some items in the Fashion Express not displaying correctly&lt;br /&gt;
* Bug fix: Map name text field input not working correctly&lt;br /&gt;
* Bug fix: Pressing ESC would exit fullscreen on Mac&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Here is the first patch of hot fixes 🙂 - There will probably be another one soon!&lt;br /&gt;
Thank you for all your feedback already!&lt;br /&gt;
&lt;br /&gt;
=== v-353-4ec8e9e ===&lt;br /&gt;
&#039;&#039;18 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Achievements added&lt;br /&gt;
* Improvement: Commodities on ghosted wagons are drawn opaque now&lt;br /&gt;
* Bug fix: It was sometimes possible to get infinite cartridges in reward or extreme stations&lt;br /&gt;
* Bug fix: Fixed multiple situations where to bot could stall&lt;br /&gt;
* Bug fix: Several wagons could destroy resources on a very high level (eg crafter)&lt;br /&gt;
* Bug fix: Collector not collecting anymore on very high levels&lt;br /&gt;
* Bug fix: Kill no animals often fails when transitioning to a new biome&lt;br /&gt;
* Bug fix: Ghost engine choo-choo triggered multiple times when dashed into it&lt;br /&gt;
* Bug fix: Giving milk or other things to other players was broken&lt;br /&gt;
* Bug fix: Bot could not throw to a wagon that was not accessible&lt;br /&gt;
* Bug fix: Analog sticks should work again for scrolling the menu&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Here comes another batch of fixes and we officially added achievements now 🙂&lt;br /&gt;
Concerning the new input-system, we heard that some players had issues with they controllers. If it&#039;s not fixed in this version, you can still revert to the original system by using&lt;br /&gt;
&amp;lt;code&amp;gt;++ --noSDL&amp;lt;/code&amp;gt;&lt;br /&gt;
as launch parameter (right click on the game, then properties).&lt;br /&gt;
&lt;br /&gt;
=== v-354-39589f5 ===&lt;br /&gt;
&#039;&#039;20 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balance: Many achievements now don’t trigger in custom maps anymore&lt;br /&gt;
* Bug fix: The bot sometimes could not find a path to water on boiler badland maps&lt;br /&gt;
* Bug fix: Respawn balloon was not saved after restart&lt;br /&gt;
* Bug fix: Versus wagon did always consume water when hydrocharged&lt;br /&gt;
* Bug fix: When a wagon was burning next to a wagon with hydrocharge extensions, the heat was not correctly added up&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
We just pushed some more fixes for the most recent version 🙂&lt;br /&gt;
&lt;br /&gt;
=== v-364-71c1355 ===&lt;br /&gt;
&#039;&#039;30 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Change: Renamed “Lobby settings” to “Manage lobby and players” as it seemed unclear to some that it lets you kick players&lt;br /&gt;
* Bug fix: Animals on storage wagon died sometimes&lt;br /&gt;
* Bug fix: Bot tried to get water from ebbed tiles in island&lt;br /&gt;
* Bug fix: Milk wagon ropes could get very long in replays&lt;br /&gt;
* Bug fix: Players sometimes have a very little drag in blueprint areas (this could lead to accidentally continues and then train crashes)&lt;br /&gt;
* Bug fix: Spectators received hexnuts&lt;br /&gt;
* Bug fix: The game might restore its old savegame when joining a lobby for the second time (eg you buy something and join the same lobby again, you lost your bought item)&lt;br /&gt;
* Bug fix: Removed “Hexnut received” toast in replays&lt;br /&gt;
* Bug fix: Temporary cartridges were not handled correctly in overwrite stations&lt;br /&gt;
* Bug fix (regression): Fire does not spread to neighbours&lt;br /&gt;
* Bug fix: Boss achievements would trigger before defeating the boss&lt;br /&gt;
* Bug fix: Achievement “Didn&#039;t You Forget Something?” triggering with wagon in storage&lt;br /&gt;
* Bug fix: Achievement “Just Buy the Whole Place” triggering in the tutorial&lt;br /&gt;
* Change: Removed “Out Now!” achievement.&lt;br /&gt;
* Bug fix: Achievement “Conductor” icon missing in the handbook&lt;br /&gt;
* Crash fix: Game crashed on very high speeds&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
The year is not over yet! We just released another batch of fixes we collected during the last weeks.&lt;br /&gt;
Thanks as always for your feedback!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v-393-16b8c51 ===&lt;br /&gt;
&#039;&#039;28 January 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Snake character added&lt;br /&gt;
* Bug fix: Mitigated a rare case where a player would glitch around after starting&lt;br /&gt;
&lt;br /&gt;
=== v-394-9ae0602 ===&lt;br /&gt;
&#039;&#039;29 January 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when opening a versus game&lt;br /&gt;
&lt;br /&gt;
=== v-400-3251f14 ===&lt;br /&gt;
&#039;&#039;04 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cartridges ====&lt;br /&gt;
* New: Introduced max cartridge counts for some cartridge when the effect doesn’t scale indefinitely&lt;br /&gt;
* New: A new cartridge slot “Action Cartridge” has been introduced. Players can only own one action cartridge type. Action cartridges use a button (eg [CTRL]/(Y)) to perform the action. Action cartridges are throwing, riding and a some new ones. Note that the cartridge overwrite can’t overwrite action cartridges.&lt;br /&gt;
* New: Ghost-Action-Cartridge&lt;br /&gt;
* New: Stomp-Action-Cartridge&lt;br /&gt;
* New: Jetpack-Action-Cartridge&lt;br /&gt;
* New: Hurry-Action-Cartridge&lt;br /&gt;
* Change: Riding Cartridge is now an Action-Cartridge: To ride, you need to press the action-cartridge-button. Riding works only a limited time that is based on the amount of riding cartridges you have. While riding, you can do carry/mine/etc and you automatically get the milk buffs of the animal you’re riding&lt;br /&gt;
* New: A cartridge (history) selection menu when joining a game in which you missed opportunities to get cartridges. Can also be access via ESC-&amp;gt;Cartridge History&lt;br /&gt;
* New: “Marathon: Higher probability for longer maps” cartridge added (not distributed at slot stations, similar to hard/easier maps)&lt;br /&gt;
&lt;br /&gt;
==== Sound &amp;amp; Music ====&lt;br /&gt;
* New: 26 additional soundtrack versions added for night/rain/ebb. Each existing soundtrack will dynamically transition to another version at night, when it’s raining and during ebb/tide (on island interchange)&lt;br /&gt;
&lt;br /&gt;
==== Highscore ====&lt;br /&gt;
* New: Ingame Crowns for any top 10 highscore entry (week, month, year or all time and can be any engine).&lt;br /&gt;
* New: You can see personal highscores online when clicking on a name&lt;br /&gt;
* Change: We split the highscores with the new version&lt;br /&gt;
&lt;br /&gt;
==== Mapgen ====&lt;br /&gt;
* New: “Extra stock” shop/chest/vault/blacksmith modifier giving a greater selection (eg more cartridges, more chest items, more extensions) and level 2 wagon in shops&lt;br /&gt;
* Crash fix: Rare mapgen crash fix&lt;br /&gt;
&lt;br /&gt;
==== UI ====&lt;br /&gt;
* New: Number of player lives will now be displayed above the player ui&lt;br /&gt;
* Improvement: Darker player UI color palette for more contrast&lt;br /&gt;
* Improvement: Player ring is rendered above most elements (similar to the outline) and uses only the lower half&lt;br /&gt;
* Improvement: Reduced memory allocations on UI rendering&lt;br /&gt;
* Improvement: You can switch the selected slot in the cartridge hub with Q/E&lt;br /&gt;
* Change: Player ring is now projected to the ground&lt;br /&gt;
&lt;br /&gt;
==== Train &amp;amp; Wagons ====&lt;br /&gt;
* Improvement: Wagon extensions that have no stacked effect (eg. Pull from box extension, ghost, etc) can’t be stacked anymore and won’t appear stacked in shops&lt;br /&gt;
* Bug fix: The transformer wasn’t able to transform compressed commodities&lt;br /&gt;
* Bug fix: The train crashed multiple times when an extra life was left in the credits (now we reset them when entering them)&lt;br /&gt;
* Bug fix: It was possible to pick up wagons when transitioning to a blueprint area&lt;br /&gt;
&lt;br /&gt;
==== Bot ====&lt;br /&gt;
* Improvement: The bot now immediately drops its last item if applicable (instead of carrying it close to the train which can take some time) when the new action has been pressed twice in a short time&lt;br /&gt;
* Improvement: Bot should not pick up from magnet wagon anymore&lt;br /&gt;
* Improvement: Bot now only picks from supercharger, miner &amp;amp; collector when a resource is needed with high priority (eg crafter can’t craft or a specific other wagon is selected)&lt;br /&gt;
* Bug fix: Fixed multiple occasions where the bot would get stuck or repeat picking placing and the same spot&lt;br /&gt;
* Bug fix: Bot could not water anymore the train with throwing cartridge (regression)&lt;br /&gt;
* Bug fix: Bot doesn’t correctly detect the next iron to mine when tide is up&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
* Balance: More balanced cartridge sampling in vaults and boss rewards&lt;br /&gt;
* Balance: It’s now possible to build bridges with compressed wood. Bridges with compressed wood will automatically add bridges on neighboring tiles if possible.&lt;br /&gt;
* Balance: You can now milk animals from a carriage wagon&lt;br /&gt;
* Balance: Reduced start speed in each biome after monorail meadows (by one station)&lt;br /&gt;
* Balance: In endless, the countdown gets reduced about a second for each track when placing more than 10 tracks ahead of the train during the countdown&lt;br /&gt;
* Balance: Torpeboss has a more lava focus attack pattern if players are building far ahead&lt;br /&gt;
* Balance: Extra life cartridges are now rare, capped at 4 (before it was 10). After respawning once, you only 1 heart until the next station where you get all replenished&lt;br /&gt;
* Change: Players can drink out of the bucket only when carrying something&lt;br /&gt;
* Change: 13 wagons is the max for now. It’s actually the same as before but we make it explicit, to avoid wagons bugging around in the shop. We can think of increasing the limit if there is interest for it&lt;br /&gt;
* Balance: Animals attached to the milk wagon can’t be hit with the axe/pickaxe anymore&lt;br /&gt;
* Balance: Can’t mine animals on carriage wagon anymore&lt;br /&gt;
* Balance: Cartridge vaults now only appear on the hard-path on extreme maps. (Eg if you have a lot of nether cartridges s.t. you’d have multiple extreme maps to choose from, only one of them will have a cartridge vault). Also there won’t be 3 cartridge vaults in a row&lt;br /&gt;
* Balance: Shops with extreme difficulty now possible and they offer better equipped wagons&lt;br /&gt;
* Balance: Stacking has a slightly larger speed penalty&lt;br /&gt;
* Balance: Increased running cartridge cap to 17; they also compensate now exactly the carrying slowdown (eg 5 carrying and 5 running gives you normal speed when carrying 8 items)&lt;br /&gt;
* Balance: Reduced throwing per level increase to 1m&lt;br /&gt;
* Balance: Turret shoots a tiny bit slower than before when supercharged to the highest level; the water capacity is now related to its supercharged level and not its original level&lt;br /&gt;
* Change: In swamp you can now ride the frog instead of the spider &amp;amp; the spider can’t be carried anymore&lt;br /&gt;
* Balance: Frog has 9 health now instead of 1&lt;br /&gt;
* Balance: Brute force scales a bit slower up but from level 5 on, there is also a chance to hit diagonal neighbours&lt;br /&gt;
* Balance: Each overwrite at a Cartridge Overwriter station can now be used max 5 times per player&lt;br /&gt;
* Balance: Reduced max speed cap for the canyon boss&lt;br /&gt;
* Bug fix: Boss speed on 2nd visits were too slow&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
* Improvement/Bug fix: Popup to explain how to handle possible controller issues on MacOS when starting the game&lt;br /&gt;
&lt;br /&gt;
==== Editor ====&lt;br /&gt;
* New: Cartridge replacer modifier for editor (to simulate a cartridge replacer station)&lt;br /&gt;
* Bug fix: Sometimes no other players could spawn anymore on custom maps&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* Improvement: Animals attached to the milk wagon can’t be squeezed anymore&lt;br /&gt;
* Improvement: Reduced controller analog stick input bias (it had been reported the walking in a straight line was difficult with the controller in some cases)&lt;br /&gt;
* Improvement: It’s possible to remap the cartridge-action button in the settings&lt;br /&gt;
* Improvement: When throwing a bucket and it was being emptied, it’ll visually fly back to the thrower&lt;br /&gt;
* Improvement: Performance improvements for the magnet-cartridge&lt;br /&gt;
* Improvement: Junk cartridge is now last in the displayed list&lt;br /&gt;
* Improvement: Lower max particles emitter cap on low and very low settings&lt;br /&gt;
* Improvement: Cartridge vaults have now a different symbol &amp;amp; model&lt;br /&gt;
* Improvement: Progress bar when milking an animal&lt;br /&gt;
* Improvement: ESC-&amp;gt;“Restart” is now only visible when playing custom maps and has a modal confirm&lt;br /&gt;
* Improvement: ESC-&amp;gt;“Restart from last station” is now available when playing with the toy engine&lt;br /&gt;
* Bug fix: Animals attached to the milk wagon did not always survive biome transition&lt;br /&gt;
* Bug fix: Players dropped tools when trying to drink milk with a tool&lt;br /&gt;
* Bug fix: Custom maps had the wrong biome background&lt;br /&gt;
* Bug fix: Bucket icon in bucket-bubble was sometimes wrong&lt;br /&gt;
* Bug fix: Filling bucket with milk sometimes showed the waterbar&lt;br /&gt;
* Bug fix: Torpeboss could be killed by moving a water tower on it&lt;br /&gt;
* Bug fix: Players could continue carrying large stacks even after the crocodile milk was depleted&lt;br /&gt;
* Bug fix: Collector is sometimes not collecting compressed resources&lt;br /&gt;
* Bug fix: Objects are sometimes invisible (please write us if you still have this issue)&lt;br /&gt;
* Bug fix: Transformer wagon didn’t transform anymore on very high levels&lt;br /&gt;
* Bug fix: Can’t autopick tracks when the player is previewing a track to place&lt;br /&gt;
* Bug fix: It was possible to select boiler badlands in versus when first selecting the biome and then changing to versus (it’ll be activated again in a later patch when it’s playable)&lt;br /&gt;
* Bug fix: When pressing pick/place before going to an element that requires holding the pick/place button, the hold-timer was already running (e.g. cartridges or signpost). Now you can only start pressing once you’re highlighting the item.&lt;br /&gt;
* Bug fix: The ability to place tracks on teleporters has been disabled&lt;br /&gt;
* Bug fix: It was possible to place tracks inside shrines on a transition area&lt;br /&gt;
* Bug fix: Octoboss map spawned a bolt instead of a cassette&lt;br /&gt;
* Bug fix: Probably fixed a rare online de-sync issue&lt;br /&gt;
* Bug fix: “Scapegoat” was only triggered for the player that was targeted by a golem. Now all players should receive the achievement&lt;br /&gt;
* Crash fix: Possible startup crash fix related to Discord&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v-406-acdb9dc ===&lt;br /&gt;
&#039;&#039;10 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Hovering Halo, Nether Horns and Piggy-back-pack accessories added&lt;br /&gt;
* New: Heartwear and Heart-Shades can now be unlocked by joining Discord; when clicking on Discord in the main menu, you get some more information about it&lt;br /&gt;
* New: “Playtime” game end bubble added&lt;br /&gt;
* Bug fix : Some translation fixes&lt;br /&gt;
* Bug fix: Turret (or wagons with water consumption) flicker when it’s raining and the water is drained&lt;br /&gt;
* Bug fix: It was not possible to throw the bucket on a burning turret&lt;br /&gt;
* Bug fix: Cartridge toaster and wagon printer sometimes throw their items too close to the train&lt;br /&gt;
* Bug fix: Crown not persisting after restart&lt;br /&gt;
* Bug fix: It was possible to pick up animal when transitioning to the blueprint area&lt;br /&gt;
* Balance: Water supercharge gives a slightly smaller additional extra-water capacity when equipped many times&lt;br /&gt;
* Bug fix (maybe): Music sometimes stops with the rain&lt;br /&gt;
&lt;br /&gt;
=== v-406-bcbed86 ===&lt;br /&gt;
&#039;&#039;10 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Throwing to stacks regression bug&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-414-3a4fe8b&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;18 February 2025&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolled back to v-406-bcbed86 due some new visual glitches&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Improvement: Changed hurry cartridge icon so it&#039;s different from dash damage&lt;br /&gt;
* Bug fix: The canyon worm was removing tracks below the train in some scenarios (it should either remove tracks before the train is on it or not at all)&lt;br /&gt;
* Bug fix: Default replay speed is now 1 again (instead of 50)&lt;br /&gt;
* Crash/Bug fix: An UI test Animation was playing and the game can crash when spamming the x button while having a pickaxe cartridge&lt;br /&gt;
* Bug fix: Privacy policy and skip tutorial buttons are now visible again&lt;br /&gt;
* Bug fix (maybe): Some players could only save their game when starting as administrator&lt;br /&gt;
* Bug fix: Toy engine versus colors were swapped&lt;br /&gt;
* Bug fix: It was not possible to get certain cartridges with the cartridge overwriter (regression)&lt;br /&gt;
* Bug fix: Highscore browser got opened many times when clicking on the main menu button for it#&lt;br /&gt;
* Bug fix: Fixed action bar sound being played for non local players&lt;br /&gt;
* Bug fix: Prevent music from previous map running at start of new map.&lt;br /&gt;
* Bug fix: It wasn’t possible to use the jetpack to fly over certain canyon void areas&lt;br /&gt;
* Bug fix: Water wagon was rendered empty in preview cases&lt;br /&gt;
* Bug fix: Some wagons (like the water wagon) were hard to pick up from the train in shop areas&lt;br /&gt;
* Bug fix (maybe): Music might stop sometimes after explosions&lt;br /&gt;
* Change: “Go online” is now only shown when being in a blueprint area&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== v-414-50bcc2e ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Fixes visual glitches introduced in [[#v-414-3a4fe8b]] (regression)&lt;br /&gt;
&lt;br /&gt;
=== v-415-5d6293c ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: The night was drawn with an offset (regression)&lt;br /&gt;
* Bug fix: The stomp timer didn&#039;t reset correctly when spamming the action button&lt;br /&gt;
&lt;br /&gt;
=== v-415-d01d0cc ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Starting issue on (Intel) macs should fixed now&lt;br /&gt;
&lt;br /&gt;
=== v-420-1b41087 ===&lt;br /&gt;
&#039;&#039;24 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix/Balance: The cartridge slots got priced higher unintentionally with the last update (regression)&lt;br /&gt;
* Bug fix: Piggy wagon not sleeping when compressed resource was inserted.&lt;br /&gt;
* Improvement: Engine foundry engine images are a bit smaller such that all the text is readable&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Changelogs&amp;diff=1227</id>
		<title>Changelogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Changelogs&amp;diff=1227"/>
		<updated>2025-03-09T11:43:52Z</updated>

		<summary type="html">&lt;p&gt;Dani: add change log for version v-393-16b8c51 to v-420-1b41087&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a copy of change log messages from the [https://discord.gg/Unrailed official Discord Server].&lt;br /&gt;
&lt;br /&gt;
=== v-264-4003196 ===&lt;br /&gt;
&#039;&#039;21 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Simplified privacy policy UI&lt;br /&gt;
* New: Added error message when the game can’t access the internet (this is for the beta only)&lt;br /&gt;
* Bug fix: The lobby browser UI broke with many lobbies&lt;br /&gt;
* Bug fix: Crash dumper wasn&#039;t working&lt;br /&gt;
* Bug fix: Tutorial did not progress when the privacy policy wasn’t accepted&lt;br /&gt;
* Bug fix: The cartridge shop didn’t display cartridges that had been found already&lt;br /&gt;
* Bug fix: The cartridge shop now tells you that you can’t buy a second slot in the beta&lt;br /&gt;
* Bug fix: Key giveaway QR-code blurry&lt;br /&gt;
* Crash fix: Crash when putting conveyor belt masts on conveyor belts&lt;br /&gt;
&lt;br /&gt;
=== v-264-8ea917b ===&lt;br /&gt;
&#039;&#039;21 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regression fix: Join by lobby id UI fix&lt;br /&gt;
* Crash fix: Crash on startup related to Discord&lt;br /&gt;
&lt;br /&gt;
=== v-265-3229692 ===&lt;br /&gt;
&#039;&#039;22 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Adapted shadow, tone mapping and outline settings&lt;br /&gt;
* Bug fix: Tutorials with pointer-bubble and buttons were shown for non-local players&lt;br /&gt;
* Bug fix: Private lobbies could be joined by random matchmaking&lt;br /&gt;
* Bug fix: Random matchmaking created invalid lobbies (without session ids)&lt;br /&gt;
* Bug fix: Only the player picking up a cassette unlocked the song; now all joined players will get it unlocked&lt;br /&gt;
* Bug fix: Removed “switch tabs” buttons in game end menu&lt;br /&gt;
* Bug fix: “Join by Session-Id” did not accept [space] to enter&lt;br /&gt;
* Bug fix: Wagon descriptions sometimes cropped&lt;br /&gt;
* Crash fix: Potential crash fix when inserting text&lt;br /&gt;
&lt;br /&gt;
=== v-265-0c831ed ===&lt;br /&gt;
&#039;&#039;22 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Added beta questionnaire to the main menu&lt;br /&gt;
* New: Choo-choo sound when dashing the engine&lt;br /&gt;
* Change: You can&#039;t pick up items out of the hand of other players anymore&lt;br /&gt;
* Bug fix: Negative range extension led to a range increase&lt;br /&gt;
* Bug fix: Milk plunger offset of frog was wrong&lt;br /&gt;
* Bug fix: Wagon extensions did overlap you extracted 3 out of a wagon&lt;br /&gt;
* Bug fix: Dynamite and torpedo outlines were wrong&lt;br /&gt;
&lt;br /&gt;
=== v-287-648e4b0 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Better error logging on start-up&lt;br /&gt;
* Bug fix: Demo started with wrong steam related settings&lt;br /&gt;
&lt;br /&gt;
=== v-287-6a312c7 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Korean language can now be selected in the settings&lt;br /&gt;
&lt;br /&gt;
=== v-287-e25a172 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: probably fixed the issue that some players had to launch with ++ --debug&lt;br /&gt;
&lt;br /&gt;
=== v-287-c5591f8 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Added safe mode as start-up option launching in dx12 and with the lowe-end graphics backend. Try to make use of this option if your game doesn&#039;t launch (anymore). Note that you need to restart back to the normal mode to apply the changes made in the safe mode.&lt;br /&gt;
* Improvement: Same or colliding tasks should not appear at the same time anymore&lt;br /&gt;
&lt;br /&gt;
=== v-288-b296536 ===&lt;br /&gt;
&#039;&#039;15 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Added brightness/contrast settings&lt;br /&gt;
* Crash fix: Crash when picking the carriage wagon in the train&lt;br /&gt;
* Bug fix: Potentially fixed steam input (under DirectX)&lt;br /&gt;
* Bug fix: Wrong light direction in menu fix&lt;br /&gt;
* Bug fix: When deactivating the clouds, there was no night layer&lt;br /&gt;
&lt;br /&gt;
=== v-291-087ca37 ===&lt;br /&gt;
&#039;&#039;18 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: OpenGL &amp;amp; ANGLE compatibility renderer support&lt;br /&gt;
* Improvement: Shadow improvement&lt;br /&gt;
* Improvement: Better wagon/extension/cartridge sampling in versus (avoiding doubles and recent samples)&lt;br /&gt;
* Improvement: Better task distribution in versus (avoiding recent tasks)&lt;br /&gt;
* Improvement: Loca fixes&lt;br /&gt;
* Change: Disable Function keys debug functionalities&lt;br /&gt;
* Bug fix: “Q” rendered like “O” in the tutorial for asian fonts&lt;br /&gt;
* Bug fix: Questboard task changes after resetting&lt;br /&gt;
* Bug fix: Auto-Dropper not dropping mixed stacks (eg from collector) (not affecting the crafter)&lt;br /&gt;
* Balance: Slightly increased start speed in swamp&lt;br /&gt;
* Balance: Each water wagon upgrade gives +8 sec (instead of +5)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-292-27d2c47&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;19 October 2024&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;introduced a new crash and was rolledback and another rebuild&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Crash fix: Potential crash fixes related to particle emitters (on dx12)&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Tree mining models should look clearer&lt;br /&gt;
* Improvement: Water supercharge disabled for some wagons (Ghost, Box, Conveyor, Milk, Brake)&lt;br /&gt;
* Bug fix: Water supercharge only draining when the wagon is active/working&lt;br /&gt;
* Bug fix: Instead of smoke there was already fire (even though the wagon was not burning yet)&lt;br /&gt;
* Bug fix: Torpedo and Dynamite wagon crafting resetting when it starts burning&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-293-9b0b8ce&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&#039;&#039;20 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;replaced by [[#v-294-c3d3e8a]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== v-294-c3d3e8a ===&lt;br /&gt;
&#039;&#039;21 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Potential crash fixes related to particle emitters (on DX12)&lt;br /&gt;
* Crash fix: Crash with brake wagon (regression)&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Tree mining models should look clearer&lt;br /&gt;
* Improvement: Water supercharge disabled for some wagons (Ghost, Box, Conveyor, Milk, Brake)&lt;br /&gt;
* Bug fix: Water supercharge only draining when the wagon is active/working&lt;br /&gt;
* Bug fix: Instead of smoke there was already fire (even though the wagon was not burning yet)&lt;br /&gt;
* Bug fix: Torpedo and Dynamite wagon crafting resetting when it starts burning&lt;br /&gt;
&lt;br /&gt;
=== v-294-34b2a07 ===&lt;br /&gt;
&#039;&#039;21 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Change: DirectX is now the default driver on Windows&lt;br /&gt;
&lt;br /&gt;
=== v-311-af31141 ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when not accepting the privacy policy&lt;br /&gt;
* Crash fix: Crash fix for a certain languages (probably in the menu)&lt;br /&gt;
&lt;br /&gt;
=== v-311-7c28bcd ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Potential fix for those getting network errors on start-up&lt;br /&gt;
&lt;br /&gt;
=== v-311-0e57bc3 ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved polish font rendering&lt;br /&gt;
* Crash fix: Certain usernames caused crashes&lt;br /&gt;
&lt;br /&gt;
=== v-311-0e57bc3 ===&lt;br /&gt;
&#039;&#039;08 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Basic Keyboard remapping in the settings UI. Elements like emojis menu will be added soon&lt;br /&gt;
* Improvement: When the game crashes due to a graphics driver, we show a confirm dialog suggesting to run with the game with the different driver&lt;br /&gt;
* Improvement: Less likely to receive a “Can’t connect to servers” on startup&lt;br /&gt;
* Improvement: Localization fixes&lt;br /&gt;
&lt;br /&gt;
While advanced key-remapping was originally planned for a later update, we added a basic version already as many players requested it. Note that not everything can&#039;t be changed in the UI yet since we don&#039;t want that players can misconfigure their game such that no menu is usable anymore. Also note that some things are missing like emoji remapping since they need advanced rules in the UI. However you should be able to remap everything via the actual settings files.&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;%APPDATA%\Godot\app_userdata\Unrailed2&amp;lt;/code&amp;gt; on windows or &amp;lt;code&amp;gt;~/Library/Application Support/Godot/app_userdata/Unrailed2&amp;lt;/code&amp;gt; on macOS, you&#039;ll find &amp;lt;code&amp;gt;keyboardremapleft.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keyboardremapright.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keyboardremapsingle.txt&amp;lt;/code&amp;gt; (for split), &amp;lt;code&amp;gt;Switch.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PS4.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Xbox.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Xbox_left.txt&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Xbox_right.txt&amp;lt;/code&amp;gt; etc for split controllers once you did some remapping ingame. Here you can edit the files yourself.&lt;br /&gt;
&lt;br /&gt;
Here is an overview of how remappings look like:&lt;br /&gt;
[https://indoorastronaut.ch/remapping-in-unrailed-2/ Key-Remapping in Unrailed 2 - Indoor Astronaut]&lt;br /&gt;
&lt;br /&gt;
=== v-312-0451273 ===&lt;br /&gt;
&#039;&#039;08 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regression fix: The last update removed Japanese&lt;br /&gt;
* Improvement: Loca improvements&lt;br /&gt;
&lt;br /&gt;
=== v-313-3ff5719 ===&lt;br /&gt;
&#039;&#039;09 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Added missing characters for Brazilian&lt;br /&gt;
* Improvement: More resilient save of progress (hopefully mitigating the chance of losing progress in crashes)&lt;br /&gt;
* Crash fix: Crash in lobbies with certain usernames&lt;br /&gt;
* Crash fix: Crash when having corrupt progress files&lt;br /&gt;
* Crash fix: Crash when opening corrupt save states&lt;br /&gt;
&lt;br /&gt;
=== v-315-e3a4a75 ===&lt;br /&gt;
&#039;&#039;09 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved auto-graphics driver detection when starting the game; fixes also the safe mode for on Linux/SteamOS&lt;br /&gt;
* Improvement: Added some missing font characters&lt;br /&gt;
* Improvement: All D-Pad keys now by default for bot shortcuts (help is now left stick press)&lt;br /&gt;
* Change: Lobby by default offline (except when created via matchmaking)&lt;br /&gt;
* Bug fix: Maps with cassette had wrong bolt statistics at a station&lt;br /&gt;
* Bug fix: Publishing maps was not always possible&lt;br /&gt;
* Bug fix: Wagon printer were releasing wagon in biome transitions that could not be picked up&lt;br /&gt;
&lt;br /&gt;
=== v-316-0d48b59 ===&lt;br /&gt;
&#039;&#039;12 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Savegame recovery: Savegames can now be created when starting the game after it crashed&lt;br /&gt;
* Improvement: Track outline will now be coved from the train (even if deactivated)&lt;br /&gt;
* Balance: Toy engine doesn’t loose bolts anymore&lt;br /&gt;
* Balance: Toy engine saves can be loaded multiple times&lt;br /&gt;
* Bug Fix: Credit flickering&lt;br /&gt;
* Bug Fix: Center save game images&lt;br /&gt;
* Bug Fix: Remove duplicate savegames&lt;br /&gt;
* Bug Fix: Hexnut bubble in endscreen fix&lt;br /&gt;
* Bug Fix: Infinite restarts on crash&lt;br /&gt;
* Bug Fix: Controller remapping perk menu fix&lt;br /&gt;
* Bug Fix: Crash dumper works again&lt;br /&gt;
* Bug Fix: Game not focused on start (This led to confusion since then controller inputs are not working)&lt;br /&gt;
* Crash Fix: Controller remaping crash&lt;br /&gt;
* Regression fix: The game continuously re-opened when it crashed on startup&lt;br /&gt;
&lt;br /&gt;
Hey everyone!&lt;br /&gt;
Base on the most pressuring feedback, we provide another patch! For those playing with the toy engine, we tried to make the game less frustrating since bolts should not be removed anymore. Also savegames with the toy engine can be loaded multiple times.&lt;br /&gt;
Above that and since the game is not everywhere stable yet, we added a savegame recovery functionality, allowing to restore savegames after the game crashed. For that, just restart the game and you should be asked whether you want to restore the last save.&lt;br /&gt;
Let us know if these changes help and if you have any other issues!&lt;br /&gt;
&lt;br /&gt;
Thanks for your support and happy track placing!&lt;br /&gt;
&lt;br /&gt;
=== v-316-0d48b59 ===&lt;br /&gt;
&#039;&#039;13 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Better graphics driver selection when starting the game for the first time&lt;br /&gt;
* Improvement: Online maps are shown first in the custom map menu&lt;br /&gt;
* Bug fix: Map gen on islands could take very long (especially extreme)&lt;br /&gt;
* Bug fix (maybe): Resolutions on mac sometimes wrong&lt;br /&gt;
* Bug fix: Engine and skin building might not appear when playing online only. Now, the engines building appears after connecting to 1 signpost, the skin building after connecting to 5 and the perk building after connecting to 10 (as before)&lt;br /&gt;
* Improvement: Lobby browser now doesn’t show full lobbies anymore&lt;br /&gt;
* Bug fix: Toy engine is allowed to crash in the credits for good&lt;br /&gt;
* Bug fix (maybe): Some players were not able to open the lobby browser or enter any kind of online lobby - let us know whether this fixed your case&lt;br /&gt;
* Balance: A slot at the slot station has now 1 - max 4 tries until you win&lt;br /&gt;
&lt;br /&gt;
=== v-318-5cc4066 ===&lt;br /&gt;
&#039;&#039;14 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: UI Scale option in settings&lt;br /&gt;
* New: Replay menu added&lt;br /&gt;
* Balance: Removed map rotations as they led to confusion or reduced clarity. Let us know what you think!&lt;br /&gt;
* Improvement: Pick from wagon has lower priority when not directly faced&lt;br /&gt;
* Improvement: Performance improvement in shops&lt;br /&gt;
* Bug fix: Sometimes it was not possible to connect the stated amount of animals to a milk wagon&lt;br /&gt;
* Freeze fix: Game could freeze when walking on a waiting area in a shop&lt;br /&gt;
* Crash fix: Crash when deleting a custom map&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Another patch before the weekend! Based on the feedback, we added an UI scaling option. Above that and to improve the visual clarity issue, we decided to take out the map rotations - we&#039;re curious what you think and whether it helps or not.&lt;br /&gt;
We also added a replay menu. Note that for now, replays are only working with the version it was recorded with - this might change in the future but currently it does not seem worth the effort to keep the compatibility for those quick iterations.&lt;br /&gt;
&lt;br /&gt;
=== v-322-85bc6d7 ===&lt;br /&gt;
&#039;&#039;18 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Nether and Lollipop cartridge don’t cancel anymore but lead to a very easy and very hard path when both are equipped&lt;br /&gt;
* Improvement: Torpedos are not grid aligned anymore&lt;br /&gt;
* Improvement: Torpedos and crabs can be dropped on low tide&lt;br /&gt;
* Improvement: Improved and more precise pickup from wagons (the last version had trouble when stuff is laying around in certain directions)&lt;br /&gt;
* Improvement: Next to the version we now also show the run-id&lt;br /&gt;
* Improvement: When wagons have multiple stacks and one stack is empty, the other stack will be highlighted when looking at the first stack&lt;br /&gt;
* Improvement: Animal attached to the milk wagon should not be squashed as easy as before and should survive biome transitions&lt;br /&gt;
* Improvement: “Storage push” extension now pushes to the 2nd next if the first next is full&lt;br /&gt;
* Improvement: Small loca improvements&lt;br /&gt;
* Improvement: The turret prioritizes trees and rock before canyon-mountains&lt;br /&gt;
* Improvement: Taken wagons, cartridges or extensions in versus will now also unlock&lt;br /&gt;
* Balance: Octoboss waits slightly before it starts shooting water&lt;br /&gt;
* Balance: Octoboss shoots less often water&lt;br /&gt;
* Bug fix: Various errors resulting from loading a checkpoint (eg long loading, shifted maps)&lt;br /&gt;
* Bug fix (regression): Nether and Lollipop are not included in the slot station anymore&lt;br /&gt;
* Bug fix: Infinite extensions when resetting at a station (either from storage or from cartridge toaster)&lt;br /&gt;
* Bug fix: It was possible to start from the credits biome and from locked biomes&lt;br /&gt;
* Bug fix: Respawning was broken when being killed while riding an animal&lt;br /&gt;
* Bug fix (regression): Map generation loading screen missing&lt;br /&gt;
* Bug fix: Milk wagon milk effect stacking was broken. Now, as long as there is remaining milk of a certain animal, its effect will remain (like in U1)&lt;br /&gt;
* Bug fix: Lava blob plunger ropes to milk wagon were flying all around&lt;br /&gt;
* Bug fix: “Storage pull” was taking the first in the order of the train instead of actually taking the closest wagon&lt;br /&gt;
* Bug fix: Reduced camera flickering in replay&lt;br /&gt;
* Bug fix: Water drains during dialogs&lt;br /&gt;
* Bug fix: Hide player out of screen bubbles during loading screen&lt;br /&gt;
* Bug fix: Versus wagon was not added to handbook (now it’ll be added the the first versus station)&lt;br /&gt;
* Bug fix: Final station was not added to the handbook&lt;br /&gt;
* Bug fix: Tools on ground are sometimes invisible&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Another patch is incoming based on your feedback!&lt;br /&gt;
&lt;br /&gt;
On another note, we found out that with the &amp;quot;Nahemic&amp;quot; audio driver (some MSI software), some players could not start the game. We recommend disabling the software, if possible. It might also lead to freezes or other bugs.&lt;br /&gt;
&lt;br /&gt;
=== v-326-5801a49 ===&lt;br /&gt;
&#039;&#039;18 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Canyon boss behavior should feel fairer now&lt;br /&gt;
* Improvement: Multitool and brute force cartridges work now together&lt;br /&gt;
* Improvement: Improved Custom Map menu to copy and edit other maps more easily&lt;br /&gt;
* Improvement: Updated EOS SDK to 1.16.4 fixing some potential P2P connection issues&lt;br /&gt;
* Balance: Brake wagon reduced the trains speed by 75% instead of halting the train&lt;br /&gt;
* Bug fix: Fixed a potential disconnect (you continue playing but you don’t get updates from the other players anymore) after roughly an hour playtime&lt;br /&gt;
* Bug fix: Bot did not walk through ghosted wagons&lt;br /&gt;
* Change: Disabled boiler badlands in versus for now (we’ll add it again later)&lt;br /&gt;
* Bug fix: Magnet pick cartridge didn’t scale with stacking cartridge (picked up max 3 items)&lt;br /&gt;
&lt;br /&gt;
Hey everyone!&lt;br /&gt;
&lt;br /&gt;
We pushed another patch for the weekend! The biggest change is related the canyon boss which should feel fairer now:&lt;br /&gt;
The tracks are now disconnected once they’re placed in the worm area (during a rumbling) and if there was enough space in front of the train. If there was not enough space in front of the train, the game will keep an evasion path open. After the worm created a whole, building into a deadlock scenario is still possible if players decide to build in a direction without keeping space for a path back.&lt;br /&gt;
&lt;br /&gt;
Thank you for all the feedback and happy trackbuilding!&lt;br /&gt;
PS: The bot will get more love soon &lt;br /&gt;
&lt;br /&gt;
=== v-329-da71584 ===&lt;br /&gt;
&#039;&#039;25 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix (regression): Internal number of perks got mingled around&lt;br /&gt;
* Bug fix (regression): New cartridges could not unlocked anymore&lt;br /&gt;
* Bug fix: Achievements were shown for every player even if only one player unlocked something&lt;br /&gt;
* Freeze fix: Potential freeze in swamp biome&lt;br /&gt;
* Improvement: Small performance improvement when having many commodities on the map&lt;br /&gt;
&lt;br /&gt;
Hi everyone! Here is a quick patch for some regressions (and more).&lt;br /&gt;
&lt;br /&gt;
=== v-333-93c3f0b ===&lt;br /&gt;
&#039;&#039;29 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when the train crashes with a frog attached&lt;br /&gt;
* Bug fix: A tool could go completely missing if no valid respawn point was to be found&lt;br /&gt;
* Bug fix: Frog sometimes invisible&lt;br /&gt;
* Bug fix: Frog plunger was missing when attached to milk wagon&lt;br /&gt;
* Bug fix: Multiple memory leak fixes (might improve the DX12 stability and might fix the missing destruction particles on longer runs)&lt;br /&gt;
* Bug fix: Canyon boss doesn’t keep any path open when visiting it multiple times&lt;br /&gt;
* Bug fix: Slot stations could show no speed reward when the train was already at base speed. Now slot stations are only sampled once the train is fast enough&lt;br /&gt;
* Improvements: Lava blobs and crabs now follows the milk wagon&lt;br /&gt;
* Bug fix: When joining within a shop of a game that has been saved in this shop, cartridges could get lost when present reset&lt;br /&gt;
* Balance: Active bombs will be removed when entering a shop in versus&lt;br /&gt;
* Balance: Magnet and collector can’t access the opposing team’s map anymore&lt;br /&gt;
* Balance: The 2nd visit of a biome has a lower start speed than before but the boss appears +3 stations later for each visit&lt;br /&gt;
* Improvement: Best of 3 (5) will finish earlier if the other team can’t win anymore&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
&lt;br /&gt;
Next to some general improvements, there are some milk and versus related fixes this time.&lt;br /&gt;
Since most glitches should be fixed now, we cleared the highscores and added categories for the different engines.&lt;br /&gt;
&lt;br /&gt;
Check it out here: [https://u2.unrailed-online.com/#/highscore Unrailed 2: Highscore]&lt;br /&gt;
&lt;br /&gt;
=== v-351-1af9f81 ===&lt;br /&gt;
&#039;&#039;17 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* New: Santa Hat and Gingerbread Skin added and Snowfigures appear randomly in endless and unlock both (during winter season only)&lt;br /&gt;
* New: Winter themed main menu track (during winter season only)&lt;br /&gt;
* New: New input system allowing for up to 8 connected controllers but fixing also not recognized controllers and other input related issues&lt;br /&gt;
* New: Ghost engine added it has a fixed number of wagons but increases the wagons’ extension capacity by one and plus one additionally for each two biomes&lt;br /&gt;
* New: You can now preview skins or items you have not bought yet&lt;br /&gt;
* New: New soundtrack during the Credits&lt;br /&gt;
* Balance: Toy engine now automatically unlocked with the engine foundry (the steam engine now will only be displayed once the building is unlocked)&lt;br /&gt;
* Balance: Crocodiles have health 9 in instead of 3&lt;br /&gt;
* Improvement: Upload button in replay menu (to re-upload if the upload failed after crashing the engine)&lt;br /&gt;
* Improvement: Jukebox track titles added&lt;br /&gt;
* Improvement: General performance improvements (reduced memory allocations)&lt;br /&gt;
* Bug fix: The last two Junkyard tracks were never unlocked in the jukebox&lt;br /&gt;
* Bug fix: Waterbar and loading bar of wagon printer overlap&lt;br /&gt;
* Bug fix: Cartridge toaster and wagon printer sometimes did not yield a reward when used in combination with the supercharger&lt;br /&gt;
* Bug fix: Run-Id on the replay screen now correct&lt;br /&gt;
* Bug fix: Sandworm spawn-area hit &amp;amp; debris sounds were missing&lt;br /&gt;
* Bug fix: Lagging issues when a checkpoint has been loaded (especially with toy engine)&lt;br /&gt;
&lt;br /&gt;
==== Editor ====&lt;br /&gt;
* New: You can place now extensions on wagons to pre-equip them&lt;br /&gt;
* New: You can place now cartridges on players to pre-equip them&lt;br /&gt;
* Improvement: Added pusher and ghost engine&lt;br /&gt;
* Improvement: Added missing NPCs&lt;br /&gt;
* Improvement: Added water tower from boiler badlands&lt;br /&gt;
* Improvement: train can now loop for preplaced tracks&lt;br /&gt;
* Improvement: Engine speed independent of players and the speed can be changed via placing the speed tracks on the engine (similar to the cartridges on spawn points or extensions on wagons) and a countdown has been added&lt;br /&gt;
&lt;br /&gt;
==== Bot ====&lt;br /&gt;
* Improvement: Bot should be more precise when avoiding explosives (less walking back and forth, waiting longer)&lt;br /&gt;
* Improvement: Bot takes tracks from crafter only until level 3 in Wagon-Mode&lt;br /&gt;
* Improvement: Bot can now get water in badlands&lt;br /&gt;
* Improvement: Bot can build bridges in badlands&lt;br /&gt;
* Improvement: Bot can destroy moles, webs, bones or canyon mountains if they’re on the marked path to reach the mining goal&lt;br /&gt;
* Improvement: Bot automatically extinguishes the train in wagon mode if nothing else to do&lt;br /&gt;
* Improvement: Bot can now handle the supercharger, collector, magnet, compactor, transformer, carriage, slot and brake &amp;amp; piggy &amp;amp; wagon printer (For brake, piggy and wagon printer, the ping needs to be explicitly placed on the wagon)&lt;br /&gt;
* Improvement: Bot can use throwing, multi-mine&lt;br /&gt;
* Improvement: Bot now avoids getting killed from the sandworm and sandworm boss&lt;br /&gt;
* Improvement: Bot now handles the spider boss gameplay&lt;br /&gt;
* Bug fix: Bot sometimes operated far off screen&lt;br /&gt;
&lt;br /&gt;
Hi everyone ☀️ !&lt;br /&gt;
&lt;br /&gt;
Since we accidentally released the [https://store.steampowered.com/app/3393870/Unrailed_2_Back_on_Track__Supporter_Pack/ Supporter Pack] already 🤦 (it was scheduled for the 19th and we can’t revert it unfortunately but now you can have a look at it already 😉 ), we had to push a major part of our next big update a few days before schedule, which enables the supporter pack but also much more. There will probably be some hot-fixes during the next days, so let us know any issues you encounter!&lt;br /&gt;
We push a more detailed announcement on the 19th 🙂&lt;br /&gt;
&lt;br /&gt;
=== v-352-1f4fdf3 ===&lt;br /&gt;
&#039;&#039;18 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Snowperson sounds added&lt;br /&gt;
* Improvement: Nicer snowperson asset&lt;br /&gt;
* Improvement: Better alignment of accessories with the Gingerbread skin&lt;br /&gt;
* Crash fix: Crash when adding a character&lt;br /&gt;
* Improvement: Waterbars don’t ghost anymore now&lt;br /&gt;
* Bug fix: Fixed missing headphones for the turtle&lt;br /&gt;
* Bug fix: Bot could wait indefinitely to wait for a player to walk out of the way when picking additional commodities&lt;br /&gt;
* Bug fix: Weird wagon extension behavior with ghost engine (sometimes extensions got duplicated or deleted)&lt;br /&gt;
* Bug fix: Bot still picked up tracks from crafters &amp;gt; level 3 on wagon mode&lt;br /&gt;
* Bug fix: Some items in the Fashion Express not displaying correctly&lt;br /&gt;
* Bug fix: Map name text field input not working correctly&lt;br /&gt;
* Bug fix: Pressing ESC would exit fullscreen on Mac&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Here is the first patch of hot fixes 🙂 - There will probably be another one soon!&lt;br /&gt;
Thank you for all your feedback already!&lt;br /&gt;
&lt;br /&gt;
=== v-353-4ec8e9e ===&lt;br /&gt;
&#039;&#039;18 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Achievements added&lt;br /&gt;
* Improvement: Commodities on ghosted wagons are drawn opaque now&lt;br /&gt;
* Bug fix: It was sometimes possible to get infinite cartridges in reward or extreme stations&lt;br /&gt;
* Bug fix: Fixed multiple situations where to bot could stall&lt;br /&gt;
* Bug fix: Several wagons could destroy resources on a very high level (eg crafter)&lt;br /&gt;
* Bug fix: Collector not collecting anymore on very high levels&lt;br /&gt;
* Bug fix: Kill no animals often fails when transitioning to a new biome&lt;br /&gt;
* Bug fix: Ghost engine choo-choo triggered multiple times when dashed into it&lt;br /&gt;
* Bug fix: Giving milk or other things to other players was broken&lt;br /&gt;
* Bug fix: Bot could not throw to a wagon that was not accessible&lt;br /&gt;
* Bug fix: Analog sticks should work again for scrolling the menu&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Here comes another batch of fixes and we officially added achievements now 🙂&lt;br /&gt;
Concerning the new input-system, we heard that some players had issues with they controllers. If it&#039;s not fixed in this version, you can still revert to the original system by using&lt;br /&gt;
&amp;lt;code&amp;gt;++ --noSDL&amp;lt;/code&amp;gt;&lt;br /&gt;
as launch parameter (right click on the game, then properties). &lt;br /&gt;
&lt;br /&gt;
=== v-354-39589f5 ===&lt;br /&gt;
&#039;&#039;20 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balance: Many achievements now don’t trigger in custom maps anymore&lt;br /&gt;
* Bug fix: The bot sometimes could not find a path to water on boiler badland maps&lt;br /&gt;
* Bug fix: Respawn balloon was not saved after restart&lt;br /&gt;
* Bug fix: Versus wagon did always consume water when hydrocharged&lt;br /&gt;
* Bug fix: When a wagon was burning next to a wagon with hydrocharge extensions, the heat was not correctly added up&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
We just pushed some more fixes for the most recent version 🙂&lt;br /&gt;
&lt;br /&gt;
=== v-364-71c1355 ===&lt;br /&gt;
&#039;&#039;30 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Change: Renamed “Lobby settings” to “Manage lobby and players” as it seemed unclear to some that it lets you kick players&lt;br /&gt;
* Bug fix: Animals on storage wagon died sometimes&lt;br /&gt;
* Bug fix: Bot tried to get water from ebbed tiles in island&lt;br /&gt;
* Bug fix: Milk wagon ropes could get very long in replays&lt;br /&gt;
* Bug fix: Players sometimes have a very little drag in blueprint areas (this could lead to accidentally continues and then train crashes)&lt;br /&gt;
* Bug fix: Spectators received hexnuts&lt;br /&gt;
* Bug fix: The game might restore its old savegame when joining a lobby for the second time (eg you buy something and join the same lobby again, you lost your bought item)&lt;br /&gt;
* Bug fix: Removed “Hexnut received” toast in replays&lt;br /&gt;
* Bug fix: Temporary cartridges were not handled correctly in overwrite stations&lt;br /&gt;
* Bug fix (regression): Fire does not spread to neighbours&lt;br /&gt;
* Bug fix: Boss achievements would trigger before defeating the boss&lt;br /&gt;
* Bug fix: Achievement “Didn&#039;t You Forget Something?” triggering with wagon in storage&lt;br /&gt;
* Bug fix: Achievement “Just Buy the Whole Place” triggering in the tutorial&lt;br /&gt;
* Change: Removed “Out Now!” achievement.&lt;br /&gt;
* Bug fix: Achievement “Conductor” icon missing in the handbook&lt;br /&gt;
* Crash fix: Game crashed on very high speeds&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
The year is not over yet! We just released another batch of fixes we collected during the last weeks.&lt;br /&gt;
Thanks as always for your feedback!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v-393-16b8c51 ===&lt;br /&gt;
&#039;&#039;28 January 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Snake character added&lt;br /&gt;
* Bug fix: Mitigated a rare case where a player would glitch around after starting&lt;br /&gt;
&lt;br /&gt;
=== v-394-9ae0602 ===&lt;br /&gt;
&#039;&#039;29 January 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when opening a versus game&lt;br /&gt;
&lt;br /&gt;
=== v-400-3251f14 ===&lt;br /&gt;
&#039;&#039;04 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Cartridges ====&lt;br /&gt;
* New: Introduced max cartridge counts for some cartridge when the effect doesn’t scale indefinitely&lt;br /&gt;
* New: A new cartridge slot “Action Cartridge” has been introduced. Players can only own one action cartridge type. Action cartridges use a button (eg [CTRL]/(Y)) to perform the action. Action cartridges are throwing, riding and a some new ones. Note that the cartridge overwrite can’t overwrite action cartridges.&lt;br /&gt;
* New: Ghost-Action-Cartridge&lt;br /&gt;
* New: Stomp-Action-Cartridge&lt;br /&gt;
* New: Jetpack-Action-Cartridge&lt;br /&gt;
* New: Hurry-Action-Cartridge&lt;br /&gt;
* Change: Riding Cartridge is now an Action-Cartridge: To ride, you need to press the action-cartridge-button. Riding works only a limited time that is based on the amount of riding cartridges you have. While riding, you can do carry/mine/etc and you automatically get the milk buffs of the animal you’re riding&lt;br /&gt;
* New: A cartridge (history) selection menu when joining a game in which you missed opportunities to get cartridges. Can also be access via ESC-&amp;gt;Cartridge History&lt;br /&gt;
* New: “Marathon: Higher probability for longer maps” cartridge added (not distributed at slot stations, similar to hard/easier maps)&lt;br /&gt;
&lt;br /&gt;
==== Sound &amp;amp; Music ====&lt;br /&gt;
* New: 26 additional soundtrack versions added for night/rain/ebb. Each existing soundtrack will dynamically transition to another version at night, when it’s raining and during ebb/tide (on island interchange)&lt;br /&gt;
&lt;br /&gt;
==== Highscore ====&lt;br /&gt;
* New: Ingame Crowns for any top 10 highscore entry (week, month, year or all time and can be any engine).&lt;br /&gt;
* New: You can see personal highscores online when clicking on a name&lt;br /&gt;
* Change: We split the highscores with the new version&lt;br /&gt;
&lt;br /&gt;
==== Mapgen ====&lt;br /&gt;
* New: “Extra stock” shop/chest/vault/blacksmith modifier giving a greater selection (eg more cartridges, more chest items, more extensions) and level 2 wagon in shops&lt;br /&gt;
* Crash fix: Rare mapgen crash fix&lt;br /&gt;
&lt;br /&gt;
==== UI ====&lt;br /&gt;
* New: Number of player lives will now be displayed above the player ui&lt;br /&gt;
* Improvement: Darker player UI color palette for more contrast&lt;br /&gt;
* Improvement: Player ring is rendered above most elements (similar to the outline) and uses only the lower half&lt;br /&gt;
* Improvement: Reduced memory allocations on UI rendering&lt;br /&gt;
* Improvement: You can switch the selected slot in the cartridge hub with Q/E&lt;br /&gt;
* Change: Player ring is now projected to the ground&lt;br /&gt;
&lt;br /&gt;
==== Train &amp;amp; Wagons ====&lt;br /&gt;
* Improvement: Wagon extensions that have no stacked effect (eg. Pull from box extension, ghost, etc) can’t be stacked anymore and won’t appear stacked in shops&lt;br /&gt;
* Bug fix: The transformer wasn’t able to transform compressed commodities&lt;br /&gt;
* Bug fix: The train crashed multiple times when an extra life was left in the credits (now we reset them when entering them)&lt;br /&gt;
* Bug fix: It was possible to pick up wagons when transitioning to a blueprint area&lt;br /&gt;
&lt;br /&gt;
==== Bot ====&lt;br /&gt;
* Improvement: The bot now immediately drops its last item if applicable (instead of carrying it close to the train which can take some time) when the new action has been pressed twice in a short time&lt;br /&gt;
* Improvement: Bot should not pick up from magnet wagon anymore&lt;br /&gt;
Improvement: Bot now only picks from supercharger, miner &amp;amp; collector when a resource is needed with high priority (eg crafter can’t craft or a specific other wagon is selected)&lt;br /&gt;
&amp;lt;!-- TODO * above? --&amp;gt;&lt;br /&gt;
* Bug fix: Fixed multiple occasions where the bot would get stuck or repeat picking placing and the same spot&lt;br /&gt;
* Bug fix: Bot could not water anymore the train with throwing cartridge (regression)&lt;br /&gt;
* Bug fix: Bot doesn’t correctly detect the next iron to mine when tide is up&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
* Balance: More balanced cartridge sampling in vaults and boss rewards&lt;br /&gt;
* Balance: It’s now possible to build bridges with compressed wood. Bridges with compressed wood will automatically add bridges on neighboring tiles if possible.&lt;br /&gt;
* Balance: You can now milk animals from a carriage wagon&lt;br /&gt;
* Balance: Reduced start speed in each biome after monorail meadows (by one station)&lt;br /&gt;
* Balance: In endless, the countdown gets reduced about a second for each track when placing more than 10 tracks ahead of the train during the countdown&lt;br /&gt;
* Balance: Torpeboss has a more lava focus attack pattern if players are building far ahead&lt;br /&gt;
* Balance: Extra life cartridges are now rare, capped at 4 (before it was 10). After respawning once, you only 1 heart until the next station where you get all replenished&lt;br /&gt;
* Change: Players can drink out of the bucket only when carrying something&lt;br /&gt;
* Change: 13 wagons is the max for now. It’s actually the same as before but we make it explicit, to avoid wagons bugging around in the shop. We can think of increasing the limit if there is interest for it&lt;br /&gt;
* Balance: Animals attached to the milk wagon can’t be hit with the axe/pickaxe anymore&lt;br /&gt;
* Balance: Can’t mine animals on carriage wagon anymore&lt;br /&gt;
* Balance: Cartridge vaults now only appear on the hard-path on extreme maps. (Eg if you have a lot of nether cartridges s.t. you’d have multiple extreme maps to choose from, only one of them will have a cartridge vault). Also there won’t be 3 cartridge vaults in a row&lt;br /&gt;
* Balance: Shops with extreme difficulty now possible and they offer better equipped wagons&lt;br /&gt;
* Balance: Stacking has a slightly larger speed penalty&lt;br /&gt;
* Balance: Increased running cartridge cap to 17; they also compensate now exactly the carrying slowdown (eg 5 carrying and 5 running gives you normal speed when carrying 8 items)&lt;br /&gt;
* Balance: Reduced throwing per level increase to 1m&lt;br /&gt;
* Balance: Turret shoots a tiny bit slower than before when supercharged to the highest level; the water capacity is now related to its supercharged level and not its original level&lt;br /&gt;
* Change: In swamp you can now ride the frog instead of the spider &amp;amp; the spider can’t be carried anymore&lt;br /&gt;
* Balance: Frog has 9 health now instead of 1&lt;br /&gt;
* Balance: Brute force scales a bit slower up but from level 5 on, there is also a chance to hit diagonal neighbours&lt;br /&gt;
* Balance: Each overwrite at a Cartridge Overwriter station can now be used max 5 times per player&lt;br /&gt;
* Balance: Reduced max speed cap for the canyon boss&lt;br /&gt;
* Bug fix: Boss speed on 2nd visits were too slow&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
* Improvement/Bug fix: Popup to explain how to handle possible controller issues on MacOS when starting the game&lt;br /&gt;
&lt;br /&gt;
==== Editor ====&lt;br /&gt;
* New: Cartridge replacer modifier for editor (to simulate a cartridge replacer station)&lt;br /&gt;
* Bug fix: Sometimes no other players could spawn anymore on custom maps&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* Improvement: Animals attached to the milk wagon can’t be squeezed anymore&lt;br /&gt;
* Improvement: Reduced controller analog stick input bias (it had been reported the walking in a straight line was difficult with the controller in some cases)&lt;br /&gt;
* Improvement: It’s possible to remap the cartridge-action button in the settings&lt;br /&gt;
* Improvement: When throwing a bucket and it was being emptied, it’ll visually fly back to the thrower&lt;br /&gt;
* Improvement: Performance improvements for the magnet-cartridge&lt;br /&gt;
* Improvement: Junk cartridge is now last in the displayed list&lt;br /&gt;
* Improvement: Lower max particles emitter cap on low and very low settings&lt;br /&gt;
* Improvement: Cartridge vaults have now a different symbol &amp;amp; model&lt;br /&gt;
* Improvement: Progress bar when milking an animal&lt;br /&gt;
* Improvement: ESC-&amp;gt;“Restart” is now only visible when playing custom maps and has a modal confirm&lt;br /&gt;
* Improvement: ESC-&amp;gt;“Restart from last station” is now available when playing with the toy engine&lt;br /&gt;
* Bug fix: Animals attached to the milk wagon did not always survive biome transition&lt;br /&gt;
* Bug fix: Players dropped tools when trying to drink milk with a tool&lt;br /&gt;
* Bug fix: Custom maps had the wrong biome background&lt;br /&gt;
* Bug fix: Bucket icon in bucket-bubble was sometimes wrong&lt;br /&gt;
* Bug fix: Filling bucket with milk sometimes showed the waterbar&lt;br /&gt;
* Bug fix: Torpeboss could be killed by moving a water tower on it&lt;br /&gt;
* Bug fix: Players could continue carrying large stacks even after the crocodile milk was depleted&lt;br /&gt;
* Bug fix: Collector is sometimes not collecting compressed resources&lt;br /&gt;
* Bug fix: Objects are sometimes invisible (please write us if you still have this issue)&lt;br /&gt;
* Bug fix: Transformer wagon didn’t transform anymore on very high levels&lt;br /&gt;
* Bug fix: Can’t autopick tracks when the player is previewing a track to place&lt;br /&gt;
* Bug fix: It was possible to select boiler badlands in versus when first selecting the biome and then changing to versus (it’ll be activated again in a later patch when it’s playable)&lt;br /&gt;
* Bug fix: When pressing pick/place before going to an element that requires holding the pick/place button, the hold-timer was already running (e.g. cartridges or signpost). Now you can only start pressing once you’re highlighting the item.&lt;br /&gt;
* Bug fix: The ability to place tracks on teleporters has been disabled&lt;br /&gt;
* Bug fix: It was possible to place tracks inside shrines on a transition area&lt;br /&gt;
* Bug fix: Octoboss map spawned a bolt instead of a cassette&lt;br /&gt;
* Bug fix: Probably fixed a rare online de-sync issue&lt;br /&gt;
* Bug fix: “Scapegoat” was only triggered for the player that was targeted by a golem. Now all players should receive the achievement&lt;br /&gt;
* Crash fix: Possible startup crash fix related to Discord&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v-406-acdb9dc ===&lt;br /&gt;
&#039;&#039;10 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO remove spaces --&amp;gt;&lt;br /&gt;
* New:  Hovering Halo, Nether Horns and  Piggy-back-pack accessories added&lt;br /&gt;
* New: Heartwear and Heart-Shades can now be unlocked by joining Discord; when clicking on Discord in the main menu, you get some more information about it&lt;br /&gt;
* New: “Playtime” game end bubble added&lt;br /&gt;
* Bug fix : Some translation fixes&lt;br /&gt;
* Bug fix: Turret (or wagons with water consumption) flicker when it’s raining and the water is drained&lt;br /&gt;
* Bug fix: It was not possible to throw the bucket on a burning turret&lt;br /&gt;
* Bug fix: Cartridge toaster and wagon printer sometimes throw their items too close to the train&lt;br /&gt;
* Bug fix: Crown not persisting after restart&lt;br /&gt;
* Bug fix: It was possible to pick up animal when transitioning to the blueprint area&lt;br /&gt;
* Balance: Water supercharge gives a slightly smaller additional extra-water capacity when equipped many times&lt;br /&gt;
* Bug fix (maybe): Music sometimes stops with the rain&lt;br /&gt;
&lt;br /&gt;
=== v-406-bcbed86 ===&lt;br /&gt;
&#039;&#039;10 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Throwing to stacks regression bug&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-414-3a4fe8b&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;18 February 2025&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolled back to v-406-bcbed86 due some new visual glitches&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Improvement: Changed hurry cartridge icon so it&#039;s different from dash damage&lt;br /&gt;
* Bug fix: The canyon worm was removing tracks below the train in some scenarios (it should either remove tracks before the train is on it or not at all)&lt;br /&gt;
* Bug fix: Default replay speed is now 1 again (instead of 50)&lt;br /&gt;
* Crash/Bug fix: An UI test Animation was playing and the game can crash when spamming the x button while having a pickaxe cartridge&lt;br /&gt;
* Bug fix: Privacy policy and skip tutorial buttons are now visible again&lt;br /&gt;
* Bug fix (maybe): Some players could only save their game when starting as administrator&lt;br /&gt;
* Bug fix: Toy engine versus colors were swapped&lt;br /&gt;
* Bug fix: It was not possible to get certain cartridges with the cartridge overwriter (regression)&lt;br /&gt;
* Bug fix: Highscore browser got opened many times when clicking on the main menu button for it#&lt;br /&gt;
* Bug fix: Fixed action bar sound being played for non local players&lt;br /&gt;
* Bug fix: Prevent music from previous map running at start of new map.&lt;br /&gt;
* Bug fix: It wasn’t possible to use the jetpack to fly over certain canyon void areas&lt;br /&gt;
* Bug fix: Water wagon was rendered empty in preview cases&lt;br /&gt;
* Bug fix: Some wagons (like the water wagon) were hard to pick up from the train in shop areas&lt;br /&gt;
* Bug fix (maybe): Music might stop sometimes after explosions&lt;br /&gt;
* Change: “Go online” is now only shown when being in a blueprint area&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== v-414-50bcc2e ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Fixes visual glitches introduced in [[#v-414-3a4fe8b]] (regression)&lt;br /&gt;
&lt;br /&gt;
=== v-415-5d6293c ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: The night was drawn with an offset (regression)&lt;br /&gt;
* Bug fix: The stomp timer didn&#039;t reset correctly when spamming the action button&lt;br /&gt;
&lt;br /&gt;
=== v-415-d01d0cc ===&lt;br /&gt;
&#039;&#039;19 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Starting issue on (Intel) macs should fixed now&lt;br /&gt;
&lt;br /&gt;
=== v-420-1b41087 ===&lt;br /&gt;
&#039;&#039;24 February 2025&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix/Balance: The cartridge slots got priced higher unintentionally with the last update (regression)&lt;br /&gt;
* Bug fix: Piggy wagon not sleeping when compressed resource was inserted.&lt;br /&gt;
* Improvement: Engine foundry engine images are a bit smaller such that all the text is readable&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Changelogs&amp;diff=773</id>
		<title>Changelogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Changelogs&amp;diff=773"/>
		<updated>2024-12-30T20:08:20Z</updated>

		<summary type="html">&lt;p&gt;Dani: add change log for version v-364-71c1355&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a copy of change log messages from the [https://discord.gg/Unrailed official Discord Server].&lt;br /&gt;
&lt;br /&gt;
=== v-264-4003196 ===&lt;br /&gt;
&#039;&#039;21 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Simplified privacy policy UI&lt;br /&gt;
* New: Added error message when the game can’t access the internet (this is for the beta only)&lt;br /&gt;
* Bug fix: The lobby browser UI broke with many lobbies&lt;br /&gt;
* Bug fix: Crash dumper wasn&#039;t working&lt;br /&gt;
* Bug fix: Tutorial did not progress when the privacy policy wasn’t accepted&lt;br /&gt;
* Bug fix: The cartridge shop didn’t display cartridges that had been found already&lt;br /&gt;
* Bug fix: The cartridge shop now tells you that you can’t buy a second slot in the beta&lt;br /&gt;
* Bug fix: Key giveaway QR-code blurry&lt;br /&gt;
* Crash fix: Crash when putting conveyor belt masts on conveyor belts&lt;br /&gt;
&lt;br /&gt;
=== v-264-8ea917b ===&lt;br /&gt;
&#039;&#039;21 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regression fix: Join by lobby id UI fix&lt;br /&gt;
* Crash fix: Crash on startup related to Discord&lt;br /&gt;
&lt;br /&gt;
=== v-265-3229692 ===&lt;br /&gt;
&#039;&#039;22 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Adapted shadow, tone mapping and outline settings&lt;br /&gt;
* Bug fix: Tutorials with pointer-bubble and buttons were shown for non-local players&lt;br /&gt;
* Bug fix: Private lobbies could be joined by random matchmaking&lt;br /&gt;
* Bug fix: Random matchmaking created invalid lobbies (without session ids)&lt;br /&gt;
* Bug fix: Only the player picking up a cassette unlocked the song; now all joined players will get it unlocked&lt;br /&gt;
* Bug fix: Removed “switch tabs” buttons in game end menu&lt;br /&gt;
* Bug fix: “Join by Session-Id” did not accept [space] to enter&lt;br /&gt;
* Bug fix: Wagon descriptions sometimes cropped&lt;br /&gt;
* Crash fix: Potential crash fix when inserting text&lt;br /&gt;
&lt;br /&gt;
=== v-265-0c831ed ===&lt;br /&gt;
&#039;&#039;22 September 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Added beta questionnaire to the main menu&lt;br /&gt;
* New: Choo-choo sound when dashing the engine&lt;br /&gt;
* Change: You can&#039;t pick up items out of the hand of other players anymore&lt;br /&gt;
* Bug fix: Negative range extension led to a range increase&lt;br /&gt;
* Bug fix: Milk plunger offset of frog was wrong&lt;br /&gt;
* Bug fix: Wagon extensions did overlap you extracted 3 out of a wagon&lt;br /&gt;
* Bug fix: Dynamite and torpedo outlines were wrong&lt;br /&gt;
&lt;br /&gt;
=== v-287-648e4b0 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Better error logging on start-up&lt;br /&gt;
* Bug fix: Demo started with wrong steam related settings&lt;br /&gt;
&lt;br /&gt;
=== v-287-6a312c7 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Korean language can now be selected in the settings&lt;br /&gt;
&lt;br /&gt;
=== v-287-e25a172 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: probably fixed the issue that some players had to launch with ++ --debug&lt;br /&gt;
&lt;br /&gt;
=== v-287-c5591f8 ===&lt;br /&gt;
&#039;&#039;14 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Added safe mode as start-up option launching in dx12 and with the lowe-end graphics backend. Try to make use of this option if your game doesn&#039;t launch (anymore). Note that you need to restart back to the normal mode to apply the changes made in the safe mode.&lt;br /&gt;
* Improvement: Same or colliding tasks should not appear at the same time anymore&lt;br /&gt;
&lt;br /&gt;
=== v-288-b296536 ===&lt;br /&gt;
&#039;&#039;15 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Added brightness/contrast settings&lt;br /&gt;
* Crash fix: Crash when picking the carriage wagon in the train&lt;br /&gt;
* Bug fix: Potentially fixed steam input (under DirectX)&lt;br /&gt;
* Bug fix: Wrong light direction in menu fix&lt;br /&gt;
* Bug fix: When deactivating the clouds, there was no night layer&lt;br /&gt;
&lt;br /&gt;
=== v-291-087ca37 ===&lt;br /&gt;
&#039;&#039;18 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: OpenGL &amp;amp; ANGLE compatibility renderer support&lt;br /&gt;
* Improvement: Shadow improvement&lt;br /&gt;
* Improvement: Better wagon/extension/cartridge sampling in versus (avoiding doubles and recent samples)&lt;br /&gt;
* Improvement: Better task distribution in versus (avoiding recent tasks)&lt;br /&gt;
* Improvement: Loca fixes&lt;br /&gt;
* Change: Disable Function keys debug functionalities&lt;br /&gt;
* Bug fix: “Q” rendered like “O” in the tutorial for asian fonts&lt;br /&gt;
* Bug fix: Questboard task changes after resetting&lt;br /&gt;
* Bug fix: Auto-Dropper not dropping mixed stacks (eg from collector) (not affecting the crafter)&lt;br /&gt;
* Balance: Slightly increased start speed in swamp&lt;br /&gt;
* Balance: Each water wagon upgrade gives +8 sec (instead of +5)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-292-27d2c47&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;19 October 2024&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;introduced a new crash and was rolledback and another rebuild&#039;&#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;Crash fix: Potential crash fixes related to particle emitters (on dx12)&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Tree mining models should look clearer&lt;br /&gt;
* Improvement: Water supercharge disabled for some wagons (Ghost, Box, Conveyor, Milk, Brake)&lt;br /&gt;
* Bug fix: Water supercharge only draining when the wagon is active/working&lt;br /&gt;
* Bug fix: Instead of smoke there was already fire (even though the wagon was not burning yet)&lt;br /&gt;
* Bug fix: Torpedo and Dynamite wagon crafting resetting when it starts burning&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;s&amp;gt;v-293-9b0b8ce&amp;lt;/s&amp;gt; ===&lt;br /&gt;
&#039;&#039;20 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;replaced by [[#v-294-c3d3e8a]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== v-294-c3d3e8a ===&lt;br /&gt;
&#039;&#039;21 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Potential crash fixes related to particle emitters (on DX12)&lt;br /&gt;
* Crash fix: Crash with brake wagon (regression)&lt;br /&gt;
* Improvement: Improved crash handling&lt;br /&gt;
* Improvement: Tree mining models should look clearer&lt;br /&gt;
* Improvement: Water supercharge disabled for some wagons (Ghost, Box, Conveyor, Milk, Brake)&lt;br /&gt;
* Bug fix: Water supercharge only draining when the wagon is active/working&lt;br /&gt;
* Bug fix: Instead of smoke there was already fire (even though the wagon was not burning yet)&lt;br /&gt;
* Bug fix: Torpedo and Dynamite wagon crafting resetting when it starts burning&lt;br /&gt;
&lt;br /&gt;
=== v-294-34b2a07 ===&lt;br /&gt;
&#039;&#039;21 October 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Change: DirectX is now the default driver on Windows&lt;br /&gt;
&lt;br /&gt;
=== v-311-af31141 ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when not accepting the privacy policy&lt;br /&gt;
* Crash fix: Crash fix for a certain languages (probably in the menu)&lt;br /&gt;
&lt;br /&gt;
=== v-311-7c28bcd ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix: Potential fix for those getting network errors on start-up&lt;br /&gt;
&lt;br /&gt;
=== v-311-0e57bc3 ===&lt;br /&gt;
&#039;&#039;07 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved polish font rendering&lt;br /&gt;
* Crash fix: Certain usernames caused crashes&lt;br /&gt;
&lt;br /&gt;
=== v-311-0e57bc3 ===&lt;br /&gt;
&#039;&#039;08 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Basic Keyboard remapping in the settings UI. Elements like emojis menu will be added soon&lt;br /&gt;
* Improvement: When the game crashes due to a graphics driver, we show a confirm dialog suggesting to run with the game with the different driver&lt;br /&gt;
* Improvement: Less likely to receive a “Can’t connect to servers” on startup&lt;br /&gt;
* Improvement: Localization fixes&lt;br /&gt;
&lt;br /&gt;
While advanced key-remapping was originally planned for a later update, we added a basic version already as many players requested it. Note that not everything can&#039;t be changed in the UI yet since we don&#039;t want that players can misconfigure their game such that no menu is usable anymore. Also note that some things are missing like emoji remapping since they need advanced rules in the UI. However you should be able to remap everything via the actual settings files.&lt;br /&gt;
&lt;br /&gt;
In &amp;lt;code&amp;gt;%APPDATA%\Godot\app_userdata\Unrailed2&amp;lt;/code&amp;gt; on windows or &amp;lt;code&amp;gt;~/Library/Application Support/Godot/app_userdata/Unrailed2&amp;lt;/code&amp;gt; on macOS, you&#039;ll find &amp;lt;code&amp;gt;keyboardremapleft.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keyboardremapright.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keyboardremapsingle.txt&amp;lt;/code&amp;gt; (for split), &amp;lt;code&amp;gt;Switch.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PS4.txt&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Xbox.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Xbox_left.txt&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Xbox_right.txt&amp;lt;/code&amp;gt; etc for split controllers once you did some remapping ingame. Here you can edit the files yourself.&lt;br /&gt;
&lt;br /&gt;
Here is an overview of how remappings look like:&lt;br /&gt;
[https://indoorastronaut.ch/remapping-in-unrailed-2/ Key-Remapping in Unrailed 2 - Indoor Astronaut]&lt;br /&gt;
&lt;br /&gt;
=== v-312-0451273 ===&lt;br /&gt;
&#039;&#039;08 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Regression fix: The last update removed Japanese&lt;br /&gt;
* Improvement: Loca improvements&lt;br /&gt;
&lt;br /&gt;
=== v-313-3ff5719 ===&lt;br /&gt;
&#039;&#039;09 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Added missing characters for Brazilian&lt;br /&gt;
* Improvement: More resilient save of progress (hopefully mitigating the chance of losing progress in crashes)&lt;br /&gt;
* Crash fix: Crash in lobbies with certain usernames&lt;br /&gt;
* Crash fix: Crash when having corrupt progress files&lt;br /&gt;
* Crash fix: Crash when opening corrupt save states&lt;br /&gt;
&lt;br /&gt;
=== v-315-e3a4a75 ===&lt;br /&gt;
&#039;&#039;09 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Improved auto-graphics driver detection when starting the game; fixes also the safe mode for on Linux/SteamOS&lt;br /&gt;
* Improvement: Added some missing font characters&lt;br /&gt;
* Improvement: All D-Pad keys now by default for bot shortcuts (help is now left stick press)&lt;br /&gt;
* Change: Lobby by default offline (except when created via matchmaking)&lt;br /&gt;
* Bug fix: Maps with cassette had wrong bolt statistics at a station&lt;br /&gt;
* Bug fix: Publishing maps was not always possible&lt;br /&gt;
* Bug fix: Wagon printer were releasing wagon in biome transitions that could not be picked up&lt;br /&gt;
&lt;br /&gt;
=== v-316-0d48b59 ===&lt;br /&gt;
&#039;&#039;12 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Savegame recovery: Savegames can now be created when starting the game after it crashed&lt;br /&gt;
* Improvement: Track outline will now be coved from the train (even if deactivated)&lt;br /&gt;
* Balance: Toy engine doesn’t loose bolts anymore&lt;br /&gt;
* Balance: Toy engine saves can be loaded multiple times&lt;br /&gt;
* Bug Fix: Credit flickering&lt;br /&gt;
* Bug Fix: Center save game images&lt;br /&gt;
* Bug Fix: Remove duplicate savegames&lt;br /&gt;
* Bug Fix: Hexnut bubble in endscreen fix&lt;br /&gt;
* Bug Fix: Infinite restarts on crash&lt;br /&gt;
* Bug Fix: Controller remapping perk menu fix&lt;br /&gt;
* Bug Fix: Crash dumper works again&lt;br /&gt;
* Bug Fix: Game not focused on start (This led to confusion since then controller inputs are not working)&lt;br /&gt;
* Crash Fix: Controller remaping crash&lt;br /&gt;
* Regression fix: The game continuously re-opened when it crashed on startup&lt;br /&gt;
&lt;br /&gt;
Hey everyone!&lt;br /&gt;
Base on the most pressuring feedback, we provide another patch! For those playing with the toy engine, we tried to make the game less frustrating since bolts should not be removed anymore. Also savegames with the toy engine can be loaded multiple times.&lt;br /&gt;
Above that and since the game is not everywhere stable yet, we added a savegame recovery functionality, allowing to restore savegames after the game crashed. For that, just restart the game and you should be asked whether you want to restore the last save.&lt;br /&gt;
Let us know if these changes help and if you have any other issues!&lt;br /&gt;
&lt;br /&gt;
Thanks for your support and happy track placing!&lt;br /&gt;
&lt;br /&gt;
=== v-316-0d48b59 ===&lt;br /&gt;
&#039;&#039;13 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Better graphics driver selection when starting the game for the first time&lt;br /&gt;
* Improvement: Online maps are shown first in the custom map menu&lt;br /&gt;
* Bug fix: Map gen on islands could take very long (especially extreme)&lt;br /&gt;
* Bug fix (maybe): Resolutions on mac sometimes wrong&lt;br /&gt;
* Bug fix: Engine and skin building might not appear when playing online only. Now, the engines building appears after connecting to 1 signpost, the skin building after connecting to 5 and the perk building after connecting to 10 (as before)&lt;br /&gt;
* Improvement: Lobby browser now doesn’t show full lobbies anymore&lt;br /&gt;
* Bug fix: Toy engine is allowed to crash in the credits for good&lt;br /&gt;
* Bug fix (maybe): Some players were not able to open the lobby browser or enter any kind of online lobby - let us know whether this fixed your case&lt;br /&gt;
* Balance: A slot at the slot station has now 1 - max 4 tries until you win&lt;br /&gt;
&lt;br /&gt;
=== v-318-5cc4066 ===&lt;br /&gt;
&#039;&#039;14 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: UI Scale option in settings&lt;br /&gt;
* New: Replay menu added&lt;br /&gt;
* Balance: Removed map rotations as they led to confusion or reduced clarity. Let us know what you think!&lt;br /&gt;
* Improvement: Pick from wagon has lower priority when not directly faced&lt;br /&gt;
* Improvement: Performance improvement in shops&lt;br /&gt;
* Bug fix: Sometimes it was not possible to connect the stated amount of animals to a milk wagon&lt;br /&gt;
* Freeze fix: Game could freeze when walking on a waiting area in a shop&lt;br /&gt;
* Crash fix: Crash when deleting a custom map&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Another patch before the weekend! Based on the feedback, we added an UI scaling option. Above that and to improve the visual clarity issue, we decided to take out the map rotations - we&#039;re curious what you think and whether it helps or not.&lt;br /&gt;
We also added a replay menu. Note that for now, replays are only working with the version it was recorded with - this might change in the future but currently it does not seem worth the effort to keep the compatibility for those quick iterations.&lt;br /&gt;
&lt;br /&gt;
=== v-322-85bc6d7 ===&lt;br /&gt;
&#039;&#039;18 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Nether and Lollipop cartridge don’t cancel anymore but lead to a very easy and very hard path when both are equipped&lt;br /&gt;
* Improvement: Torpedos are not grid aligned anymore&lt;br /&gt;
* Improvement: Torpedos and crabs can be dropped on low tide&lt;br /&gt;
* Improvement: Improved and more precise pickup from wagons (the last version had trouble when stuff is laying around in certain directions)&lt;br /&gt;
* Improvement: Next to the version we now also show the run-id&lt;br /&gt;
* Improvement: When wagons have multiple stacks and one stack is empty, the other stack will be highlighted when looking at the first stack&lt;br /&gt;
* Improvement: Animal attached to the milk wagon should not be squashed as easy as before and should survive biome transitions&lt;br /&gt;
* Improvement: “Storage push” extension now pushes to the 2nd next if the first next is full&lt;br /&gt;
* Improvement: Small loca improvements&lt;br /&gt;
* Improvement: The turret prioritizes trees and rock before canyon-mountains&lt;br /&gt;
* Improvement: Taken wagons, cartridges or extensions in versus will now also unlock&lt;br /&gt;
* Balance: Octoboss waits slightly before it starts shooting water&lt;br /&gt;
* Balance: Octoboss shoots less often water&lt;br /&gt;
* Bug fix: Various errors resulting from loading a checkpoint (eg long loading, shifted maps)&lt;br /&gt;
* Bug fix (regression): Nether and Lollipop are not included in the slot station anymore&lt;br /&gt;
* Bug fix: Infinite extensions when resetting at a station (either from storage or from cartridge toaster)&lt;br /&gt;
* Bug fix: It was possible to start from the credits biome and from locked biomes&lt;br /&gt;
* Bug fix: Respawning was broken when being killed while riding an animal&lt;br /&gt;
* Bug fix (regression): Map generation loading screen missing&lt;br /&gt;
* Bug fix: Milk wagon milk effect stacking was broken. Now, as long as there is remaining milk of a certain animal, its effect will remain (like in U1)&lt;br /&gt;
* Bug fix: Lava blob plunger ropes to milk wagon were flying all around&lt;br /&gt;
* Bug fix: “Storage pull” was taking the first in the order of the train instead of actually taking the closest wagon&lt;br /&gt;
* Bug fix: Reduced camera flickering in replay&lt;br /&gt;
* Bug fix: Water drains during dialogs&lt;br /&gt;
* Bug fix: Hide player out of screen bubbles during loading screen&lt;br /&gt;
* Bug fix: Versus wagon was not added to handbook (now it’ll be added the the first versus station)&lt;br /&gt;
* Bug fix: Final station was not added to the handbook&lt;br /&gt;
* Bug fix: Tools on ground are sometimes invisible&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Another patch is incoming based on your feedback!&lt;br /&gt;
&lt;br /&gt;
On another note, we found out that with the &amp;quot;Nahemic&amp;quot; audio driver (some MSI software), some players could not start the game. We recommend disabling the software, if possible. It might also lead to freezes or other bugs.&lt;br /&gt;
&lt;br /&gt;
=== v-326-5801a49 ===&lt;br /&gt;
&#039;&#039;18 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Canyon boss behavior should feel fairer now&lt;br /&gt;
* Improvement: Multitool and brute force cartridges work now together&lt;br /&gt;
* Improvement: Improved Custom Map menu to copy and edit other maps more easily&lt;br /&gt;
* Improvement: Updated EOS SDK to 1.16.4 fixing some potential P2P connection issues&lt;br /&gt;
* Balance: Brake wagon reduced the trains speed by 75% instead of halting the train&lt;br /&gt;
* Bug fix: Fixed a potential disconnect (you continue playing but you don’t get updates from the other players anymore) after roughly an hour playtime&lt;br /&gt;
* Bug fix: Bot did not walk through ghosted wagons&lt;br /&gt;
* Change: Disabled boiler badlands in versus for now (we’ll add it again later)&lt;br /&gt;
* Bug fix: Magnet pick cartridge didn’t scale with stacking cartridge (picked up max 3 items)&lt;br /&gt;
&lt;br /&gt;
Hey everyone!&lt;br /&gt;
&lt;br /&gt;
We pushed another patch for the weekend! The biggest change is related the canyon boss which should feel fairer now:&lt;br /&gt;
The tracks are now disconnected once they’re placed in the worm area (during a rumbling) and if there was enough space in front of the train. If there was not enough space in front of the train, the game will keep an evasion path open. After the worm created a whole, building into a deadlock scenario is still possible if players decide to build in a direction without keeping space for a path back.&lt;br /&gt;
&lt;br /&gt;
Thank you for all the feedback and happy trackbuilding!&lt;br /&gt;
PS: The bot will get more love soon &lt;br /&gt;
&lt;br /&gt;
=== v-329-da71584 ===&lt;br /&gt;
&#039;&#039;25 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bug fix (regression): Internal number of perks got mingled around&lt;br /&gt;
* Bug fix (regression): New cartridges could not unlocked anymore&lt;br /&gt;
* Bug fix: Achievements were shown for every player even if only one player unlocked something&lt;br /&gt;
* Freeze fix: Potential freeze in swamp biome&lt;br /&gt;
* Improvement: Small performance improvement when having many commodities on the map&lt;br /&gt;
&lt;br /&gt;
Hi everyone! Here is a quick patch for some regressions (and more).&lt;br /&gt;
&lt;br /&gt;
=== v-333-93c3f0b ===&lt;br /&gt;
&#039;&#039;29 November 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Crash fix: Crash when the train crashes with a frog attached&lt;br /&gt;
* Bug fix: A tool could go completely missing if no valid respawn point was to be found&lt;br /&gt;
* Bug fix: Frog sometimes invisible&lt;br /&gt;
* Bug fix: Frog plunger was missing when attached to milk wagon&lt;br /&gt;
* Bug fix: Multiple memory leak fixes (might improve the DX12 stability and might fix the missing destruction particles on longer runs)&lt;br /&gt;
* Bug fix: Canyon boss doesn’t keep any path open when visiting it multiple times&lt;br /&gt;
* Bug fix: Slot stations could show no speed reward when the train was already at base speed. Now slot stations are only sampled once the train is fast enough&lt;br /&gt;
* Improvements: Lava blobs and crabs now follows the milk wagon&lt;br /&gt;
* Bug fix: When joining within a shop of a game that has been saved in this shop, cartridges could get lost when present reset&lt;br /&gt;
* Balance: Active bombs will be removed when entering a shop in versus&lt;br /&gt;
* Balance: Magnet and collector can’t access the opposing team’s map anymore&lt;br /&gt;
* Balance: The 2nd visit of a biome has a lower start speed than before but the boss appears +3 stations later for each visit&lt;br /&gt;
* Improvement: Best of 3 (5) will finish earlier if the other team can’t win anymore&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
&lt;br /&gt;
Next to some general improvements, there are some milk and versus related fixes this time.&lt;br /&gt;
Since most glitches should be fixed now, we cleared the highscores and added categories for the different engines.&lt;br /&gt;
&lt;br /&gt;
Check it out here: [https://u2.unrailed-online.com/#/highscore Unrailed 2: Highscore]&lt;br /&gt;
&lt;br /&gt;
=== v-351-1af9f81 ===&lt;br /&gt;
&#039;&#039;17 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* New: Santa Hat and Gingerbread Skin added and Snowfigures appear randomly in endless and unlock both (during winter season only)&lt;br /&gt;
* New: Winter themed main menu track (during winter season only)&lt;br /&gt;
* New: New input system allowing for up to 8 connected controllers but fixing also not recognized controllers and other input related issues&lt;br /&gt;
* New: Ghost engine added it has a fixed number of wagons but increases the wagons’ extension capacity by one and plus one additionally for each two biomes&lt;br /&gt;
* New: You can now preview skins or items you have not bought yet&lt;br /&gt;
* New: New soundtrack during the Credits&lt;br /&gt;
* Balance: Toy engine now automatically unlocked with the engine foundry (the steam engine now will only be displayed once the building is unlocked)&lt;br /&gt;
* Balance: Crocodiles have health 9 in instead of 3&lt;br /&gt;
* Improvement: Upload button in replay menu (to re-upload if the upload failed after crashing the engine)&lt;br /&gt;
* Improvement: Jukebox track titles added&lt;br /&gt;
* Improvement: General performance improvements (reduced memory allocations)&lt;br /&gt;
* Bug fix: The last two Junkyard tracks were never unlocked in the jukebox&lt;br /&gt;
* Bug fix: Waterbar and loading bar of wagon printer overlap&lt;br /&gt;
* Bug fix: Cartridge toaster and wagon printer sometimes did not yield a reward when used in combination with the supercharger&lt;br /&gt;
* Bug fix: Run-Id on the replay screen now correct&lt;br /&gt;
* Bug fix: Sandworm spawn-area hit &amp;amp; debris sounds were missing&lt;br /&gt;
* Bug fix: Lagging issues when a checkpoint has been loaded (especially with toy engine)&lt;br /&gt;
&lt;br /&gt;
==== Editor ====&lt;br /&gt;
* New: You can place now extensions on wagons to pre-equip them&lt;br /&gt;
* New: You can place now cartridges on players to pre-equip them&lt;br /&gt;
* Improvement: Added pusher and ghost engine&lt;br /&gt;
* Improvement: Added missing NPCs&lt;br /&gt;
* Improvement: Added water tower from boiler badlands&lt;br /&gt;
* Improvement: train can now loop for preplaced tracks&lt;br /&gt;
* Improvement: Engine speed independent of players and the speed can be changed via placing the speed tracks on the engine (similar to the cartridges on spawn points or extensions on wagons) and a countdown has been added&lt;br /&gt;
&lt;br /&gt;
==== Bot ====&lt;br /&gt;
* Improvement: Bot should be more precise when avoiding explosives (less walking back and forth, waiting longer)&lt;br /&gt;
* Improvement: Bot takes tracks from crafter only until level 3 in Wagon-Mode&lt;br /&gt;
* Improvement: Bot can now get water in badlands&lt;br /&gt;
* Improvement: Bot can build bridges in badlands&lt;br /&gt;
* Improvement: Bot can destroy moles, webs, bones or canyon mountains if they’re on the marked path to reach the mining goal&lt;br /&gt;
* Improvement: Bot automatically extinguishes the train in wagon mode if nothing else to do&lt;br /&gt;
* Improvement: Bot can now handle the supercharger, collector, magnet, compactor, transformer, carriage, slot and brake &amp;amp; piggy &amp;amp; wagon printer (For brake, piggy and wagon printer, the ping needs to be explicitly placed on the wagon)&lt;br /&gt;
* Improvement: Bot can use throwing, multi-mine&lt;br /&gt;
* Improvement: Bot now avoids getting killed from the sandworm and sandworm boss&lt;br /&gt;
* Improvement: Bot now handles the spider boss gameplay&lt;br /&gt;
* Bug fix: Bot sometimes operated far off screen&lt;br /&gt;
&lt;br /&gt;
Hi everyone ☀️ !&lt;br /&gt;
&lt;br /&gt;
Since we accidentally released the [https://store.steampowered.com/app/3393870/Unrailed_2_Back_on_Track__Supporter_Pack/ Supporter Pack] already 🤦 (it was scheduled for the 19th and we can’t revert it unfortunately but now you can have a look at it already 😉 ), we had to push a major part of our next big update a few days before schedule, which enables the supporter pack but also much more. There will probably be some hot-fixes during the next days, so let us know any issues you encounter!&lt;br /&gt;
We push a more detailed announcement on the 19th 🙂&lt;br /&gt;
&lt;br /&gt;
=== v-352-1f4fdf3 ===&lt;br /&gt;
&#039;&#039;18 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Improvement: Snowperson sounds added&lt;br /&gt;
* Improvement: Nicer snowperson asset&lt;br /&gt;
* Improvement: Better alignment of accessories with the Gingerbread skin&lt;br /&gt;
* Crash fix: Crash when adding a character&lt;br /&gt;
* Improvement: Waterbars don’t ghost anymore now&lt;br /&gt;
* Bug fix: Fixed missing headphones for the turtle&lt;br /&gt;
* Bug fix: Bot could wait indefinitely to wait for a player to walk out of the way when picking additional commodities&lt;br /&gt;
* Bug fix: Weird wagon extension behavior with ghost engine (sometimes extensions got duplicated or deleted)&lt;br /&gt;
* Bug fix: Bot still picked up tracks from crafters &amp;gt; level 3 on wagon mode&lt;br /&gt;
* Bug fix: Some items in the Fashion Express not displaying correctly&lt;br /&gt;
* Bug fix: Map name text field input not working correctly&lt;br /&gt;
* Bug fix: Pressing ESC would exit fullscreen on Mac&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Here is the first patch of hot fixes 🙂 - There will probably be another one soon!&lt;br /&gt;
Thank you for all your feedback already!&lt;br /&gt;
&lt;br /&gt;
=== v-353-4ec8e9e ===&lt;br /&gt;
&#039;&#039;18 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New: Achievements added&lt;br /&gt;
* Improvement: Commodities on ghosted wagons are drawn opaque now&lt;br /&gt;
* Bug fix: It was sometimes possible to get infinite cartridges in reward or extreme stations&lt;br /&gt;
* Bug fix: Fixed multiple situations where to bot could stall&lt;br /&gt;
* Bug fix: Several wagons could destroy resources on a very high level (eg crafter)&lt;br /&gt;
* Bug fix: Collector not collecting anymore on very high levels&lt;br /&gt;
* Bug fix: Kill no animals often fails when transitioning to a new biome&lt;br /&gt;
* Bug fix: Ghost engine choo-choo triggered multiple times when dashed into it&lt;br /&gt;
* Bug fix: Giving milk or other things to other players was broken&lt;br /&gt;
* Bug fix: Bot could not throw to a wagon that was not accessible&lt;br /&gt;
* Bug fix: Analog sticks should work again for scrolling the menu&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
Here comes another batch of fixes and we officially added achievements now 🙂&lt;br /&gt;
Concerning the new input-system, we heard that some players had issues with they controllers. If it&#039;s not fixed in this version, you can still revert to the original system by using&lt;br /&gt;
&amp;lt;code&amp;gt;++ --noSDL&amp;lt;/code&amp;gt;&lt;br /&gt;
as launch parameter (right click on the game, then properties). &lt;br /&gt;
&lt;br /&gt;
=== v-354-39589f5 ===&lt;br /&gt;
&#039;&#039;20 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Balance: Many achievements now don’t trigger in custom maps anymore&lt;br /&gt;
* Bug fix: The bot sometimes could not find a path to water on boiler badland maps&lt;br /&gt;
* Bug fix: Respawn balloon was not saved after restart&lt;br /&gt;
* Bug fix: Versus wagon did always consume water when hydrocharged&lt;br /&gt;
* Bug fix: When a wagon was burning next to a wagon with hydrocharge extensions, the heat was not correctly added up&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
We just pushed some more fixes for the most recent version 🙂&lt;br /&gt;
&lt;br /&gt;
=== v-364-71c1355 ===&lt;br /&gt;
&#039;&#039;30 December 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Change: Renamed “Lobby settings” to “Manage lobby and players” as it seemed unclear to some that it lets you kick players&lt;br /&gt;
* Bug fix: Animals on storage wagon died sometimes&lt;br /&gt;
* Bug fix: Bot tried to get water from ebbed tiles in island&lt;br /&gt;
* Bug fix: Milk wagon ropes could get very long in replays&lt;br /&gt;
* Bug fix: Players sometimes have a very little drag in blueprint areas (this could lead to accidentally continues and then train crashes)&lt;br /&gt;
* Bug fix: Spectators received hexnuts&lt;br /&gt;
* Bug fix: The game might restore its old savegame when joining a lobby for the second time (eg you buy something and join the same lobby again, you lost your bought item)&lt;br /&gt;
* Bug fix: Removed “Hexnut received” toast in replays&lt;br /&gt;
* Bug fix: Temporary cartridges were not handled correctly in overwrite stations&lt;br /&gt;
* Bug fix (regression): Fire does not spread to neighbours&lt;br /&gt;
* Bug fix: Boss achievements would trigger before defeating the boss&lt;br /&gt;
* Bug fix: Achievement “Didn&#039;t You Forget Something?” triggering with wagon in storage&lt;br /&gt;
* Bug fix: Achievement “Just Buy the Whole Place” triggering in the tutorial&lt;br /&gt;
* Change: Removed “Out Now!” achievement.&lt;br /&gt;
* Bug fix: Achievement “Conductor” icon missing in the handbook&lt;br /&gt;
* Crash fix: Game crashed on very high speeds&lt;br /&gt;
&lt;br /&gt;
Hi everyone!&lt;br /&gt;
The year is not over yet! We just released another batch of fixes we collected during the last weeks.&lt;br /&gt;
Thanks as always for your feedback!&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=772</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=772"/>
		<updated>2024-12-29T20:49:25Z</updated>

		<summary type="html">&lt;p&gt;Dani: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack (with the exception of the Saddle cartridge).&lt;br /&gt;
&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Cartridges can be obtained in a variety of ways in the middle of a game:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* As a reward from a [[Slot Machine Station]]&lt;br /&gt;
* At a [[Cartridge Overwriter Station]]&lt;br /&gt;
* At a [[Cartridge Vault Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
* As drops from the [[Cartridge Toaster Wagon]]&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have up to 3 starter cartridges by purchasing the additional slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cartridges ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Handbook Description&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Common|CrossAlpha}}&lt;br /&gt;
| Empty Cartridge&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Does nothing. Gets replaced first at a cartridge overwrite station.&lt;br /&gt;
| Cannot be unlocked as a starter cartridge&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Common|HeavyBalloon}}&lt;br /&gt;
| Heavy Balloon&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Respawning gets +20% faster!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Common|Axe}}&lt;br /&gt;
| Turbo-Axe&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Improve your axe technique to chop down trees 20% faster.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Common|Fire}}&lt;br /&gt;
| Torch&lt;br /&gt;
| {{Hexnuts|7}}&lt;br /&gt;
| Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.&lt;br /&gt;
| Remain on the web for a few seconds for the web to burn.&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Common|Pickaxe}}&lt;br /&gt;
| Turbo-Pickaxe&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Improve your pickaxe technique to mine rocks 20% faster.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Common|Quick}}&lt;br /&gt;
| Running&lt;br /&gt;
| {{Hexnuts|10}}&lt;br /&gt;
| Walk faster than your friends!&lt;br /&gt;
| Also affects dashing distance. More than 3 Running Cartridges have no effect unless you are holding more than 3 commodities.&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Uncommon|MultiMine}}&lt;br /&gt;
| Multitool&lt;br /&gt;
| {{Hexnuts|20}}&lt;br /&gt;
| Mine with the wrong tool with 50% speed (+15% for each extra cartridge).&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Common|Zip}}&lt;br /&gt;
| Double Dash&lt;br /&gt;
| {{Hexnuts|10}}&lt;br /&gt;
| Gain an extra dash per dash!&lt;br /&gt;
| You can dash twice back-to-back before the normal dashing cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Uncommon|Bucket}}&lt;br /&gt;
| Bucket&lt;br /&gt;
| {{Hexnuts|15}}&lt;br /&gt;
| Allows you to overfill the bucket up to the number of cartridges of this type.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Uncommon|Fist_on_Fire}}&lt;br /&gt;
| Brute Force&lt;br /&gt;
| {{Hexnuts|20}}&lt;br /&gt;
| With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.&lt;br /&gt;
| The chance of breaking neighboring rocks and trees is 100% with 5 Brute Force cartridges, mulittool is required to mine the resource your tool can&#039;t mine.&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Uncommon|Lollipop}}&lt;br /&gt;
| Lollipop&lt;br /&gt;
| {{Hexnuts|15}}&lt;br /&gt;
| Increases the probability of easy maps by 15%.&lt;br /&gt;
| 15% of the maps would be 1 level easier. When combined with Nether, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Uncommon|Stack}}&lt;br /&gt;
| Stacking&lt;br /&gt;
| {{Hexnuts|25}}&lt;br /&gt;
| It can&#039;t hurt to carry just a bit more. +1 carrying capacity.&lt;br /&gt;
| Note that carrying too many items can slow your movement speed down by a bit.&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Uncommon|Devil}}&lt;br /&gt;
| Nether&lt;br /&gt;
| {{Hexnuts|15}}&lt;br /&gt;
| Increases the probability of hard maps by 15%.&lt;br /&gt;
| 15% of the maps would be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Uncommon|Magnet}}&lt;br /&gt;
| Magnet&lt;br /&gt;
| {{Hexnuts|25}}&lt;br /&gt;
| Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).&lt;br /&gt;
| Also works for tracks.&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Uncommon|Heart}}&lt;br /&gt;
| Extra Life&lt;br /&gt;
| {{Hexnuts|25}}&lt;br /&gt;
| Lets you cheat death once for each cartidge of this type.&lt;br /&gt;
| Applies to your character. Resets at the start of every level or when you die.&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Rare|DashOnFire}}&lt;br /&gt;
| Dash Demolition&lt;br /&gt;
| {{Hexnuts|25}}&lt;br /&gt;
| Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Rare|Die}}&lt;br /&gt;
| Lucky Punch&lt;br /&gt;
| {{Hexnuts|30}}&lt;br /&gt;
| 3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Rare|Pitch}}&lt;br /&gt;
| Throwing&lt;br /&gt;
| {{Hexnuts|25}}&lt;br /&gt;
| Throw items via to your target! Radius 6m (+2m for each extra throwing cartridge).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Rare|DoubleBolt}}&lt;br /&gt;
| Money Maker&lt;br /&gt;
| {{Hexnuts|30}}&lt;br /&gt;
| Increases the probability of double bolt maps by 7%.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Rare|Saddle}}&lt;br /&gt;
| Saddle&lt;br /&gt;
| {{Hexnuts|35}}&lt;br /&gt;
| Learn how to ride on the back of animals.&lt;br /&gt;
| You cannot hold items when riding an animal, nor can you pickup animals.&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Rare|Sale}}&lt;br /&gt;
| Sales Tag&lt;br /&gt;
| {{Hexnuts|35}}&lt;br /&gt;
| Increases the probability of sales at stations by 10%.&lt;br /&gt;
| See [[Stations#Station Modifiers|Sale Modifier]] for details.&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=User:Dani/draft/Achievements&amp;diff=771</id>
		<title>User:Dani/draft/Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=User:Dani/draft/Achievements&amp;diff=771"/>
		<updated>2024-12-29T00:15:21Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
{{VersionNote|u2v=v354-39589f5}}&lt;br /&gt;
Template warning that the content may no longer be correct over time. Specifying U2 version.&lt;br /&gt;
maybe something like:&lt;br /&gt;
- https://www.mediawiki.org/wiki/Template:Note&lt;br /&gt;
- https://www.mediawiki.org/wiki/Template:Warning&lt;br /&gt;
- https://www.mediawiki.org/wiki/Template:Mbox&lt;br /&gt;
- https://www.mediawiki.org/wiki/Template:Ombox&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
There are achievements since Version [[Changelogs#v-353-4ec8e9e|v-353-4ec8e9e]] which can be collected by doing specific tasks. When collected they should get unlocked in Steam.&lt;br /&gt;
&lt;br /&gt;
A [https://steamcommunity.com/stats/2211170/achievements Global Gameplay Stats Page] is available on Steam.&lt;br /&gt;
&lt;br /&gt;
== All Achievements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Cartridge|Rare|Badge_Autumn}} &amp;lt;!-- FIXME: for now not correct since image not yet uploaded. --&amp;gt;&lt;br /&gt;
| Just Getting Started&lt;br /&gt;
| Unlock the Monorail Meadows biome&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FIXME: what order should they be in? --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=User:Dani/draft/Achievements&amp;diff=770</id>
		<title>User:Dani/draft/Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=User:Dani/draft/Achievements&amp;diff=770"/>
		<updated>2024-12-29T00:02:12Z</updated>

		<summary type="html">&lt;p&gt;Dani: create Achievements draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
{{VersionNote|u2v=v354-39589f5}}&lt;br /&gt;
Template warning that the content may no longer be correct over time. Specifying U2 version.&lt;br /&gt;
maybe something like:&lt;br /&gt;
- https://www.mediawiki.org/wiki/Template:Note&lt;br /&gt;
- https://www.mediawiki.org/wiki/Template:Warning&lt;br /&gt;
- https://www.mediawiki.org/wiki/Template:Mbox&lt;br /&gt;
- https://www.mediawiki.org/wiki/Template:Ombox&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
There are achievements since Version [[Changelogs#v-353-4ec8e9e|v-353-4ec8e9e]] which can be collected by doing specific tasks. When collected they should get unlocked in Steam.&lt;br /&gt;
&lt;br /&gt;
A [https://steamcommunity.com/stats/2211170/achievements Global Gameplay Stats Page] is available on Steam.&lt;br /&gt;
&lt;br /&gt;
== All Achievements ==&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=769</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=769"/>
		<updated>2024-12-27T05:26:09Z</updated>

		<summary type="html">&lt;p&gt;Dani: fix arthur hexnuts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheFashionExpressBuilding.png|thumb|alt=The Fashion Express Building in the Main Menu|The Fashion Express Building in the Main Menu]]&lt;br /&gt;
Before hopping into a game of Unrailed 2: Back on Track, you want to look your best. By going to The Fashion Express in the main menu, you can customize your character&#039;s appearance. Some cosmetic items and characters are unlocked by default and others must be purchased  with [[Hexnuts]].&lt;br /&gt;
&lt;br /&gt;
You can change your character, hat, glasses, and backpack. All cosmetics have no effect on gameplay other than appearance.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Changing your character changes the animal that you play as. You can unlock the following characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Giraffe}}&lt;br /&gt;
| Jeff&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| With a great neck comes great responsibility!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Raccoon}}&lt;br /&gt;
| Ray&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Known as a famous thief, Ray helps her team stealing the victory when they need it most.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Penguin}}&lt;br /&gt;
| Waddle&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Growing up on an iceberg helps Waddle to keep cool when the train is about to crash.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Owl}}&lt;br /&gt;
| Olly&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| As an owl nothing gets past Olly&#039;s sharp eyes. Not even who just dashed into him!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Dino}}&lt;br /&gt;
| Rex&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Rex has survived a comet so she&#039;ll surely survive building a railroad!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Frog}}&lt;br /&gt;
| Fred&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Well known as the tenor is his frog band, Fred knows how to improvise in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Adventurer}}&lt;br /&gt;
| Arthur D. Venture&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Adventure is in his nature and his name!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Engineer}}&lt;br /&gt;
| Alex&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Being an engineer through and through, she can sense little inefficiencies anywhere. Speaking of which, if Ada&#039;d let her, she could easily fix that brake issue...&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Missing_Screenshot_small}}&lt;br /&gt;
| ???&lt;br /&gt;
| {{Hexnuts|?}}&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Monkey}}&lt;br /&gt;
| Quentin&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| With him, all business is monkey business!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Shark}}&lt;br /&gt;
| Finn&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Having worked as a lifeguard, Finn is always there to save his team when trouble hits.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Horse}}&lt;br /&gt;
| Hank&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| A big fan of apple muffins and trains that are on time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Tucan}}&lt;br /&gt;
| Tuca&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| For Tuca, the world is her canvas and the railroad is her brush!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Lion}}&lt;br /&gt;
| Leon&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| When it comes to dealing with bad guys, Leon is a professional.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Astronaut}}&lt;br /&gt;
| Luna&lt;br /&gt;
| Beat the game&lt;br /&gt;
| As a longtime United Rail Division employee Luna has already built a train track to a red planet once, soshe can for sure do it again!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Doc}}&lt;br /&gt;
| Doc&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| When things get messy and people start fainting Doc puts on his gloves and starts to shine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
Hats appear on top of the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scrub Cap || || Even when things start to get messy and trains start derailing this cap keeps your hair conditioned perfectly all the time. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hiker Hat || || Seems to help with orientation in unknown terrain. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Locomotive Listeners || || Rumored to be used by the famous rockstar duo, Mathilde and Felix || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hardhat || || If you want to be prepared for every possible occasion never leave your house without this yellow lifesaver! || {{Hexnuts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| Finn&#039;s Fedora || || This fedora is an offer you can&#039;t refuse. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Cone Crown || || A designer hat looking like an ice cream cone. Helps you stay cool headed in near-derailment situations. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Distinguished Dome || || The epitome of elegance and refinement. || {{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Helmet || || A helmet for the space faring kind. They say it&#039;s quite the essential item if you want to step out of your ship. || Beat the game.&lt;br /&gt;
|-&lt;br /&gt;
| Propeller Prop || || A hat with a propeller on top. Does not help with flying though. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|-&lt;br /&gt;
| Lasso Lid || || A timeless classic that needs a bit of confidence to wear. It complements the saddle cartridge well. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Railroad Sombrero || || Rumors are suggesting that wearing sombreros is a sign of genuine support for daring railroad projects. || {{Hexnuts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| A Hat With A History || || A weathered hat that has seen many an adventure. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glasses ==&lt;br /&gt;
&lt;br /&gt;
To cover your eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Spectacular Spectacles || || Improved credibility at the cost of reduced coolness. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Beach Blinders || || Their coolness is undebatable, but the sun protection is questionable. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Badlands Bandana || || Adds a rugged charm to your outfit! || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
To wear on your back!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Thruhiker || || Carrying this heavy hiking backpack gives you a legitimate reason to take a break once in a while. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Ice Pop Pack || || An Ice pop shaped backpack. It is unclear whether it can be opened at all, but it is a well recognisable designer item. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Courier Carrier || || Does not hold a lot, but what it holds must be important. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Lander || || Lets you fly, if you fuel it with enough imagination. || {{Hexnuts|15}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=768</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=768"/>
		<updated>2024-12-27T04:55:11Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheFashionExpressBuilding.png|thumb|alt=The Fashion Express Building in the Main Menu|The Fashion Express Building in the Main Menu]]&lt;br /&gt;
Before hopping into a game of Unrailed 2: Back on Track, you want to look your best. By going to The Fashion Express in the main menu, you can customize your character&#039;s appearance. Some cosmetic items and characters are unlocked by default and others must be purchased  with [[Hexnuts]].&lt;br /&gt;
&lt;br /&gt;
You can change your character, hat, glasses, and backpack. All cosmetics have no effect on gameplay other than appearance.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Changing your character changes the animal that you play as. You can unlock the following characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Giraffe}}&lt;br /&gt;
| Jeff&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| With a great neck comes great responsibility!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Raccoon}}&lt;br /&gt;
| Ray&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Known as a famous thief, Ray helps her team stealing the victory when they need it most.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Penguin}}&lt;br /&gt;
| Waddle&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Growing up on an iceberg helps Waddle to keep cool when the train is about to crash.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Owl}}&lt;br /&gt;
| Olly&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| As an owl nothing gets past Olly&#039;s sharp eyes. Not even who just dashed into him!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Dino}}&lt;br /&gt;
| Rex&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Rex has survived a comet so she&#039;ll surely survive building a railroad!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Frog}}&lt;br /&gt;
| Fred&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Well known as the tenor is his frog band, Fred knows how to improvise in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Adventurer}}&lt;br /&gt;
| Arthur D. Venture&lt;br /&gt;
| {{Hexnuts|123123}}&lt;br /&gt;
| Adventure is in his nature and his name!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Engineer}}&lt;br /&gt;
| Alex&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Being an engineer through and through, she can sense little inefficiencies anywhere. Speaking of which, if Ada&#039;d let her, she could easily fix that brake issue...&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Missing_Screenshot_small}}&lt;br /&gt;
| ???&lt;br /&gt;
| {{Hexnuts|?}}&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Monkey}}&lt;br /&gt;
| Quentin&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| With him, all business is monkey business!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Shark}}&lt;br /&gt;
| Finn&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Having worked as a lifeguard, Finn is always there to save his team when trouble hits.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Horse}}&lt;br /&gt;
| Hank&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| A big fan of apple muffins and trains that are on time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Tucan}}&lt;br /&gt;
| Tuca&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| For Tuca, the world is her canvas and the railroad is her brush!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Lion}}&lt;br /&gt;
| Leon&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| When it comes to dealing with bad guys, Leon is a professional.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Astronaut}}&lt;br /&gt;
| Luna&lt;br /&gt;
| Beat the game&lt;br /&gt;
| As a longtime United Rail Division employee Luna has already built a train track to a red planet once, soshe can for sure do it again!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Doc}}&lt;br /&gt;
| Doc&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| When things get messy and people start fainting Doc puts on his gloves and starts to shine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
Hats appear on top of the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scrub Cap || || Even when things start to get messy and trains start derailing this cap keeps your hair conditioned perfectly all the time. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hiker Hat || || Seems to help with orientation in unknown terrain. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Locomotive Listeners || || Rumored to be used by the famous rockstar duo, Mathilde and Felix || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hardhat || || If you want to be prepared for every possible occasion never leave your house without this yellow lifesaver! || {{Hexnuts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| Finn&#039;s Fedora || || This fedora is an offer you can&#039;t refuse. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Cone Crown || || A designer hat looking like an ice cream cone. Helps you stay cool headed in near-derailment situations. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Distinguished Dome || || The epitome of elegance and refinement. || {{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Helmet || || A helmet for the space faring kind. They say it&#039;s quite the essential item if you want to step out of your ship. || Beat the game.&lt;br /&gt;
|-&lt;br /&gt;
| Propeller Prop || || A hat with a propeller on top. Does not help with flying though. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|-&lt;br /&gt;
| Lasso Lid || || A timeless classic that needs a bit of confidence to wear. It complements the saddle cartridge well. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Railroad Sombrero || || Rumors are suggesting that wearing sombreros is a sign of genuine support for daring railroad projects. || {{Hexnuts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| A Hat With A History || || A weathered hat that has seen many an adventure. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glasses ==&lt;br /&gt;
&lt;br /&gt;
To cover your eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Spectacular Spectacles || || Improved credibility at the cost of reduced coolness. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Beach Blinders || || Their coolness is undebatable, but the sun protection is questionable. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Badlands Bandana || || Adds a rugged charm to your outfit! || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
To wear on your back!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Thruhiker || || Carrying this heavy hiking backpack gives you a legitimate reason to take a break once in a while. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Ice Pop Pack || || An Ice pop shaped backpack. It is unclear whether it can be opened at all, but it is a well recognisable designer item. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Courier Carrier || || Does not hold a lot, but what it holds must be important. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Lander || || Lets you fly, if you fuel it with enough imagination. || {{Hexnuts|15}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Missing_Screenshot_small.png&amp;diff=767</id>
		<title>File:Missing Screenshot small.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Missing_Screenshot_small.png&amp;diff=767"/>
		<updated>2024-12-27T04:54:48Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Tucan.png&amp;diff=766</id>
		<title>File:Tucan.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Tucan.png&amp;diff=766"/>
		<updated>2024-12-27T04:29:42Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Penguin.png&amp;diff=765</id>
		<title>File:Penguin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Penguin.png&amp;diff=765"/>
		<updated>2024-12-27T04:29:23Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Lion.png&amp;diff=764</id>
		<title>File:Lion.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Lion.png&amp;diff=764"/>
		<updated>2024-12-27T04:28:26Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Owl.png&amp;diff=763</id>
		<title>File:Owl.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Owl.png&amp;diff=763"/>
		<updated>2024-12-27T04:28:14Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Raccoon.png&amp;diff=762</id>
		<title>File:Raccoon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Raccoon.png&amp;diff=762"/>
		<updated>2024-12-27T04:28:08Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Monkey.png&amp;diff=761</id>
		<title>File:Monkey.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Monkey.png&amp;diff=761"/>
		<updated>2024-12-27T04:27:56Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Shark.png&amp;diff=760</id>
		<title>File:Shark.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Shark.png&amp;diff=760"/>
		<updated>2024-12-27T04:27:51Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Horse.png&amp;diff=759</id>
		<title>File:Horse.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Horse.png&amp;diff=759"/>
		<updated>2024-12-27T04:27:32Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Giraffe.png&amp;diff=758</id>
		<title>File:Giraffe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Giraffe.png&amp;diff=758"/>
		<updated>2024-12-27T04:27:25Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Char_Frog.png&amp;diff=757</id>
		<title>File:Char Frog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Char_Frog.png&amp;diff=757"/>
		<updated>2024-12-27T04:27:10Z</updated>

		<summary type="html">&lt;p&gt;Dani: Dani uploaded File:Frog.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Engineer.png&amp;diff=756</id>
		<title>File:Engineer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Engineer.png&amp;diff=756"/>
		<updated>2024-12-27T04:27:03Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Dino.png&amp;diff=755</id>
		<title>File:Dino.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Dino.png&amp;diff=755"/>
		<updated>2024-12-27T04:26:53Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Astronaut.png&amp;diff=754</id>
		<title>File:Astronaut.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Astronaut.png&amp;diff=754"/>
		<updated>2024-12-27T04:26:45Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Adventurer.png&amp;diff=753</id>
		<title>File:Adventurer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Adventurer.png&amp;diff=753"/>
		<updated>2024-12-27T04:26:38Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Char_Frog.png&amp;diff=752</id>
		<title>File:Char Frog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Char_Frog.png&amp;diff=752"/>
		<updated>2024-12-27T04:25:45Z</updated>

		<summary type="html">&lt;p&gt;Dani: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Milk&amp;diff=751</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Milk&amp;diff=751"/>
		<updated>2024-12-27T04:25:28Z</updated>

		<summary type="html">&lt;p&gt;Dani: fix filename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MilkWagon.png|link=Milk Wagon]]&lt;br /&gt;
&lt;br /&gt;
Milk is obtained by walking against milkable animals for a few seconds while holding a bucket or by putting a bucket on a [[Milk Wagon]] or dashing into one.&lt;br /&gt;
&lt;br /&gt;
== Milk Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 200px&amp;quot;|Type&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Deer.png]]&lt;br /&gt;
| Deer Milk&lt;br /&gt;
| Grants you 5 Brute Force Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Crocodile.png]]&lt;br /&gt;
| Crocodile Milk&lt;br /&gt;
| Grants you 6 Stack Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Handbook_Frog.png]]&lt;br /&gt;
| Frog Milk&lt;br /&gt;
| Grants you 5 Torch Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Crab.png]]&lt;br /&gt;
| Crab Milk&lt;br /&gt;
| Grants you 5 Multitool Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WasteSlime.png]]&lt;br /&gt;
| Waste Slime Milk&lt;br /&gt;
| Grants you 5 Bucket Cartridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Boxcar_Bayou_Biome&amp;diff=750</id>
		<title>Boxcar Bayou Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Boxcar_Bayou_Biome&amp;diff=750"/>
		<updated>2024-12-27T04:25:07Z</updated>

		<summary type="html">&lt;p&gt;Dani: fix filename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
== Animals ==&lt;br /&gt;
=== Frog ===&lt;br /&gt;
[[File:Handbook_Frog.png|frameless|alt=Frog|Frog]]&lt;br /&gt;
&lt;br /&gt;
The frog is a non-hostile animal that acts as a defensive turret and will shooting at spiders and webs in an area around it. If the frog is scared (by players sprinting or running near it), the frog will hop to a location 2-3 tiles away until it is not near a player. Players can &#039;sneak&#039; by a frog by slowly walking by in order to prevent it from moving so they the player can pick it up. The frog will shoot at spiders and webs while it is picked up.&lt;br /&gt;
&lt;br /&gt;
Frogs are milkable, their milk gives 5 Torch cartridges for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Spider ===&lt;br /&gt;
[[File:Spider.png|frameless|alt=Spider|Spider]]&lt;br /&gt;
&lt;br /&gt;
The spider is a hostile animal that walks around and places spiderwebs behind itself as it moves. Spiderwebs can be broken instantly with any tool, or be set on fire with the Torch cartridge. If a spiderweb is set on fire, the fire will spread to nearby spiderwebs and spiders. A Spider is alerted to any player that walks in it&#039;s web and will attack the player if they get close enough. If the player is attacked by the spider, the spider will be destroyed and the player will get stuck in a gooey cube for a few seconds which prevents their movements. The player can escape by wiggling around to get out of the goo.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom ===&lt;br /&gt;
[[File:Mushroom.png|frameless|alt=Mushroom|Mushroom]]&lt;br /&gt;
&lt;br /&gt;
Mushrooms are idle terrain elements that, when hit with a tool, will jump towards the player and after some delay, will explode in a 5x5 radius around the mushroom. This explosion will kill any players in the radius, as well as clear out any resources. The explosion will also trigger other mushrooms within the radius to explode, causing a chain reaction. It is recommended that players hit the mushroom with a tool and then immediately dash away to avoid being killed by the Mushroom&#039;s explosion.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
=== Spider Queen ===&lt;br /&gt;
[[File:SpiderQueen.png|frameless|alt=Spider Queen|Spider Queen]]&lt;br /&gt;
&lt;br /&gt;
The spider queen is Boxcar Bayou&#039;s boss fight. During this fight, a spider crawls across the top of the level and will periodically attempt to snare the players in an entanglement of webs. The players can avoid getting trapped in the spider&#039;s webs if they do not move while the spider is searching for players. If a player moves while the spider is hunting, a mass of spiderwebs will be shot out in an area around the player and the player will get trapped in goo and be unable to move. As the players get closer to the end of the level, the Spider Queen will hunt more often, so it is not a bad idea to try to finish this level as fast as possible once you come close to the end.&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Char_Frog.png&amp;diff=749</id>
		<title>File:Char Frog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Char_Frog.png&amp;diff=749"/>
		<updated>2024-12-27T04:24:08Z</updated>

		<summary type="html">&lt;p&gt;Dani: Dani moved page File:Frog.png to File:Handbook Frog.png: name conflict with character icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Handbook Frog.png]]&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Handbook_Frog.png&amp;diff=748</id>
		<title>File:Handbook Frog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Handbook_Frog.png&amp;diff=748"/>
		<updated>2024-12-27T04:24:08Z</updated>

		<summary type="html">&lt;p&gt;Dani: Dani moved page File:Frog.png to File:Handbook Frog.png: name conflict with character icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frog&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=747</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=747"/>
		<updated>2024-12-27T04:23:27Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheFashionExpressBuilding.png|thumb|alt=The Fashion Express Building in the Main Menu|The Fashion Express Building in the Main Menu]]&lt;br /&gt;
Before hopping into a game of Unrailed 2: Back on Track, you want to look your best. By going to The Fashion Express in the main menu, you can customize your character&#039;s appearance. Some cosmetic items and characters are unlocked by default and others must be purchased  with [[Hexnuts]].&lt;br /&gt;
&lt;br /&gt;
You can change your character, hat, glasses, and backpack. All cosmetics have no effect on gameplay other than appearance.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Changing your character changes the animal that you play as. You can unlock the following characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Giraffe}}&lt;br /&gt;
| Jeff&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| With a great neck comes great responsibility!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Raccoon}}&lt;br /&gt;
| Ray&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Known as a famous thief, Ray helps her team stealing the victory when they need it most.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Penguin}}&lt;br /&gt;
| Waddle&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Growing up on an iceberg helps Waddle to keep cool when the train is about to crash.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Owl}}&lt;br /&gt;
| Olly&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| As an owl nothing gets past Olly&#039;s sharp eyes. Not even who just dashed into him!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Dino}}&lt;br /&gt;
| Rex&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Rex has survived a comet so she&#039;ll surely survive building a railroad!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Frog}}&lt;br /&gt;
| Fred&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Well known as the tenor is his frog band, Fred knows how to improvise in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Adventurer}}&lt;br /&gt;
| Arthur D. Venture&lt;br /&gt;
| {{Hexnuts|123123}}&lt;br /&gt;
| Adventure is in his nature and his name!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Engineer}}&lt;br /&gt;
| Alex&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Being an engineer through and through, she can sense little inefficiencies anywhere. Speaking of which, if Ada&#039;d let her, she could easily fix that brake issue...&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|???}}&lt;br /&gt;
| ???&lt;br /&gt;
| {{Hexnuts|?}}&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Monkey}}&lt;br /&gt;
| Quentin&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| With him, all business is monkey business!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Shark}}&lt;br /&gt;
| Finn&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Having worked as a lifeguard, Finn is always there to save his team when trouble hits.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Horse}}&lt;br /&gt;
| Hank&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| A big fan of apple muffins and trains that are on time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Tucan}}&lt;br /&gt;
| Tuca&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| For Tuca, the world is her canvas and the railroad is her brush!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Lion}}&lt;br /&gt;
| Leon&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| When it comes to dealing with bad guys, Leon is a professional.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Astronaut}}&lt;br /&gt;
| Luna&lt;br /&gt;
| Beat the game&lt;br /&gt;
| As a longtime United Rail Division employee Luna has already built a train track to a red planet once, soshe can for sure do it again!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Doc}}&lt;br /&gt;
| Doc&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| When things get messy and people start fainting Doc puts on his gloves and starts to shine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
Hats appear on top of the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scrub Cap || || Even when things start to get messy and trains start derailing this cap keeps your hair conditioned perfectly all the time. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hiker Hat || || Seems to help with orientation in unknown terrain. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Locomotive Listeners || || Rumored to be used by the famous rockstar duo, Mathilde and Felix || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hardhat || || If you want to be prepared for every possible occasion never leave your house without this yellow lifesaver! || {{Hexnuts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| Finn&#039;s Fedora || || This fedora is an offer you can&#039;t refuse. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Cone Crown || || A designer hat looking like an ice cream cone. Helps you stay cool headed in near-derailment situations. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Distinguished Dome || || The epitome of elegance and refinement. || {{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Helmet || || A helmet for the space faring kind. They say it&#039;s quite the essential item if you want to step out of your ship. || Beat the game.&lt;br /&gt;
|-&lt;br /&gt;
| Propeller Prop || || A hat with a propeller on top. Does not help with flying though. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|-&lt;br /&gt;
| Lasso Lid || || A timeless classic that needs a bit of confidence to wear. It complements the saddle cartridge well. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Railroad Sombrero || || Rumors are suggesting that wearing sombreros is a sign of genuine support for daring railroad projects. || {{Hexnuts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| A Hat With A History || || A weathered hat that has seen many an adventure. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glasses ==&lt;br /&gt;
&lt;br /&gt;
To cover your eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Spectacular Spectacles || || Improved credibility at the cost of reduced coolness. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Beach Blinders || || Their coolness is undebatable, but the sun protection is questionable. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Badlands Bandana || || Adds a rugged charm to your outfit! || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
To wear on your back!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Thruhiker || || Carrying this heavy hiking backpack gives you a legitimate reason to take a break once in a while. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Ice Pop Pack || || An Ice pop shaped backpack. It is unclear whether it can be opened at all, but it is a well recognisable designer item. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Courier Carrier || || Does not hold a lot, but what it holds must be important. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Lander || || Lets you fly, if you fuel it with enough imagination. || {{Hexnuts|15}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=746</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=746"/>
		<updated>2024-12-27T04:07:41Z</updated>

		<summary type="html">&lt;p&gt;Dani: make Characters table like other tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheFashionExpressBuilding.png|thumb|alt=The Fashion Express Building in the Main Menu|The Fashion Express Building in the Main Menu]]&lt;br /&gt;
Before hopping into a game of Unrailed 2: Back on Track, you want to look your best. By going to The Fashion Express in the main menu, you can customize your character&#039;s appearance. Some cosmetic items and characters are unlocked by default and others must be purchased  with [[Hexnuts]].&lt;br /&gt;
&lt;br /&gt;
You can change your character, hat, glasses, and backpack. All cosmetics have no effect on gameplay other than appearance.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Changing your character changes the animal that you play as. You can unlock the following characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Jeff}}&lt;br /&gt;
| Jeff&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| With a great neck comes great responsibility!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Ray}}&lt;br /&gt;
| Ray&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Known as a famous thief, Ray helps her team stealing the victory when they need it most.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Waddle}}&lt;br /&gt;
| Waddle&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Growing up on an iceberg helps Waddle to keep cool when the train is about to crash.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Olly}}&lt;br /&gt;
| Olly&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| As an owl nothing gets past Olly&#039;s sharp eyes. Not even who just dashed into him!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Rex}}&lt;br /&gt;
| Rex&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Rex has survived a comet so she&#039;ll surely survive building a railroad!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Fred}}&lt;br /&gt;
| Fred&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Well known as the tenor is his frog band, Fred knows how to improvise in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|ArthurDVenture}}&lt;br /&gt;
| Arthur D. Venture&lt;br /&gt;
| {{Hexnuts|123123}}&lt;br /&gt;
| Adventure is in his nature and his name!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Alex}}&lt;br /&gt;
| Alex&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Being an engineer through and through, she can sense little inefficiencies anywhere. Speaking of which, if Ada&#039;d let her, she could easily fix that brake issue...&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|???}}&lt;br /&gt;
| ???&lt;br /&gt;
| {{Hexnuts|?}}&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Quentin}}&lt;br /&gt;
| Quentin&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| With him, all business is monkey business!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Finn}}&lt;br /&gt;
| Finn&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Having worked as a lifeguard, Finn is always there to save his team when trouble hits.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Hank}}&lt;br /&gt;
| Hank&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| A big fan of apple muffins and trains that are on time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Tuca}}&lt;br /&gt;
| Tuca&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| For Tuca, the world is her canvas and the railroad is her brush!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Leon}}&lt;br /&gt;
| Leon&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| When it comes to dealing with bad guys, Leon is a professional.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Luna}}&lt;br /&gt;
| Luna&lt;br /&gt;
| Beat the game&lt;br /&gt;
| As a longtime United Rail Division employee Luna has already built a train track to a red planet once, soshe can for sure do it again!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Doc}}&lt;br /&gt;
| Doc&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| When things get messy and people start fainting Doc puts on his gloves and starts to shine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
Hats appear on top of the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scrub Cap || || Even when things start to get messy and trains start derailing this cap keeps your hair conditioned perfectly all the time. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hiker Hat || || Seems to help with orientation in unknown terrain. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Locomotive Listeners || || Rumored to be used by the famous rockstar duo, Mathilde and Felix || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hardhat || || If you want to be prepared for every possible occasion never leave your house without this yellow lifesaver! || {{Hexnuts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| Finn&#039;s Fedora || || This fedora is an offer you can&#039;t refuse. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Cone Crown || || A designer hat looking like an ice cream cone. Helps you stay cool headed in near-derailment situations. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Distinguished Dome || || The epitome of elegance and refinement. || {{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Helmet || || A helmet for the space faring kind. They say it&#039;s quite the essential item if you want to step out of your ship. || Beat the game.&lt;br /&gt;
|-&lt;br /&gt;
| Propeller Prop || || A hat with a propeller on top. Does not help with flying though. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|-&lt;br /&gt;
| Lasso Lid || || A timeless classic that needs a bit of confidence to wear. It complements the saddle cartridge well. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Railroad Sombrero || || Rumors are suggesting that wearing sombreros is a sign of genuine support for daring railroad projects. || {{Hexnuts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| A Hat With A History || || A weathered hat that has seen many an adventure. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glasses ==&lt;br /&gt;
&lt;br /&gt;
To cover your eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Spectacular Spectacles || || Improved credibility at the cost of reduced coolness. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Beach Blinders || || Their coolness is undebatable, but the sun protection is questionable. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Badlands Bandana || || Adds a rugged charm to your outfit! || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
To wear on your back!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Thruhiker || || Carrying this heavy hiking backpack gives you a legitimate reason to take a break once in a while. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Ice Pop Pack || || An Ice pop shaped backpack. It is unclear whether it can be opened at all, but it is a well recognisable designer item. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Courier Carrier || || Does not hold a lot, but what it holds must be important. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Lander || || Lets you fly, if you fuel it with enough imagination. || {{Hexnuts|15}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=745</id>
		<title>Template:Cosmetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=745"/>
		<updated>2024-12-27T03:52:32Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frame.png|64x64px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; top: 10px; left:14px&amp;quot;&amp;gt;[[File:{{{1}}}.png|36x36px|class=png-icon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- based on Template:Cartridge --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=744</id>
		<title>Template:Cosmetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=744"/>
		<updated>2024-12-27T03:52:03Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frame.png|64x64px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; top: 10px; left:14px&amp;quot;&amp;gt;[[File:{{{1}}}.png|36x36px|class=png-icon|alt={{{2}}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- based on Template:Cartridge --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=743</id>
		<title>Template:Cosmetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=743"/>
		<updated>2024-12-27T03:50:33Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frame.png|64x64px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; top: 10px; left:14px&amp;quot;&amp;gt;[[File:{{{1}}}.png|36x36px|class=png-icon|thumb|alt={{{2}}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- based on Template:Cartridge --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Frame&amp;diff=742</id>
		<title>Template:Frame</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Frame&amp;diff=742"/>
		<updated>2024-12-27T03:44:06Z</updated>

		<summary type="html">&lt;p&gt;Dani: Dani moved page Template:Frame to Template:Cosmetic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Cosmetic]]&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=741</id>
		<title>Template:Cosmetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=741"/>
		<updated>2024-12-27T03:44:06Z</updated>

		<summary type="html">&lt;p&gt;Dani: Dani moved page Template:Frame to Template:Cosmetic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frame.png|64x64px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; top: 10px; left:14px&amp;quot;&amp;gt;[[File:{{{1}}}.png|36x36px|class=png-icon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- based on Template:Cartridge --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Doc.png&amp;diff=740</id>
		<title>File:Doc.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Doc.png&amp;diff=740"/>
		<updated>2024-12-27T03:39:28Z</updated>

		<summary type="html">&lt;p&gt;Dani: Dani uploaded a new version of File:Doc.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doc&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=739</id>
		<title>Template:Cosmetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Cosmetic&amp;diff=739"/>
		<updated>2024-12-27T03:37:33Z</updated>

		<summary type="html">&lt;p&gt;Dani: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; &amp;lt;div style=&amp;quot;position: relative&amp;quot;&amp;gt; 64x64px &amp;lt;div style=&amp;quot;position: absolute; top: 10px; left:14px&amp;quot;&amp;gt;class=png-icon&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &amp;lt;/includeonly&amp;gt; &amp;lt;!-- based on Template:Cartridge --&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Frame.png|64x64px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; top: 10px; left:14px&amp;quot;&amp;gt;[[File:{{{1}}}.png|36x36px|class=png-icon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- based on Template:Cartridge --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Frame_Locked.png&amp;diff=738</id>
		<title>File:Frame Locked.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Frame_Locked.png&amp;diff=738"/>
		<updated>2024-12-27T03:36:11Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Frame_Unlocked.png&amp;diff=737</id>
		<title>File:Frame Unlocked.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Frame_Unlocked.png&amp;diff=737"/>
		<updated>2024-12-27T03:36:03Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Frame.png&amp;diff=736</id>
		<title>File:Frame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Frame.png&amp;diff=736"/>
		<updated>2024-12-27T03:35:55Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=User:Dani&amp;diff=735</id>
		<title>User:Dani</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=User:Dani&amp;diff=735"/>
		<updated>2024-12-27T03:28:10Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;border:1px solid black&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Dani&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:character_penguin.png|260px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nickname&lt;br /&gt;
| Dani&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
| Penguin&lt;br /&gt;
|-&lt;br /&gt;
! Skill level&lt;br /&gt;
| {{Icon|Difficulty_Medium}} Medium&lt;br /&gt;
|-&lt;br /&gt;
! Activeness&lt;br /&gt;
| Moderate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Likes &#039;&#039;Unrailed 2: Back on Track&#039;&#039; a lot, before I was a Unrailed! (1) player.&lt;br /&gt;
&lt;br /&gt;
Not the best but understands general game mechanics.&lt;br /&gt;
&lt;br /&gt;
Likes having a good path, e.g. letting the track placer use the [[Cargo Canyon Biome#Sandworm|Sandworm]] in [[Cargo Canyon Biome]] for optimizing the path.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Favorite &amp;quot;roles&amp;quot; are probably any but mostly track placer or general wagon filler/maintainer.&lt;br /&gt;
&lt;br /&gt;
== Favorite Wagons ==&lt;br /&gt;
As of [[Changelogs#v-354-39589f5| U2 v-354-39589f5]] likes the following [[Wagons|wagons]] in order:&lt;br /&gt;
# {{Minify|CrafterWagon|Crafter Wagon|Crafter Wagon}}&lt;br /&gt;
# {{Minify|BoxWagon|Storage Wagon|Storage Wagon}}&lt;br /&gt;
# {{Minify|GhostWagon|Ghost Wagon|Ghost Wagon}} (if not [[Engines|Spectral Express]])&lt;br /&gt;
# {{Minify|DynamiteWagon|Dynamite Wagon|Dynamite Wagon}}&lt;br /&gt;
# {{Minify|MagnetWagon|Mag-Tractor Wagon|Mag-Tractor}} with {{Icon|BoxWagon}}[[Storage Wagon]] having {{Icon|Magnet}}[[Extensions|Magnet-Pick]]&lt;br /&gt;
# {{Minify|PiggybankWagon|Piggybank Wagon|Piggy}} (of course [[File:Smile.png|21x21px|link=]])&lt;br /&gt;
# {{Minify|ToasterWagon|Cartridge Toaster Wagon|Cartridge Toaster}}&lt;br /&gt;
# {{Minify|VSWagon|Versus Constructor Wagon|Versus Constructor Cart}} in [[Versus Mode]]&lt;br /&gt;
&lt;br /&gt;
== Favorite Cartridges ==&lt;br /&gt;
As of [[Changelogs#v-354-39589f5| U2 v-354-39589f5]] likes the following [[Cartridges|cartridges]] in order:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1. || {{Cartridge|Rare|Pitch}} || Throwing&lt;br /&gt;
|-&lt;br /&gt;
| 2. || {{Cartridge|Uncommon|Stack}} || Stacking&lt;br /&gt;
|-&lt;br /&gt;
| 3. || {{Cartridge|Uncommon|Magnet}} || Magnet&lt;br /&gt;
|-&lt;br /&gt;
| 4. || {{Cartridge|Uncommon|Heart}} || Extra Life&lt;br /&gt;
|-&lt;br /&gt;
| 5. || {{Cartridge|Uncommon|MultiMine}} || Multitool&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Favorite Engines == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- == Favorite Extensions == --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Smile.webp&amp;diff=734</id>
		<title>File:Smile.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Smile.webp&amp;diff=734"/>
		<updated>2024-12-27T03:27:43Z</updated>

		<summary type="html">&lt;p&gt;Dani: Redirected page to File:Smile.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Smile.png]]&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Smile.png&amp;diff=733</id>
		<title>File:Smile.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Smile.png&amp;diff=733"/>
		<updated>2024-12-27T03:25:14Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Draft:Template:Nav&amp;diff=732</id>
		<title>Draft:Template:Nav</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Draft:Template:Nav&amp;diff=732"/>
		<updated>2024-12-27T03:20:44Z</updated>

		<summary type="html">&lt;p&gt;Dani: add game modes to quick navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;navbox&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Quick Navigation&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-stations&amp;quot;&amp;gt;{{Minify_Nav|Station|Stations|Stations}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-cartridges&amp;quot;&amp;gt;{{Minify_Nav|Cartridge_Small|Cartridges|Cartridges}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-biomes&amp;quot;&amp;gt;{{Minify_Nav|Globe|Biomes|Biomes}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-extensions&amp;quot;&amp;gt;{{Minify_Nav|Extension|Extensions|Extensions}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-wagons&amp;quot;&amp;gt;{{Minify_Nav|Wagon|Wagons|Wagons}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-engines&amp;quot;&amp;gt;{{Minify_Nav|Engine|Engines|Engines}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-modes&amp;quot;&amp;gt;{{Minify_Nav|Endless|Game Modes|Game Modes}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=731</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=731"/>
		<updated>2024-12-27T03:12:39Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple game modes in Unrailed 2: Back on Track.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mode-list&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;ul&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Endless|Endless Mode|Endless}} the normal mode where your goal is to not unrail&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Versus|Versus Mode|Versus}} where your goal is to have the opposing team unrail before you&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Editor|Custom Map Mode|Custom Map}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Floppy|Savestate Mode|Savestate}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;!-- maybe in the future :) &amp;lt;li&amp;gt;{{Minify|Mode_Time|Time Mode|Time}}&amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
	&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Floppy.png&amp;diff=730</id>
		<title>File:Floppy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Floppy.png&amp;diff=730"/>
		<updated>2024-12-27T03:11:52Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Editor.png&amp;diff=729</id>
		<title>File:Editor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Editor.png&amp;diff=729"/>
		<updated>2024-12-27T03:10:55Z</updated>

		<summary type="html">&lt;p&gt;Dani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Endless.png&amp;diff=728</id>
		<title>File:Endless.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Endless.png&amp;diff=728"/>
		<updated>2024-12-27T03:07:45Z</updated>

		<summary type="html">&lt;p&gt;Dani: Endless Mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Endless Mode&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=User:Dani&amp;diff=727</id>
		<title>User:Dani</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=User:Dani&amp;diff=727"/>
		<updated>2024-12-27T03:03:56Z</updated>

		<summary type="html">&lt;p&gt;Dani: add infobox sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right;border:1px solid black&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Dani&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | [[File:character_penguin.png|260px]]&lt;br /&gt;
|-&lt;br /&gt;
! Nickname&lt;br /&gt;
| Dani&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
| Penguin&lt;br /&gt;
|-&lt;br /&gt;
! Skill level&lt;br /&gt;
| {{Icon|Difficulty_Medium}} Medium&lt;br /&gt;
|-&lt;br /&gt;
! Activeness&lt;br /&gt;
| Moderate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Likes &#039;&#039;Unrailed 2: Back on Track&#039;&#039; a lot, before I was a Unrailed! (1) player.&lt;br /&gt;
&lt;br /&gt;
Not the best but understands general game mechanics.&lt;br /&gt;
&lt;br /&gt;
Likes having a good path, e.g. letting the track placer use the [[Cargo Canyon Biome#Sandworm|Sandworm]] in [[Cargo Canyon Biome]] for optimizing the path.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Favorite &amp;quot;roles&amp;quot; are probably any but mostly track placer or general wagon filler/maintainer.&lt;br /&gt;
&lt;br /&gt;
== Favorite Wagons ==&lt;br /&gt;
As of [[Changelogs#v-354-39589f5| U2 v-354-39589f5]] likes the following [[Wagons|wagons]] in order:&lt;br /&gt;
# {{Minify|CrafterWagon|Crafter Wagon|Crafter Wagon}}&lt;br /&gt;
# {{Minify|BoxWagon|Storage Wagon|Storage Wagon}}&lt;br /&gt;
# {{Minify|GhostWagon|Ghost Wagon|Ghost Wagon}} (if not [[Engines|Spectral Express]])&lt;br /&gt;
# {{Minify|DynamiteWagon|Dynamite Wagon|Dynamite Wagon}}&lt;br /&gt;
# {{Minify|MagnetWagon|Mag-Tractor Wagon|Mag-Tractor}} with {{Icon|BoxWagon}}[[Storage Wagon]] having {{Icon|Magnet}}[[Extensions|Magnet-Pick]]&lt;br /&gt;
# {{Minify|PiggybankWagon|Piggybank Wagon|Piggy}} (of course [[File:Smile.webp|21x21px|link=]])&lt;br /&gt;
# {{Minify|ToasterWagon|Cartridge Toaster Wagon|Cartridge Toaster}}&lt;br /&gt;
# {{Minify|VSWagon|Versus Constructor Wagon|Versus Constructor Cart}} in [[Versus Mode]]&lt;br /&gt;
&lt;br /&gt;
== Favorite Cartridges ==&lt;br /&gt;
As of [[Changelogs#v-354-39589f5| U2 v-354-39589f5]] likes the following [[Cartridges|cartridges]] in order:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| 1. || {{Cartridge|Rare|Pitch}} || Throwing&lt;br /&gt;
|-&lt;br /&gt;
| 2. || {{Cartridge|Uncommon|Stack}} || Stacking&lt;br /&gt;
|-&lt;br /&gt;
| 3. || {{Cartridge|Uncommon|Magnet}} || Magnet&lt;br /&gt;
|-&lt;br /&gt;
| 4. || {{Cartridge|Uncommon|Heart}} || Extra Life&lt;br /&gt;
|-&lt;br /&gt;
| 5. || {{Cartridge|Uncommon|MultiMine}} || Multitool&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Favorite Engines == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- == Favorite Extensions == --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dani</name></author>
	</entry>
</feed>