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	<updated>2026-04-30T12:48:50Z</updated>
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	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1476</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1476"/>
		<updated>2025-12-03T18:14:52Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;{{Hexnuts|Cartridge Prices}}, {{Limit}} Limits &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}} {{Limit}} 0&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|15}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|20}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Dash|Cartridges#Hurry|}}{{Hexnuts|0}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|25}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|10}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|15}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Claw|Cartridges#Claw|}}{{Hexnuts|15}} {{Limit}} 15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}} {{Limit}} 0&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|0}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|0}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|7}} {{Limit}} 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|12}} {{Limit}} 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|12}} {{Limit}} 17&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|12}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|12}} {{Limit}} 4&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Insta_Hit|Cartridges#Insta_Hit}}{{Hexnuts|12}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}} {{Limit}} 4&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|25}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Rare|Wagon_Buff|Cartridges#Wagon_Buff}}{{Hexnuts|30}} {{Limit}} 3&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|5}} {{Limit}} 255&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}} {{Limit}} 255&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|7}} {{Limit}} 17&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|12}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|12}} {{Limit}} 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|12}} {{Limit}} 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|7}} {{Limit}} 5&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon}}{{Hexnuts|12}} {{Limit}} 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Auto_Stacker|Cartridges#Auto_Stacker}}{{Hexnuts|12}} {{Limit}} 5&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|25}} {{Limit}} 15&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|25}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Rare|Meteor|Cartridges#Metor}}{{Hexnuts|25}} {{Limit}} .&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
* Max stacks: 15&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1475</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1475"/>
		<updated>2025-12-03T18:03:06Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}} Limit: 0&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|15}} Limit: 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|20}} Limit: 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Dash|Cartridges#Hurry|}}{{Hexnuts|0}} Limit: 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|25}} Limit: 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|10}} Limit: 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|15}} Limit: 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Claw|Cartridges#Claw|}}{{Hexnuts|15}} Limit: 15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}} Limit: 0&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|0}} Limit: 10&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|0}} Limit: 10&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|7}} Limit: 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|12}} Limit: 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|12}} Limit: 17&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|12}} Limit: 10&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|12}} Limit: 4&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Insta_Hit|Cartridges#Insta_Hit}}{{Hexnuts|12}} Limit: 10&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}} Limit: 4&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|25}} Limit: .&lt;br /&gt;
|{{Cartridge_Icon|Rare|Wagon_Buff|Cartridges#Wagon_Buff}}{{Hexnuts|30}} Limit: 3&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|5}} Limit: 255&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}} Limit: 255&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|7}} Limit: 17&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|12}} Limit: 10&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|12}} Limit: .&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|12}} Limit: .&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|7}} Limit: 5&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon}}{{Hexnuts|12}} Limit: .&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Auto_Stacker|Cartridges#Auto_Stacker}}{{Hexnuts|12}} Limit: 5&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|25}} Limit: 15&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|25}} Limit: .&lt;br /&gt;
|{{Cartridge_Icon|Rare|Meteor|Cartridges#Metor}}{{Hexnuts|25}} Limit: .&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
* Max stacks: 15&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1474</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1474"/>
		<updated>2025-12-03T18:02:05Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}} {{Limit}} 0&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|15}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|20}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Dash|Cartridges#Hurry|}}{{Hexnuts|0}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|25}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|10}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|15}} {{Limit}} 15&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Claw|Cartridges#Claw|}}{{Hexnuts|15}} {{Limit}} 15&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}} {{Limit}} 0&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|0}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|0}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|7}} {{Limit}} 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|12}} {{Limit}} 20&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|12}} {{Limit}} 17&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|12}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|12}} {{Limit}} 4&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Insta_Hit|Cartridges#Insta_Hit}}{{Hexnuts|12}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}} {{Limit}} 4&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|25}} {{Limit}} .&lt;br /&gt;
|{{Cartridge_Icon|Rare|Wagon_Buff|Cartridges#Wagon_Buff}}{{Hexnuts|30}} {{Limit}} 3&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|5}} {{Limit}} 255&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}} {{Limit}} 255&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|7}} {{Limit}} 17&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|12}} {{Limit}} 10&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|12}} {{Limit}} .&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|12}} {{Limit}} .&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|7}} {{Limit}} 5&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon}}{{Hexnuts|12}} {{Limit}} .&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Auto_Stacker|Cartridges#Auto_Stacker}}{{Hexnuts|12}} {{Limit}} 5&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|25}} {{Limit}} 15&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|25}} {{Limit}} .&lt;br /&gt;
|{{Cartridge_Icon|Rare|Meteor|Cartridges#Metor}}{{Hexnuts|25}} {{Limit}} .&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
* Max stacks: 15&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1473</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1473"/>
		<updated>2025-12-03T17:58:26Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|15}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|20}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Dash|Cartridges#Hurry|}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|10}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|15}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Claw|Cartridges#Claw|}}{{Hexnuts|15}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Insta_Hit|Cartridges#Insta_Hit}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Wagon_Buff|Cartridges#Wagon_Buff}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Auto_Stacker|Cartridges#Auto_Stacker}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Meteor|Cartridges#Metor}}{{Hexnuts|25}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
* Max stacks: 15&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1472</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1472"/>
		<updated>2025-12-03T17:58:13Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|15}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|20}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Dash|Cartridges#Hurry|}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|10}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|15}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Claw|Cartridges#Claw|}}{{Hexnuts|15}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Insta_Hit|Cartridges#Insta_Hit}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Wagon_Buff|Cartridges#Wagon_Buff}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Auto_Stacker|Cartridges#Auto_Stacker}}{{Hexnuts|2512}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Meteor|Cartridges#Metor}}{{Hexnuts|25}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
* Max stacks: 15&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Dash.png&amp;diff=1471</id>
		<title>File:Dash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Dash.png&amp;diff=1471"/>
		<updated>2025-12-03T17:57:55Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1470</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1470"/>
		<updated>2025-12-03T17:56:53Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|15}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|20}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Running|Cartridges#Hurry|}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|10}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|15}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Claw|Cartridges#Claw|}}{{Hexnuts|15}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Insta_Hit|Cartridges#Insta_Hit}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Wagon_Buff|Cartridges#Wagon_Buff}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon}}{{Hexnuts|12}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Auto_Stacker|Cartridges#Auto_Stacker}}{{Hexnuts|2512}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Meteor|Cartridges#Metor}}{{Hexnuts|25}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
* Max stacks: 15&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Limit&amp;diff=1469</id>
		<title>Template:Limit</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Limit&amp;diff=1469"/>
		<updated>2025-12-03T17:49:42Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Currency]]&lt;br /&gt;
[[File:Cartridge Locked.png|20px]]&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Limit&amp;diff=1468</id>
		<title>Template:Limit</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Limit&amp;diff=1468"/>
		<updated>2025-12-03T17:49:03Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cartridge Locked.png|20px]]&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Limit&amp;diff=1467</id>
		<title>Template:Limit</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Limit&amp;diff=1467"/>
		<updated>2025-12-03T17:47:17Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cartridge Locked.png|Limit|20px]]&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Limit&amp;diff=1466</id>
		<title>Template:Limit</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Limit&amp;diff=1466"/>
		<updated>2025-12-03T17:45:04Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: Created page with &amp;quot;The Limit of a Cartridge&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cartridge Locked.png|Limit|The Limit of a Cartridge]]&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1465</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1465"/>
		<updated>2025-12-03T17:37:39Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: Cartridge Prices and Quick Navigation updated to include: Claw, Insta Hit, Auto Stacker, Meteor and Wagun Buff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|Cartridges#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Claw|Cartridges#Claw|}}{{Hexnuts|35}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Insta_Hit|Cartridges#Insta_Hit}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Wagon_Buff|Cartridges#Wagon_Buff}}{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Auto_Stacker|Cartridges#Auto_Stacker}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Meteor|Cartridges#Metor}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
* Max stacks: 15&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Insta_Hit.png&amp;diff=1464</id>
		<title>File:Insta Hit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Insta_Hit.png&amp;diff=1464"/>
		<updated>2025-12-03T17:32:14Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
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		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Meteor.png&amp;diff=1463</id>
		<title>File:Meteor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Meteor.png&amp;diff=1463"/>
		<updated>2025-12-03T17:31:39Z</updated>

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	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Wagon_Buff.png&amp;diff=1462</id>
		<title>File:Wagon Buff.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Wagon_Buff.png&amp;diff=1462"/>
		<updated>2025-12-03T17:31:00Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
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		<author><name>Steve2210</name></author>
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	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Auto_Stacker.png&amp;diff=1461</id>
		<title>File:Auto Stacker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Auto_Stacker.png&amp;diff=1461"/>
		<updated>2025-12-03T17:30:37Z</updated>

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		<id>https://wiki.unrailed.gg/index.php?title=File:Claw.png&amp;diff=1460</id>
		<title>File:Claw.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Claw.png&amp;diff=1460"/>
		<updated>2025-12-03T17:29:07Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1459</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1459"/>
		<updated>2025-12-03T14:11:55Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|Cartridges#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
* Max stacks: 15&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Storage_Wagon&amp;diff=1445</id>
		<title>Storage Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Storage_Wagon&amp;diff=1445"/>
		<updated>2025-09-02T16:49:14Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BoxWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Stores wood and iron for other wagons.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Using the {{Icon|Magnet}} Magnet [[Extensions|extension]] on the storage will allow the storage wagon to automatically collect resources on the ground near the tracks. This allows you to essentially use the ground as additional storage space when the storage cart is full. The {{Icon|Magnet}} magnet extension is also essential for using the [[Mag-Tractor Wagon]] which will attract resources to your train.&lt;br /&gt;
&lt;br /&gt;
You can also put a {{Icon|PullFromPrevious}} front pull [[Extensions|extension]] on the storage wagon while behind a collector wagon to auto fill the storage instead of using the storage push extension on the collector wagon.&lt;br /&gt;
&lt;br /&gt;
For the remaining 2 extension slots, the {{Icon|StackIncrease}} stack-size and {{Icon|Supercharge}} supercharge extensions will both increase the storage wagon&#039;s stack size by 2.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Stack Size&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
| +2 per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Increase the stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1444</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1444"/>
		<updated>2025-08-23T22:55:04Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Versus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple game modes in Unrailed 2: Back on Track that you can select when starting a run.&lt;br /&gt;
&lt;br /&gt;
== Endless ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Endless.png|thumb]]&lt;br /&gt;
[[File:Endless.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m-♾️&lt;br /&gt;
&lt;br /&gt;
{{Quote|Build from station to station, collect bolts and upgrade your train. Keep up with ever increasing train speed, defeat bosses and reach new biomes. How far can you go?}}&lt;br /&gt;
&lt;br /&gt;
Endless mode is the default mode in unrailed. The run starts in the biome of your choice and you can progress towards the next biome by going through the boss level. Various permanent unlocks, such as cartridges and engines, must be done in this mode. Note that the playtime above is take from the in game menu. The actual playtime of a game is usually an hour at least and can go as long as 10 hours, requiring days to complete.&lt;br /&gt;
&lt;br /&gt;
== Versus ==&lt;br /&gt;
[[File:GameMode_Versus.png|thumb]]&lt;br /&gt;
[[File:Versus.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 2-8&lt;br /&gt;
* Playtime: 30m-90m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Compete against your friends and find out who the better track builder is!}}&lt;br /&gt;
&lt;br /&gt;
Your goal in Versus is to have the opposing team unrail first. You can use bombs to blow them up or drones to steal their items, bombs and drones are constructed using the [[Versus Constructor Wagon]]. Teams can consist of up to 4 players on each team. There are Speed Settings to make Games quicker or Slower: 1x, 2x and 3x Speed. After one team has gotten to the Station the other teams speed increases by 50% + 3%/s till they&#039;ve reached the Station aswell then it goes back to normal. There are many Quests (some being excluded like one player tracks, kill no animals, each player milk one animal, ...) each granting the Team completing it first 6 tracks and 1 Bolt, there can be ties (both Teams getting the reward) if the time of completion is at nearly the exact same time or noone fails quests that require you to not do something.&lt;br /&gt;
&lt;br /&gt;
=== Starting Layout ===&lt;br /&gt;
&lt;br /&gt;
[[File:VSWagon.png|64x64px|link=Versus Constructor Wagon|class=minify|Versus Constructor Cart]] [[File:CrafterWagon.png|64x64px|link=Crafter Wagon|class=minify|Crafter Wagon]] [[File:BoxWagon.png|64x64px|link=Storage Wagon|class=minify|Storage Wagon]] [[File:Engine.png|64x64px|link=Engines|class=minify|Engine]].&lt;br /&gt;
&lt;br /&gt;
The {{Wagon|CrafterWagon|Crafter Wagon}} starts at level 2 with a {{Extension|SpeedIncrease|Speed-Boost}} already installed.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Easy.png|64x64px|link=]] Easy&lt;br /&gt;
||{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Medium.png|64x64px|link=]] Medium&lt;br /&gt;
||{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Hard.png|64x64px|link=]] Hard&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Extra Bolts are granted for getting to the Station first and for completing Quests. The Team that gets to the Station first also gets to choose the next Station: There are 3 options Easy, Medium and Hard and 3 Station Types: [[Cartridges|Cartridge Stations]], [[Wagons|Wagon Stations]] and [[Extensions|Extension Stations]], Each path is given a random Station Type.&lt;br /&gt;
&lt;br /&gt;
All Wagons, Extensions or Cartridges cost {{Bolts|2}} Each. Each Station offers a free Wagon Upgrade and you can buy Extra Upgrades for {{Bolts|3}}&lt;br /&gt;
&lt;br /&gt;
== Time Attack ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Time.png|thumb]]&lt;br /&gt;
[[File:Stopwatch.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Get as far as possible before the time runs out!}}&lt;br /&gt;
&lt;br /&gt;
Time mode gives players exactly 20m to go as far as possible. After 20m, the train speed goes up significantly.&lt;br /&gt;
&lt;br /&gt;
Unlike the other modes, the train does not stop when a station is reached. The distance between each station is about the same as endless mode. By completing tasks before reaching the next station, players can unlock new items for the train, such as new extensions or wagons. When the engine connects to the station, the wagon at the station would be attached to the back of the train (or the front if the engine is the pusher engine). If you do not want to get the wagon to avoid making the train too long, you can skip the station and keep on going right. Cartridges can also be found through all the level.&lt;br /&gt;
&lt;br /&gt;
Time mode also has weekly challenges where players around the world can compete on the same seed every week.&lt;br /&gt;
&lt;br /&gt;
== Custom Map ==&lt;br /&gt;
&lt;br /&gt;
[[File:Game_Mode_Custom.png|thumb]]&lt;br /&gt;
[[File:Editor.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-8&lt;br /&gt;
* Playtime: 1-45m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Play on user created maps!}}&lt;br /&gt;
&lt;br /&gt;
Play a map created by yourself or maps shared by other players online.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1443</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1443"/>
		<updated>2025-08-23T22:53:22Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Versus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple game modes in Unrailed 2: Back on Track that you can select when starting a run.&lt;br /&gt;
&lt;br /&gt;
== Endless ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Endless.png|thumb]]&lt;br /&gt;
[[File:Endless.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m-♾️&lt;br /&gt;
&lt;br /&gt;
{{Quote|Build from station to station, collect bolts and upgrade your train. Keep up with ever increasing train speed, defeat bosses and reach new biomes. How far can you go?}}&lt;br /&gt;
&lt;br /&gt;
Endless mode is the default mode in unrailed. The run starts in the biome of your choice and you can progress towards the next biome by going through the boss level. Various permanent unlocks, such as cartridges and engines, must be done in this mode. Note that the playtime above is take from the in game menu. The actual playtime of a game is usually an hour at least and can go as long as 10 hours, requiring days to complete.&lt;br /&gt;
&lt;br /&gt;
== Versus ==&lt;br /&gt;
[[File:GameMode_Versus.png|thumb]]&lt;br /&gt;
[[File:Versus.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 2-8&lt;br /&gt;
* Playtime: 30m-90m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Compete against your friends and find out who the better track builder is!}}&lt;br /&gt;
&lt;br /&gt;
Your goal in Versus is to have the opposing team unrail first. You can use bombs to blow them up or drones to steal their items, bombs and drones are constructed using the [[Versus Constructor Wagon]]. Teams can consist of up to 4 players on each team. There are Speed Settings to make Games quicker or Slower: 1x, 2x and 3x Speed. After one team has gotten to the Station the other teams speed increases by 50% + 3%/s till they&#039;ve reached the Station aswell then it goes back to normal&lt;br /&gt;
&lt;br /&gt;
=== Starting Layout ===&lt;br /&gt;
&lt;br /&gt;
[[File:VSWagon.png|64x64px|link=Versus Constructor Wagon|class=minify|Versus Constructor Cart]] [[File:CrafterWagon.png|64x64px|link=Crafter Wagon|class=minify|Crafter Wagon]] [[File:BoxWagon.png|64x64px|link=Storage Wagon|class=minify|Storage Wagon]] [[File:Engine.png|64x64px|link=Engines|class=minify|Engine]].&lt;br /&gt;
&lt;br /&gt;
The {{Wagon|CrafterWagon|Crafter Wagon}} starts at level 2 with a {{Extension|SpeedIncrease|Speed-Boost}} already installed.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Easy.png|64x64px|link=]] Easy&lt;br /&gt;
||{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Medium.png|64x64px|link=]] Medium&lt;br /&gt;
||{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Hard.png|64x64px|link=]] Hard&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Extra Bolts are granted for getting to the Station first and for completing Quests. The Team that gets to the Station first also gets to choose the next Station: There are 3 options Easy, Medium and Hard and 3 Station Types: [[Cartridges|Cartridge Stations]], [[Wagons|Wagon Stations]] and [[Extensions|Extension Stations]], Each path is given a random Station Type.&lt;br /&gt;
&lt;br /&gt;
All Wagons, Extensions or Cartridges cost {{Bolts|2}} Each. Each Station offers a free Wagon Upgrade and you can buy Extra Upgrades for {{Bolts|3}}&lt;br /&gt;
&lt;br /&gt;
== Time Attack ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Time.png|thumb]]&lt;br /&gt;
[[File:Stopwatch.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Get as far as possible before the time runs out!}}&lt;br /&gt;
&lt;br /&gt;
Time mode gives players exactly 20m to go as far as possible. After 20m, the train speed goes up significantly.&lt;br /&gt;
&lt;br /&gt;
Unlike the other modes, the train does not stop when a station is reached. The distance between each station is about the same as endless mode. By completing tasks before reaching the next station, players can unlock new items for the train, such as new extensions or wagons. When the engine connects to the station, the wagon at the station would be attached to the back of the train (or the front if the engine is the pusher engine). If you do not want to get the wagon to avoid making the train too long, you can skip the station and keep on going right. Cartridges can also be found through all the level.&lt;br /&gt;
&lt;br /&gt;
Time mode also has weekly challenges where players around the world can compete on the same seed every week.&lt;br /&gt;
&lt;br /&gt;
== Custom Map ==&lt;br /&gt;
&lt;br /&gt;
[[File:Game_Mode_Custom.png|thumb]]&lt;br /&gt;
[[File:Editor.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-8&lt;br /&gt;
* Playtime: 1-45m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Play on user created maps!}}&lt;br /&gt;
&lt;br /&gt;
Play a map created by yourself or maps shared by other players online.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=1442</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Player_Character&amp;diff=1442"/>
		<updated>2025-08-23T22:51:05Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Balloons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheFashionExpressBuilding.png|thumb|alt=The Fashion Express Building in the Main Menu|The Fashion Express Building in the Main Menu]]&lt;br /&gt;
Before hopping into a game of Unrailed 2: Back on Track, you want to look your best. By going to The Fashion Express in the main menu, you can customize your character&#039;s appearance. Some cosmetic items and characters are unlocked by default and others must be purchased  with [[Hexnuts]].&lt;br /&gt;
&lt;br /&gt;
You can change your character, hat, glasses, and backpack. All cosmetics have no effect on gameplay other than appearance.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
Changing your character changes the animal that you play as. You can unlock the following characters:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 100px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Giraffe}}&lt;br /&gt;
| Jeff&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| With a great neck comes great responsibility!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Raccoon}}&lt;br /&gt;
| Ray&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Known as a famous thief, Ray helps her team stealing the victory when they need it most.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Penguin}}&lt;br /&gt;
| Waddle&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Growing up on an iceberg helps Waddle to keep cool when the train is about to crash.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Shark}}&lt;br /&gt;
| Finn&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| Having worked as a lifeguard, Finn is always there to save his team when trouble hits.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Owl}}&lt;br /&gt;
| Olly&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| As an owl nothing gets past Olly&#039;s sharp eyes. Not even who just dashed into him!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Horse}}&lt;br /&gt;
| Hank&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| A big fan of apple muffins and trains that are on time.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Dino}}&lt;br /&gt;
| Rex&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Rex has survived a comet so she&#039;ll surely survive building a railroad!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Tucan}}&lt;br /&gt;
| Tuca&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| For Tuca, the world is her canvas and the railroad is her brush!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Char_Frog}}&lt;br /&gt;
| Fred&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Well known as the tenor is his frog band, Fred knows how to improvise in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Lion}}&lt;br /&gt;
| Leon&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| When it comes to dealing with bad guys, Leon is a professional.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Adventurer}}&lt;br /&gt;
| Arthur D. Venture&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Adventure is in his nature and his name!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Astronaut}}&lt;br /&gt;
| Luna&lt;br /&gt;
| Beat the game&lt;br /&gt;
| As a longtime United Rail Division employee Luna has already built a train track to a red planet once, soshe can for sure do it again!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Doc}}&lt;br /&gt;
| Doc&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| When things get messy and people start fainting Doc puts on his gloves and starts to shine.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Engineer}}&lt;br /&gt;
| Alex&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Being an engineer through and through, she can sense little inefficiencies anywhere. Speaking of which, if Ada&#039;d let her, she could easily fix that brake issue...&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Bot}}&lt;br /&gt;
| Ada&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| As a manager at the United Rail Division, her job is to help all employees to be as productive as possible.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Monkey}}&lt;br /&gt;
| Quentin&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| With him, all business is monkey business!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Gingerbread}}&lt;br /&gt;
| Crumbly&lt;br /&gt;
| Destroy a Snowman. {{Hexnuts|5}}&lt;br /&gt;
| Being an optimist, Crumbly always has a smile on her face that lifts the mood of her whole team.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Sheep}}&lt;br /&gt;
| Woolia&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| Her thick wool coat protects Woolia from the cold and teammates dashing into her.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Fox}}&lt;br /&gt;
| Ash&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| As an accomplice to Ray she&#039;s used to planning an escape route through complicated terrain.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Turtle}}&lt;br /&gt;
| Tim&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| He only rarely gets out of his shell, but when he does he&#039;s one of the fastest track builders out there.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Char_Ghost}}&lt;br /&gt;
| Ghaston&lt;br /&gt;
| Supporter Pack {{Hexnuts|5}}&lt;br /&gt;
| Being transparent he often goes unnoticed when getting important ressources for his team, but he prefers it that way - he likes mining his own business.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Snake}}&lt;br /&gt;
| Noodle&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| A snake with arms? What&#039;s next a snake that builds a railroad?&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Cat}}&lt;br /&gt;
| Seeker&lt;br /&gt;
| {{Hexnuts|15}}&lt;br /&gt;
| Fresh off the boat, Cat Quest&#039;s seeker is looking for a new kind of adventure!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Tchia}}&lt;br /&gt;
| Tchia&lt;br /&gt;
| {{Hexnuts|15}}&lt;br /&gt;
| Arriving straight from New Caledoina, Tchia is here to apply her unique abilities to train track construction!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Rabbit}}&lt;br /&gt;
| Rory&lt;br /&gt;
| {{Hexnuts|10}}&lt;br /&gt;
| With those kind of ears, Rory hears trouble before anyone can even see it.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Crewmate}}&lt;br /&gt;
| Crewmate&lt;br /&gt;
| Unlocked by leading another teammate to their demise.&lt;br /&gt;
| As an experienced team player the crewmate always knows who to blame in an emergency situation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
Hats appear on top of the player&#039;s head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_beanie}}&lt;br /&gt;
| Scrub Cap&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Even when things start to get messy and trains start derailing this cap keeps your hair conditioned perfectly all the time.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_hikerhat}}&lt;br /&gt;
| Hiker Hat&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Seems to help with orientation in unknown terrain.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_headphones}}&lt;br /&gt;
| Locomotive Listeners&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Rumored to be used by the famous rockstar duo, Mathilde and Felix.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_hardhat}}&lt;br /&gt;
| Hardhat&lt;br /&gt;
| {{Hexnuts|0}}&lt;br /&gt;
| If you want to be prepared for every possible occasion never leave your house without this yellow lifesaver!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_fedora}}&lt;br /&gt;
| Finn&#039;s Fedora&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| This Fedora is an offer you can&#039;t refuse.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_icecream}}&lt;br /&gt;
| Cone Crown&lt;br /&gt;
| {{Hexnuts|10}}&lt;br /&gt;
| A designer hat looking like an ice cream cone. Helps you stay cool headed in near-derailment situations.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_tophat}}&lt;br /&gt;
| Distinguished Dome&lt;br /&gt;
| {{Hexnuts|30}}&lt;br /&gt;
| The epitome of elegance and refinement.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_astrohelmet}}&lt;br /&gt;
| Luna&#039;s Helmet&lt;br /&gt;
| Beat the game.&lt;br /&gt;
| A helmet for the space faring kind. They say it&#039;s quite the essential item if you want to step out of your ship.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_rainbow}}&lt;br /&gt;
| Propeller Prop&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| A hat with a propeller on top. Does not help with flying though.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_heart}}&lt;br /&gt;
| Heartwear&lt;br /&gt;
| Link Discord Account&lt;br /&gt;
| Carry your heart on your head.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_cowboyhat}}&lt;br /&gt;
| Lasso Lid&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| A timeless classic that needs a bit of confidence to wear. It complements the saddle cartridge well.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_leather}}&lt;br /&gt;
| A Hat With a History&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| A weathered hat that has seen many an adventure.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_somberero}}&lt;br /&gt;
| Railroad Sombrero&lt;br /&gt;
| {{Hexnuts|1}}&lt;br /&gt;
| Rumors are suggesting that wearing sombreros is a sign of genuine support for daring railroad projects.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_conductor}}&lt;br /&gt;
| Conductor&#039;s Hat&lt;br /&gt;
| {{Hexnuts|15}}&lt;br /&gt;
| A hat for those that have been riding the trains since the early days!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_santa}}&lt;br /&gt;
| Santa Hat&lt;br /&gt;
| {{Hexnuts|2}}&lt;br /&gt;
| A wearable dose of holiday spirit.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_halo}}&lt;br /&gt;
| Hovering Halo&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Those wearing this would never dash into another player.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|Hat_horns}}&lt;br /&gt;
| Nether Horns&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Those wearing this dash into another player and then blame it on a third.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_crownbronze}}&lt;br /&gt;
| Bronze Crown&lt;br /&gt;
|&lt;br /&gt;
| Granted to those currently holding a top 10 high score.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_crownsilver}}&lt;br /&gt;
| Silver Crown&lt;br /&gt;
|&lt;br /&gt;
| Granted to those currently holding a top 3 high score.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|hat_crown}}&lt;br /&gt;
| Golden Crown&lt;br /&gt;
|&lt;br /&gt;
| Granted to those currently holding a top 1 high score.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
To unlock the crowns you need to get the top position for any engine on any board (weekly, monthly, yearly, or all time). If you lose the position, you also lose the crown. If you obtained top positions on multiple boards, only the crown that matches your top rank is unlocked.&lt;br /&gt;
&lt;br /&gt;
== Glasses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|glasses_glasses}}&lt;br /&gt;
| Spectacular Spectacles&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Improved credibility at the cost of reduced coolness.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|glasses_sunglasses}}&lt;br /&gt;
| Beach Blinders&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Their coolness is undebatable, but the sun protection is questionable.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|scarf_bandana}}&lt;br /&gt;
| Badlands Bandana&lt;br /&gt;
| {{Hexnuts|3}}&lt;br /&gt;
| Adds a rugged charm to your outfit!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|glasses_heart}}&lt;br /&gt;
| Heart-Shaped Shades&lt;br /&gt;
| Link Discord&lt;br /&gt;
| With these, everything will look just a little bit better to you!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 100px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|backpack_backpack}}&lt;br /&gt;
| The Thruhiker&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Carrying this heavy hiking backpack gives you a legitimate reason to take a break once in a while.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|backpack_leather}}&lt;br /&gt;
| Courier Carrier&lt;br /&gt;
| {{Hexnuts|10}}&lt;br /&gt;
| Does not hold a lot, but what it holds must be important.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|backpack_jetpack}}&lt;br /&gt;
| Luna&#039;s Lander&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| Lets you fly, if you fuel it with enough imagination.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|backpack_popsicle}}&lt;br /&gt;
| Ice Pop Pack&lt;br /&gt;
| {{Hexnuts|15}}&lt;br /&gt;
| An Ice pop shaped backpack. It is unclear whether it can be opened at all, but it is a well recognisable designer item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|backpack_piggy}}&lt;br /&gt;
| Piggy-back-pack&lt;br /&gt;
| {{Hexnuts|10}}&lt;br /&gt;
| The piggy bank wagon has been so popular that the United Railway Division is now selling merch in the form of a backpack.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|backpack_tchia}}&lt;br /&gt;
| Tchia&#039;s Backpack&lt;br /&gt;
| {{Hexnuts|5}}&lt;br /&gt;
| This is where Tchia stores her trusty ukulele.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|backpack_crewmate}}&lt;br /&gt;
| The Crewmate&#039;s Backpack&lt;br /&gt;
| Unlocked by leading another teammate to their demise. {{Hexnuts|10}}&lt;br /&gt;
| It&#039;s unclear what the Crewmate stores in there, but it must be important...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Balloons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;width: 120px&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 50px&amp;quot;|Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|balloon_balloon}}&lt;br /&gt;
| Red &amp;amp; Round&lt;br /&gt;
| &lt;br /&gt;
| Your standard drop-out-of-the-sky balloon.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|balloon_piggy}}&lt;br /&gt;
| Piggy&lt;br /&gt;
| Supporter Pack&lt;br /&gt;
| Doesn&#039;t float better, but it looks better.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Frame|balloon_ducky}}&lt;br /&gt;
| Ducky&lt;br /&gt;
| Tournament Reward (participation)&lt;br /&gt;
| While mostly found on water, also float in the air sometimes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Template:Nav&amp;diff=1433</id>
		<title>Template:Nav</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Template:Nav&amp;diff=1433"/>
		<updated>2025-06-25T17:56:30Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;navbox&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Quick Navigation&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-stations&amp;quot;&amp;gt;{{Minify_Nav|Station|Stations|Stations}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-cartridges&amp;quot;&amp;gt;{{Minify_Nav|Cartridge_Small|Cartridges|Cartridges}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-biomes&amp;quot;&amp;gt;{{Minify_Nav|Globe|Biomes|Biomes}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-extensions&amp;quot;&amp;gt;{{Minify_Nav|Extension|Extensions|Extensions}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-wagons&amp;quot;&amp;gt;{{Minify_Nav|Wagon|Wagons|Wagons}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-engines&amp;quot;&amp;gt;{{Minify_Nav|Engine|Engines|Engines}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-engines&amp;quot;&amp;gt;{{Minify_Nav|Star|Achievements|Achievements}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-engines&amp;quot;&amp;gt;{{Minify_Nav|Nut|Mechanics|Mechanics}}&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li class=&amp;quot;nav-modes&amp;quot;&amp;gt;{{Minify_Nav|Endless|Game Modes|Game Modes}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Teleporter_Wagon&amp;diff=1432</id>
		<title>Teleporter Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Teleporter_Wagon&amp;diff=1432"/>
		<updated>2025-06-25T17:54:25Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TeleportWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
{{quote|Offers a teleporter that can be placed on the map. It can be used to teleport items and players between the wagon and the teleporter.}}&lt;br /&gt;
&lt;br /&gt;
Teleporter wagon is a special wagon that can only be obtained at the [[??? Station]] of [[Boiler Badlands Biome]].&lt;br /&gt;
&lt;br /&gt;
Teleporter wagon carries a small teleporter platform that can be picked up and placed down by the players. Players can teleport to the other end by walking over the exact centre of the teleporter. Teleport is instant and has no cooldown.&lt;br /&gt;
&lt;br /&gt;
The Teleporter wagon is the only special wagon that can be obtained in Versus.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Radius&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 10.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 14.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 18.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 22.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 26.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 30.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| +1.0m per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Increase radius by 2.0m.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Engines&amp;diff=1431</id>
		<title>Engines</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Engines&amp;diff=1431"/>
		<updated>2025-06-25T17:52:18Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Pusher Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An engine is required for each train. Engine can only be swapped before the game starts. The game is over when the engine crashes.&lt;br /&gt;
&lt;br /&gt;
For balancing reasons, engines have different stats, such as max wagon capacity, {{Icon|Water}} [[Water Capacity]], and initial speed at the start of a biome.&lt;br /&gt;
&lt;br /&gt;
The max wagon count increases by 1 for each [[Biomes|Biome]] completed, except for [[#Spectral Express|Spectral Express]], up to a maximum of 13 wagons.&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
&lt;br /&gt;
=== Hydro Coaler ===&lt;br /&gt;
&lt;br /&gt;
[[File:Engine.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The Hydro Coaler Engine is a time-honored choice for railway construction. It features an essential water tank that requires regular filling to prevent overheating.}}&lt;br /&gt;
&lt;br /&gt;
{{Icon|Speed}} Start Speed: 1st station&lt;br /&gt;
&lt;br /&gt;
{{Icon|Wagon}} Max wagons:: 5&lt;br /&gt;
&lt;br /&gt;
{{Icon|Water}} Water capacity: 60.0s&lt;br /&gt;
&lt;br /&gt;
This is the default starter engine.&lt;br /&gt;
&lt;br /&gt;
=== Toy Engine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Engine_Toy.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|A toy engine for those seeking stress relief. In the event of a crash, the engine always restarts from the last station and savestates can be loaded multiple times.}}&lt;br /&gt;
&lt;br /&gt;
{{Icon|Speed}} Start Speed: 1st station&lt;br /&gt;
&lt;br /&gt;
{{Icon|Wagon}} Max wagons:: 4&lt;br /&gt;
&lt;br /&gt;
{{Icon|Water}} Water capacity: 60.0s&lt;br /&gt;
&lt;br /&gt;
Infinite lives, When crashing you restart at the last station.&lt;br /&gt;
&lt;br /&gt;
=== Pusher Engine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Engine_Pusher.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|An engine that can be placed anywhere in the train configuration! It supercharges its neighboring wagons by +2 levels.}}&lt;br /&gt;
&lt;br /&gt;
{{Icon|Speed}} Start Speed: 6th station&lt;br /&gt;
&lt;br /&gt;
{{Icon|Wagon}} Max wagons: 6&lt;br /&gt;
&lt;br /&gt;
{{Icon|SuperchargerWagon}} Neighbor Range: 1&lt;br /&gt;
&lt;br /&gt;
{{Icon|Water}} Water capacity: 40.0s&lt;br /&gt;
&lt;br /&gt;
It is fine to crash the first wagon (unless that wagon is essential). The Neighbor range increases by 1 every Biome.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Express ===&lt;br /&gt;
&lt;br /&gt;
[[File:Engine_Spectral_Express.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|An ethereal engine that allows passing through. It also adds an extension slot with a ghost extension to each attached wagon and another one every two biomes. It however does not grow beyond the initial number of attachable wagons.}}&lt;br /&gt;
&lt;br /&gt;
{{Icon|Speed}} Start Speed: 2nd station&lt;br /&gt;
&lt;br /&gt;
{{Icon|Wagon}} Max wagons:: 5&lt;br /&gt;
&lt;br /&gt;
{{Icon|Water}} Water capacity: 40.0s&lt;br /&gt;
&lt;br /&gt;
Players can pass through the engine similar to a {{Wagon|GhostWagon|Ghost Wagon}}. All wagons start with 4 [[Extensions|extension slots]] with a free {{Extension|Ghost|Ghost}} in the first slot. Wagons gain an additional extension slot for each 2 Biomes completed. Train length is capped at 5 wagons and does not increase when completing a Biome.&lt;br /&gt;
&lt;br /&gt;
Keep in mind: if the initial free ghosting extension is removed from a wagon (such as at a [[Blacksmith Station]]) then the extension will not be resupplied by the train, so a new one will need to be obtained by other means. You can apply a different extension in place of the Ghosting one, though this is not recommended.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1430</id>
		<title>Cartridges</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cartridges&amp;diff=1430"/>
		<updated>2025-06-25T17:50:23Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Passive Cartridges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;cartridge-table&amp;quot;&lt;br /&gt;
|colspan=11|&#039;&#039;&#039;Cartridge Prices &amp;amp; Quick Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|DashOnFire|Cartridges#Hurry|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|35}}&lt;br /&gt;
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|35}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}&lt;br /&gt;
|{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}&lt;br /&gt;
|{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}&lt;br /&gt;
|}&lt;br /&gt;
== Obtaining Cartridges ==&lt;br /&gt;
&lt;br /&gt;
[[#Action cartridges|Action cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
&lt;br /&gt;
[[#Passive cartridges|Passive cartridges]] can be obtained through:&lt;br /&gt;
* [[Crate Station]]s&lt;br /&gt;
* [[Slot Machine Station]] rewards&lt;br /&gt;
* [[Cartridge Overwriter Station]]s&lt;br /&gt;
* [[Cartridge Vault Station]]s&lt;br /&gt;
* [[Biome Junction Station]]s&lt;br /&gt;
* [[Cartridge Toaster Wagon]] rewards&lt;br /&gt;
&lt;br /&gt;
== The Cartridge Hub ==&lt;br /&gt;
&lt;br /&gt;
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.&lt;br /&gt;
Cartridges can be unlocked by obtaining the cartridge at least once during a session.&lt;br /&gt;
&lt;br /&gt;
Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}&lt;br /&gt;
&lt;br /&gt;
Note that you cannot change your starter cartridge once the game begins.&lt;br /&gt;
&lt;br /&gt;
=== Cartridge Slot Unlocks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Cartridge Slot&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|Action Cartridge&lt;br /&gt;
|{{Hexnuts|30}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|1&lt;br /&gt;
|{{Hexnuts|25}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|2&lt;br /&gt;
|{{Hexnuts|50}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|3&lt;br /&gt;
|{{Hexnuts|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Action Cartridges ==&lt;br /&gt;
&lt;br /&gt;
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.&lt;br /&gt;
&lt;br /&gt;
=== Empty Action Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}&lt;br /&gt;
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}&lt;br /&gt;
&lt;br /&gt;
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Jetpack ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Jetpack||35}}&lt;br /&gt;
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Power Stomp ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Stomp||35}}&lt;br /&gt;
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 40s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].&lt;br /&gt;
&lt;br /&gt;
=== Hurry ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|DashOnFire||35}}&lt;br /&gt;
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 6s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
=== Throwing ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Pitch||35}}&lt;br /&gt;
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 0s&lt;br /&gt;
* Minimum recharge process to reactivate: 100%&lt;br /&gt;
&lt;br /&gt;
Throwing allows players to throw anything they are holding to wagons or other players.&lt;br /&gt;
&lt;br /&gt;
=== Saddle ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Saddle||35}}&lt;br /&gt;
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 20s&lt;br /&gt;
* Minimum recharge process to reactivate: 50%&lt;br /&gt;
&lt;br /&gt;
Items can be carried and tools can be used while riding on animals.&lt;br /&gt;
However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].&lt;br /&gt;
&lt;br /&gt;
=== Ghost ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|Ghost||35}}&lt;br /&gt;
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}&lt;br /&gt;
&lt;br /&gt;
* Recharge time: 8s&lt;br /&gt;
* Minimum recharge process to reactivate: 70%&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Action-Cartridge ===&lt;br /&gt;
{{Action_Cartridge_Icon|Action|ArrowUp||}}&lt;br /&gt;
{{Quote|Increases the level of your equipped Action-Cartridge}}&lt;br /&gt;
&lt;br /&gt;
This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].&lt;br /&gt;
&lt;br /&gt;
== Passive Cartridges ==&lt;br /&gt;
&lt;br /&gt;
Passive Cartridges &lt;br /&gt;
&lt;br /&gt;
=== Empty Cartridge ===&lt;br /&gt;
{{Cartridge_Icon|Common|CrossAlpha||0}}&lt;br /&gt;
{{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}&lt;br /&gt;
&lt;br /&gt;
Cannot be unlocked as a starter cartridge&lt;br /&gt;
=== Turbo-Axe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Axe||5}}&lt;br /&gt;
{{Quote|Improve your axe technique to chop down trees 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Turbo-Pickaxe ===&lt;br /&gt;
{{Cartridge_Icon|Common|Pickaxe||5}}&lt;br /&gt;
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Balloon ===&lt;br /&gt;
{{Cartridge_Icon|Common|HeavyBalloon||7}}&lt;br /&gt;
{{Quote|Respawning gets +20% faster!}}&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
{{Cartridge_Icon|Common|Fire||7}}&lt;br /&gt;
{{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}&lt;br /&gt;
&lt;br /&gt;
Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
{{Cartridge_Icon|Common|Quick||10}}&lt;br /&gt;
{{Quote|Walk faster than your friends!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.&lt;br /&gt;
&lt;br /&gt;
=== Double Dash ===&lt;br /&gt;
{{Cartridge_Icon|Common|Zip||10}}&lt;br /&gt;
{{Quote|Gain an extra dash per dash!}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.&lt;br /&gt;
&lt;br /&gt;
=== Lollipop ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Lollipop||15}}&lt;br /&gt;
{{Quote|Increases the probability of easy maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level easier. When combined with Nether, one route will be &amp;quot;easier&amp;quot; based on the Lollipop chance, while another route will be &amp;quot;harder&amp;quot; based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Nether ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Devil||15}}&lt;br /&gt;
{{Quote|Increases the probability of hard maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be &amp;quot;harder&amp;quot; based on the Nether chance, while another route will be &amp;quot;easier&amp;quot; based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|MultiMine||20}}&lt;br /&gt;
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.&lt;br /&gt;
&lt;br /&gt;
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Bucket||20}}&lt;br /&gt;
{{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}&lt;br /&gt;
&lt;br /&gt;
=== Brute Force ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}&lt;br /&gt;
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 20&lt;br /&gt;
&lt;br /&gt;
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.&lt;br /&gt;
&lt;br /&gt;
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Stack||25}}&lt;br /&gt;
{{Quote|It can&#039;t hurt to carry just a bit more. +1 carrying capacity.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 17&lt;br /&gt;
&lt;br /&gt;
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.&lt;br /&gt;
&lt;br /&gt;
=== Magnet ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Magnet||25}}&lt;br /&gt;
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 10&lt;br /&gt;
&lt;br /&gt;
Also works for tracks.&lt;br /&gt;
&lt;br /&gt;
=== Marathon ===&lt;br /&gt;
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}&lt;br /&gt;
{{Quote|Increases the probability of long maps by 15%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Long Map|Long Map Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Extra Life ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Heart||25}}&lt;br /&gt;
{{Quote|Lets you cheat death once for each cartidge of this type.}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 4&lt;br /&gt;
&lt;br /&gt;
Applies to the player&#039;s character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.&lt;br /&gt;
&lt;br /&gt;
=== Dash Demolition ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DashOnFire||30}}&lt;br /&gt;
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}&lt;br /&gt;
&lt;br /&gt;
* Max stacks: 5 (320%)&lt;br /&gt;
&lt;br /&gt;
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.&lt;br /&gt;
&lt;br /&gt;
=== Lucky Punch ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Die||30}}&lt;br /&gt;
{{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}&lt;br /&gt;
&lt;br /&gt;
The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.&lt;br /&gt;
&lt;br /&gt;
=== Money Maker ===&lt;br /&gt;
{{Cartridge_Icon|Rare|DoubleBolt||30}}&lt;br /&gt;
{{Quote|Increases the probability of double bolt maps by 7%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Double Bolt|Double Bolt Modifier]].&lt;br /&gt;
&lt;br /&gt;
=== Sales Tag ===&lt;br /&gt;
{{Cartridge_Icon|Rare|Sale||35}}&lt;br /&gt;
{{Quote|Increases the probability of sales at stations by 10%.}}&lt;br /&gt;
&lt;br /&gt;
See [[Stations#Sale|Sale Modifier]].&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1429</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1429"/>
		<updated>2025-06-25T17:47:18Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Versus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple game modes in Unrailed 2: Back on Track that you can select when starting a run.&lt;br /&gt;
&lt;br /&gt;
== Endless ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Endless.png|thumb]]&lt;br /&gt;
[[File:Endless.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m-♾️&lt;br /&gt;
&lt;br /&gt;
{{Quote|Build from station to station, collect bolts and upgrade your train. Keep up with ever increasing train speed, defeat bosses and reach new biomes. How far can you go?}}&lt;br /&gt;
&lt;br /&gt;
Endless mode is the default mode in unrailed. The run starts in the biome of your choice and you can progress towards the next biome by going through the boss level. Various permanent unlocks, such as cartridges and engines, must be done in this mode. Note that the playtime above is take from the in game menu. The actual playtime of a game is usually an hour at least and can go as long as 10 hours, requiring days to complete.&lt;br /&gt;
&lt;br /&gt;
== Versus ==&lt;br /&gt;
[[File:GameMode_Versus.png|thumb]]&lt;br /&gt;
[[File:Versus.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 2-8&lt;br /&gt;
* Playtime: 30m-90m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Compete against your friends and find out who the better track builder is!}}&lt;br /&gt;
&lt;br /&gt;
Your goal in Versus is to have the opposing team unrail first. You can use bombs to blow them up or drones to steal their items, bombs and drones are constructed using the [[Versus Constructor Wagon]]. Teams can consist of up to 4 players on each team. There are Speed Settings to make Games quicker or Slower: 1x, 2x and 3x Speed. After one team has gotten to the Station the other teams speed increases by 50% + 3%/s till they&#039;ve reached the Station aswell then it goes back to normal/&lt;br /&gt;
&lt;br /&gt;
=== Starting Layout ===&lt;br /&gt;
&lt;br /&gt;
[[File:VSWagon.png|64x64px|link=Versus Constructor Wagon|class=minify|Versus Constructor Cart]] [[File:CrafterWagon.png|64x64px|link=Crafter Wagon|class=minify|Crafter Wagon]] [[File:BoxWagon.png|64x64px|link=Storage Wagon|class=minify|Storage Wagon]] [[File:Engine.png|64x64px|link=Engines|class=minify|Engine]].&lt;br /&gt;
&lt;br /&gt;
The {{Wagon|CrafterWagon|Crafter Wagon}} starts at level 2 with a {{Extension|SpeedIncrease|Speed-Boost}} already installed.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Easy.png|64x64px|link=]] Easy&lt;br /&gt;
||{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Medium.png|64x64px|link=]] Medium&lt;br /&gt;
||{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Hard.png|64x64px|link=]] Hard&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Extra Bolts are granted for getting to the Station first and for completing Quests. The Team that gets to the Station first also gets to choose the next Station: There are 3 options Easy, Medium and Hard and 3 Station Types: [[Cartridges|Cartridge Stations]], [[Wagons|Wagon Stations]] and [[Extensions|Extension Stations]], Each path is given a random Station Type.&lt;br /&gt;
&lt;br /&gt;
All Wagons, Extensions or Cartridges cost {{Bolts|2}} Each. Each Station offers a free Wagon Upgrade and you can buy Extra Upgrades for {{Bolts|3}}&lt;br /&gt;
&lt;br /&gt;
== Time Attack ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Time.png|thumb]]&lt;br /&gt;
[[File:Stopwatch.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Get as far as possible before the time runs out!}}&lt;br /&gt;
&lt;br /&gt;
Time mode gives players exactly 20m to go as far as possible. After 20m, the train speed goes up significantly.&lt;br /&gt;
&lt;br /&gt;
Unlike the other modes, the train does not stop when a station is reached. The distance between each station is about the same as endless mode. By completing tasks before reaching the next station, players can unlock new items for the train, such as new extensions or wagons. When the engine connects to the station, the wagon at the station would be attached to the back of the train (or the front if the engine is the pusher engine). If you do not want to get the wagon to avoid making the train too long, you can skip the station and keep on going right. Cartridges can also be found through all the level.&lt;br /&gt;
&lt;br /&gt;
Time mode also has weekly challenges where players around the world can compete on the same seed every week.&lt;br /&gt;
&lt;br /&gt;
== Custom Map ==&lt;br /&gt;
&lt;br /&gt;
[[File:Game_Mode_Custom.png|thumb]]&lt;br /&gt;
[[File:Editor.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-8&lt;br /&gt;
* Playtime: 1-45m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Play on user created maps!}}&lt;br /&gt;
&lt;br /&gt;
Play a map created by yourself or maps shared by other players online.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1428</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1428"/>
		<updated>2025-06-25T17:45:23Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Stations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple game modes in Unrailed 2: Back on Track that you can select when starting a run.&lt;br /&gt;
&lt;br /&gt;
== Endless ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Endless.png|thumb]]&lt;br /&gt;
[[File:Endless.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m-♾️&lt;br /&gt;
&lt;br /&gt;
{{Quote|Build from station to station, collect bolts and upgrade your train. Keep up with ever increasing train speed, defeat bosses and reach new biomes. How far can you go?}}&lt;br /&gt;
&lt;br /&gt;
Endless mode is the default mode in unrailed. The run starts in the biome of your choice and you can progress towards the next biome by going through the boss level. Various permanent unlocks, such as cartridges and engines, must be done in this mode. Note that the playtime above is take from the in game menu. The actual playtime of a game is usually an hour at least and can go as long as 10 hours, requiring days to complete.&lt;br /&gt;
&lt;br /&gt;
== Versus ==&lt;br /&gt;
[[File:GameMode_Versus.png|thumb]]&lt;br /&gt;
[[File:Versus.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 2-8&lt;br /&gt;
* Playtime: 30m-90m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Compete against your friends and find out who the better track builder is!}}&lt;br /&gt;
&lt;br /&gt;
Your goal in Versus is to have the opposing team unrail first. You can use bombs to blow them up or drones to steal their items, bombs and drones are constructed using the [[Versus Constructor Wagon]]. Teams can consist of up to 4 players on each team.&lt;br /&gt;
&lt;br /&gt;
=== Starting Layout ===&lt;br /&gt;
&lt;br /&gt;
[[File:VSWagon.png|64x64px|link=Versus Constructor Wagon|class=minify|Versus Constructor Cart]] [[File:CrafterWagon.png|64x64px|link=Crafter Wagon|class=minify|Crafter Wagon]] [[File:BoxWagon.png|64x64px|link=Storage Wagon|class=minify|Storage Wagon]] [[File:Engine.png|64x64px|link=Engines|class=minify|Engine]].&lt;br /&gt;
&lt;br /&gt;
The {{Wagon|CrafterWagon|Crafter Wagon}} starts at level 2 with a {{Extension|SpeedIncrease|Speed-Boost}} already installed.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Easy.png|64x64px|link=]] Easy&lt;br /&gt;
||{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Medium.png|64x64px|link=]] Medium&lt;br /&gt;
||{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Difficulty_Hard.png|64x64px|link=]] Hard&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Extra Bolts are granted for getting to the Station first and for completing Quests. The Team that gets to the Station first also gets to choose the next Station: There are 3 options Easy, Medium and Hard and 3 Station Types: [[Cartridges|Cartridge Stations]], [[Wagons|Wagon Stations]] and [[Extensions|Extension Stations]], Each path is given a random Station Type.&lt;br /&gt;
&lt;br /&gt;
All Wagons, Extensions or Cartridges cost {{Bolts|2}} Each. Each Station offers a free Wagon Upgrade and you can buy Extra Upgrades for {{Bolts|3}}&lt;br /&gt;
&lt;br /&gt;
== Time Attack ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Time.png|thumb]]&lt;br /&gt;
[[File:Stopwatch.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Get as far as possible before the time runs out!}}&lt;br /&gt;
&lt;br /&gt;
Time mode gives players exactly 20m to go as far as possible. After 20m, the train speed goes up significantly.&lt;br /&gt;
&lt;br /&gt;
Unlike the other modes, the train does not stop when a station is reached. The distance between each station is about the same as endless mode. By completing tasks before reaching the next station, players can unlock new items for the train, such as new extensions or wagons. When the engine connects to the station, the wagon at the station would be attached to the back of the train (or the front if the engine is the pusher engine). If you do not want to get the wagon to avoid making the train too long, you can skip the station and keep on going right. Cartridges can also be found through all the level.&lt;br /&gt;
&lt;br /&gt;
Time mode also has weekly challenges where players around the world can compete on the same seed every week.&lt;br /&gt;
&lt;br /&gt;
== Custom Map ==&lt;br /&gt;
&lt;br /&gt;
[[File:Game_Mode_Custom.png|thumb]]&lt;br /&gt;
[[File:Editor.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-8&lt;br /&gt;
* Playtime: 1-45m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Play on user created maps!}}&lt;br /&gt;
&lt;br /&gt;
Play a map created by yourself or maps shared by other players online.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1427</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1427"/>
		<updated>2025-06-25T17:33:36Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Custom Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple game modes in Unrailed 2: Back on Track that you can select when starting a run.&lt;br /&gt;
&lt;br /&gt;
== Endless ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Endless.png|thumb]]&lt;br /&gt;
[[File:Endless.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m-♾️&lt;br /&gt;
&lt;br /&gt;
{{Quote|Build from station to station, collect bolts and upgrade your train. Keep up with ever increasing train speed, defeat bosses and reach new biomes. How far can you go?}}&lt;br /&gt;
&lt;br /&gt;
Endless mode is the default mode in unrailed. The run starts in the biome of your choice and you can progress towards the next biome by going through the boss level. Various permanent unlocks, such as cartridges and engines, must be done in this mode. Note that the playtime above is take from the in game menu. The actual playtime of a game is usually an hour at least and can go as long as 10 hours, requiring days to complete.&lt;br /&gt;
&lt;br /&gt;
== Versus ==&lt;br /&gt;
[[File:GameMode_Versus.png|thumb]]&lt;br /&gt;
[[File:Versus.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 2-8&lt;br /&gt;
* Playtime: 30m-90m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Compete against your friends and find out who the better track builder is!}}&lt;br /&gt;
&lt;br /&gt;
Your goal in Versus is to have the opposing team unrail first. You can use bombs to blow them up or drones to steal their items, bombs and drones are constructed using the [[Versus Constructor Wagon]]. Teams can consist of up to 4 players on each team.&lt;br /&gt;
&lt;br /&gt;
=== Starting Layout ===&lt;br /&gt;
&lt;br /&gt;
[[File:VSWagon.png|64x64px|link=Versus Constructor Wagon|class=minify|Versus Constructor Cart]] [[File:CrafterWagon.png|64x64px|link=Crafter Wagon|class=minify|Crafter Wagon]] [[File:BoxWagon.png|64x64px|link=Storage Wagon|class=minify|Storage Wagon]] [[File:Engine.png|64x64px|link=Engines|class=minify|Engine]].&lt;br /&gt;
&lt;br /&gt;
The {{Wagon|CrafterWagon|Crafter Wagon}} starts at level 2 with a {{Extension|SpeedIncrease|Speed-Boost}} already installed.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
&lt;br /&gt;
All Stations are Crates and have 1 Level Up Crate and either a [[Wagons|Wagon]], a [[Extensions|Extension]] or a [[Cartridges|Cartridge]]. What you get from Crates is based on a Cycle, the 1st is a [[Wagons|Wagon]], the 2nd is a [[Extensions|Extension]] and the 3rd is a [[Cartridges|Cartridge]]&lt;br /&gt;
&lt;br /&gt;
== Time Attack ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Time.png|thumb]]&lt;br /&gt;
[[File:Stopwatch.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Get as far as possible before the time runs out!}}&lt;br /&gt;
&lt;br /&gt;
Time mode gives players exactly 20m to go as far as possible. After 20m, the train speed goes up significantly.&lt;br /&gt;
&lt;br /&gt;
Unlike the other modes, the train does not stop when a station is reached. The distance between each station is about the same as endless mode. By completing tasks before reaching the next station, players can unlock new items for the train, such as new extensions or wagons. When the engine connects to the station, the wagon at the station would be attached to the back of the train (or the front if the engine is the pusher engine). If you do not want to get the wagon to avoid making the train too long, you can skip the station and keep on going right. Cartridges can also be found through all the level.&lt;br /&gt;
&lt;br /&gt;
Time mode also has weekly challenges where players around the world can compete on the same seed every week.&lt;br /&gt;
&lt;br /&gt;
== Custom Map ==&lt;br /&gt;
&lt;br /&gt;
[[File:Game_Mode_Custom.png|thumb]]&lt;br /&gt;
[[File:Editor.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-8&lt;br /&gt;
* Playtime: 1-45m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Play on user created maps!}}&lt;br /&gt;
&lt;br /&gt;
Play a map created by yourself or maps shared by other players online.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1426</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1426"/>
		<updated>2025-06-25T17:33:20Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Endless */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple game modes in Unrailed 2: Back on Track that you can select when starting a run.&lt;br /&gt;
&lt;br /&gt;
== Endless ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Endless.png|thumb]]&lt;br /&gt;
[[File:Endless.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m-♾️&lt;br /&gt;
&lt;br /&gt;
{{Quote|Build from station to station, collect bolts and upgrade your train. Keep up with ever increasing train speed, defeat bosses and reach new biomes. How far can you go?}}&lt;br /&gt;
&lt;br /&gt;
Endless mode is the default mode in unrailed. The run starts in the biome of your choice and you can progress towards the next biome by going through the boss level. Various permanent unlocks, such as cartridges and engines, must be done in this mode. Note that the playtime above is take from the in game menu. The actual playtime of a game is usually an hour at least and can go as long as 10 hours, requiring days to complete.&lt;br /&gt;
&lt;br /&gt;
== Versus ==&lt;br /&gt;
[[File:GameMode_Versus.png|thumb]]&lt;br /&gt;
[[File:Versus.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 2-8&lt;br /&gt;
* Playtime: 30m-90m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Compete against your friends and find out who the better track builder is!}}&lt;br /&gt;
&lt;br /&gt;
Your goal in Versus is to have the opposing team unrail first. You can use bombs to blow them up or drones to steal their items, bombs and drones are constructed using the [[Versus Constructor Wagon]]. Teams can consist of up to 4 players on each team.&lt;br /&gt;
&lt;br /&gt;
=== Starting Layout ===&lt;br /&gt;
&lt;br /&gt;
[[File:VSWagon.png|64x64px|link=Versus Constructor Wagon|class=minify|Versus Constructor Cart]] [[File:CrafterWagon.png|64x64px|link=Crafter Wagon|class=minify|Crafter Wagon]] [[File:BoxWagon.png|64x64px|link=Storage Wagon|class=minify|Storage Wagon]] [[File:Engine.png|64x64px|link=Engines|class=minify|Engine]].&lt;br /&gt;
&lt;br /&gt;
The {{Wagon|CrafterWagon|Crafter Wagon}} starts at level 2 with a {{Extension|SpeedIncrease|Speed-Boost}} already installed.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
&lt;br /&gt;
All Stations are Crates and have 1 Level Up Crate and either a [[Wagons|Wagon]], a [[Extensions|Extension]] or a [[Cartridges|Cartridge]]. What you get from Crates is based on a Cycle, the 1st is a [[Wagons|Wagon]], the 2nd is a [[Extensions|Extension]] and the 3rd is a [[Cartridges|Cartridge]]&lt;br /&gt;
&lt;br /&gt;
== Time Attack ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Time.png|thumb]]&lt;br /&gt;
[[File:Stopwatch.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Get as far as possible before the time runs out!}}&lt;br /&gt;
&lt;br /&gt;
Time mode gives players exactly 20m to go as far as possible. After 20m, the train speed goes up significantly.&lt;br /&gt;
&lt;br /&gt;
Unlike the other modes, the train does not stop when a station is reached. The distance between each station is about the same as endless mode. By completing tasks before reaching the next station, players can unlock new items for the train, such as new extensions or wagons. When the engine connects to the station, the wagon at the station would be attached to the back of the train (or the front if the engine is the pusher engine). If you do not want to get the wagon to avoid making the train too long, you can skip the station and keep on going right. Cartridges can also be found through all the level.&lt;br /&gt;
&lt;br /&gt;
Time mode also has weekly challenges where players around the world can compete on the same seed every week.&lt;br /&gt;
&lt;br /&gt;
== Custom Map ==&lt;br /&gt;
&lt;br /&gt;
[[File:Game_Mode_Custom.png|thumb]]&lt;br /&gt;
[[File:Editor.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 5-45m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Play on user created maps!}}&lt;br /&gt;
&lt;br /&gt;
Play a map created by yourself or maps shared by other players online.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1425</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Game_Modes&amp;diff=1425"/>
		<updated>2025-06-25T17:32:51Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Versus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple game modes in Unrailed 2: Back on Track that you can select when starting a run.&lt;br /&gt;
&lt;br /&gt;
== Endless ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Endless.png|thumb]]&lt;br /&gt;
[[File:Endless.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m-3h&lt;br /&gt;
&lt;br /&gt;
{{Quote|Build from station to station, collect bolts and upgrade your train. Keep up with ever increasing train speed, defeat bosses and reach new biomes. How far can you go?}}&lt;br /&gt;
&lt;br /&gt;
Endless mode is the default mode in unrailed. The run starts in the biome of your choice and you can progress towards the next biome by going through the boss level. Various permanent unlocks, such as cartridges and engines, must be done in this mode. Note that the playtime above is take from the in game menu. The actual playtime of a game is usually an hour at least and can go as long as 10 hours, requiring days to complete.&lt;br /&gt;
&lt;br /&gt;
== Versus ==&lt;br /&gt;
[[File:GameMode_Versus.png|thumb]]&lt;br /&gt;
[[File:Versus.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 2-8&lt;br /&gt;
* Playtime: 30m-90m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Compete against your friends and find out who the better track builder is!}}&lt;br /&gt;
&lt;br /&gt;
Your goal in Versus is to have the opposing team unrail first. You can use bombs to blow them up or drones to steal their items, bombs and drones are constructed using the [[Versus Constructor Wagon]]. Teams can consist of up to 4 players on each team.&lt;br /&gt;
&lt;br /&gt;
=== Starting Layout ===&lt;br /&gt;
&lt;br /&gt;
[[File:VSWagon.png|64x64px|link=Versus Constructor Wagon|class=minify|Versus Constructor Cart]] [[File:CrafterWagon.png|64x64px|link=Crafter Wagon|class=minify|Crafter Wagon]] [[File:BoxWagon.png|64x64px|link=Storage Wagon|class=minify|Storage Wagon]] [[File:Engine.png|64x64px|link=Engines|class=minify|Engine]].&lt;br /&gt;
&lt;br /&gt;
The {{Wagon|CrafterWagon|Crafter Wagon}} starts at level 2 with a {{Extension|SpeedIncrease|Speed-Boost}} already installed.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
&lt;br /&gt;
All Stations are Crates and have 1 Level Up Crate and either a [[Wagons|Wagon]], a [[Extensions|Extension]] or a [[Cartridges|Cartridge]]. What you get from Crates is based on a Cycle, the 1st is a [[Wagons|Wagon]], the 2nd is a [[Extensions|Extension]] and the 3rd is a [[Cartridges|Cartridge]]&lt;br /&gt;
&lt;br /&gt;
== Time Attack ==&lt;br /&gt;
&lt;br /&gt;
[[File:GameMode_Time.png|thumb]]&lt;br /&gt;
[[File:Stopwatch.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 20m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Get as far as possible before the time runs out!}}&lt;br /&gt;
&lt;br /&gt;
Time mode gives players exactly 20m to go as far as possible. After 20m, the train speed goes up significantly.&lt;br /&gt;
&lt;br /&gt;
Unlike the other modes, the train does not stop when a station is reached. The distance between each station is about the same as endless mode. By completing tasks before reaching the next station, players can unlock new items for the train, such as new extensions or wagons. When the engine connects to the station, the wagon at the station would be attached to the back of the train (or the front if the engine is the pusher engine). If you do not want to get the wagon to avoid making the train too long, you can skip the station and keep on going right. Cartridges can also be found through all the level.&lt;br /&gt;
&lt;br /&gt;
Time mode also has weekly challenges where players around the world can compete on the same seed every week.&lt;br /&gt;
&lt;br /&gt;
== Custom Map ==&lt;br /&gt;
&lt;br /&gt;
[[File:Game_Mode_Custom.png|thumb]]&lt;br /&gt;
[[File:Editor.png|class=png-icon]]&lt;br /&gt;
&lt;br /&gt;
* # Players: 1-4&lt;br /&gt;
* Playtime: 5-45m&lt;br /&gt;
&lt;br /&gt;
{{Quote|Play on user created maps!}}&lt;br /&gt;
&lt;br /&gt;
Play a map created by yourself or maps shared by other players online.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Slot_Machine_Wagon&amp;diff=1424</id>
		<title>Slot Machine Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Slot_Machine_Wagon&amp;diff=1424"/>
		<updated>2025-06-25T17:30:37Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SlotWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
A one-armed bandit on rails. Dash the wagon to try your luck!&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Players can dash into the wagon to spin it. If the two symbols match with each other, an item will be produced based according to the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Item&lt;br /&gt;
! Streak Item&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|SlotResources}}&lt;br /&gt;
| {{Icon|Wood}} Wood or {{Icon|Iron}} Iron&lt;br /&gt;
| {{Icon|Wood_Compact}} Compacted Wood or {{Icon|Iron_Compact}} Compacted Iron&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|SlotTracks}}&lt;br /&gt;
| {{Icon|Track}} Tracks&lt;br /&gt;
| {{Icon|Track_Slow}} Brake Tracks&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|SlotDynamite}}&lt;br /&gt;
| {{Icon|Dynamite}} Dynamite with the same level as the wagon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|{{Icon|SlotExplosion}}&lt;br /&gt;
| Radius 2.0m explosion and heats up the wagon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The {{Icon|Die}} lucky punch cartridge can slightly increase the probability of successful rolls.&lt;br /&gt;
&lt;br /&gt;
The wagon requires constant player interaction to generate output, however, it is able to generate items out of thin air if there is no accessible resources on the map. It is possible to go very far with multiple slot machine wagons.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
Duration is how long it takes to produce an item. Output stack size is how many items it will produce (except for dynamite).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Duration&lt;br /&gt;
! Output Stack Size&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 5.0s&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 4.5s&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 4.0s&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 3.5s&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 3.0s&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 2.5s&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| -0.15s per level&lt;br /&gt;
| +0.5 per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Decrease duration by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| Increase the output stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Tools_%26_Items&amp;diff=1423</id>
		<title>Tools &amp; Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Tools_%26_Items&amp;diff=1423"/>
		<updated>2025-06-25T17:27:34Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Brake track */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tools ==&lt;br /&gt;
&lt;br /&gt;
There are three tools in unrailed that are provided at the start of each level. All tools can be thrown around and they all count towards the &amp;quot;Don&#039;t hold any tool for 20 seconds&amp;quot; task.&lt;br /&gt;
&lt;br /&gt;
=== Axe ===&lt;br /&gt;
[[File:Axe.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Axe is a tool provided to chop down trees to obtain {{Icon|Wood|Tools &amp;amp; Items#Wood}} [[Tools &amp;amp; Items#Wood|wood]]. To chop a tree, simply facing a tree while holding the axe. There is no need to press any button.&lt;br /&gt;
&lt;br /&gt;
Chopping speed can be increased using the {{Cartridge|Axe|Turbo-Axe}}.{{Cartridge|MultiMine|Multitool}} can be equipped to mine rocks with reduced efficiency. {{Cartridge|Fist_on_Fire|Brute_Force}} can be equipped when mining or chopping to hit multiple resources at the same time.&lt;br /&gt;
&lt;br /&gt;
When hitting NPCs, each hit deals 1 damage.&lt;br /&gt;
&lt;br /&gt;
=== Pickaxe ===&lt;br /&gt;
[[File:Pickaxe.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Pickaxe is a tool provided to mine rocks to obtain {{Icon|Iron|Tools &amp;amp; Items#Iron}} [[Tools &amp;amp; Items#Iron|iron]]. To mine a rock, simply facing a tree while holding the axe. There is no need to press any button.&lt;br /&gt;
&lt;br /&gt;
Mining speed can be increased using the {{Cartridge|Pickaxe|Turbo-Pickaxe}}. {{Cartridge|MultiMine|Multitool}} can be equipped to chop trees with reduced efficiency. {{Cartridge|Fist_on_Fire|Brute_Force}} can be equipped when mining or chopping to hit multiple resources at the same time.&lt;br /&gt;
&lt;br /&gt;
When hitting NPCs, each hit deals 1 damage.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
[[File:Bucket.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Bucket can be used to extinguish wagons that are on {{Icon|Fire|Water Capacity#Heat Sources}} [[Water Capacity#Heat Sources|fire]] or wagons that are heated up. To fill the bucket with water, the player needs to be facing a water block. Unlike Unrailed! 1, the player needs to press the pickup button while facing a wagon to pour water on it.&lt;br /&gt;
&lt;br /&gt;
While holding the bucket and facing an animal, the player can fill the bucket with {{Icon|BucketMilk|Milk}}[[milk]] without needing to use the {{Wagon|MilkWagon|Milk Wagon}}. To consume the milk, the player needs drop the bucket on the ground and then press the pickup button while holding another item. This will consume the milk without picking up the bucket. The player holding the milk can also feed the other players by facing them and then press the pickup button.&lt;br /&gt;
&lt;br /&gt;
Water and [[Milk]] other usages:&lt;br /&gt;
* When filled with either Water or Milk, The Bucket can also be used for instantly destroying [[Monorail Meadows Biome#Mole|Mole hills]], the Mole Chief and his dirt walls, and the [[Cargo Canyon Biome|Sandworm&#039;s nest]]. &lt;br /&gt;
* You can also use the bucket to make bridges in the [[Boiler Badlands Biome]].&lt;br /&gt;
* The bucket can be overfilled with water or milk if the player has {{Cartridge|Bucket|Bucket}}s. Which allows you to overfill the bucket up to the number of cartridges of this type. This can be helpful as it lets you give multiple players the milk buff without needing to milk an animal twice.&lt;br /&gt;
&lt;br /&gt;
When the player has a {{Cartridge|Pitch|Throwing}}:&lt;br /&gt;
* If the bucket is empty, the bucket can be thrown into the hands of other players, or a {{Wagon|MilkWagon|Milk Wagon}}, or a {{Wagon|CarriageWagon|Carriage Wagon}}.&lt;br /&gt;
* If the bucket is filled with water, the bucket can be thrown into any of the above, or onto a wagon or the engine that is on fire or heated up. When thrown onto a wagon or the engine, the bucket will reappear in the hands of the player after the throw.&lt;br /&gt;
* If the bucket is filled with [[milk]], the bucket can be thrown onto wagons or the engine to cool them, or onto players to feed them which is very strong with {{Cartridge|Bucket|Bucket}}s. The bucket will reappear in the hands of the player after the throw.&lt;br /&gt;
&lt;br /&gt;
== Commodities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
[[File:Wood.png]]&lt;br /&gt;
&lt;br /&gt;
Wood is one of the key resources required to craft {{Icon|Track|Tools &amp;amp; Items#Track}} [[Tools &amp;amp; Items#Track|tracks]]. It can also be used to build bridges over water. Some wagons may consume wood to activate.&lt;br /&gt;
&lt;br /&gt;
=== Iron ===&lt;br /&gt;
[[File:Iron.png]]&lt;br /&gt;
&lt;br /&gt;
Iron is one of the key resources required to craft {{Icon|Track|Tools &amp;amp; Items#Track}} [[Tools &amp;amp; Items#Track|tracks]]. Some wagons may consume iron to activate.&lt;br /&gt;
&lt;br /&gt;
=== Compressed resources ===&lt;br /&gt;
[[File:Wood_Compact.png]][[File:Iron_Compact.png]]&lt;br /&gt;
&lt;br /&gt;
Compressed resources can be crafted using the {{Wagon|CompactorWagon|Compactor Wagon}} or produced by [[Monorail Meadows Biome#Deer|deers]]. Each compressed resource acts as 5 regular resources when placed in wagons. This means you can load a dynamite wagon with a single iron, and it will produce 5 dynamites before needing to reload.&lt;br /&gt;
&lt;br /&gt;
Compressed resources cannot stack with regular resources in player&#039;s hands or when placed on the ground (unless dropped by deers).&lt;br /&gt;
&lt;br /&gt;
When used for bridging, neighbouring water tiles are automatically bridged if possible.&lt;br /&gt;
&lt;br /&gt;
== Tracks ==&lt;br /&gt;
&lt;br /&gt;
=== Normal track ===&lt;br /&gt;
&lt;br /&gt;
[[File:Track.png]]&lt;br /&gt;
&lt;br /&gt;
Normal tracks can be crafted by the {{Wagon|CrafterWagon|Crafter Wagon}} and is used in the normal gameplay. Tracks are connected by placing tracks down at the end of the line of connected tracks, or by placing a track to connect the end of the connected tracks to a line of single unconnected tracks.&lt;br /&gt;
&lt;br /&gt;
=== Brake track ===&lt;br /&gt;
&lt;br /&gt;
[[file:BrakeTrackWagonTrackSpeedGraph.png|thumb|500px|Speed reduction formula: q(x) = -1/sqrt(x + 0.2) + 1/(x + 0.36) + 0.49]]&lt;br /&gt;
[[File:Track_Slow.png]]&lt;br /&gt;
&lt;br /&gt;
Brake tracks can be crafted by the {{Wagon|BrakeTrackWagon|Brake Track Wagon}}, the {{Wagon|SlotWagon|Slot Machine Wagon}} or by {{Icon|Snail|Loco Labyrinth Biome#Slowdown Snail}} [[Loco Labyrinth Biome#Slowdown Snail|Slowdown Snail]].&lt;br /&gt;
&lt;br /&gt;
Brake tracks can slow down the train speed while the engine is crossing it. Note that this is not the same as the slow down track in the custom map mode which can actively and permanently reduce the speed of the train.&lt;br /&gt;
&lt;br /&gt;
The actual speed reduction of the brake track scales with speed. When the base train speed is at 0.01m/s, the train speed on the brake tracks is the same as on the normal tracks. However, when the train speed reaches 0.4m/s, the speed reduction becomes 50%, and at 1.0m/s, the speed reduction becomes 30%, meaning it would give your team more time than just placing down 3 tracks.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Tools_%26_Items&amp;diff=1422</id>
		<title>Tools &amp; Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Tools_%26_Items&amp;diff=1422"/>
		<updated>2025-06-25T17:27:04Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Brake track */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tools ==&lt;br /&gt;
&lt;br /&gt;
There are three tools in unrailed that are provided at the start of each level. All tools can be thrown around and they all count towards the &amp;quot;Don&#039;t hold any tool for 20 seconds&amp;quot; task.&lt;br /&gt;
&lt;br /&gt;
=== Axe ===&lt;br /&gt;
[[File:Axe.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Axe is a tool provided to chop down trees to obtain {{Icon|Wood|Tools &amp;amp; Items#Wood}} [[Tools &amp;amp; Items#Wood|wood]]. To chop a tree, simply facing a tree while holding the axe. There is no need to press any button.&lt;br /&gt;
&lt;br /&gt;
Chopping speed can be increased using the {{Cartridge|Axe|Turbo-Axe}}.{{Cartridge|MultiMine|Multitool}} can be equipped to mine rocks with reduced efficiency. {{Cartridge|Fist_on_Fire|Brute_Force}} can be equipped when mining or chopping to hit multiple resources at the same time.&lt;br /&gt;
&lt;br /&gt;
When hitting NPCs, each hit deals 1 damage.&lt;br /&gt;
&lt;br /&gt;
=== Pickaxe ===&lt;br /&gt;
[[File:Pickaxe.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Pickaxe is a tool provided to mine rocks to obtain {{Icon|Iron|Tools &amp;amp; Items#Iron}} [[Tools &amp;amp; Items#Iron|iron]]. To mine a rock, simply facing a tree while holding the axe. There is no need to press any button.&lt;br /&gt;
&lt;br /&gt;
Mining speed can be increased using the {{Cartridge|Pickaxe|Turbo-Pickaxe}}. {{Cartridge|MultiMine|Multitool}} can be equipped to chop trees with reduced efficiency. {{Cartridge|Fist_on_Fire|Brute_Force}} can be equipped when mining or chopping to hit multiple resources at the same time.&lt;br /&gt;
&lt;br /&gt;
When hitting NPCs, each hit deals 1 damage.&lt;br /&gt;
&lt;br /&gt;
=== Bucket ===&lt;br /&gt;
[[File:Bucket.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Bucket can be used to extinguish wagons that are on {{Icon|Fire|Water Capacity#Heat Sources}} [[Water Capacity#Heat Sources|fire]] or wagons that are heated up. To fill the bucket with water, the player needs to be facing a water block. Unlike Unrailed! 1, the player needs to press the pickup button while facing a wagon to pour water on it.&lt;br /&gt;
&lt;br /&gt;
While holding the bucket and facing an animal, the player can fill the bucket with {{Icon|BucketMilk|Milk}}[[milk]] without needing to use the {{Wagon|MilkWagon|Milk Wagon}}. To consume the milk, the player needs drop the bucket on the ground and then press the pickup button while holding another item. This will consume the milk without picking up the bucket. The player holding the milk can also feed the other players by facing them and then press the pickup button.&lt;br /&gt;
&lt;br /&gt;
Water and [[Milk]] other usages:&lt;br /&gt;
* When filled with either Water or Milk, The Bucket can also be used for instantly destroying [[Monorail Meadows Biome#Mole|Mole hills]], the Mole Chief and his dirt walls, and the [[Cargo Canyon Biome|Sandworm&#039;s nest]]. &lt;br /&gt;
* You can also use the bucket to make bridges in the [[Boiler Badlands Biome]].&lt;br /&gt;
* The bucket can be overfilled with water or milk if the player has {{Cartridge|Bucket|Bucket}}s. Which allows you to overfill the bucket up to the number of cartridges of this type. This can be helpful as it lets you give multiple players the milk buff without needing to milk an animal twice.&lt;br /&gt;
&lt;br /&gt;
When the player has a {{Cartridge|Pitch|Throwing}}:&lt;br /&gt;
* If the bucket is empty, the bucket can be thrown into the hands of other players, or a {{Wagon|MilkWagon|Milk Wagon}}, or a {{Wagon|CarriageWagon|Carriage Wagon}}.&lt;br /&gt;
* If the bucket is filled with water, the bucket can be thrown into any of the above, or onto a wagon or the engine that is on fire or heated up. When thrown onto a wagon or the engine, the bucket will reappear in the hands of the player after the throw.&lt;br /&gt;
* If the bucket is filled with [[milk]], the bucket can be thrown onto wagons or the engine to cool them, or onto players to feed them which is very strong with {{Cartridge|Bucket|Bucket}}s. The bucket will reappear in the hands of the player after the throw.&lt;br /&gt;
&lt;br /&gt;
== Commodities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
[[File:Wood.png]]&lt;br /&gt;
&lt;br /&gt;
Wood is one of the key resources required to craft {{Icon|Track|Tools &amp;amp; Items#Track}} [[Tools &amp;amp; Items#Track|tracks]]. It can also be used to build bridges over water. Some wagons may consume wood to activate.&lt;br /&gt;
&lt;br /&gt;
=== Iron ===&lt;br /&gt;
[[File:Iron.png]]&lt;br /&gt;
&lt;br /&gt;
Iron is one of the key resources required to craft {{Icon|Track|Tools &amp;amp; Items#Track}} [[Tools &amp;amp; Items#Track|tracks]]. Some wagons may consume iron to activate.&lt;br /&gt;
&lt;br /&gt;
=== Compressed resources ===&lt;br /&gt;
[[File:Wood_Compact.png]][[File:Iron_Compact.png]]&lt;br /&gt;
&lt;br /&gt;
Compressed resources can be crafted using the {{Wagon|CompactorWagon|Compactor Wagon}} or produced by [[Monorail Meadows Biome#Deer|deers]]. Each compressed resource acts as 5 regular resources when placed in wagons. This means you can load a dynamite wagon with a single iron, and it will produce 5 dynamites before needing to reload.&lt;br /&gt;
&lt;br /&gt;
Compressed resources cannot stack with regular resources in player&#039;s hands or when placed on the ground (unless dropped by deers).&lt;br /&gt;
&lt;br /&gt;
When used for bridging, neighbouring water tiles are automatically bridged if possible.&lt;br /&gt;
&lt;br /&gt;
== Tracks ==&lt;br /&gt;
&lt;br /&gt;
=== Normal track ===&lt;br /&gt;
&lt;br /&gt;
[[File:Track.png]]&lt;br /&gt;
&lt;br /&gt;
Normal tracks can be crafted by the {{Wagon|CrafterWagon|Crafter Wagon}} and is used in the normal gameplay. Tracks are connected by placing tracks down at the end of the line of connected tracks, or by placing a track to connect the end of the connected tracks to a line of single unconnected tracks.&lt;br /&gt;
&lt;br /&gt;
=== Brake track ===&lt;br /&gt;
&lt;br /&gt;
[[file:BrakeTrackWagonTrackSpeedGraph.png|thumb|500px|Speed reduction formula: q(x) = -1/sqrt(x + 0.2) + 1/(x + 0.36) + 0.49]]&lt;br /&gt;
[[File:Track_Slow.png]]&lt;br /&gt;
&lt;br /&gt;
Brake tracks can be crafted by the {{Wagon|BrakeTrackWagon|Brake Track Wagon}}, the {{Wagon|SlotMachineWagon|Slot Machine Wagon}} or by {{Icon|Snail|Loco Labyrinth Biome#Slowdown Snail}} [[Loco Labyrinth Biome#Slowdown Snail|Slowdown Snail]].&lt;br /&gt;
&lt;br /&gt;
Brake tracks can slow down the train speed while the engine is crossing it. Note that this is not the same as the slow down track in the custom map mode which can actively and permanently reduce the speed of the train.&lt;br /&gt;
&lt;br /&gt;
The actual speed reduction of the brake track scales with speed. When the base train speed is at 0.01m/s, the train speed on the brake tracks is the same as on the normal tracks. However, when the train speed reaches 0.4m/s, the speed reduction becomes 50%, and at 1.0m/s, the speed reduction becomes 30%, meaning it would give your team more time than just placing down 3 tracks.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Piggybank_Wagon&amp;diff=681</id>
		<title>Piggybank Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Piggybank_Wagon&amp;diff=681"/>
		<updated>2024-12-19T15:39:56Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PiggybankWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Fill the piggybank with wood or iron to collect bolts!&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Piggybank is a special wagon that can only be obtained at the [[??? Station]] of [[Monorail Meadows Biome]].&lt;br /&gt;
&lt;br /&gt;
Piggybank is a must have for your run due to the amount of bolts it can generate.&lt;br /&gt;
&lt;br /&gt;
It is most efficient to upgrade the piggybank to level 4, then apply two {{Icon|Supercharge}} supercharge extensions onto the piggybank. The sooner you upgrade the piggybank, the more bolts it can generate for you in your run.&lt;br /&gt;
&lt;br /&gt;
It is a very bad idea to apply the {{Icon|PullFromBox}} storage-pull extension on the piggybank as it can quickly drain your stack of resources. Instead, you can put {{Icon|Magnet}} magnet-pick extension on the piggybank. This way, you can start pilling up resources near the station at the end of the level, and the piggybank will automatically consume them all on the next level if the resource aren&#039;t used.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Needed Commodities For A Bolt&lt;br /&gt;
! Max Inserts Per Station&lt;br /&gt;
! Input Stack Size&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 26&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 22&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 14&lt;br /&gt;
| 30&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 10&lt;br /&gt;
| 30&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
| 9&lt;br /&gt;
|  30&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Compactor_Wagon&amp;diff=680</id>
		<title>Compactor Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Compactor_Wagon&amp;diff=680"/>
		<updated>2024-12-19T15:39:43Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CompactorWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Harnessing the power of compression, this wagon compresses commodities into a singular, immensely valuable resource.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Resources do not mix on the wagon. Also note that compressed wood cannot be used for bridging.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Duration&lt;br /&gt;
! Output Stack Size&lt;br /&gt;
! Compression Factor&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 8.0s&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 7.0s&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 6.0s&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 5.0s&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 4.0s&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 3.0s&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
| 2.7s&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
| -0.25s per level&lt;br /&gt;
| +0.5 per level&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}} Decrease duration by 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase output stack size by 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Supercharger_Wagon&amp;diff=679</id>
		<title>Supercharger Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Supercharger_Wagon&amp;diff=679"/>
		<updated>2024-12-19T15:39:32Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SuperchargerWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Increases the level of neighbouring wagons.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
You can put a {{Icon|PullFromBox}} storage pull extension on the wagon to automate it. Doing so also allows you to grab irons from it to reload other wagons with ease.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Active Duration&lt;br /&gt;
!Input Stack Size&lt;br /&gt;
!Neighbour Range&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|20.0s&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|20.0s&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|20.0s&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|20.0s&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|20.0s&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|20.0s&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
|20.0s&lt;br /&gt;
| +0.5 per level&lt;br /&gt;
| +0.5 per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase input stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Checkmark}} Increase active duration by 4.0s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Torpedo_Wagon&amp;diff=678</id>
		<title>Torpedo Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Torpedo_Wagon&amp;diff=678"/>
		<updated>2024-12-19T15:39:17Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TorpedoWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Builds a straight flying torpedo from iron that destroys anything or anyone in its way.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Torpedo is very good for clearing a path forward. At the start of the level, you can fire a torpedo forward to clear a path, then drop a dynamite at the centre of the resources to fully maximize the efficiency of the dynamite.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, a player can pickup a torpedo prior to the shop. This way, the play can use the torpedo at the start of the next round immediately, and the next torpedo can be produced earlier.&lt;br /&gt;
&lt;br /&gt;
You can aim the direction you want to shoot. If you stand right between two lines of resources, you can create a double wide path.&lt;br /&gt;
&lt;br /&gt;
Torpedo can penetrate through the walls in the [[Cargo Canyon Biome]], making it extremely useful. However, destroying a wall consumes 7 hits.&lt;br /&gt;
&lt;br /&gt;
Torpedo cannot hit resources under water.&lt;br /&gt;
&lt;br /&gt;
Having the torpedo wagon would cause the task “at least one player has to die once” task to appear.&lt;br /&gt;
&lt;br /&gt;
Torpedo can deal 30 damage to all NPCs and bosses regardless of level.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Crafting Speed&lt;br /&gt;
! Torpedo Hits&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 40.0s&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 40.0s&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 40.0s&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 40.0s&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 40.0s&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 40.0s&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
| 40.0s&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7+&lt;br /&gt;
| 40.0s&lt;br /&gt;
| +5 per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Checkmark}} It doesn&#039;t start the fuse.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Checkmark}} Increase torpedo hits by 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}} Decrease crafting speed by 6.0s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Miner_Wagon&amp;diff=677</id>
		<title>Miner Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Miner_Wagon&amp;diff=677"/>
		<updated>2024-12-19T15:39:05Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MinerWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Auto mines comodities nearby. Dash the wagon to change the direction.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Using the Miner wagon requires players to input stone into the wagon&#039;s input slots. After stone is deposited, the miner will generate a 2m wide wave to the sides that mines resources within the wagon&#039;s radius, dealing 1 damage. Dashing into the wagon will rotate the mining direction between being parallel with the wagon, and being perpendicular to the wagon.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Active Duration&lt;br /&gt;
!Input Stack Size&lt;br /&gt;
!Radius&lt;br /&gt;
!Mine Interval&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|20.0s&lt;br /&gt;
|1&lt;br /&gt;
|3.0m&lt;br /&gt;
|5.0s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|20.0s&lt;br /&gt;
|2&lt;br /&gt;
|4.0m&lt;br /&gt;
|4.3s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|20.0s&lt;br /&gt;
|3&lt;br /&gt;
|5.0m&lt;br /&gt;
|3.6s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|20.0s&lt;br /&gt;
|4&lt;br /&gt;
|6.0m&lt;br /&gt;
|2.9s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|20.0s&lt;br /&gt;
|5&lt;br /&gt;
|7.0m&lt;br /&gt;
|2.2s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|20.0s&lt;br /&gt;
|6&lt;br /&gt;
|8.0m&lt;br /&gt;
|1.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
|20.0s&lt;br /&gt;
| +0.5 per level&lt;br /&gt;
| +0.6m per level&lt;br /&gt;
| -0.05s per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Checkmark}} Increase radius by 1.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}} Decrease mine interval by 13%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase input stack size by 2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Checkmark}} Increase active duration by 4.0s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Dynamite_Wagon&amp;diff=676</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Dynamite_Wagon&amp;diff=676"/>
		<updated>2024-12-19T15:38:58Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Produce dynamite from iron. Handle with care!&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The dynamite wagon is a very powerful wagon. In order to produce a dynamite, the dynamite car accepts stone as an input. Once provided with stone, a dynamite will be produced after the wagon&#039;s &#039;crafting speed&#039;. Players can pick up the bomb and place it down. If a player is dashed into while holding a dynamite, the dynamite will be dropped on the ground and the fuse is ignited. Once placed on the ground, the dynamite will explode after its fuse time, destroying all resources within its radius. A fully-leveled dynamite wagon has a range of 7m or more, creating an explosion that can clear an area of 49 square tiles or more. This allows you to clear entire sections of the level with ease. To get optimal use out of a dynamite, mine into a resource patch a number of blocks equal to the dynamite&#039;s radius before placing the dynamite in the center.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, a player can pickup a dynamite prior to the shop. This way, the play can use the dynamite at the start of the next round immediately, and the next dynamite can be produced earlier.&lt;br /&gt;
&lt;br /&gt;
Unlike Unrailed! 1, players are able to put in an iron before picking up the dynamite. Doing so allows the next dynamite to start producing immediately when the current dynamite is picked up. &lt;br /&gt;
Using the {{Icon|PullFromBox}} storage-pull extension is a good choice for the dynamite wagon as it automates the loading process. This removes the potential scenario where a dynamite is used, but no stone is put into the dynamite wagon to start production of new dynamite. This can be detrimental, especially if players rely on dynamite to clear levels quickly.&lt;br /&gt;
&lt;br /&gt;
Additionally, the {{Icon|SpeedIncrease}} speed-Boost extension is particularly useful on the dynamite wagon as none of the dynamite&#039;s upgrades improve the amount of time it takes to produce a dynamite bundle until level 6+. Being able to drop dynamites more frequently is very crucial for high speed runs.&lt;br /&gt;
&lt;br /&gt;
{{Icon|Supercharge}} Supercharge is also a helpful extension if you want larger explosions.&lt;br /&gt;
&lt;br /&gt;
{{Icon|WaterSupercharge}} Hydrocharge is not a good idea since the wagon would burn for every 1.2 dynamites crafted.&lt;br /&gt;
&lt;br /&gt;
The {{Icon|RangeIncrease}} range extension may sound good, but it basically does the same thing as {{Icon|Supercharge}} supercharge but without reducing crafting time after level 6.&lt;br /&gt;
&lt;br /&gt;
Having the dynamite wagon would cause the task “each player has to die once” task to appear.&lt;br /&gt;
&lt;br /&gt;
Dynamite can deal 10 damage to all NPCs and bosses regardless of level.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Crafting Speed&lt;br /&gt;
!Blast Radius&lt;br /&gt;
!Fuse Time&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|40.0s&lt;br /&gt;
|2.0m&lt;br /&gt;
|3.0s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|40.0s&lt;br /&gt;
|3.0m&lt;br /&gt;
|2.7s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|40.0s&lt;br /&gt;
|4.0m&lt;br /&gt;
|2.4s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|40.0s&lt;br /&gt;
|5.0m&lt;br /&gt;
|2.1s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|40.0s&lt;br /&gt;
|6.0m&lt;br /&gt;
|1.8s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|40.0s&lt;br /&gt;
|7.0m&lt;br /&gt;
|1.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
| -1.0s per level&lt;br /&gt;
| +0.5m per level&lt;br /&gt;
| 1.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Checkmark}} It doesn&#039;t start the fuse.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Checkmark}} Increase blast radius and fuse time by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}} Decrease crafting speed by 4.5s.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Transformer_Wagon&amp;diff=675</id>
		<title>Transformer Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Transformer_Wagon&amp;diff=675"/>
		<updated>2024-12-19T15:38:43Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransformerWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Converts wood to iron or iron to wood&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The transformer wagon is useful if you find yourself constantly running out of one of the resources.&lt;br /&gt;
&lt;br /&gt;
Note that compressed resources cannot be fed into this wagon.&lt;br /&gt;
&lt;br /&gt;
Unlike Unrailed! 1, you are not able to mix resources on the transformer wagon. If you try to feed the wagon with iron when the input stack contains wood and the output stack contains iron, the input and output stacks would simply switch place.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
Note: the stack size is actually the combined size of both input and output stacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Stack Size&lt;br /&gt;
! Transform Duration&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 4&lt;br /&gt;
| 2.9s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 6&lt;br /&gt;
| 2.3s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 8&lt;br /&gt;
| 1.7s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 10&lt;br /&gt;
| 1.1s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 12&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| +1 per level&lt;br /&gt;
| -0.05s per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}} Decrease transform duration by 15%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase the stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Mag-Tractor_Wagon&amp;diff=674</id>
		<title>Mag-Tractor Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Mag-Tractor_Wagon&amp;diff=674"/>
		<updated>2024-12-19T15:38:27Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MagnetWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Place a commodity on the wagon to activate the attraction force to all items of the same type.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
When iron, wood, or tracks is loaded, the mag-tractor can instantly pull nearby items of the same type to the nearest empty ground every second, creating piles of resources that follow the player. The item loaded is consumed after the active duration.&lt;br /&gt;
&lt;br /&gt;
=== Creating a mag-tractor build ===&lt;br /&gt;
&lt;br /&gt;
Since the resources aren&#039;t loaded into the wagon directly, in order to create a functional mag-tractor build, the player needs to put a {{Icon|Magnet}} magnet-pick extension on the storage wagon, and then place the wagon right next to the storage wagon.&lt;br /&gt;
&lt;br /&gt;
Since the wagon can only attract one type of resources, the player needs to purchase two mag-tractors and load them with different resources. Manual loading is strongly recommend as if the resources are mixed the two wagons would be picking up the same type of resources.&lt;br /&gt;
&lt;br /&gt;
When the train is slow, it is recommended to place the storage wagon between two mag-tractors. However, when the train is very fast, the piles of resources attracted by the second mag-tractor would be lagging behind, and the storage wagon would be unable to receive resources. Therefore, when the train gets really fast, both mag-tractors need to be placed in front of the storage wagon.&lt;br /&gt;
&lt;br /&gt;
=== Mag-tractor build vs collector build ===&lt;br /&gt;
&lt;br /&gt;
Mag-tractor build not only requires 2 wagons to fully automate resources gathering, it requires a lot more manual maintenance than the collector. However, the fact that magnets can attract resources instantly means it can load infinitely faster than any number of collectors. On top of that, mag-tractors can drag dozens of resources along with you, which is much more than what a single max level storage wagon can hold. This means your train is much more resilient to uneven resource distribution or resource gathering.&lt;br /&gt;
&lt;br /&gt;
To conclude, the collector build is more suitable for single players or players who do not want to go beyond 0.5m/s. Mag-tractor build is much better for pro players who want to go beyond 1.0m/s. &lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Active Duration&lt;br /&gt;
! Input Stack Size&lt;br /&gt;
! Radius&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 1&lt;br /&gt;
| 3.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 2&lt;br /&gt;
| 3.8m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 3&lt;br /&gt;
| 4.6m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 4&lt;br /&gt;
| 5.4m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 5&lt;br /&gt;
| 6.2m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 6&lt;br /&gt;
| 7.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 6&lt;br /&gt;
| +0.3m per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Checkmark}} Increase radius by 1.0m.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase the input stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Checkmark}} Increase active duration by 3.0s.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Conveyor-Belt-Transporter_Wagon&amp;diff=673</id>
		<title>Conveyor-Belt-Transporter Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Conveyor-Belt-Transporter_Wagon&amp;diff=673"/>
		<updated>2024-12-19T15:38:10Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ConveyorBeltWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Offers conveyor belt masts that connect within a certain range to create a portable conveyor belt.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The wagon can have 2 or 3 masts. If the masts are within the range of each other, a conveyor belt would be established between them that allows two way transportation.&lt;br /&gt;
&lt;br /&gt;
If the wagon has *exactly* one mast on it, you can connect another mast to it so that it follows the train. The mast on the wagon cannot connect to two masts on the ground at the same time. The connection breaks if the wagon moves out of range. The connection cannot be auto established if the wagon comes in range with a mast at the front.&lt;br /&gt;
&lt;br /&gt;
The conveyor belt can transport everything the player can carry except for animals. Transporting Dynamite will ignite the fuse as soon as you place it on the conveyor belt.&lt;br /&gt;
&lt;br /&gt;
You can only manually place items onto the end of the conveyor belt on the ground. You cannot use throwing or place items in the middle or on the end of the conveyor belt on the wagon. You also cannot throw the masts.&lt;br /&gt;
&lt;br /&gt;
Using the {{Icon|PushToBox}} storage push extension with this wagon is a good idea, as it will automatically send collected resources to the storage wagon. Paired with the {{Icon|Magnet}} magnet extension, resources will be automatically picked up within the range of the mast and be sent to the train, allowing you to transport items to the train at range.&lt;br /&gt;
&lt;br /&gt;
{{Icon|Supercharge}} Supercharge, {{Icon|RangeIncrease}} range extension and {{Icon|StackIncrease}} stack-boost are also good options to fill any remaining extension slots on this wagon.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Masts&lt;br /&gt;
! Mast range&lt;br /&gt;
! Output stack size&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 2&lt;br /&gt;
| 7.0m&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 2&lt;br /&gt;
| 8.0m&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 3&lt;br /&gt;
| 9.0m&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 3&lt;br /&gt;
| 11.0m&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 3&lt;br /&gt;
| 12.0m&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 3&lt;br /&gt;
| 13.0m&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
| 3&lt;br /&gt;
| 14.0m&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
| 3&lt;br /&gt;
| 14.0m&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
| 3&lt;br /&gt;
| 15.0m&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The magnet effect only applies to the first mast. The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Checkmark}} Increase mast range by 2.0m.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase the output stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Collector_Wagon&amp;diff=672</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Collector_Wagon&amp;diff=672"/>
		<updated>2024-12-19T15:37:33Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CollectorWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Picks up commodities placed nearby.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
In order to activate the Collector Wagon, you must load the wagon&#039;s input with wood. Once the wagon is loaded, the wagon will automatically pick up resources on the ground within the radius for the active duration. It will pick up 1 item every collect duration.&lt;br /&gt;
&lt;br /&gt;
The Collector wagon prioritizes collecting resources that are nearby instead of resources near the back. This means even if the {{Icon|AutoDrop}} auto drop extension is added, it is mostly useless because the collector would pick up that resource as soon as it is dropped. The {{Icon|PushToBox}} Storage push extension is very helpful as it will automatically send the collected resources to your storage cart. Without it, resources will only be stored in the collector wagon&#039;s output stack and you would have to load the resources into the storage wagon manually.&lt;br /&gt;
&lt;br /&gt;
If you want to direct the resources that are picked up by the collector wagon into another wagon, such as the [[Compactor Wagon]], you can add the {{Icon|PullFromPrevious}} front pull extension on the desired wagon and put the collector in front of that wagon to have it automatically pull from the collector.&lt;br /&gt;
&lt;br /&gt;
The {{Icon|PullFromBox}} Storage pull extension is also helpful as it will automatically place wood in the wagon&#039;s input slot to keep the collector powered. {{Icon|PullFromPrevious}} Front pull will also work if you put a storage wagon in front of the collector. However, be aware with these extensions the collector will automatically power itself on with any wood that is placed into your storage wagon, and the collector will use one piece of wood every 15 seconds (or longer with {{Icon|TimeIncrease}} time extender), even if there are no resources around for the collector to pick up.&lt;br /&gt;
&lt;br /&gt;
If you think the collector is not fast enough for your train, you can checkout the [[Mag-Tractor Wagon]] build.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Active duration&lt;br /&gt;
! Input stack size&lt;br /&gt;
! Output stack size&lt;br /&gt;
! Radius&lt;br /&gt;
! Collect duration&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 5.0m&lt;br /&gt;
| 2.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 6.0m&lt;br /&gt;
| 2.1s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 7.0m&lt;br /&gt;
| 1.8s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 8.0m&lt;br /&gt;
| 1.4s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 9.0m&lt;br /&gt;
| 1.1s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 10.0m&lt;br /&gt;
| 0.7s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6+&lt;br /&gt;
| 15.0s&lt;br /&gt;
| 6&lt;br /&gt;
| +0.3 per level&lt;br /&gt;
| +0.4m per level&lt;br /&gt;
| -0.06s per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Checkmark}} Increase radius by 1.0m.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}} Upgrade collect duration by one level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase both stack sizes by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Checkmark}} Increase active duration by 3.0s.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Carriage_Wagon&amp;diff=671</id>
		<title>Carriage Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Carriage_Wagon&amp;diff=671"/>
		<updated>2024-12-19T15:37:14Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CarriageWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
Can carry anything you can carry!&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The benefit of the Carriage wagon is that it provides additional storage that follows the train as it moves. This allows players to focus less on carrying excess tracks and resources to the end of the level and instead players can stack them on the carriage wagon. The Carriage wagon can be used to carry anything the player can carry. This includes:&lt;br /&gt;
&lt;br /&gt;
* Resources (Wood and Stone)&lt;br /&gt;
* Tracks&lt;br /&gt;
* The Bucket&lt;br /&gt;
* Animals&lt;br /&gt;
* [[Conveyor-Belt-Transporter_Wagon|Conveyor-belt masts]]&lt;br /&gt;
* [[Dynamite_Wagon|Dynamite]]&lt;br /&gt;
* [[Torpedo_Wagon|Torpedos]]&lt;br /&gt;
* [[Turret_Wagon|Turrets]]&lt;br /&gt;
&lt;br /&gt;
One common strategy is to use the Carriage wagon to transport excess tracks without having to spend time carrying them between levels. Another possible strategy for this wagon is to transport animals that have been hooked up to the [[Milk_Wagon|Milk Wagon]], which frees up the space around your train from animals making it easier to walk around.&lt;br /&gt;
&lt;br /&gt;
If the wagon is used to transport tracks, using the {{Icon|PullFromPrevious}} front-pull extension while behind the [[Crafter_Wagon|Crafter Wagon]] will cause any crafted tracks to automatically get placed onto the Carriage wagon. This allows your crafter to automatically replenish any used tracks.&lt;br /&gt;
&lt;br /&gt;
Remaining extension slots can be used by {{Icon|Supercharge}} supercharge or {{Icon|StackIncrease}} stack-Size. Both of these extensions act like a cheap &amp;quot;level-up&amp;quot; for the wagon as both will increase the stack size by 2. &lt;br /&gt;
&lt;br /&gt;
If the wagon is being used to transport animals, adding extensions to this wagon is not necessary.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
The Carriage wagon has 2 platforms to place items on, so the total number of stackable items the carriage wagon can carry is double the stack size shown. For un-stackable items, the wagon can only hold 2 regardless of the stack size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Stack Size&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase wagon level by 1.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Cannon_Wagon&amp;diff=670</id>
		<title>Cannon Wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Cannon_Wagon&amp;diff=670"/>
		<updated>2024-12-19T15:36:50Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: /* Extension effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CannonWagon.png|link=]]&lt;br /&gt;
&lt;br /&gt;
== Handbook description ==&lt;br /&gt;
&lt;br /&gt;
The cart offers a target flag that can be placed anywhere on the map where the cannon will shoot to when loaded with items afterwards.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
[[File:CannoPlacingTracks.gif|frame|Placing tracks using the cannon wagon]]&lt;br /&gt;
[[File:CannonTurningTracks.gif|frame|Changing direction when the cannon wagon is placing tracks]]&lt;br /&gt;
&lt;br /&gt;
The cannon wagon carries a small target flag that players can pick up. The cannon wagon can shoot anything the player can hold, including tools and animals, towards the target. If the wagon is loaded while a player is holding the target, it will not fire. &lt;br /&gt;
If a dynamite is loaded, the fuse time will not start until it lands. &lt;br /&gt;
&lt;br /&gt;
The cannon wagon can fire the whole input stack at once, unless it is in track building mode.&lt;br /&gt;
&lt;br /&gt;
=== Auto track placing ===&lt;br /&gt;
&lt;br /&gt;
If a track is loaded into the wagon, and the target is placed &#039;&#039;&#039;on top of&#039;&#039;&#039; the last track, the cannon will enter track placing mode. In this mode, tracks are fired one at a time in the direction the track is facing and the target will also be moving with it. Note that the cannon wagon isn&#039;t smart enough to route the path in any way. If the forward path is blocked, loaded tracks will be dropped next to the last track. You can change the direction the track is going by placing a track manually in the desired direction.&lt;br /&gt;
&lt;br /&gt;
Because the tracks are fired at a constant rate, and that it does not turn intelligently, auto track placing using the cannon wagon is not recommended for multiple games, or high speed, or on medium and above levels.&lt;br /&gt;
&lt;br /&gt;
== Level States ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! Input Stack Size&lt;br /&gt;
! Radius&lt;br /&gt;
! Shoot Interval&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 1&lt;br /&gt;
| 10.0m&lt;br /&gt;
| 2.0s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 2&lt;br /&gt;
| 11.0m&lt;br /&gt;
| 1.7s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 3&lt;br /&gt;
| 12.0m&lt;br /&gt;
| 1.4s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
| 4&lt;br /&gt;
| 13.0m&lt;br /&gt;
| 1.1s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
| 5&lt;br /&gt;
| 14.0m&lt;br /&gt;
| 0.8s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
| 6&lt;br /&gt;
| 15.0m&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
| 6&lt;br /&gt;
| 15.5m&lt;br /&gt;
| 0.4s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
| 7&lt;br /&gt;
| 16.0m&lt;br /&gt;
| 0.4s&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
| 8&lt;br /&gt;
| 16.5m&lt;br /&gt;
| 0.4s&lt;br /&gt;
|}&lt;br /&gt;
== [[Extensions|Extension]] effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromBox.png|64x64px]]&lt;br /&gt;
| Storage-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PushToBox.png|64x64px]]&lt;br /&gt;
| Storage-Push&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:PullFromPrevious.png|64x64px]]&lt;br /&gt;
| Front-Pull&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:AutoDrop.png|64x64px]]&lt;br /&gt;
| Auto-Drop&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Magnet.png|64x64px]]&lt;br /&gt;
| Magnet-Pick&lt;br /&gt;
| {{Checkmark}} The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Ghost.png|64x64px]]&lt;br /&gt;
| Ghost&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WaterSupercharge.png|64x64px]]&lt;br /&gt;
| Hydrocharge&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Supercharge.png|64x64px]]&lt;br /&gt;
| Supercharge&lt;br /&gt;
| {{Checkmark}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:RangeIncrease.png|64x64px]]&lt;br /&gt;
| Range-Extension&lt;br /&gt;
| {{Checkmark}} Increase radius by 2.0m&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:SpeedIncrease.png|64x64px]]&lt;br /&gt;
| Speed-Boost&lt;br /&gt;
| {{Checkmark}} Decrease shoot interval by 15%&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:StackIncrease.png|64x64px]]&lt;br /&gt;
| Stack-Boost&lt;br /&gt;
| {{Checkmark}} Increase input stack size by 2.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:TimeIncrease.png|64x64px]]&lt;br /&gt;
| Time-Extension&lt;br /&gt;
| {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Key.png|64x64px]]&lt;br /&gt;
| Key&lt;br /&gt;
| {{Checkmark}} Does nothing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wagon_Nav}}&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=File:Versus.png&amp;diff=661</id>
		<title>File:Versus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=File:Versus.png&amp;diff=661"/>
		<updated>2024-12-17T17:47:45Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Milk&amp;diff=660</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Milk&amp;diff=660"/>
		<updated>2024-12-17T17:45:41Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MilkWagon.png|link=Milk Wagon]]&lt;br /&gt;
&lt;br /&gt;
Milk is obtained by walking against milkable animals for a few seconds while holding a bucket or by putting a bucket on a [[Milk Wagon]] or dashing into one.&lt;br /&gt;
&lt;br /&gt;
== Milk Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 200px&amp;quot;|Type&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Deer.png]]&lt;br /&gt;
| Deer Milk&lt;br /&gt;
| Grants you 5 Brute Force Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Crocodile.png]]&lt;br /&gt;
| Crocodile Milk&lt;br /&gt;
| Grants you 6 Stack Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Frog.png]]&lt;br /&gt;
| Frog Milk&lt;br /&gt;
| Grants you 5 Torch Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Crab.png]]&lt;br /&gt;
| Crab Milk&lt;br /&gt;
| Grants you 5 Multitool Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WasteSlime.png]]&lt;br /&gt;
| Waste Slime Milk&lt;br /&gt;
| Grants you 5 Bucket Cartridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Milk&amp;diff=659</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Milk&amp;diff=659"/>
		<updated>2024-12-17T17:44:52Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MilkWagon.png|link=Milk Wagon]]&lt;br /&gt;
&lt;br /&gt;
Milk is obtained by walking against milkable animals for a few seconds or by putting a bucket on a [[Milk Wagon]] or dashing into one.&lt;br /&gt;
&lt;br /&gt;
== Milk Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 200px&amp;quot;|Type&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Deer.png]]&lt;br /&gt;
| Deer Milk&lt;br /&gt;
| Grants you 5 Brute Force Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Crocodile.png]]&lt;br /&gt;
| Crocodile Milk&lt;br /&gt;
| Grants you 6 Stack Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Frog.png]]&lt;br /&gt;
| Frog Milk&lt;br /&gt;
| Grants you 5 Torch Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Crab.png]]&lt;br /&gt;
| Crab Milk&lt;br /&gt;
| Grants you 5 Multitool Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WasteSlime.png]]&lt;br /&gt;
| Waste Slime Milk&lt;br /&gt;
| Grants you 5 Bucket Cartridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
	<entry>
		<id>https://wiki.unrailed.gg/index.php?title=Milk&amp;diff=658</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://wiki.unrailed.gg/index.php?title=Milk&amp;diff=658"/>
		<updated>2024-12-17T17:44:46Z</updated>

		<summary type="html">&lt;p&gt;Steve2210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MilkWagon.png|link=MilkWagon]]&lt;br /&gt;
&lt;br /&gt;
Milk is obtained by walking against milkable animals for a few seconds or by putting a bucket on a [[MilkWagon]] or dashing into one.&lt;br /&gt;
&lt;br /&gt;
== Milk Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;width: 200px&amp;quot;|Type&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Deer.png]]&lt;br /&gt;
| Deer Milk&lt;br /&gt;
| Grants you 5 Brute Force Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Crocodile.png]]&lt;br /&gt;
| Crocodile Milk&lt;br /&gt;
| Grants you 6 Stack Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Frog.png]]&lt;br /&gt;
| Frog Milk&lt;br /&gt;
| Grants you 5 Torch Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:Crab.png]]&lt;br /&gt;
| Crab Milk&lt;br /&gt;
| Grants you 5 Multitool Catridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|[[File:WasteSlime.png]]&lt;br /&gt;
| Waste Slime Milk&lt;br /&gt;
| Grants you 5 Bucket Cartridges for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;/div&gt;</summary>
		<author><name>Steve2210</name></author>
	</entry>
</feed>