Cartridges: Difference between revisions

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|colspan=11|'''Cartridge Prices & Quick Navigation'''
|colspan=11|'''Cartridge Prices & Quick Navigation'''
|-
|-
|{{Action_Cartridge_Icon|Action|CrossAlpha|}}{{Hexnuts|0}}
|{{Action_Cartridge_Icon|Action|CrossAlpha|Cartridges#Empty Action Cartridge}}{{Hexnuts|0}}
|{{Action_Cartridge_Icon|Action|Jetpack|#Jetpack}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Jetpack|Cartridges#Jetpack}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Stomp|#Power Stomp|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Stomp|Cartridges#Power Stomp|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|DashOnFire|#Hurry|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|DashOnFire|Cartridges#Hurry|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Pitch|#Throwing|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Pitch|Cartridges#Throwing|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Saddle|#Saddle|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Saddle|Cartridges#Saddle|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Ghost|#Ghost|}}{{Hexnuts|35}}
|{{Action_Cartridge_Icon|Action|Ghost|Cartridges#Ghost|}}{{Hexnuts|35}}
|-
|-
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}
|{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}
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|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}
|{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}
|{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}
|{{Cartridge_Icon|Uncommon|Modifier_Long_Map|#Marathon|}}{{Hexnuts|25}}
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}
|{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}
|{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}
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== Obtaining Cartridges ==
== Obtaining Cartridges ==


[[#Action cartridges|Action cartridges]] can only be obtained at a [[Biome Junction Station]]. [[#Passive cartridges|Passive cartridges]], on the other hand, can be obtained in a variety of ways in the middle of a game:
[[#Action cartridges|Action cartridges]] can be obtained through:
* At a [[Crate Station]]
* [[Crate Station]]s
* As a reward from a [[Slot Machine Station]]
* [[Biome Junction Station]]s
* At a [[Cartridge Overwriter Station]]
 
* At a [[Cartridge Vault Station]]
[[#Passive cartridges|Passive cartridges]] can be obtained through:
* At a [[Biome Junction Station]]
* [[Crate Station]]s
* As drops from the [[Cartridge Toaster Wagon]]
* [[Slot Machine Station]] rewards
* [[Cartridge Overwriter Station]]s
* [[Cartridge Vault Station]]s
* [[Biome Junction Station]]s
* [[Cartridge Toaster Wagon]] rewards


== The Cartridge Hub ==
== The Cartridge Hub ==
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!Cartridge Slot
!Cartridge Slot
!Cost
!Cost
|-
| class="td-hl"|Action Cartridge
|{{Hexnuts|30}}
|-
|-
| class="td-hl"|1
| class="td-hl"|1
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== Action Cartridges ==
== Action Cartridges ==


A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing|}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.
A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]] for {{Hexnuts|30}}. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player.
 
=== Empty Action Cartridge ===
{{Action_Cartridge_Icon|Action|CrossAlpha||35}}
{{Quote|Select a start cartridge you want to equip to start your next journey with.}}
 
Only appears in the Cartridge Hub for if you have not yet purchased the Action Cartridge slot, or have chosen to not equip an action cartridge.


=== Jetpack ===
=== Jetpack ===
{{Action_Cartridge_Icon|Action|Jetpack||}}
{{Action_Cartridge_Icon|Action|Jetpack||35}}
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}
{{Quote|Fly over water or clouds for 2s (+2s per additional level).}}


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=== Power Stomp ===
=== Power Stomp ===
{{Action_Cartridge_Icon|Action|Stomp||}}
{{Action_Cartridge_Icon|Action|Stomp||35}}
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}
{{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}


* Recharge time: 40s
* Recharge time: 40s
* Minimum recharge process to reactivate: 100%
* Minimum recharge process to reactivate: 100%
Deals 2HP damage to all resources, lily pad, and bones. It can also hit stone underwater. Doing so also surfaces the stone, making it very powerful in the [[Island Interchange Biome]].


=== Hurry ===
=== Hurry ===
{{Action_Cartridge_Icon|Action|DashOnFire||}}
{{Action_Cartridge_Icon|Action|DashOnFire||35}}
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}
{{Quote|Walk at dash speed for 2s (+2s per additional level).}}


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=== Throwing ===
=== Throwing ===
{{Action_Cartridge_Icon|Action|Pitch||}}
{{Action_Cartridge_Icon|Action|Pitch||35}}
{{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}
{{Quote|Throw items to your target! Radius 6m (+1m for each extra throwing cartridge).}}


* Recharge time: 0s
* Recharge time: 0s
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=== Saddle ===
=== Saddle ===
{{Action_Cartridge_Icon|Action|Saddle||}}
{{Action_Cartridge_Icon|Action|Saddle||35}}
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}
{{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}


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=== Ghost ===
=== Ghost ===
{{Action_Cartridge_Icon|Action|Ghost||}}
{{Action_Cartridge_Icon|Action|Ghost||35}}
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}
{{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}


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{{Quote|Improve your axe technique to chop down trees 20% faster.}}
{{Quote|Improve your axe technique to chop down trees 20% faster.}}


Cartridge caps out at 9, but if you have 13 you can have one multitool and it will give you max pickaxe as well.
* Max stacks: 10
 
There is no speed difference above 9. However, getting more can increase your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.


=== Turbo-Pickaxe ===
=== Turbo-Pickaxe ===
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{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}
{{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}


Cartridge caps out at 9, but if you have 13 you can have one multitool and it will give you max axe as well.
* Max stacks: 10
 
There is no speed difference above 9. However, getting more can increase your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.


=== Heavy Balloon ===
=== Heavy Balloon ===
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{{Quote|Walk faster than your friends!}}
{{Quote|Walk faster than your friends!}}


Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities. If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.
* Max stacks: 17
 
Also affects dashing distance. Running equally compensates for the slowdown from  {{Cartridge|Stack|Stacking}}. For example, with 5 {{Cartridge|Stack|Stacking}}, you would need 5 Running to not be slowed down.


=== Double Dash ===
=== Double Dash ===
{{Cartridge_Icon|Common|Zip||10}}
{{Cartridge_Icon|Common|Zip||10}}
{{Quote|Gain an extra dash per dash!}}
{{Quote|Gain an extra dash per dash!}}
* Max stacks: 20


You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.
You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.
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{{Quote|Increases the probability of easy maps by 15%.}}
{{Quote|Increases the probability of easy maps by 15%.}}


15% of the maps will be 1 level easier. When combined with Nether, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]].
* Max stacks: 20
 
15% of the maps will be 1 level easier. When combined with Nether, one route will be "easier" based on the Lollipop chance, while another route will be "harder" based on the Nether chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows easy maps to appear more often.


=== Nether ===
=== Nether ===
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{{Quote|Increases the probability of hard maps by 15%.}}
{{Quote|Increases the probability of hard maps by 15%.}}


15% of the maps will be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.
* Max stacks: 20
 
15% of the maps will be 1 level harder. When combined with Lollipop, one route will be "harder" based on the Nether chance, while another route will be "easier" based on the Lollipop chance. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.


=== Multitool ===
=== Multitool ===
{{Cartridge_Icon|Uncommon|MultiMine||20}}
{{Cartridge_Icon|Uncommon|MultiMine||20}}
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}
{{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}
* Max stacks: 10


Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.
Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.
Multiple can stack with the turbo cartridges. E.g. when mining stone with axe, your mining speed is: (1 + {{Cartridge|Axe|Turbo-Axe}}) multiplier x {{Cartridge|MultiMine|Multitool}} multiplier. Note that {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding the pickaxe.


=== Bucket ===
=== Bucket ===
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{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}
{{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}


The chance of breaking neighboring rocks and trees is 100% with 5 Brute Force cartridges, with the mulittool cartridge, brute force will break neighboring stone while chopping nearby wood.
* Max stacks: 20
 
Brute Force will give a chance of breaking orthogonal neighboring rocks and trees. The chance is 100% with 5 Brute Force cartridges. With the {{Cartridge|MultiMine|Multitool}}, brute force will break neighboring stone while chopping nearby wood.
 
After obtaining 5 Brute Force cartridges, there is also a chance to break diagonal neighbors.


=== Stacking ===
=== Stacking ===
{{Cartridge_Icon|Uncommon|Stack||25}}
{{Cartridge_Icon|Uncommon|Stack||25}}
{{Quote|It can't hurt to carry just a bit more. +1 carrying capacity.}}
{{Quote|It can't hurt to carry just a bit more. +1 carrying capacity.}}
* Max stacks: 17


If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.
If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.
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{{Cartridge_Icon|Uncommon|Magnet||25}}
{{Cartridge_Icon|Uncommon|Magnet||25}}
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}
{{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}
* Max stacks: 10


Also works for tracks.
Also works for tracks.
=== Marathon ===
{{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}
{{Quote|Increases the probability of long maps by 15%.}}
See [[Stations#Long Map|Long Map Modifier]].


=== Extra Life ===
=== Extra Life ===
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{{Quote|Lets you cheat death once for each cartidge of this type.}}
{{Quote|Lets you cheat death once for each cartidge of this type.}}


Applies to your character. Resets at the start of every level.
* Max stacks: 4
 
Applies to the player's character. Provides one free death per cartridge. If the player dies, after respawning, the player will only have 1 life until the next station where the cartridge resets.


=== Dash Demolition ===
=== Dash Demolition ===
{{Cartridge_Icon|Rare|DashOnFire||30}}
{{Cartridge_Icon|Rare|DashOnFire||30}}
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}
{{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}
* Max stacks: 5 (320%)
Probability above 100% increases the amount of damage you deal to resources. With the maximum number of cartridges (5) you have a probability of 320%, meaning that you deal 3 damage and can completely break a tree or stone with a single dash.


=== Lucky Punch ===
=== Lucky Punch ===
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{{Cartridge_Icon|Rare|DoubleBolt||30}}
{{Cartridge_Icon|Rare|DoubleBolt||30}}
{{Quote|Increases the probability of double bolt maps by 7%.}}
{{Quote|Increases the probability of double bolt maps by 7%.}}
See [[Stations#Double Bolt|Double Bolt Modifier]].


=== Sales Tag ===
=== Sales Tag ===
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{{Quote|Increases the probability of sales at stations by 10%.}}
{{Quote|Increases the probability of sales at stations by 10%.}}


See [[Stations#Station Modifiers|Sale Modifier]] for details.
See [[Stations#Sale|Sale Modifier]].


{{Nav}}
{{Nav}}