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	<updated>2026-04-30T11:40:45Z</updated>
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	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Loco_Labyrinth_Biome&amp;diff=1441</id>
		<title>Loco Labyrinth Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Loco_Labyrinth_Biome&amp;diff=1441"/>
		<updated>2025-08-21T00:10:53Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Update to remove the &amp;quot;chunk&amp;quot; word and other minor spelling and grammar fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
In Loco Labyrinth, the map is broken up into a dozen small irregular sections where the map pieces will flip randomly. The boundaries of each section are not indicated to the players in any way visually other than when the flip begins to occur.&lt;br /&gt;
&lt;br /&gt;
After a random interval, a map section will rumble for 5 seconds, after which it will &#039;flip&#039; to the opposite side. A flip will not occur and can be interrupted if the player is standing on it or if connected tracks are placed on it. In addition, the section the station is on does not swap either. Other than that, nothing else would prevent a section of the map from swapping. This means that bolts, animals, commodities, bridges and other collectibles can be hidden by the flip. You may get the items back by letting the section flip back. If a tool is on a section of the map that gets flipped, the tool will re-spawn.&lt;br /&gt;
&lt;br /&gt;
The best strategy is to allow portions of the map to flip if the section is mostly hard walls or water, and prevent good sections of the map with open areas from swapping out by running on them as soon as it rumbles. Additionally, If connected tracks are placed on a section of the map, that section will not flip. This can be taken advantage of by placing connected tracks into sections of the map that you don&#039;t want flipping.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Mimictree ===&lt;br /&gt;
[[File:Mimic.png|frameless|alt=Mimic|Mimic]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|This monster hides among innocent trees waiting for careless travelers crossing their path.}}&lt;br /&gt;
&lt;br /&gt;
Mimictree is an immovable hostile NPC with 8 HP. It looks like a regular tree, but you can tell it apart from regular trees by their circular top and darker green leaves. The top of the Mimictree has a dark arrow which points in the direction they will attack.&lt;br /&gt;
&lt;br /&gt;
When the player walks in front of it, the Mimictree will extend its tongue to attack the player. The result depends on what the player is holding.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 120px&amp;quot;|Player holding&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|CrossAlpha}} Nothing&lt;br /&gt;
| Player loses one life.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|AxePickaxe}} Tool&lt;br /&gt;
| The tool will be taken away and re-spawn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|Commodities}} Commodities&lt;br /&gt;
| All commodities are consumed but can be retrieved by killing the Mimictree .&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|Track}} tracks&lt;br /&gt;
| All tracks are consumed but can be retrieved by killing the Mimictree .&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|Snail}} Animal&lt;br /&gt;
| The animal is eaten and killed&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|Dynamite}} Dynamite &lt;br /&gt;
| The dynamite will be consumed and explode inside the Mimictree , instantly killing it. Note: if you drop the dynamite beside it, it would survive).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the Mimictree dies, it drops all items that it consumed and 1 [[Tools &amp;amp; Commodities#Compressed resources|compressed wood]].&lt;br /&gt;
&lt;br /&gt;
The mimic tree does not attack animals on the ground nor consume items on the ground.&lt;br /&gt;
&lt;br /&gt;
=== Slowdown Snail ===&lt;br /&gt;
[[File:Snail.png|frameless|alt=Snail|Snail]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|A curious kind of snail species that feeds exclusively on train tracks. Rideable and milkable.}} &lt;br /&gt;
&lt;br /&gt;
Slowdown Snail is a non-hostile {{Icon|BucketMilk|[[milk]]}} [[milk|milkable]] animal that eats unconnected tracks on the ground. After it has consumed 6 normal tracks, 1 {{Icon|Track_Slow|Tools &amp;amp; Items#Brake track}} [[Tools &amp;amp; Items#Brake track|Brake track]] would be produced. Note that this is half as efficient as the {{Wagon|BrakeTrackWagon|Brake Track Wagon}}, thus, it is not recommended to let the snails eat your tracks.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
&lt;br /&gt;
=== Mothermimic ===&lt;br /&gt;
[[File:BigMimic.png|frameless|alt=Mothermimic|Mothermimic]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every mimictree is a descendant of this huge specimen.}}&lt;br /&gt;
&lt;br /&gt;
Mothermimic spawns when selected sections of the map are flipped. When this happens, the section is entirely replaced by a forest that cannot be mined using regular methods.&lt;br /&gt;
&lt;br /&gt;
The boss has two ways of attacking the players.&lt;br /&gt;
&lt;br /&gt;
First, it will spawn a swarm of moving mimics in the forest, which can move and attack actively and randomly. Moving mimics look similar to regular mimics but the leaves are lighter, and their HP is just 1. Since moving mimics do not chase down the player, if you are careful enough when walking pass them it is possible to ignore them entirely.&lt;br /&gt;
&lt;br /&gt;
Second, the boss periodically throw bombs at the player. Thrown bombs are not dynamites like the ones created by the {{Wagon|DynamiteWagon|Dynamite Wagon}} but rather look similar to the bombs created by the {{Wagon|VSWagon|Versus Constructor Wagon}}. Those bombs have a fuse time of 5 seconds and do not deal any damage to rocks and trees. However, they can kill players and mimics. By taking the thrown bomb and placing it on the boss&#039;s forest, the chunk the boss is on will be removed and flipped.&lt;br /&gt;
&lt;br /&gt;
Note that not all map sections that flip can spawn a boss. However, the sections that can spawn the boss are not indicated to the players visually. If you see a section of the map has flipped but the boss did not spawn on that section, then that section will not spawn the boss on future flips.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Brake_Track_Wagon&amp;diff=1440</id>
		<title>Brake Track Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Brake_Track_Wagon&amp;diff=1440"/>
		<updated>2025-08-20T23:39:11Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add notes to brake track wagon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrakeTrackWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Crafts brake tracks out of a stack of normal tracks.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brake track wagon coverts 3 normal tracks into 1 {{Icon|Track_Slow|Tools &amp;amp; Items#Brake track}} [[Tools &amp;amp; Items#Brake track|Brake track]]. See {{Icon|Track_Slow|Tools &amp;amp; Items#Brake track}} [[Tools &amp;amp; Items#Brake track|Brake track]] for details.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Input Stack Size&lt;br /&gt;
! Crafting Speed&lt;br /&gt;
! Output Stack Size&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 3&lt;br /&gt;
| 30.0s&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 3&lt;br /&gt;
| 26.4s&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 3&lt;br /&gt;
| 22.8s&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 3&lt;br /&gt;
| 19.2s&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 3&lt;br /&gt;
| 15.6s&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 3&lt;br /&gt;
| 12.0s&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
| 3&lt;br /&gt;
| -0.6s per level&lt;br /&gt;
| +0.3 per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Reduce the crafting speed by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Increase the output stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Due to how the {{Icon|Track_Slow|Tools &amp;amp; Items#Brake track}} [[Tools &amp;amp; Items#Brake track|Brake track]] slowdown formula works, and because it takes 3 regular tracks to craft a {{Icon|Track_Slow|Tools &amp;amp; Items#Brake track}} [[Tools &amp;amp; Items#Brake track|Brake track]], it is most optimal to save brake tracks until the train is going at least 1.0m/s before using any. Before this speed it is more efficient to use regular tracks.&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=1173</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=1173"/>
		<updated>2025-02-14T00:09:42Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add balloons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheFashionExpressBuilding.png|thumb|alt=The Fashion Express Building in the Main Menu|The Fashion Express Building in the Main Menu]]&lt;br /&gt;
Before hopping into a game of Unrailed 2: Back on Track, you want to look your best. By going to The Fashion Express in the main menu, you can customize your character&#039;s appearance. Some cosmetic items and characters are unlocked by default and others must be purchased  with [[Hexnuts]].&lt;br /&gt;
&lt;br /&gt;
You can change your character, hat, glasses, and backpack. All cosmetics have no effect on gameplay other than appearance.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Changing your character changes the animal that you play as. You can unlock the following characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Giraffe}}&lt;br /&gt;
| Jeff&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| With a great neck comes great responsibility!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Raccoon}}&lt;br /&gt;
| Ray&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Known as a famous thief, Ray helps her team stealing the victory when they need it most.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Penguin}}&lt;br /&gt;
| Waddle&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Growing up on an iceberg helps Waddle to keep cool when the train is about to crash.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Shark}}&lt;br /&gt;
| Finn&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Having worked as a lifeguard, Finn is always there to save his team when trouble hits.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Owl}}&lt;br /&gt;
| Olly&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| As an owl nothing gets past Olly&#039;s sharp eyes. Not even who just dashed into him!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Horse}}&lt;br /&gt;
| Hank&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| A big fan of apple muffins and trains that are on time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Dino}}&lt;br /&gt;
| Rex&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Rex has survived a comet so she&#039;ll surely survive building a railroad!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Tucan}}&lt;br /&gt;
| Tuca&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| For Tuca, the world is her canvas and the railroad is her brush!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Frog}}&lt;br /&gt;
| Fred&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Well known as the tenor is his frog band, Fred knows how to improvise in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Lion}}&lt;br /&gt;
| Leon&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| When it comes to dealing with bad guys, Leon is a professional.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Adventurer}}&lt;br /&gt;
| Arthur D. Venture&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Adventure is in his nature and his name!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Astronaut}}&lt;br /&gt;
| Luna&lt;br /&gt;
| Beat the game&lt;br /&gt;
| As a longtime United Rail Division employee Luna has already built a train track to a red planet once, soshe can for sure do it again!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Doc}}&lt;br /&gt;
| Doc&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| When things get messy and people start fainting Doc puts on his gloves and starts to shine.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Engineer}}&lt;br /&gt;
| Alex&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Being an engineer through and through, she can sense little inefficiencies anywhere. Speaking of which, if Ada&#039;d let her, she could easily fix that brake issue...&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Bot}}&lt;br /&gt;
| Ada&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| As a manager at the United Rail Division, her job is to help all employees to be as productive as possible.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Monkey}}&lt;br /&gt;
| Quentin&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| With him, all business is monkey business!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Gingerbread}}&lt;br /&gt;
| Crumbly&lt;br /&gt;
| Destroy a Snowman. {{Hexnuts|5}}&lt;br /&gt;
| Being an optimist, Crumbly always has a smile on her face that lifts the mood of her whole team.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Sheep}}&lt;br /&gt;
| Woolia&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| Her thick wool coat protects Woolia from the cold and teammates dashing into her.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Fox}}&lt;br /&gt;
| Ash&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| As an accomplice to Ray she&#039;s used to planning an escape route through complicated terrain.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Turtle}}&lt;br /&gt;
| Tim&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| He only rarely gets out of his shell, but when he does he&#039;s one of the fastest track builders out there.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Char_Ghost}}&lt;br /&gt;
| Ghaston&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| Being transparent he often goes unnoticed when getting important ressources for his team, but he prefers it that way - he likes mining his own business.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Snake}}&lt;br /&gt;
| Noodle&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| A snake with arms? What&#039;s next a snake that builds a railroad?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
Hats appear on top of the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scrub Cap || || Even when things start to get messy and trains start derailing this cap keeps your hair conditioned perfectly all the time. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hiker Hat || || Seems to help with orientation in unknown terrain. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Locomotive Listeners || || Rumored to be used by the famous rockstar duo, Mathilde and Felix || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hardhat || || If you want to be prepared for every possible occasion never leave your house without this yellow lifesaver! || {{Hexnuts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| Finn&#039;s Fedora || || This fedora is an offer you can&#039;t refuse. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Cone Crown || || A designer hat looking like an ice cream cone. Helps you stay cool headed in near-derailment situations. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Distinguished Dome || || The epitome of elegance and refinement. || {{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Helmet || || A helmet for the space faring kind. They say it&#039;s quite the essential item if you want to step out of your ship. || Beat the game.&lt;br /&gt;
|-&lt;br /&gt;
| Propeller Prop || || A hat with a propeller on top. Does not help with flying though. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Heartwear || || Carry your heart on your head || Link Discord Account&lt;br /&gt;
|-&lt;br /&gt;
| Lasso Lid || || A timeless classic that needs a bit of confidence to wear. It complements the saddle cartridge well. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| A Hat With A History || || A weathered hat that has seen many an adventure. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Railroad Sombrero || || Rumors are suggesting that wearing sombreros is a sign of genuine support for daring railroad projects. || {{Hexnuts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Conductor&#039;s Hat || || A hat for those that have been riding the trains since the early days!  || {{Hexnuts|15}}&lt;br /&gt;
|-&lt;br /&gt;
| Santa Hat || || A wearable dose of holiday spirit  || {{Hexnuts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Hovering Halo || || Those wearing this would never dash into another player  || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Nether Horns || || Those wearing this dash into another player and blame it on a third.  || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Crown || || ??? || Be on any Leaderboard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glasses ==&lt;br /&gt;
&lt;br /&gt;
To cover your eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Spectacular Spectacles || || Improved credibility at the cost of reduced coolness. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Beach Blinders || || Their coolness is undebatable, but the sun protection is questionable. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Badlands Bandana || || Adds a rugged charm to your outfit! || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Heart-Shaped Shades || || With these, everything will look just a little bit better to you! || Link Discord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
To wear on your back!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Thruhiker || || Carrying this heavy hiking backpack gives you a legitimate reason to take a break once in a while. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Ice Pop Pack || || An Ice pop shaped backpack. It is unclear whether it can be opened at all, but it is a well recognisable designer item. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Courier Carrier || || Does not hold a lot, but what it holds must be important. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Lander || || Lets you fly, if you fuel it with enough imagination. || {{Hexnuts|15}}&lt;br /&gt;
|-&lt;br /&gt;
| Piggy-back-pack || || The piggy bank wagon has been so popular that the united railway division is now selling merch in the form of a backpack. || {{Hexnuts|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Balloons ==&lt;br /&gt;
&lt;br /&gt;
The player holds a balloon while re-spawning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Red &amp;amp; Round || || Your standard drop-out-of-the-sky balloon || {{Hexnuts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| Piggy || || Doesn&#039;t float better, but it looks better. || Supporter Pack&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=1172</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=1172"/>
		<updated>2025-02-14T00:01:45Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add new cosmetic items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheFashionExpressBuilding.png|thumb|alt=The Fashion Express Building in the Main Menu|The Fashion Express Building in the Main Menu]]&lt;br /&gt;
Before hopping into a game of Unrailed 2: Back on Track, you want to look your best. By going to The Fashion Express in the main menu, you can customize your character&#039;s appearance. Some cosmetic items and characters are unlocked by default and others must be purchased  with [[Hexnuts]].&lt;br /&gt;
&lt;br /&gt;
You can change your character, hat, glasses, and backpack. All cosmetics have no effect on gameplay other than appearance.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Changing your character changes the animal that you play as. You can unlock the following characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Giraffe}}&lt;br /&gt;
| Jeff&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| With a great neck comes great responsibility!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Raccoon}}&lt;br /&gt;
| Ray&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Known as a famous thief, Ray helps her team stealing the victory when they need it most.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Penguin}}&lt;br /&gt;
| Waddle&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Growing up on an iceberg helps Waddle to keep cool when the train is about to crash.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Shark}}&lt;br /&gt;
| Finn&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Having worked as a lifeguard, Finn is always there to save his team when trouble hits.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Owl}}&lt;br /&gt;
| Olly&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| As an owl nothing gets past Olly&#039;s sharp eyes. Not even who just dashed into him!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Horse}}&lt;br /&gt;
| Hank&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| A big fan of apple muffins and trains that are on time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Dino}}&lt;br /&gt;
| Rex&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Rex has survived a comet so she&#039;ll surely survive building a railroad!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Tucan}}&lt;br /&gt;
| Tuca&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| For Tuca, the world is her canvas and the railroad is her brush!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Frog}}&lt;br /&gt;
| Fred&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Well known as the tenor is his frog band, Fred knows how to improvise in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Lion}}&lt;br /&gt;
| Leon&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| When it comes to dealing with bad guys, Leon is a professional.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Adventurer}}&lt;br /&gt;
| Arthur D. Venture&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Adventure is in his nature and his name!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Astronaut}}&lt;br /&gt;
| Luna&lt;br /&gt;
| Beat the game&lt;br /&gt;
| As a longtime United Rail Division employee Luna has already built a train track to a red planet once, soshe can for sure do it again!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Doc}}&lt;br /&gt;
| Doc&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| When things get messy and people start fainting Doc puts on his gloves and starts to shine.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Engineer}}&lt;br /&gt;
| Alex&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Being an engineer through and through, she can sense little inefficiencies anywhere. Speaking of which, if Ada&#039;d let her, she could easily fix that brake issue...&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Bot}}&lt;br /&gt;
| Ada&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| As a manager at the United Rail Division, her job is to help all employees to be as productive as possible.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Monkey}}&lt;br /&gt;
| Quentin&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| With him, all business is monkey business!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Gingerbread}}&lt;br /&gt;
| Crumbly&lt;br /&gt;
| Destroy a Snowman. {{Hexnuts|5}}&lt;br /&gt;
| Being an optimist, Crumbly always has a smile on her face that lifts the mood of her whole team.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Sheep}}&lt;br /&gt;
| Woolia&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| Her thick wool coat protects Woolia from the cold and teammates dashing into her.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Fox}}&lt;br /&gt;
| Ash&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| As an accomplice to Ray she&#039;s used to planning an escape route through complicated terrain.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Turtle}}&lt;br /&gt;
| Tim&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| He only rarely gets out of his shell, but when he does he&#039;s one of the fastest track builders out there.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Char_Ghost}}&lt;br /&gt;
| Ghaston&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| Being transparent he often goes unnoticed when getting important ressources for his team, but he prefers it that way - he likes mining his own business.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Snake}}&lt;br /&gt;
| Noodle&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| A snake with arms? What&#039;s next a snake that builds a railroad?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
Hats appear on top of the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scrub Cap || || Even when things start to get messy and trains start derailing this cap keeps your hair conditioned perfectly all the time. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hiker Hat || || Seems to help with orientation in unknown terrain. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Locomotive Listeners || || Rumored to be used by the famous rockstar duo, Mathilde and Felix || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hardhat || || If you want to be prepared for every possible occasion never leave your house without this yellow lifesaver! || {{Hexnuts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| Finn&#039;s Fedora || || This fedora is an offer you can&#039;t refuse. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Cone Crown || || A designer hat looking like an ice cream cone. Helps you stay cool headed in near-derailment situations. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Distinguished Dome || || The epitome of elegance and refinement. || {{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Helmet || || A helmet for the space faring kind. They say it&#039;s quite the essential item if you want to step out of your ship. || Beat the game.&lt;br /&gt;
|-&lt;br /&gt;
| Propeller Prop || || A hat with a propeller on top. Does not help with flying though. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Heartwear || || Carry your heart on your head || Link Discord Account&lt;br /&gt;
|-&lt;br /&gt;
| Lasso Lid || || A timeless classic that needs a bit of confidence to wear. It complements the saddle cartridge well. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| A Hat With A History || || A weathered hat that has seen many an adventure. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Railroad Sombrero || || Rumors are suggesting that wearing sombreros is a sign of genuine support for daring railroad projects. || {{Hexnuts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Conductor&#039;s Hat || || A hat for those that have been riding the trains since the early days!  || {{Hexnuts|15}}&lt;br /&gt;
|-&lt;br /&gt;
| Santa Hat || || A wearable dose of holiday spirit  || {{Hexnuts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Hovering Halo || || Those wearing this would never dash into another player  || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Nether Horns || || Those wearing this dash into another player and blame it on a third.  || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Crown || || ??? || Be on any Leaderboard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glasses ==&lt;br /&gt;
&lt;br /&gt;
To cover your eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Spectacular Spectacles || || Improved credibility at the cost of reduced coolness. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Beach Blinders || || Their coolness is undebatable, but the sun protection is questionable. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Badlands Bandana || || Adds a rugged charm to your outfit! || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Heart-Shaped Shades || || With these, everything will look just a little bit better to you! || Link Discord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
To wear on your back!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Thruhiker || || Carrying this heavy hiking backpack gives you a legitimate reason to take a break once in a while. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Ice Pop Pack || || An Ice pop shaped backpack. It is unclear whether it can be opened at all, but it is a well recognisable designer item. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Courier Carrier || || Does not hold a lot, but what it holds must be important. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Lander || || Lets you fly, if you fuel it with enough imagination. || {{Hexnuts|15}}&lt;br /&gt;
|-&lt;br /&gt;
| Piggy-back-pack || || The piggy bank wagon has been so popular that the united railway division is now selling merch in the form of a backpack. || {{Hexnuts|10}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Brake_Wagon&amp;diff=1171</id>
		<title>Brake Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Brake_Wagon&amp;diff=1171"/>
		<updated>2025-02-13T01:11:04Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add strategy for Extensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrakeWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Decreases the speed of your train. Dash to activate!&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
To activate the wagon, the player needs to dash into the wagon twice. When active, the train speed is slowed by 75% for the active duration. After activation, players need to wait for the brake wagon to recharge before activating the wagon again. The recharge progress is indicated by the orange bar.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Recharge Duration&lt;br /&gt;
! Active Duration&lt;br /&gt;
! Activations&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 300.0s&lt;br /&gt;
| 7.0s&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 264.0s&lt;br /&gt;
| 8.2s&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 228.0s&lt;br /&gt;
| 9.4s&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 192.0s&lt;br /&gt;
| 10.6s&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 156.0s&lt;br /&gt;
| 11.8s&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 120.0s&lt;br /&gt;
| 13.0s&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
| -6.0s per level&lt;br /&gt;
| +0.7s per level&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Increase active duration by 20%. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Taking 3 {{Icon|TimeIncrease}} Time Extensions increases the active duration of the brake wagon to 20.8s with a Recharge duration of 120s. This means that with 5.7 wagons, you can guarantee one Brake wagon is active at any given time.&lt;br /&gt;
&lt;br /&gt;
Taking 3 {{Icon|Supercharge}} Supercharge Extensions decreases the recharge duration to 102s, with an active time of 13s. This means that it would take 7.8 wagons to guarantee one Brake wagon is active at any given time.&lt;br /&gt;
&lt;br /&gt;
Thus, is it most effective to take 3 {{Icon|TimeIncrease}} time extensions for the brake wagon.&lt;br /&gt;
However, at extremely high speeds where players are completing levels in less than 13.0s (the time of a single brake car&#039;s duration), it may be more effective to take the supercharge extensions for faster recharge times.&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1170</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1170"/>
		<updated>2025-02-13T00:43:32Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|Cartridges#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities using {{Cartridge|Stack|Stacking}}. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1169</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1169"/>
		<updated>2025-02-13T00:40:47Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|Cartridges#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained in a variety of ways in the middle of a game:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* As a reward from a [[Slot Machine Station]]&lt;br /&gt;
* At a [[Cartridge Overwriter Station]]&lt;br /&gt;
* At a [[Cartridge Vault Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
* As drops from the [[Cartridge Toaster Wagon]]&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities using {{Cartridge|Stack|Stacking}}. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1168</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1168"/>
		<updated>2025-02-13T00:39:17Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add empty action cartridge. Fix Action cartridge relative links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|Cartridges#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained in a variety of ways in the middle of a game:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* As a reward from a [[Slot Machine Station]]&lt;br /&gt;
* At a [[Cartridge Overwriter Station]]&lt;br /&gt;
* At a [[Cartridge Vault Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
* As drops from the [[Cartridge Toaster Wagon]]&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing|}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities using {{Cartridge|Stack|Stacking}}. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Shop_Station&amp;diff=1167</id>
		<title>Shop Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Shop_Station&amp;diff=1167"/>
		<updated>2025-02-13T00:20:02Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add details about level 2 wagons at extreme stations with extra stock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|A shop station offers wagons and extensions for wagons.}}&lt;br /&gt;
&lt;br /&gt;
Each store offers 3 [[Extensions]] and 4 [[Wagons]] for sale. There is a revert button on the ground where players can revert a purchase or any modifications to the train.&lt;br /&gt;
&lt;br /&gt;
{{Icon|Modifier_Extra_Stock}}[[Stations#Extra Stock|Extra Stock Modifier]] effect: the station has one more extension for sale. If the shop is an extreme shop, wagons that are for sale will also be level 2.&lt;br /&gt;
&lt;br /&gt;
== Prices ==&lt;br /&gt;
&lt;br /&gt;
If the station has the {{Icon|Modifier_Sale}}[[Stations#Station Modifiers|Sale Modifier]], the discounted price is used.&lt;br /&gt;
Normal shops will offer 1 wagon with debuffed extensions, 1 wagons without extensions, and 2 wagon with an extension.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Normal Price&lt;br /&gt;
!Discounted Price&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Extensions&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon without extensions&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with extensions&lt;br /&gt;
|{{Bolts|5}}&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with debuff extensions&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At Extreme difficulties, the shop will offer 1 wagon with 1 extension, 2 wagons with 2 extensions, and 1 wagon with 3 extensions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Normal Price&lt;br /&gt;
!Discounted Price&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Extensions&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with 1 extension&lt;br /&gt;
|{{Bolts|5}}&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with 2 extensions&lt;br /&gt;
|{{Bolts|6}}&lt;br /&gt;
|{{Bolts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with 3 extensions&lt;br /&gt;
|{{Bolts|7}}&lt;br /&gt;
|{{Bolts|6}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1166</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1166"/>
		<updated>2025-02-13T00:17:38Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Update Nether/Lollipop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained in a variety of ways in the middle of a game:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* As a reward from a [[Slot Machine Station]]&lt;br /&gt;
* At a [[Cartridge Overwriter Station]]&lt;br /&gt;
* At a [[Cartridge Vault Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
* As drops from the [[Cartridge Toaster Wagon]]&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing|}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities using {{Cartridge|Stack|Stacking}}. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1165</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1165"/>
		<updated>2025-02-12T23:58:39Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained in a variety of ways in the middle of a game:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* As a reward from a [[Slot Machine Station]]&lt;br /&gt;
* At a [[Cartridge Overwriter Station]]&lt;br /&gt;
* At a [[Cartridge Vault Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
* As drops from the [[Cartridge Toaster Wagon]]&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing|}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities using {{Cartridge|Stack|Stacking}}. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]].&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Transformer_Wagon&amp;diff=1151</id>
		<title>Transformer Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Transformer_Wagon&amp;diff=1151"/>
		<updated>2025-02-05T05:51:42Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransformerWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Converts wood to iron or iron to wood&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The transformer wagon is useful if you find yourself constantly running out of one of the resources.&lt;br /&gt;
&lt;br /&gt;
Unlike Unrailed! 1, you are not able to mix resources on the transformer wagon. If you try to feed the wagon with iron when the input stack contains wood and the output stack contains iron, the input and output stacks would simply switch place.&lt;br /&gt;
&lt;br /&gt;
A good strategy with this wagon is to apply both {{Extension|PullFromBox|Storage-Pull}} and {{Extension|PushToBox|Storage-Push}}. This will allow the wagon to pull items from the storage wagon when needed, while also pushing the the transformed items back to the storage wagon. This allows players to not have to worry about gathering a balance of both resources to craft tracks. Players can throw whatever they have into storage and the transformer will ensure that tracks get crafted.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
Note: the stack size is actually the combined size of both input and output stacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Stack Size&lt;br /&gt;
! Transform Duration&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2.9s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2.3s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 8&lt;br /&gt;
| 1.7s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 10&lt;br /&gt;
| 1.1s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| +1 per level&lt;br /&gt;
| -0.05s per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Decrease transform duration by 15%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Increase the stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Train_Speed&amp;diff=1150</id>
		<title>Train Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Train_Speed&amp;diff=1150"/>
		<updated>2025-02-05T05:47:44Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Speed is the distance that the train travels in a second. The game measures distance using in-game meters. One meter equals one tile. For example if the train speed is 0.250 m/s the train advances one tile in four seconds.&lt;br /&gt;
&lt;br /&gt;
== Speedometer speed ==&lt;br /&gt;
&lt;br /&gt;
The speed displayed at the top left corner of the screen is calculated based on the base speed of your train engine itself, the base speed of the biome, the number of stations since the first station in the current biome, and the number of times you repeated a biome. The speed of the train in a boss level is much lower than a regular level. The speedometer increases every time a station is reached and does not change in the middle of a level. It also scales with the number of players in your game.&lt;br /&gt;
&lt;br /&gt;
When you are visiting a biome for the second time, the base speed is increased by 0.5m/s for each biome you have repeated so far.&lt;br /&gt;
&lt;br /&gt;
== Actual speed ==&lt;br /&gt;
&lt;br /&gt;
Most of the time, the actual speed of the train is not the same as the one indicated by the speedometer. The actual speed of the train also heavily depends on the number of tracks placed in front of the train.&lt;br /&gt;
&lt;br /&gt;
The train speed is minimized when there are less than or equal to 3 tracks placed ahead of the train. {{Todo|Data is needed}}&lt;br /&gt;
&lt;br /&gt;
== Level start ==&lt;br /&gt;
&lt;br /&gt;
When the level starts (when the tools are spawned) the train will be stationary for 15 seconds before it starts going. When the train stops at a station, it will leave 0.5m of track ahead.&lt;br /&gt;
&lt;br /&gt;
If the players build more than 10 tracks ahead while the level start countdown is still in progress, the countdown is reduced by ~1 second for each track placed after the 10th.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
When the track layer needs to buy time for the teammates, the track layer should maintain the number of tracks ahead of the train as low as possible without risking crashing the train. Making loops is also effective, however, long loops can waste many resources, decreasing the team&#039;s efficiency.&lt;br /&gt;
&lt;br /&gt;
The speed can also be slowed by using the {{Wagon|BrakeWagon|Brake Wagon}}.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
You can check each engine&#039;s based speed offset on the [[Engines]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|+ Biome&#039;s base speed offset&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! Speed offset&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Minify|Badge_Autumn|Monorail Meadows Biome|Monorail Meadows}}&lt;br /&gt;
| 0 station&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Minify|Badge_Canyon|Cargo Canyon Biome|Cargo Canyon}}&lt;br /&gt;
| 2 stations&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Minify|Badge_Swamp|Boxcar Bayou Biome|Boxcar Bayou}}&lt;br /&gt;
| 2 stations&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Minify|Badge_Island|Island Interchange Biome|Island Interchange}}&lt;br /&gt;
| 3 stations&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Minify|Badge_Junkyard|Boiler Badlands Biome|Boiler Badlands}}&lt;br /&gt;
| 4 station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|+ Base speed table&lt;br /&gt;
! Station !! 1 Player !! 2 Players !! 3 Players !! 4 Players&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 1  || 0.040 || 0.050 || 0.080 || 0.100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 2  || 0.046 || 0.056 || 0.087 || 0.108&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 3  || 0.056 || 0.066 || 0.098 || 0.119&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 4  || 0.067 || 0.077 || 0.111 || 0.133&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 5  || 0.079 || 0.089 || 0.125 || 0.147&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 6  || 0.092 || 0.102 || 0.140 || 0.163&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 7  || 0.106 || 0.116 || 0.156 || 0.180&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 8  || 0.120 || 0.130 || 0.173 || 0.198&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 9  || 0.136 || 0.146 || 0.190 || 0.217&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 10 || 0.152 || 0.162 || 0.209 || 0.237&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 11 || 0.169 || 0.179 || 0.229 || 0.258&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 12 || 0.187 || 0.197 || 0.250 || 0.280&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 13 || 0.206 || 0.216 || 0.272 || 0.304&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 14 || 0.227 || 0.237 || 0.295 || 0.328&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 15 || 0.249 || 0.259 || 0.321 || 0.355&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 16 || 0.273 || 0.283 || 0.347 || 0.383&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 17 || 0.298 || 0.308 || 0.376 || 0.413&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 18 || 0.325 || 0.335 || 0.407 || 0.446&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 19 || 0.355 || 0.365 || 0.440 || 0.480&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 20 || 0.388 || 0.398 || 0.476 || 0.518&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 21 || 0.424 || 0.434 || 0.515 || 0.559&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 22 || 0.463 || 0.473 || 0.558 || 0.604&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 23 || 0.507 || 0.517 || 0.606 || 0.653&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 24 || 0.555 || 0.565 || 0.658 || 0.706&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 25 || 0.609 || 0.619 || 0.716 || 0.766&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 26 || 0.670 || 0.680 || 0.780 || 0.832&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 27 || 0.738 || 0.748 || 0.852 || 0.906&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 28 || 0.815 || 0.825 || 0.933 || 0.988&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 29 || 0.902 || 0.912 || 1.024 || 1.081&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 30 || 1.001 || 1.011 || 1.126 || 1.186&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 31 || 1.113 || 1.123 || 1.243 || 1.304&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot; | 32 || 1.241 || 1.251 || 1.375 || 1.438&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: Suppose you are playing with 3 players on the pusher engine in Cargo Canyon at 10th station. Since pusher engine has a speed offset of 4 stations and Cargo Canyon has an offset of 2 stations, your train speed is the base speed of station 16, which is 0.347m/s.&lt;br /&gt;
&lt;br /&gt;
Example 2: Suppose you are playing with 4 players on the Hydro Coaler in Cargo Canyon for the second time after you have visited Monorail Meadows for the second time. Since you have repeated 2 biomes, the speed of the first station would be 0.1m/s + 2 * 0.5m/s = 1.1m/s.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Shop_Station&amp;diff=1149</id>
		<title>Shop Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Shop_Station&amp;diff=1149"/>
		<updated>2025-02-05T05:43:45Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|A shop station offers wagons and extensions for wagons.}}&lt;br /&gt;
&lt;br /&gt;
Each store offers 3 [[Extensions]] and 4 [[Wagons]] for sale. There is a revert button on the ground where players can revert a purchase or any modifications to the train.&lt;br /&gt;
&lt;br /&gt;
== Prices ==&lt;br /&gt;
&lt;br /&gt;
If the station has the [[Stations#Station Modifiers|Sale Modifier]], the discounted price is used.&lt;br /&gt;
Normal shops will offer 1 wagon with debuffed extensions, 1 wagons without extensions, and 2 wagon with an extension.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Normal Price&lt;br /&gt;
!Discounted Price&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Extensions&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon without extensions&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with extensions&lt;br /&gt;
|{{Bolts|5}}&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with debuff extensions&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At Extreme difficulties, the shop will offer 1 wagon with 1 extension, 2 wagons with 2 extensions, and 1 wagon with 3 extensions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Normal Price&lt;br /&gt;
!Discounted Price&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Extensions&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with 1 extension&lt;br /&gt;
|{{Bolts|5}}&lt;br /&gt;
|{{Bolts|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with 2 extensions&lt;br /&gt;
|{{Bolts|6}}&lt;br /&gt;
|{{Bolts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Wagon with 3 extensions&lt;br /&gt;
|{{Bolts|7}}&lt;br /&gt;
|{{Bolts|6}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1148</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1148"/>
		<updated>2025-02-05T05:36:05Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can only be obtained at a [[Biome Junction Station]]. [[#Passive cartridges|Passive cartridges]], on the other hand, can be obtained in a variety of ways in the middle of a game:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* As a reward from a [[Slot Machine Station]]&lt;br /&gt;
* At a [[Cartridge Overwriter Station]]&lt;br /&gt;
* At a [[Cartridge Vault Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
* As drops from the [[Cartridge Toaster Wagon]]&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing|}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities using {{Cartridge|Stack|Stacking}}. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]].&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 7&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1147</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1147"/>
		<updated>2025-02-05T05:32:15Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add max for extra life, stacking and running&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can only be obtained at a [[Biome Junction Station]]. [[#Passive cartridges|Passive cartridges]], on the other hand, can be obtained in a variety of ways in the middle of a game:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* As a reward from a [[Slot Machine Station]]&lt;br /&gt;
* At a [[Cartridge Overwriter Station]]&lt;br /&gt;
* At a [[Cartridge Vault Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
* As drops from the [[Cartridge Toaster Wagon]]&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing|}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stack: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stack: 12&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities using {{Cartridge|Stack|Stacking}}. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
A player can obtain a maximum of 17 Running Cartridges.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]].&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
Players can obtain a maximum of 17 Stacking cartridges.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
Players can obtain a maximum of 4 Extra Life cartridges.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridge_Overwriter_Station&amp;diff=1142</id>
		<title>Cartridge Overwriter Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridge_Overwriter_Station&amp;diff=1142"/>
		<updated>2025-02-05T05:18:57Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add 5 use cap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duplicator.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|At this station there are cartridge overwrite devices that let you replace a random cartridge with a specific one.}}&lt;br /&gt;
&lt;br /&gt;
This station has 3 machines.&lt;br /&gt;
&lt;br /&gt;
Using the left-most machine will replace a passive [[cartridge]] that the player owns of the displayed type and turn it into an [[Cartridges#Cartridges|Empty cartridge]]. The machine can be used multiple times until the player no longer has any passive cartridge that doesn&#039;t match the displayed cartridge.&lt;br /&gt;
&lt;br /&gt;
Using the two machines on the right will replace a random passive cartridge on the player to the displayed cartridge. If the player has any [[Cartridges#Cartridges|Empty cartridges]], then the empty cartridges will be overwritten first, otherwise a random passive cartridge is replaced. Each overwriter can only be used a maximum of 5 times.&lt;br /&gt;
&lt;br /&gt;
Note that this station will never replace your action cartridge and it will also never offer an action cartridge.&lt;br /&gt;
&lt;br /&gt;
All machines are free to use.&lt;br /&gt;
&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cosmetics&amp;diff=1085</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cosmetics&amp;diff=1085"/>
		<updated>2025-01-13T06:20:09Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: QueueBee moved page Cosmetics to Player Character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Player Character]]&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=1084</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=1084"/>
		<updated>2025-01-13T06:20:09Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: QueueBee moved page Cosmetics to Player Character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheFashionExpressBuilding.png|thumb|alt=The Fashion Express Building in the Main Menu|The Fashion Express Building in the Main Menu]]&lt;br /&gt;
Before hopping into a game of Unrailed 2: Back on Track, you want to look your best. By going to The Fashion Express in the main menu, you can customize your character&#039;s appearance. Some cosmetic items and characters are unlocked by default and others must be purchased  with [[Hexnuts]].&lt;br /&gt;
&lt;br /&gt;
You can change your character, hat, glasses, and backpack. All cosmetics have no effect on gameplay other than appearance.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Changing your character changes the animal that you play as. You can unlock the following characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Giraffe}}&lt;br /&gt;
| Jeff&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| With a great neck comes great responsibility!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Raccoon}}&lt;br /&gt;
| Ray&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Known as a famous thief, Ray helps her team stealing the victory when they need it most.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Penguin}}&lt;br /&gt;
| Waddle&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Growing up on an iceberg helps Waddle to keep cool when the train is about to crash.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Owl}}&lt;br /&gt;
| Olly&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| As an owl nothing gets past Olly&#039;s sharp eyes. Not even who just dashed into him!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Dino}}&lt;br /&gt;
| Rex&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Rex has survived a comet so she&#039;ll surely survive building a railroad!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Frog}}&lt;br /&gt;
| Fred&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Well known as the tenor is his frog band, Fred knows how to improvise in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Adventurer}}&lt;br /&gt;
| Arthur D. Venture&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Adventure is in his nature and his name!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Engineer}}&lt;br /&gt;
| Alex&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Being an engineer through and through, she can sense little inefficiencies anywhere. Speaking of which, if Ada&#039;d let her, she could easily fix that brake issue...&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Missing_Screenshot_small}}&lt;br /&gt;
| ???&lt;br /&gt;
| {{Hexnuts|?}}&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Monkey}}&lt;br /&gt;
| Quentin&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| With him, all business is monkey business!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Shark}}&lt;br /&gt;
| Finn&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Having worked as a lifeguard, Finn is always there to save his team when trouble hits.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Horse}}&lt;br /&gt;
| Hank&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| A big fan of apple muffins and trains that are on time.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Tucan}}&lt;br /&gt;
| Tuca&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| For Tuca, the world is her canvas and the railroad is her brush!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Lion}}&lt;br /&gt;
| Leon&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| When it comes to dealing with bad guys, Leon is a professional.&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Astronaut}}&lt;br /&gt;
| Luna&lt;br /&gt;
| Beat the game&lt;br /&gt;
| As a longtime United Rail Division employee Luna has already built a train track to a red planet once, soshe can for sure do it again!&lt;br /&gt;
|-&lt;br /&gt;
| {{Frame|Doc}}&lt;br /&gt;
| Doc&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| When things get messy and people start fainting Doc puts on his gloves and starts to shine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
Hats appear on top of the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Scrub Cap || || Even when things start to get messy and trains start derailing this cap keeps your hair conditioned perfectly all the time. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hiker Hat || || Seems to help with orientation in unknown terrain. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Locomotive Listeners || || Rumored to be used by the famous rockstar duo, Mathilde and Felix || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Hardhat || || If you want to be prepared for every possible occasion never leave your house without this yellow lifesaver! || {{Hexnuts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| Finn&#039;s Fedora || || This fedora is an offer you can&#039;t refuse. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Cone Crown || || A designer hat looking like an ice cream cone. Helps you stay cool headed in near-derailment situations. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Distinguished Dome || || The epitome of elegance and refinement. || {{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Helmet || || A helmet for the space faring kind. They say it&#039;s quite the essential item if you want to step out of your ship. || Beat the game.&lt;br /&gt;
|-&lt;br /&gt;
| Propeller Prop || || A hat with a propeller on top. Does not help with flying though. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|-&lt;br /&gt;
| Lasso Lid || || A timeless classic that needs a bit of confidence to wear. It complements the saddle cartridge well. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Railroad Sombrero || || Rumors are suggesting that wearing sombreros is a sign of genuine support for daring railroad projects. || {{Hexnuts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| A Hat With A History || || A weathered hat that has seen many an adventure. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glasses ==&lt;br /&gt;
&lt;br /&gt;
To cover your eyes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| Spectacular Spectacles || || Improved credibility at the cost of reduced coolness. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Beach Blinders || || Their coolness is undebatable, but the sun protection is questionable. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Badlands Bandana || || Adds a rugged charm to your outfit! || {{Hexnuts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| ??? || || ??? || {{Hexnuts|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
To wear on your back!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon !! Description !! Unlock Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Thruhiker || || Carrying this heavy hiking backpack gives you a legitimate reason to take a break once in a while. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Ice Pop Pack || || An Ice pop shaped backpack. It is unclear whether it can be opened at all, but it is a well recognisable designer item. || {{Hexnuts|10}}&lt;br /&gt;
|-&lt;br /&gt;
| Courier Carrier || || Does not hold a lot, but what it holds must be important. || {{Hexnuts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Luna&#039;s Lander || || Lets you fly, if you fuel it with enough imagination. || {{Hexnuts|15}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Mechanics&amp;diff=1083</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Mechanics&amp;diff=1083"/>
		<updated>2025-01-13T06:18:04Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;Mechanics-list&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;nav-Mechanics&amp;quot;&amp;gt;{{Minify|Adventurer|Player Character}}&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;nav-Mechanics&amp;quot;&amp;gt;{{Minify|Bot|Bot}}&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;nav-Mechanics&amp;quot;&amp;gt;{{Minify|AxePickaxe|Tools &amp;amp; Commodities}}&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;nav-Mechanics&amp;quot;&amp;gt;{{Minify|Nut|Hexnuts}}&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;nav-Mechanics&amp;quot;&amp;gt;{{Minify|Bolt_NoOutLine|Bolts}}&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;nav-Mechanics&amp;quot;&amp;gt;{{Minify|Speed|Train Speed}}&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;nav-Mechanics&amp;quot;&amp;gt;{{Minify|Water|Water Capacity}}&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Unrailed:Contribution&amp;diff=1082</id>
		<title>Unrailed:Contribution</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Unrailed:Contribution&amp;diff=1082"/>
		<updated>2025-01-13T06:14:36Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add more templates, show rendered template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everyone is welcome to correct typos or obvious errors by simply creating an account. &lt;br /&gt;
&lt;br /&gt;
If you would like to add a large section of text, especially charts and pages, please join the discord and reach out to a @Wiki Editor before making changes.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, you may add additional descriptions to sections where insufficient explanation is given without consulting with the team.&lt;br /&gt;
&lt;br /&gt;
Please follow the existing wiki format as much as possible.&lt;br /&gt;
&lt;br /&gt;
Please reach out to @Stencil for any further questions.&lt;br /&gt;
&lt;br /&gt;
If you do not know something for certain, it is better to leave it empty than writing down something that might be false.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
The following templates should be used when mentioning an item.&lt;br /&gt;
&lt;br /&gt;
=== Icons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Inline Icons&lt;br /&gt;
|-&lt;br /&gt;
! Template !! Render&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Hexnuts|Number}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Hexnuts|Number}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Bolts|Number}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Bolts|Number}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Icon|Speed}} Speed&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Icon|Speed}} Speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Icon|Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Icon|Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Icon|Water}} 10s&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Icon|Water}} 10s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Checkmark}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cross}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cartridges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cartridge Inline Icons&lt;br /&gt;
|-&lt;br /&gt;
! Template !! Render&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|CrossAlpha|Empty}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|CrossAlpha|Empty}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Axe|Turbo-Axe}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Axe|Turbo-Axe}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|MultiMine|Multitool}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|MultiMine|Multitool}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Bucket|Bucket}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Bucket|Bucket}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Lollipop|Lollipop}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Lollipop|Lollipop}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Devil|Nether}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Devil|Nether}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Heart|Extra Life}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Heart|Extra Life}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Die|Lucky_Punch}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Die|Lucky_Punch}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|DoubleBolt|Money Maker}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|DoubleBolt|Money Maker}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Sale|Sales Tag}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Sale|Sales Tag}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|HeavyBalloon|Heavy Balloon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|HeavyBalloon|Heavy Balloon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Fire|Torch}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Fire|Torch}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Quick|Running}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Quick|Running}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Zip|Double Dash}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Zip|Double Dash}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Fist_on_Fire|Brute Force}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Fist_on_Fire|Brute Force}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Stack|Stacking}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Stack|Stacking}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Magnet|Magnet}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Magnet|Magnet}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|DashOnFire|Dash Demolition}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|DashOnFire|Dash Demolition}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Pitch|Throwing}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Magnet|Magnet}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Cartridge|Saddle|Saddle}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Cartridge|Saddle|Saddle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extensions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wagon Extensions Inline Icons&lt;br /&gt;
|-&lt;br /&gt;
! Template !! Render&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|PullFromBox|Storage-Pull}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|PullFromBox|Storage-Pull}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|PushToBox|Storage-Push}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|PushToBox|Storage-Push}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|PullFromPrevious|Front-Pull}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|PullFromPrevious|Front-Pull}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|AutoDrop|Auto-Drop}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|AutoDrop|Auto-Drop}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|Magnet|Magnet-Pick}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|Magnet|Magnet-Pick}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|Ghost|Ghost}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|Ghost|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|WaterSupercharge|Hydrocharge}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|WaterSupercharge|Hydrocharge}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|Supercharge|Supercharge}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|Supercharge|Supercharge}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|RangeIncrease|Range-Extension}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|RangeIncrease|Range-Extension}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|SpeedIncrease|Speed-Boost}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|SpeedIncrease|Speed-Boost}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|StackIncrease|Stack-Boost}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|StackIncrease|Stack-Boost}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Extension|TimeIncrease|Time-Extension}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Extension|TimeIncrease|Time-Extension}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wagons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wagon Inline Icons&lt;br /&gt;
|-&lt;br /&gt;
! Template !! Render&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|CrafterWagon|Crafter Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|CrafterWagon|Crafter Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|BoxWagon|Storage Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|BoxWagon|Storage Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|CollectorWagon|Collector Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|CollectorWagon|Collector Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|ConveyorBeltWagon|Conveyor-Belt-Transporter Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|ConveyorBeltWagon|Conveyor-Belt-Transporter Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|MagnetWagon|Mag-Tractor Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|MagnetWagon|Mag-Tractor Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|CannonWagon|Cannon Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|CannonWagon|Cannon Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|CarriageWagon|Carriage Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|CarriageWagon|Carriage Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|TransformerWagon|Transformer Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|TransformerWagon|Transformer Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|SlotWagon|Slot Machine Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|SlotWagon|Slot Machine Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|DynamiteWagon|Dynamite Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|DynamiteWagon|Dynamite Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|MinerWagon|Miner Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|MinerWagon|Miner Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|TorpedoWagon|Torpedo Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|TorpedoWagon|Torpedo Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|TurretTower|Turret Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|TurretTower|Turret Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|BrakeWagon|Brake Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|BrakeWagon|Brake Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|GhostWagon|Ghost Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|GhostWagon|Ghost Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|TankWagon|Tank Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|TankWagon|Tank Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|SuperchargerWagon|Supercharger Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|SuperchargerWagon|Supercharger Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|CompactorWagon|Compactor Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|CompactorWagon|Compactor Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|MilkWagon|Milk Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|MilkWagon|Milk Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|PiggybankWagon|Piggybank Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|PiggybankWagon|Piggybank Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|ToasterWagon|Cartridge Toaster Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|ToasterWagon|Cartridge Toaster Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|PrinterWagon|Printer Wagon|Wagon Printer}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|PrinterWagon|Printer Wagon|Wagon Printer}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|HexnutWagon|Hexnut Tree Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|HexnutWagon|Hexnut Tree Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|TaskWagon|Task Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|TaskWagon|Task Wagon}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{Wagon|VSWagon|Versus Constructor Wagon}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Wagon|VSWagon|Versus Constructor Wagon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nav Menus ===&lt;br /&gt;
&lt;br /&gt;
Nav menus appear at the bottom of the page and help guide users around. Use the following Templates to display a nav menu.&lt;br /&gt;
&lt;br /&gt;
==== Wagon Nav ====&lt;br /&gt;
&lt;br /&gt;
Display all the wagons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
&lt;br /&gt;
==== Biome Nav ====&lt;br /&gt;
&lt;br /&gt;
Displays all the biomes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
&lt;br /&gt;
==== Station Nav ====&lt;br /&gt;
&lt;br /&gt;
Displays all of the stations&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
&lt;br /&gt;
==== General Nav ====&lt;br /&gt;
&lt;br /&gt;
Top level nav that shows the top level pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Nav}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Biome_Junction_Station&amp;diff=1057</id>
		<title>Biome Junction Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Biome_Junction_Station&amp;diff=1057"/>
		<updated>2025-01-12T03:24:21Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Update with more details and a screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Path.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Here you&#039;ll meet the boss of the biome and possibly transition to the next. If and when you survive, your train is slowed down significantly.&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BiomeJunctionMap.png|thumb|alt=Biome Junction|A Biome Junction where a player can proceed to [[Monorail Meadows Biome|Monorail Meadows]] or the [[Boiler Badlands Biome|Boiler Badlands]]]]&lt;br /&gt;
&lt;br /&gt;
This is the station you arrive at after you beat a [[Biomes|biome]] boss. There are three cartridge stands where each player can select a new [[Cartridges|cartridge]].&lt;br /&gt;
&lt;br /&gt;
There are two stations players can select that each represent a biome. Selecting one set the train speed to the initial train speed of the new biome. See [[Biomes]] for details. Biomes can be traversed according to the Biome map (See [[Biomes]]). After players complete the 6th biome, they have the option to visit the [[UnRailD HQ Station|Unraild HQ]] and end their run, or continue their run to try to get as far as possible.&lt;br /&gt;
&lt;br /&gt;
When players visit a Biome for the first time, the biome starts &amp;quot;easy&amp;quot;, with a starting train speed of ???. On the second visit, the train starts at a speed of ??? and on the third visit, the train starts at a speed of ???.&lt;br /&gt;
&lt;br /&gt;
Unlike the other stations, this station does not have a task signpost, nor wagon storage, nor a revert button. Meaning players cannot alter their train before the playing the first level of the next biome.&lt;br /&gt;
&lt;br /&gt;
The Biome Junction will always start new biomes at a [[Shop Station]].&lt;br /&gt;
&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:BiomeJunctionMap.png&amp;diff=1056</id>
		<title>File:BiomeJunctionMap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:BiomeJunctionMap.png&amp;diff=1056"/>
		<updated>2025-01-12T03:15:00Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Image of a Biome Junction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of a Biome Junction&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=UnRailD_HQ&amp;diff=1055</id>
		<title>UnRailD HQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=UnRailD_HQ&amp;diff=1055"/>
		<updated>2025-01-12T02:39:04Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Badge_Credits.png]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
The final station, reachable only by those who completed the contract with the United Railway Division. It stands as a testament to extraordinary teamwork and perseverance.&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
&lt;br /&gt;
After defeating the 6th Biome boss, players can choose travel to the UnRailD HQ at the [[Biome Junction Station|Biome Junction]]. Doing so requires traveling through one or more of the biomes twice. &lt;br /&gt;
&lt;br /&gt;
After navigating to UnRailD HQ, the player has beaten the game. Players will travel through UnRailD HQ, where they can view all the credits before the train crashes into the UnRailD HQ. There is no way to avoid this crash, and the player&#039;s run is brought to an end.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=UnRailD_HQ&amp;diff=1054</id>
		<title>UnRailD HQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=UnRailD_HQ&amp;diff=1054"/>
		<updated>2025-01-12T02:38:32Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Badge_Credits.png]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
The final station, reachable only by those who completed the contract with the United Railway Division. It stands as a testament to extraordinary teamwork and perseverance.&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
&lt;br /&gt;
After defeating the 6th Biome boss, players can choose travel to the UnRailD HQ at the [[Biome Junction]]. Doing so requires traveling through one or more of the biomes twice. &lt;br /&gt;
&lt;br /&gt;
After navigating to UnRailD HQ, the player has beaten the game. Players will travel through UnRailD HQ, where they can view all the credits before the train crashes into the UnRailD HQ. There is no way to avoid this crash, and the player&#039;s run is brought to an end.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=UnRailD_HQ&amp;diff=1053</id>
		<title>UnRailD HQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=UnRailD_HQ&amp;diff=1053"/>
		<updated>2025-01-12T02:32:26Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Badge_Credits.png]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
The final station, reachable only by those who completed the contract with the United Railway Division. It stands as a testament to extraordinary teamwork and perseverance.&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
&lt;br /&gt;
You can view the credits here and your run is over.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Biome_Nav&amp;diff=1052</id>
		<title>Template:Biome Nav</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Biome_Nav&amp;diff=1052"/>
		<updated>2025-01-12T02:32:03Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;navbox&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;[[Biomes]]&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Autumn|Monorail Meadows Biome|Monorail Meadows}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Swamp|Boxcar Bayou Biome|Boxcar Bayou}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Canyon|Cargo Canyon Biome|Cargo Canyon}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Island|Island Interchange Biome|Island Interchange}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Junkyard|Boiler Badlands Biome|Boiler Badlands}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Credits|UnRailD HQ|UnRailD HQ}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=UnRailD_HQ_Station&amp;diff=1051</id>
		<title>UnRailD HQ Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=UnRailD_HQ_Station&amp;diff=1051"/>
		<updated>2025-01-12T02:30:47Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: QueueBee moved page UnRailD HQ Station to UnRailD HQ: Rename to remove &amp;quot;Station&amp;quot; as it&amp;#039;s also a Biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[UnRailD HQ]]&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=UnRailD_HQ&amp;diff=1050</id>
		<title>UnRailD HQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=UnRailD_HQ&amp;diff=1050"/>
		<updated>2025-01-12T02:30:47Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: QueueBee moved page UnRailD HQ Station to UnRailD HQ: Rename to remove &amp;quot;Station&amp;quot; as it&amp;#039;s also a Biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Badge_Credits.png]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
The final station, reachable only by those who completed the contract with the United Railway Division. It stands as a testament to extraordinary teamwork and perseverance.&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
&lt;br /&gt;
You can view the credits here and your run is over.&lt;br /&gt;
&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Biomes&amp;diff=1049</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Biomes&amp;diff=1049"/>
		<updated>2025-01-12T02:29:28Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed 2: Back on Track has five distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different creatures and a final boss.&lt;br /&gt;
&lt;br /&gt;
Players can choose which biome to start in, but typically starting in Monorail Meadows is the easiest. Players are able to progress between biomes choosing to navigate to the [[Biome Junction Station]] at the cost of {{Bolts|10}}. Navigating to the biome junction is only possible after completing 4 levels in the current biome. Selecting the biome junction will begin the current biome&#039;s boss fight, and after the player(s) defeat the boss, they can choose to navigate to the subsequent Biomes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Biomes.png|950x514px|Biomes Map&lt;br /&gt;
poly 892 1301 890 1279 932 1273 935 1270 951 1268 953 1270 969 1268 970 1265 987 1263 987 1265 1025 1260 1025 1264 1034 1263 1038 1279 1121 1268 1122 1271 1131 1271 1133 1275 1141 1275 1154 1343 1306 1320 1332 1489 1345 1583 1191 1606 1211 1763 1125 1776 1131 1845 940 1875 918 1794 908 1718 747 1743 723 1666 702 1466 786 1451 775 1328 784 1327 780 1307 789 1306 791 1316 806 1314 802 1293 804 1292 812 1291 812 1285 813 1284 820 1284 827 1311 850 1307 851 1303 859 1302 860 1306 892 1301 [[Tutorial Biome]]&lt;br /&gt;
poly 1293 1167 1367 1155 1350 1031 1358 1030 1356 1017 1365 1015 1364 1009 1440 997 1429 933 1438 931 1437 925 1503 915 1504 922 1512 921 1539 1076 1547 1075 1555 1126 1558 1126 1558 1122 1594 1116 1595 1121 1603 1119 1603 1121 1625 1117 1626 1122 1634 1120 1636 1126 1642 1125 1662 1236 1784 1217 1785 1217 1786 1222 1794 1221 1797 1229 1823 1225 1826 1234 1831 1234 1834 1242 2001 1217 2033 1366 2035 1386 2042 1385 2040 1466 1973 1476 1984 1528 2046 1518 2048 1519 2049 1522 2231 1494 2267 1651 2268 1659 2273 1658 2274 1669 2266 1670 2258 1747 1739 1826 1723 1748 1552 1775 1512 1557 1345 1583 1284 1173 1293 1171 [[Monorail Meadows Biome]]&lt;br /&gt;
poly 2191 892 2213 1000 2270 993 2272 998 2279 996 2283 1005 2302 1003 2303 1010 2311 1021 2312 1011 2313 1010 2319 1009 2320 1002 2336 999 2337 1001 2338 986 2341 984 2342 971 2348 970 2349 962 2364 960 2367 970 2369 970 2369 973 2376 972 2379 984 2403 980 2407 996 2406 997 2408 1006 2407 1020 2412 1028 2420 1027 2430 1077 2575 1056 2612 1197 2538 1208 2538 1212 2360 1239 2393 1374 2393 1382 2395 1388 2393 1398 2395 1405 2386 1406 2379 1467 2288 1481 2274 1431 2040 1466 2042 1385 2035 1386 2033 1368 2001 1217 1890 1234 1866 1104 1866 1029 1874 1028 1873 1014 1877 1013 1877 1010 1880 1010 1882 1005 1880 1003 1874 960 1882 958 1881 951 1889 950 1888 942 1941 934 1944 941 1951 940 1954 948 1962 947 1971 993 1983 991 1981 970 1978 968 1978 951 1979 949 1986 949 1984 945 1985 941 1986 940 2030 934 2026 916 2190 892 2191 892 [[Boxcar Bayou Biome]]&lt;br /&gt;
poly 2379 1467 2386 1406 2395 1405 2393 1398 2395 1387 2393 1381 2393 1374 2360 1239 2538 1212 2538 1208 2612 1197 2575 1056 2584 1055 2584 1050 2621 1044 2618 1034 2627 980 2631 980 2636 979 2636 974 2638 974 2640 972 2804 948 2805 952 2811 957 2877 1190 2878 1190 2878 1194 2885 1193 2887 1196 2888 1196 2894 1212 2892 1218 2894 1221 2898 1220 2921 1216 2928 1239 2920 1270 2917 1270 2911 1271 2910 1275 2902 1277 2901 1278 2905 1287 2907 1288 2909 1290 2915 1290 2919 1302 2924 1301 2926 1307 2926 1312 2922 1313 2921 1315 2926 1331 2933 1330 2934 1339 2933 1341 2926 1342 2925 1343 2924 1343 2922 1352 2930 1381 2933 1381 2935 1389 2933 1392 2977 1548 2977 1552 2977 1553 2978 1553 2979 1561 2956 1638 2826 1657 2827 1666 2809 1738 2448 1791 2429 1721 2258 1747 2266 1670 2274 1669 2273 1658 2268 1659 2231 1494 2247 1491 2249 1487 2379 1467 [[Cargo Canyon Biome]]&lt;br /&gt;
poly 2799 948 2797 946 2693 578 2697 576 2697 570 2696 565 2691 566 2688 560 2684 558 2680 558 2677 555 2645 559 2643 552 2635 553 2635 560 2623 563 2623 568 2622 570 2620 570 2619 568 2616 559 2610 551 2611 541 2618 540 2620 539 2622 523 2626 522 2628 521 2629 503 2632 500 2633 483 2629 473 2623 473 2618 461 2602 463 2601 465 2597 465 2596 470 2588 472 2587 478 2582 480 2581 503 2584 512 2590 512 2594 510 2591 538 2586 539 2584 534 2578 535 2574 529 2569 525 2555 527 2552 516 2547 516 2545 512 2539 512 2532 497 2528 496 2514 498 2512 496 2506 496 2504 488 2502 487 2497 487 2496 480 2499 476 2521 473 2522 466 2523 465 2526 465 2528 462 2528 451 2520 423 2513 423 2510 418 2460 425 2460 431 2455 432 2454 443 2462 470 2461 472 2458 473 2454 474 2453 480 2451 481 2447 482 2448 499 2446 500 2441 501 2437 502 2435 497 2429 496 2427 493 2423 492 2417 470 2419 441 2417 429 2415 427 2410 428 2407 422 2401 422 2400 419 2384 420 2374 421 2367 423 2367 425 2365 428 2358 429 2357 455 2359 461 2359 463 2358 465 2256 479 2241 421 2237 419 2233 420 2232 416 2170 424 2153 356 2152 355 2148 339 2146 338 2144 338 2141 326 2123 328 2119 313 2117 312 2111 312 2109 308 2096 310 2093 307 2086 308 2085 303 2056 307 2053 293 2045 293 2043 287 2028 289 2028 295 2020 295 2019 297 2020 304 2022 309 2021 311 2004 314 2003 319 1996 320 1996 323 1966 327 1965 331 1963 333 1957 334 1957 358 1955 359 1945 361 1943 357 1943 354 1919 357 1919 362 1917 366 1917 369 1909 371 1910 379 1907 389 1900 390 1900 396 1680 427 1680 431 1672 433 1672 435 1675 456 1674 461 1674 493 1531 513 1545 585 1294 621 1309 742 1305 744 1312 798 1313 799 1247 809 1248 816 1239 815 1240 822 1232 823 1278 1143 1360 1131 1367 1155 1350 1031 1358 1030 1356 1017 1365 1015 1364 1009 1440 997 1429 933 1438 931 1437 925 1503 915 1504 922 1512 921 1512 918 1520 917 1509 860 1576 850 1573 795 1724 772 1722 705 1783 696 1782 609 1790 608 1790 599 1951 576 1971 666 1995 663 1997 667 2022 664 2023 668 2030 667 2034 681 2056 678 2058 689 2061 689 2062 690 2064 690 2064 693 2135 682 2136 687 2151 685 2151 681 2154 680 2155 660 2164 659 2164 653 2213 647 2213 651 2220 650 2222 654 2229 683 2231 683 2245 737 2261 734 2262 710 2270 709 2270 704 2289 700 2289 696 2297 694 2298 699 2303 699 2304 703 2310 703 2313 706 2319 730 2321 730 2329 739 2346 811 2410 802 2411 806 2418 805 2419 808 2421 808 2422 816 2474 808 2508 934 2587 923 2618 1033 2626 979 2634 978 2636 974 2639 972 2798 948 [[Island Interchange Biome]]&lt;br /&gt;
poly 1182 132 1288 118 1289 123 1297 122 1298 123 1307 173 1401 161 1402 166 1403 167 1410 166 1433 291 1435 306 1485 300 1486 300 1487 305 1494 304 1495 305 1544 584 1291 620 1301 693 1135 716 1105 511 1026 523 997 321 997 320 1002 319 1003 318 1003 311 1010 310 1010 305 1152 286 1151 269 1152 268 1157 268 1158 266 1159 261 1190 257 1175 138 1181 138 1182 137 [[UnRa!D HQ]]&lt;br /&gt;
desc bottom-right&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;biome-list&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;ul&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Badge_Autumn|Monorail Meadows Biome|Monorail Meadows}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Badge_Swamp|Boxcar Bayou Biome|Boxcar Bayou}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Badge_Canyon|Cargo Canyon Biome|Cargo Canyon}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Badge_Island|Island Interchange Biome|Island Interchange}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Badge_Junkyard|Boiler Badlands Biome|Boiler Badlands}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;{{Minify|Badge_Credits|UnRailD HQ|UnRailD HQ}}&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Monorail_Meadows_Biome&amp;diff=1044</id>
		<title>Monorail Meadows Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Monorail_Meadows_Biome&amp;diff=1044"/>
		<updated>2025-01-09T20:46:33Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
[[File:MonorailMeadowsLevel.png|thumb|alt=Monorail Meadows Preview|A preview of the Monorail Meadows terrain]]&lt;br /&gt;
&lt;br /&gt;
Monorail meadows has grassy with occasional rivers and oceans. Players can build bridges across water by holding wood and placing it on top of the water. Impassable dark green mountains will also be generated, causing players to route around them.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
=== Deer ===&lt;br /&gt;
[[File:Deer.png|frameless|alt=Deer|Deer]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Often gets in the way, but also eats resources to compress them into a more compact form. Rideable and milkable.}}&lt;br /&gt;
&lt;br /&gt;
The Deer is a non-hostile animal that eats commodities on the ground. After a deer has eaten 5 commodities, it will produce a [[Tools &amp;amp; Commodities#Compressed resources|compressed resource]]. One strategy is to have the Deer purposely eat your resources to compact resources on the ground while you are doing other tasks. Deer (with horns) will only eat stone, Doe (no horns) will only eat wood.&lt;br /&gt;
&lt;br /&gt;
Deers are milkable, their [[milk]] gives 5 Brute Force cartridges for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Ducky ===&lt;br /&gt;
[[File:Ducky.png|frameless|alt=Ducky|Ducky]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Very cute and very harmless. At least as long as there isn&#039;t an angry Mother Ducky nearby.}}&lt;br /&gt;
&lt;br /&gt;
The Ducky is a non-hostile animal that sits in place on a body of water. Ducky does not do anything, however, if you have the challenge &amp;quot;Do not kill any animals&amp;quot;, you need to be aware of Ducky, as placing any bridges in the water on top of the ducky will kill it. &lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Mole ===&lt;br /&gt;
[[File:Mole.png|frameless|alt=Mole|Mole]]&lt;br /&gt;
&lt;br /&gt;
The mole is a non-agressive animal that builds mole hills on top of item stacks lying on the ground. The mole often gets in the way while in narrow corridors, so it is best to remove the hills as needed. Keep an eye out for where mole hills spawn, because they only spawn on top of items on the ground, it is possible for the mole to form its hill on top of a large stack of tracks that you had on the ground.&lt;br /&gt;
&lt;br /&gt;
A mole hill takes 5 hits with a tool to destroy (and any cartridges for your tool do not increase this), or can be instantly destroyed by using the water bucket on them. After being hit for the first time, if the mole is on the hill being hit, the mole will move to another hill on the map if one is available. The mole is only considered &amp;quot;killed&amp;quot; if you destroy the last mole hill on the level.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
&lt;br /&gt;
=== Mole Chief ===&lt;br /&gt;
[[File:MoleChief.png|frameless|alt=Mole Chief|Mole Chief]]&lt;br /&gt;
&lt;br /&gt;
The mole Chief is a boss level who will throw Level 1 dynamite bombs at each player as you try to progress the level. A good strategy for this level is to have a few players go forward in the map and clear a path for the train while getting dynamite thrown at them. This helps to clear a path for the train faster while also collecting resources.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:MonorailMeadowsLevel.png&amp;diff=1043</id>
		<title>File:MonorailMeadowsLevel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:MonorailMeadowsLevel.png&amp;diff=1043"/>
		<updated>2025-01-09T20:40:56Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: A preview of Monorail meadows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A preview of Monorail meadows&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Boxcar_Bayou_Biome&amp;diff=1042</id>
		<title>Boxcar Bayou Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Boxcar_Bayou_Biome&amp;diff=1042"/>
		<updated>2025-01-09T20:38:24Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
== Animals ==&lt;br /&gt;
=== Frog ===&lt;br /&gt;
[[File:Handbook_Frog.png|frameless|alt=Frog|Frog]]&lt;br /&gt;
&lt;br /&gt;
The frog is a non-hostile animal that acts as a defensive turret and will shooting at spiders and webs in an area around it. If the frog is scared (by players sprinting or running near it), the frog will hop to a location 2-3 tiles away until it is not near a player. Players can &#039;sneak&#039; up to a frog by slowly walking by in order to prevent it from moving so they the player can pick it up. The frog will shoot at spiders and webs while it is picked up.&lt;br /&gt;
&lt;br /&gt;
Frogs are milkable, their milk gives 5 Torch cartridges for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Spider ===&lt;br /&gt;
[[File:Spider.png|frameless|alt=Spider|Spider]]&lt;br /&gt;
&lt;br /&gt;
The spider is a hostile animal that walks around and places spiderwebs behind itself as it moves. Spiderwebs can be broken instantly with any tool, or be set on fire with the Torch [[Cartridge]]. If a spiderweb is set on fire, the fire will spread to nearby spiderwebs and spiders. A Spider is alerted to any player that walks in it&#039;s web and will attack the player if they get close enough. If the player is attacked by the spider, the spider will be destroyed and the player will get stuck in a gooey cube for 4-5 seconds which prevents their movements. The player can escape by wiggling around to get out of the goo.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom ===&lt;br /&gt;
[[File:Mushroom.png|frameless|alt=Mushroom|Mushroom]]&lt;br /&gt;
&lt;br /&gt;
Mushrooms are idle terrain elements that, when hit with a tool, will jump towards the player and after some delay, will explode in a 5x5 radius around the mushroom. This explosion will kill any players in the radius, as well as clear out any resources. The explosion will also trigger other mushrooms within the radius to explode, causing a chain reaction. It is recommended that players hit the mushroom with a tool and then immediately dash away to avoid being killed by the Mushroom&#039;s explosion.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
=== Spider Queen ===&lt;br /&gt;
[[File:SpiderQueen.png|frameless|alt=Spider Queen|Spider Queen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SpiderQueenLevel.png|thumb|alt=Spider Queen|The Spider Queen entangling players in webs during the boss fight]]&lt;br /&gt;
&lt;br /&gt;
The spider queen is Boxcar Bayou&#039;s boss fight. During this fight, a spider crawls across the top of the level and will periodically attempt to snare the players in an entanglement of webs. The players can avoid getting trapped in the spider&#039;s webs if they do not move while the spider is searching for players. If a player moves while the spider is hunting, a mass of spiderwebs will be shot out in an area around the player and the player will get trapped in goo and be unable to move. As the players get closer to the end of the level, the Spider Queen will hunt more often, so it is not a bad idea to try to finish this level as fast as possible once you come close to the end.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:SpiderQueenLevel.png&amp;diff=1041</id>
		<title>File:SpiderQueenLevel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:SpiderQueenLevel.png&amp;diff=1041"/>
		<updated>2025-01-09T20:37:22Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: The Spiderqueen appearing in the boss fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Spiderqueen appearing in the boss fight&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Boiler_Badlands_Biome&amp;diff=1040</id>
		<title>Boiler Badlands Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Boiler_Badlands_Biome&amp;diff=1040"/>
		<updated>2025-01-09T20:24:48Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BoilerBadlandsLevel.png|thumb|alt=Boiler Badlands|The Boiler Badlands Biome]]&lt;br /&gt;
&lt;br /&gt;
In the boiler badlands, there is no water. Instead, the map&#039;s is filled with lava, and the players must fill in the lava to travel safely across the map.&lt;br /&gt;
&lt;br /&gt;
There are two ways to fill in pools of lava. The player can either use the bucket against a lava tile, which will turn one lava into a traversable tile. Or, the player can use the Water Shrines.&lt;br /&gt;
&lt;br /&gt;
=== Water Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:WaterShrine.png|frame|alt=Water shrine|A water shrine and trees.]]&lt;br /&gt;
&lt;br /&gt;
The Water shrine is a unique structure to the Boiler Badlands Biome. Unlike other biomes where Players can fill up the bucket by standing next to water (or on bridges), in the Boiler Badlands water can only be obtained by holding the bucket while standing next to a water shrine.&lt;br /&gt;
&lt;br /&gt;
Water shrines can be moved around the map by players using dashes. By dashing into a shrine, the shrine will get pushed one tile in direction of the dash. If the player dashes away from the shrine while standing next to it, the shrine will be &#039;pulled&#039; towards the player, allowing the shrine to be pulled out of corners and tight spaces. Pulling shrines is a useful mechanic during the boss fight, as players can pull the shrines out from the bottom or top of the map using this technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add gif of a player pulling a shrine here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water shrines can be pushed into a pool of lava. Doing so will turn the entire lava pool into traversable tiles. When the level has extremely large lava lakes, it is usually a good idea to push a shrine into the lava to make a large walkable area. Once a shrine is pushed into lava, the shrine is destroyed. It is possible to deplete all water shrines on the map in this way, so before pushing shrines into lava, it is recommended to ensure that at least one other water shrine is still accessible.&lt;br /&gt;
&lt;br /&gt;
= Animals =&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Waste Slime ===&lt;br /&gt;
[[File:WasteSlime.png|frameless|alt=Waste Slime|Waste Slime]]&lt;br /&gt;
&lt;br /&gt;
The waste slime is a slime that lives in lava pits. If the train paths too close to one of the Waste Slime&#039;s lava pits, it will seek out the train and set the closest wagon on fire, causing the players to come back to the train and deal with the problem.&lt;br /&gt;
&lt;br /&gt;
Waste Slimes are milkable, their milk gives 5 Bucket [[Cartridges]] for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Junk Golem ===&lt;br /&gt;
[[File:JunkGolem.png|frameless|alt=Junk Golem|Junk Golem]]&lt;br /&gt;
&lt;br /&gt;
The Junk Golem fires torpedos at players after a brief delay. The Junk Golem&#039;s attacks are highly telegraphed, and once the golem takes out it&#039;s torpedo, it holds it for 1 second and will not change direction before it fires. This allows the player to quickly dodge out of the way to avoid the torpedo if they are close to the golem. Fired torpedo can pierce through players, meaning multiple players can die to a single Junk Golem torpedo. The Junk Golem has a lot of health and, while the can be killed, they required a lot of hits to be killed.&lt;br /&gt;
&lt;br /&gt;
With careful planning, players can use the Junk Golem&#039;s torpedos to mine resources, and, even kill other Junk Golems (see [[Achievements]]).&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torpeboss.png|frameless|alt=Torpeboss|Torpeboss]]&lt;br /&gt;
&lt;br /&gt;
The Boiler Badlands boss fight is the Torpeboss. In the boss fight, stone is only available at the top of the map while wood is only available at the bottom, both are in limited quantities. The Torpeboss constantly fires a barrage of missiles at the players, which the player must avoid. At certain points of the level, Torpeboss will also launch lava pits in front of your tracks. Most of the time, these lava pits will block the entire map and you cannot just place tracks to get around the lava pit. At this point, it is recommended that the players push one of the water shrines into the lava pit which will entirely remove the lava and turn the lava into walkable stone, allowing the players to continue to progress through the map. Once the players reach a certain point the boss will also fire purple homing missiles that will slowly target the player.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:BoilerBadlandsLevel.png&amp;diff=1039</id>
		<title>File:BoilerBadlandsLevel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:BoilerBadlandsLevel.png&amp;diff=1039"/>
		<updated>2025-01-09T20:23:42Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: A preview of the Boiler Badlands Biome.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A preview of the Boiler Badlands Biome.&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Island_Interchange_Biome&amp;diff=1038</id>
		<title>Island Interchange Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Island_Interchange_Biome&amp;diff=1038"/>
		<updated>2025-01-09T20:21:24Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add image of Octoboss fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Island Interchange features two island states, a high tide, and a low tide.&lt;br /&gt;
&lt;br /&gt;
During the high tide, the map is mostly underwater and only wood can be obtained, all iron sources are underwater and cannot be mined with tools, or exploded with bombs or torpedos. While underwater, iron sources cannot be walked on, tracks cannot be placed on them, and bridges cannot be built on them. The [[Turret Wagon]] can shoot iron that is underwater, making it a useful wagon for this biome.&lt;br /&gt;
&lt;br /&gt;
During the low tide, all of the water goes away and players can walk across the entire map on the sand. During low tide, iron sources are exposed for mining. Once an iron source is mined, it can be walked on and tracked can be placed on it at any time.&lt;br /&gt;
&lt;br /&gt;
The tides shift approximately every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
=== Crab ===&lt;br /&gt;
[[File:Crab.png|frameless|alt=Crab|Crab]]&lt;br /&gt;
&lt;br /&gt;
Crabs will turn the water into sand that can be walked over, as well as reveal iron during the high tide. This allows you traverse across the water without bridges during the high tide to gain access iron to clear a path if needed.&lt;br /&gt;
&lt;br /&gt;
Crabs are milkable, their milk gives 5 Multitool [[Cartridges]] for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Cloud ===&lt;br /&gt;
[[File:Cloud.png|frameless|alt=Cloud|Cloud]]&lt;br /&gt;
&lt;br /&gt;
The cloud will seek out the tallest item stacks on the ground and actively try to push them into the water. When an item stack is pushed into the water it is lost. If the player looks at the cloud it will move away from the player, but, if the player is not looking in the direction of the cloud, it will hunt for items to push into the water.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
=== Octoboss ===&lt;br /&gt;
[[File:Octoboss.png|frameless|alt=Octoboss|Octoboss]]&lt;br /&gt;
&lt;br /&gt;
[[File:Octoboss_Level.png|thumb|alt=Octoboss|The Octoboss appearing during the Boss fight]]&lt;br /&gt;
&lt;br /&gt;
The Island Interchange bossfight is the Octoboss. When the boss appears, the entire map is turned into the low tide. The Octoboss will appear along with a number of tentacles which fling water across the map. When a tentacle&#039;s projectile hits the map, it will permanently change that location into pure water, even during low tide. If the Octoboss&#039;s tentacles are all destroyed before the Octoboss goes underwater, the map remains in low tide, allowing the players to move around the map more freely, and get access to iron until the next time the boss appears. However, if all of the tentacles are not destroyed in time, the map is converted to high tide until the boss comes back, making the level extremely hard to traverse due to the water and causes a lack of iron.&lt;br /&gt;
&lt;br /&gt;
It is recommended that players instantly get a tool and attack the Octoboss&#039;s tentacles as soon as the low-tide appears. Not destroying the tentacles allows the Octoboss to turn tiles into water, and create a high-tide which can starve the players of resources that might be needed to craft tracks in order to get to the end of the level.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Octoboss_Level.png&amp;diff=1037</id>
		<title>File:Octoboss Level.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Octoboss_Level.png&amp;diff=1037"/>
		<updated>2025-01-09T20:16:27Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: An example level with the Octoboss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An example level with the Octoboss&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Boiler_Badlands_Biome&amp;diff=1036</id>
		<title>Boiler Badlands Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Boiler_Badlands_Biome&amp;diff=1036"/>
		<updated>2025-01-09T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
In the boiler badlands, there is no water. Instead, the map&#039;s is filled with lava, and the players must fill in the lava to travel safely across the map.&lt;br /&gt;
&lt;br /&gt;
There are two ways to fill in pools of lava. The player can either use the bucket against a lava tile, which will turn one lava into a traversable tile. Or, the player can use the Water Shrines.&lt;br /&gt;
&lt;br /&gt;
=== Water Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:WaterShrine.png|frame|alt=Water shrine|A water shrine and trees.]]&lt;br /&gt;
&lt;br /&gt;
The Water shrine is a unique structure to the Boiler Badlands Biome. Unlike other biomes where Players can fill up the bucket by standing next to water (or on bridges), in the Boiler Badlands water can only be obtained by holding the bucket while standing next to a water shrine.&lt;br /&gt;
&lt;br /&gt;
Water shrines can be moved around the map by players using dashes. By dashing into a shrine, the shrine will get pushed one tile in direction of the dash. If the player dashes away from the shrine while standing next to it, the shrine will be &#039;pulled&#039; towards the player, allowing the shrine to be pulled out of corners and tight spaces. Pulling shrines is a useful mechanic during the boss fight, as players can pull the shrines out from the bottom or top of the map using this technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add gif of a player pulling a shrine here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water shrines can be pushed into a pool of lava. Doing so will turn the entire lava pool into traversable tiles. When the level has extremely large lava lakes, it is usually a good idea to push a shrine into the lava to make a large walkable area. Once a shrine is pushed into lava, the shrine is destroyed. It is possible to deplete all water shrines on the map in this way, so before pushing shrines into lava, it is recommended to ensure that at least one other water shrine is still accessible.&lt;br /&gt;
&lt;br /&gt;
= Animals =&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Waste Slime ===&lt;br /&gt;
[[File:WasteSlime.png|frameless|alt=Waste Slime|Waste Slime]]&lt;br /&gt;
&lt;br /&gt;
The waste slime is a slime that lives in lava pits. If the train paths too close to one of the Waste Slime&#039;s lava pits, it will seek out the train and set the closest wagon on fire, causing the players to come back to the train and deal with the problem.&lt;br /&gt;
&lt;br /&gt;
Waste Slimes are milkable, their milk gives 5 Bucket [[Cartridges]] for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Junk Golem ===&lt;br /&gt;
[[File:JunkGolem.png|frameless|alt=Junk Golem|Junk Golem]]&lt;br /&gt;
&lt;br /&gt;
The Junk Golem fires torpedos at players after a brief delay. The Junk Golem&#039;s attacks are highly telegraphed, and once the golem takes out it&#039;s torpedo, it holds it for 1 second and will not change direction before it fires. This allows the player to quickly dodge out of the way to avoid the torpedo if they are close to the golem. Fired torpedo can pierce through players, meaning multiple players can die to a single Junk Golem torpedo. The Junk Golem has a lot of health and, while the can be killed, they required a lot of hits to be killed.&lt;br /&gt;
&lt;br /&gt;
With careful planning, players can use the Junk Golem&#039;s torpedos to mine resources, and, even kill other Junk Golems (see [[Achievements]]).&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torpeboss.png|frameless|alt=Torpeboss|Torpeboss]]&lt;br /&gt;
&lt;br /&gt;
The Boiler Badlands boss fight is the Torpeboss. In the boss fight, stone is only available at the top of the map while wood is only available at the bottom, both are in limited quantities. The Torpeboss constantly fires a barrage of missiles at the players, which the player must avoid. At certain points of the level, Torpeboss will also launch lava pits in front of your tracks. Most of the time, these lava pits will block the entire map and you cannot just place tracks to get around the lava pit. At this point, it is recommended that the players push one of the water shrines into the lava pit which will entirely remove the lava and turn the lava into walkable stone, allowing the players to continue to progress through the map. Once the players reach a certain point the boss will also fire purple homing missiles that will slowly target the player.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:WaterShrine.png&amp;diff=1035</id>
		<title>File:WaterShrine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:WaterShrine.png&amp;diff=1035"/>
		<updated>2025-01-09T20:13:05Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: A water shrine and some trees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A water shrine and some trees&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Boiler_Badlands_Biome&amp;diff=1034</id>
		<title>Boiler Badlands Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Boiler_Badlands_Biome&amp;diff=1034"/>
		<updated>2025-01-09T17:27:32Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add details about the water shrine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
In the boiler badlands, there is no water. Instead, the map&#039;s is filled with lava, and the players must fill in the lava to travel safely across the map.&lt;br /&gt;
&lt;br /&gt;
There are two ways to fill in pools of lava. The player can either use the bucket against a lava tile, which will turn one lava into a traversable tile. Or, the player can use the Water Shrines.&lt;br /&gt;
&lt;br /&gt;
=== Water Shrine ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add picture of a water shrine here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Water shrine is a unique structure to the Boiler Badlands Biome. Unlike other biomes where Players can fill up the bucket by standing next to water (or on bridges), in the Boiler Badlands water can only be obtained by holding the bucket while standing next to a water shrine.&lt;br /&gt;
&lt;br /&gt;
Water shrines can be moved around by the player if they dash into the shrine. Players are able to both push and pull the shrines. By standing next to a shrine and dashing in the direction they want the shrine to move, players can move the shrine. By dashing into the shrine, players can move the shrine in the direction that they push the shrine. Additionally, by dashing away from the shrine while standing next to it, players are able to &#039;pull&#039; the shrine out of corners or tight spaces to move the shrine where they need it to go. This is a useful mechanic during the boss fight, as players can &#039;pull&#039; the shrines out from the bottom or top of the map using this technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add gif of a player pulling a shrine here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water shrines can be pushed into a pool of lava. Doing so will turn the entire lava pool into traversable tiles. When the level has extremely large lava lakes, it is usually a good idea to push a shrine into the lava to make a large walkable area. Once a shrine is pushed into lava, the shrine is destroyed. It is possible to deplete all water shrines on the map in this way, so before pushing shrines into lava, it is recommended to ensure that at least one other water shrine is still accessible.&lt;br /&gt;
&lt;br /&gt;
= Animals =&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Waste Slime ===&lt;br /&gt;
[[File:WasteSlime.png|frameless|alt=Waste Slime|Waste Slime]]&lt;br /&gt;
&lt;br /&gt;
The waste slime is a slime that lives in lava pits. If the train paths too close to one of the Waste Slime&#039;s lava pits, it will seek out the train and set the closest wagon on fire, causing the players to come back to the train and deal with the problem.&lt;br /&gt;
&lt;br /&gt;
Waste Slimes are milkable, their milk gives 5 Bucket [[Cartridges]] for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Junk Golem ===&lt;br /&gt;
[[File:JunkGolem.png|frameless|alt=Junk Golem|Junk Golem]]&lt;br /&gt;
&lt;br /&gt;
The Junk Golem fires torpedos at players after a brief delay. The Junk Golem&#039;s attacks are highly telegraphed, and once the golem takes out it&#039;s torpedo, it holds it for 1 second and will not change direction before it fires. This allows the player to quickly dodge out of the way to avoid the torpedo if they are close to the golem. Fired torpedo can pierce through players, meaning multiple players can die to a single Junk Golem torpedo. The Junk Golem has a lot of health and, while the can be killed, they required a lot of hits to be killed.&lt;br /&gt;
&lt;br /&gt;
With careful planning, players can use the Junk Golem&#039;s torpedos to mine resources, and, even kill other Junk Golems (see [[Achievements]]).&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torpeboss.png|frameless|alt=Torpeboss|Torpeboss]]&lt;br /&gt;
&lt;br /&gt;
The Boiler Badlands boss fight is the Torpeboss. In the boss fight, stone is only available at the top of the map while wood is only available at the bottom, both are in limited quantities. The Torpeboss constantly fires a barrage of missiles at the players, which the player must avoid. At certain points of the level, Torpeboss will also launch lava pits in front of your tracks. Most of the time, these lava pits will block the entire map and you cannot just place tracks to get around the lava pit. At this point, it is recommended that the players push one of the water shrines into the lava pit which will entirely remove the lava and turn the lava into walkable stone, allowing the players to continue to progress through the map. Once the players reach a certain point the boss will also fire purple homing missiles that will slowly target the player.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Boiler_Badlands_Biome&amp;diff=1029</id>
		<title>Boiler Badlands Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Boiler_Badlands_Biome&amp;diff=1029"/>
		<updated>2025-01-08T05:19:39Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
In the boiler badlands, there is no water. Instead, the map is filled with lava, and the players must fill in the lava to travel across the lava lake.&lt;br /&gt;
&lt;br /&gt;
There are two ways to fill in pools of lava. The player can either use the bucket, where one bucket charge turns one lava source a traversable tile. Or, the player can push a water source by dashing into it, and knock the water source into a pool of lava. Knocking a water source into a pool of lava will cause the entire lava pool to become traversable. However, it is possible to be without any water sources on the map, so be careful when knocking sources into the lava.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Waste Slime ===&lt;br /&gt;
[[File:WasteSlime.png|frameless|alt=Waste Slime|Waste Slime]]&lt;br /&gt;
&lt;br /&gt;
The waste slime is a slime that lives in lava pits. If the train paths too close to one of the Waste Slime&#039;s lava pits, it will seek out the train and set the closest wagon on fire, causing the players to come back to the train and deal with the problem.&lt;br /&gt;
&lt;br /&gt;
Waste Slimes are milkable, their milk gives 5 Bucket [[Cartridges]] for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Junk Golem ===&lt;br /&gt;
[[File:JunkGolem.png|frameless|alt=Junk Golem|Junk Golem]]&lt;br /&gt;
&lt;br /&gt;
The Junk Golem fires torpedos at players after a brief delay. The Junk Golem&#039;s attacks are highly telegraphed, and once the golem takes out it&#039;s torpedo, it holds it for 1 second and will not change direction before it fires. This allows the player to quickly dodge out of the way to avoid the torpedo if they are close to the golem. Fired torpedo can pierce through players, meaning multiple players can die to a single Junk Golem torpedo. The Junk Golem has a lot of health and, while the can be killed, they required a lot of hits to be killed.&lt;br /&gt;
&lt;br /&gt;
With careful planning, players can use the Junk Golem&#039;s torpedos to mine resources, and, even kill other Junk Golems (see [[Achievements]]).&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torpeboss.png|frameless|alt=Torpeboss|Torpeboss]]&lt;br /&gt;
&lt;br /&gt;
The Boiler Badlands boss fight is the Torpeboss. In the boss fight, stone is only available at the top of the map while wood is only available at the bottom, both are in limited quantities. The Torpeboss constantly fires a barrage of missiles at the players, which the player must avoid. At certain points of the level, Torpeboss will also launch lava pits in front of your tracks. Most of the time, these lava pits will block the entire map and you cannot just place tracks to get around the lava pit. At this point, it is recommended that the players push one of the water shrines into the lava pit which will entirely remove the lava and turn the lava into walkable stone, allowing the players to continue to progress through the map. Once the players reach a certain point the boss will also fire purple homing missiles that will slowly target the player.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Island_Interchange_Biome&amp;diff=1028</id>
		<title>Island Interchange Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Island_Interchange_Biome&amp;diff=1028"/>
		<updated>2025-01-08T05:08:05Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Island Interchange features two island states, a high tide, and a low tide.&lt;br /&gt;
&lt;br /&gt;
During the high tide, the map is mostly underwater and only wood can be obtained, all iron sources are underwater and cannot be mined with tools, or exploded with bombs or torpedos. While underwater, iron sources cannot be walked on, tracks cannot be placed on them, and bridges cannot be built on them. The [[Turret Wagon]] can shoot iron that is underwater, making it a useful wagon for this biome.&lt;br /&gt;
&lt;br /&gt;
During the low tide, all of the water goes away and players can walk across the entire map on the sand. During low tide, iron sources are exposed for mining. Once an iron source is mined, it can be walked on and tracked can be placed on it at any time.&lt;br /&gt;
&lt;br /&gt;
The tides shift approximately every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
=== Crab ===&lt;br /&gt;
[[File:Crab.png|frameless|alt=Crab|Crab]]&lt;br /&gt;
&lt;br /&gt;
Crabs will turn the water into sand that can be walked over, as well as reveal iron during the high tide. This allows you traverse across the water without bridges during the high tide to gain access iron to clear a path if needed.&lt;br /&gt;
&lt;br /&gt;
Crabs are milkable, their milk gives 5 Multitool [[Cartridges]] for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Cloud ===&lt;br /&gt;
[[File:Cloud.png|frameless|alt=Cloud|Cloud]]&lt;br /&gt;
&lt;br /&gt;
The cloud will seek out the tallest item stacks on the ground and actively try to push them into the water. When an item stack is pushed into the water it is lost. If the player looks at the cloud it will move away from the player, but, if the player is not looking in the direction of the cloud, it will hunt for items to push into the water.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
=== Octoboss ===&lt;br /&gt;
[[File:Octoboss.png|frameless|alt=Octoboss|Octoboss]]&lt;br /&gt;
&lt;br /&gt;
The Island Interchange bossfight is the Octoboss. When the boss appears, the entire map is turned into the low tide. The Octoboss will appear along with a number of tentacles which fling water across the map. When a tentacle&#039;s projectile hits the map, it will permanently change that location into pure water, even during low tide. If the Octoboss&#039;s tentacles are all destroyed before the Octoboss goes underwater, the map remains in low tide, allowing the players to move around the map more freely, and get access to iron until the next time the boss appears. However, if all of the tentacles are not destroyed in time, the map is converted to high tide until the boss comes back, making the level extremely hard to traverse due to the water and causes a lack of iron.&lt;br /&gt;
&lt;br /&gt;
It is recommended that players instantly get a tool and attack the Octoboss&#039;s tentacles as soon as the low-tide appears. Not destroying the tentacles allows the Octoboss to turn tiles into water, and create a high-tide which can starve the players of resources that might be needed to craft tracks in order to get to the end of the level.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cargo_Canyon_Biome&amp;diff=1027</id>
		<title>Cargo Canyon Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cargo_Canyon_Biome&amp;diff=1027"/>
		<updated>2025-01-08T04:55:55Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
While the other biomes all have &amp;quot;unbreakable&amp;quot; terrain, in this level all terrain can be mined down. The unbreakable terrain can now be mined with tools in ? hits, so if nessecary, time can be spent clearing out one-block wide gaps to create a path for train management. Additionally, the [[Torpedo Wagon]] can instantly destroy the canyon walls in this biome.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
=== Crocodile ===&lt;br /&gt;
[[File:Crocodile.png|frameless|alt=Crocodile|Crocodile]]&lt;br /&gt;
&lt;br /&gt;
A fairly painless enemy. Sometimes gets in the way. Is not hostile and does not kill the player like the handbook suggests. Crocodiles take 9 hits to kill.&lt;br /&gt;
&lt;br /&gt;
Crocodiles are milkable, their [[Milk]] gives 5 Stacking [[Cartridges]] for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Sandworm ===&lt;br /&gt;
[[File:Sandworm.png|frameless|alt=Sandworm|Sandworm]]&lt;br /&gt;
&lt;br /&gt;
The Sandworm will automatically target and follow players for a moment after they dash. By not dashing, the sandworm will not target them. After a few seconds of being aggravated, the Sandworm will emerge from the ground, destroying anything in a 3x3 radius around it&#039;s target location, even destroying the unbreakable canyon walls. Using this mechanic, you can lure the sandworm to tight squeezes to have it instantly break certain walls instead of having to mine them yourself, allowing you to gain access to otherwise inaccessible areas, or to quickly create space for the train.&lt;br /&gt;
&lt;br /&gt;
If the sandworm&#039;s nest is destroyed, it will no longer target dashing players.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
=== Sandworm Supervisor ===&lt;br /&gt;
[[File:SandwormSupervisor.png|frameless|alt=Sandworm Supervisor|Sandworm Supervisor]]&lt;br /&gt;
&lt;br /&gt;
In the Sandworm Supervisor boss fight, there is one safe path to the station, but if you try to walk into an area of the map that is &amp;quot;unsafe&amp;quot;, the Sandworm Supervisor will appear and destroy the unsafe area of the map. A strategy for this map is to have players go ahead of the train trying to find out which ways are safe to travel across, and then bring bombs or clear out the resources along that safe path for the train to traverse.&lt;br /&gt;
&lt;br /&gt;
In this boss fight, water sources will typically be present along the &amp;quot;safe&amp;quot; path to the station and will not get eaten by the Sandworm Supervisor. Thus, you can often &#039;guess&#039; the direction of the safe path by following a route to the next available water source.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Boxcar_Bayou_Biome&amp;diff=1026</id>
		<title>Boxcar Bayou Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Boxcar_Bayou_Biome&amp;diff=1026"/>
		<updated>2025-01-08T04:51:12Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Add nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
== Animals ==&lt;br /&gt;
=== Frog ===&lt;br /&gt;
[[File:Handbook_Frog.png|frameless|alt=Frog|Frog]]&lt;br /&gt;
&lt;br /&gt;
The frog is a non-hostile animal that acts as a defensive turret and will shooting at spiders and webs in an area around it. If the frog is scared (by players sprinting or running near it), the frog will hop to a location 2-3 tiles away until it is not near a player. Players can &#039;sneak&#039; up to a frog by slowly walking by in order to prevent it from moving so they the player can pick it up. The frog will shoot at spiders and webs while it is picked up.&lt;br /&gt;
&lt;br /&gt;
Frogs are milkable, their milk gives 5 Torch cartridges for 20 seconds. See [[Milk]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Spider ===&lt;br /&gt;
[[File:Spider.png|frameless|alt=Spider|Spider]]&lt;br /&gt;
&lt;br /&gt;
The spider is a hostile animal that walks around and places spiderwebs behind itself as it moves. Spiderwebs can be broken instantly with any tool, or be set on fire with the Torch [[Cartridge]]. If a spiderweb is set on fire, the fire will spread to nearby spiderwebs and spiders. A Spider is alerted to any player that walks in it&#039;s web and will attack the player if they get close enough. If the player is attacked by the spider, the spider will be destroyed and the player will get stuck in a gooey cube for 4-5 seconds which prevents their movements. The player can escape by wiggling around to get out of the goo.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom ===&lt;br /&gt;
[[File:Mushroom.png|frameless|alt=Mushroom|Mushroom]]&lt;br /&gt;
&lt;br /&gt;
Mushrooms are idle terrain elements that, when hit with a tool, will jump towards the player and after some delay, will explode in a 5x5 radius around the mushroom. This explosion will kill any players in the radius, as well as clear out any resources. The explosion will also trigger other mushrooms within the radius to explode, causing a chain reaction. It is recommended that players hit the mushroom with a tool and then immediately dash away to avoid being killed by the Mushroom&#039;s explosion.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
=== Spider Queen ===&lt;br /&gt;
[[File:SpiderQueen.png|frameless|alt=Spider Queen|Spider Queen]]&lt;br /&gt;
&lt;br /&gt;
The spider queen is Boxcar Bayou&#039;s boss fight. During this fight, a spider crawls across the top of the level and will periodically attempt to snare the players in an entanglement of webs. The players can avoid getting trapped in the spider&#039;s webs if they do not move while the spider is searching for players. If a player moves while the spider is hunting, a mass of spiderwebs will be shot out in an area around the player and the player will get trapped in goo and be unable to move. As the players get closer to the end of the level, the Spider Queen will hunt more often, so it is not a bad idea to try to finish this level as fast as possible once you come close to the end.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Monorail_Meadows_Biome&amp;diff=1025</id>
		<title>Monorail Meadows Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Monorail_Meadows_Biome&amp;diff=1025"/>
		<updated>2025-01-08T04:47:55Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terrain ==&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
=== Deer ===&lt;br /&gt;
[[File:Deer.png|frameless|alt=Deer|Deer]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Often gets in the way, but also eats resources to compress them into a more compact form. Rideable and milkable.}}&lt;br /&gt;
&lt;br /&gt;
The Deer is a non-hostile animal that eats commodities on the ground. After a deer has eaten 5 commodities, it will produce a [[Tools &amp;amp; Commodities#Compressed resources|compressed resource]]. One strategy is to have the Deer purposely eat your resources to compact resources on the ground while you are doing other tasks. Deer (with horns) will only eat stone, Doe (no horns) will only eat wood.&lt;br /&gt;
&lt;br /&gt;
Deers are milkable, their [[milk]] gives 5 Brute Force cartridges for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Ducky ===&lt;br /&gt;
[[File:Ducky.png|frameless|alt=Ducky|Ducky]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Very cute and very harmless. At least as long as there isn&#039;t an angry Mother Ducky nearby.}}&lt;br /&gt;
&lt;br /&gt;
The Ducky is a non-hostile animal that sits in place on a body of water. Ducky does not do anything, however, if you have the challenge &amp;quot;Do not kill any animals&amp;quot;, you need to be aware of Ducky, as placing any bridges in the water on top of the ducky will kill it. &lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
=== Mole ===&lt;br /&gt;
[[File:Mole.png|frameless|alt=Mole|Mole]]&lt;br /&gt;
&lt;br /&gt;
The mole is a non-agressive animal that builds mole hills on top of item stacks lying on the ground. The mole often gets in the way while in narrow corridors, so it is best to remove the hills as needed. Keep an eye out for where mole hills spawn, because they only spawn on top of items on the ground, it is possible for the mole to form its hill on top of a large stack of tracks that you had on the ground.&lt;br /&gt;
&lt;br /&gt;
A mole hill takes 5 hits with a tool to destroy (and any cartridges for your tool do not increase this), or can be instantly destroyed by using the water bucket on them. After being hit for the first time, if the mole is on the hill being hit, the mole will move to another hill on the map if one is available. The mole is only considered &amp;quot;killed&amp;quot; if you destroy the last mole hill on the level.&lt;br /&gt;
&lt;br /&gt;
== Boss Fight ==&lt;br /&gt;
&lt;br /&gt;
=== Mole Chief ===&lt;br /&gt;
[[File:MoleChief.png|frameless|alt=Mole Chief|Mole Chief]]&lt;br /&gt;
&lt;br /&gt;
The mole Chief is a boss level who will throw Level 1 dynamite bombs at each player as you try to progress the level. A good strategy for this level is to have a few players go forward in the map and clear a path for the train while getting dynamite thrown at them. This helps to clear a path for the train faster while also collecting resources.&lt;br /&gt;
&lt;br /&gt;
{{Biome_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Biome_Nav&amp;diff=1024</id>
		<title>Template:Biome Nav</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Biome_Nav&amp;diff=1024"/>
		<updated>2025-01-08T04:44:37Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: Create Biome Nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;navbox&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;[[Biomes]]&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Autumn|Monorail Meadows Biome|Monorail Meadows}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Swamp|Boxcar Bayou Biome|Boxcar Bayou}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Canyon|Cargo Canyon Biome|Cargo Canyon}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Island|Island Interchange Biome|Island Interchange}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		      &amp;lt;li&amp;gt;{{Minify_Nav|Badge_Junkyard|Boiler Badlands Biome|Boiler Badlands}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1023</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1023"/>
		<updated>2025-01-08T04:41:35Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack (with the exception of the Saddle cartridge).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multi-Tool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Pitch|Cartridges#Throwing}}{{Hexnuts|35}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Saddle|Cartridges#Saddle}}{{Hexnuts|35}}&lt;br /&gt;
|style=&amp;quot;display:flex&amp;quot;|[[File:Cartridge_Locked.png|64x64px|link=]]&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Cartridges can be obtained in a variety of ways in the middle of a game:&lt;br /&gt;
* At a [[Crate Station]]&lt;br /&gt;
* As a reward from a [[Slot Machine Station]]&lt;br /&gt;
* At a [[Cartridge Overwriter Station]]&lt;br /&gt;
* At a [[Cartridge Vault Station]]&lt;br /&gt;
* At a [[Biome Junction Station]]&lt;br /&gt;
* As drops from the [[Cartridge Toaster Wagon]]&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have up to 3 starter cartridges by purchasing the additional slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cartridges ==&lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities. If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]].&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil|15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
The chance of breaking neighboring rocks and trees is 100% with 5 Brute Force cartridges, with the mulittool cartridge, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
Applies to your character. Resets at the start of every level or when you die.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Station Modifiers|Sale Modifier]] for details.&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items via to your target! Radius 6m (+2m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to:&lt;br /&gt;
&lt;br /&gt;
* Train wagons&lt;br /&gt;
* Other players&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals.}}&lt;br /&gt;
&lt;br /&gt;
You cannot hold items when riding an animal, and can you pickup animals, which means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridge_Overwriter_Station&amp;diff=1022</id>
		<title>Cartridge Overwriter Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridge_Overwriter_Station&amp;diff=1022"/>
		<updated>2025-01-08T04:22:09Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duplicator.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
At this station there are cartridge overwrite devices that let you replace a random cartridge with a specific one.&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
&lt;br /&gt;
The station has 3 machines.&lt;br /&gt;
&lt;br /&gt;
Using the left-most machine will replace a catridge that the player owns of the displayed type and turn it into an [[Cartridges#Cartridges|Empty cartridge]]. The machine can be used multiple times until the player no longer has any cartridge that matches the displayed cartridge.&lt;br /&gt;
&lt;br /&gt;
Using the two machines on the right will replace a random cartridge on the player to the displayed cartridge. If the player has any [[Cartridges#Cartridges|Empty cartridges]], then the empty cartridges will be overwritten first, otherwise a random cartridge is replaced. These machines can be used any number of times.&lt;br /&gt;
&lt;br /&gt;
All machines are free to use.&lt;br /&gt;
&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Slot_Machine_Station&amp;diff=1021</id>
		<title>Slot Machine Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Slot_Machine_Station&amp;diff=1021"/>
		<updated>2025-01-08T04:19:15Z</updated>

		<summary type="html">&lt;p&gt;QueueBee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Die.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
You can bet your well-earned bolts for a chance to slow down your train or to win a cartridge at a slot machine station.&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
&lt;br /&gt;
There are two slot machines at this station. To activate the slot machine, all players must stand on the platform at the same time.&lt;br /&gt;
&lt;br /&gt;
The cost of each roll is {{Bolts|4}} (discounted stations cost {{Bolts|3}}) and a reward is guaranteed after 4 rolls. Once a reward is given, the slot machine is deactivated.&lt;br /&gt;
&lt;br /&gt;
Wining at the [[File:Cartridge_Small.png|32x32px|link=]] machine can give everyone a random cartridge or earn you an extra live. Note that the nether cartridge cannot be obtained here.&lt;br /&gt;
&lt;br /&gt;
Wining at the [[File:Speed.png|32x32px|link=]] machine can slow the train down by a small amount (about the speed increase of 1 station but it can be way less than that on high speed). There is a very small probability you can get an extra life for the train. You cannot get another extra life for the train if you already have one. If you have an extra life when your train crashes, the game reloads at the previous station as if you did not die and the extra life is consumed. The number of extra lives you have is shown at the top next to the train speed. If you die with an extra life, going into the same level will give you the same map generation as the level you died on, allowing you to plan ahead.&lt;br /&gt;
&lt;br /&gt;
{{Station_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>QueueBee</name></author>
	</entry>
</feed>