Turret Tower
Handbook description
Gives you a turret that fires at everything that can be destroyed, but overheats over time.
Strategy
The wagon produces a small turret that you can carry around.
The turret can shoot at anything nearby, including resources, animals, and even rocks under water.
Level States
Radius | Shoot Interval | Water Capacity | |
---|---|---|---|
LVL 1 | 2.0m | 1.7s | 50.0s |
LVL 2 | 3.0m | 1.4s | 48.0s |
LVL 3 | 4.0m | 1.2s | 46.0s |
LVL 4 | 5.0m | 1.0s | 44.0s |
LVL 5 | 6.0m | 0.7s | 42.0s |
LVL 6 | 7.0m | 0.5s | 40.0s |
LVL 7 | +0.7m per level | -0.06s per level | +0.0s per level |
Extension effects
The Crafter Wagon starts with the storage pull extension which automatically pulls resources into the crafter wagon from the Storage Wagon. While it is possible to remove the storage pull extension from the wagon at a Blacksmith Station, it is not recommended. For the remaining two extensions on the crafter, having 2 Hydrocharge extensions is extremely good as a hydrocharged crafter will not use water unless the crafter is in use, but with crafting speeds so low (0.5s or less at higher levels), the crafter will use barely any water. If you cannot find hydrocharge, the supercharge and speed-boost extensions are also useful extensions to have.