Cargo Canyon Biome
Terrain
While the other biomes all have "unbreakable" terrain, in this level all terrain can be mined down. The unbreakable terrain can now be mined with tools in ? hits, so if nessecary, time can be spent clearing out one-block wide gaps to create a path for train management.
Animals
Crocodile
A fairly painless enemy. Sometimes gets in the way. Is not hostile and does not kill the player like the handbook suggests.
Crocodiles are milkable, their milk gives 6 Stack cartridges for 20 seconds.
Threats
Sandworm
Will automatically target and follow players for a moment after they dash. If the player does not dash, the sandworm will not follow or target them. After a few seconds, the Sandworm will emerge from the ground, destroying anything in a 3x3 radius around it's target location, even the unbreakable canyon walls. Using this mechanic, you can lure the sandworm to instantly break certain walls instead of having to mine them yourself, allowing you to gain access to otherwise inaccessible areas, or to quickly create space for the train.
If the sandworm's nest is destroyed, it will no longer target dashing players.
Boss Fight
Sandworm Supervisor
In the Sandworm Supervisor boss fight, there is one safe path to the station, but if you try to walk into an area of the map that is "unsafe", the Sandworm Supervisor will appear and destroy an entire area of the map. A strategy for this map is to have players go ahead of the train trying to find out which ways are safe to travel across, and then bring bombs or clear out the resources along that safe path for the train to traverse.
In this boss fight, water sources will typically be present along the "safe" path to the station and will not get eaten by the Sandworm Supervisor. Thus, you can often 'guess' the direction of the safe path by following a route to the next available water source.