Handbook description

Builds a straight flying torpedo from iron that destroys anything or anyone in its way.

Strategy

Torpedo is very good for clearing a path forward. At the start of the level, you can fire a torpedo forward to clear a path, then drop a dynamite at the centre of the resources to fully maximize the efficiency of the dynamite.

At the end of the level, a player can pickup a torpedo prior to the shop. This way, the play can use the torpedo at the start of the next round immediately, and the next torpedo can be produced earlier.

You can aim the direction you want to shoot. If you stand right between two lines of resources, you can create a double wide path.

Torpedo can penetrate through the walls in the Cargo Canyon Biome, making it extremely useful. However, destroying a wall consumes 7 hits.

Torpedo cannot hit resources under water.

Having the torpedo wagon would cause the task “at least one player has to die once” task to appear.

Torpedo can deal 30 damage to all NPCs and bosses regardless of level.

Level States

Crafting Speed Torpedo Hits
LVL 1 40.0s 8
LVL 2 40.0s 16
LVL 3 40.0s 24
LVL 4 40.0s 33
LVL 5 40.0s 41
LVL 6 40.0s 49
LVL 7 40.0s 55
LVL 7+ 40.0s +5 per level

Extension effects

Name Effect
  Storage-Pull  
  Storage-Push  
  Front-Pull  
  Auto-Drop   It doesn't start the fuse.
  Magnet-Pick   The Magnet Range is increased by 1m for extra magnet. (2 tiles base range)
  Ghost  
  Hydrocharge  
  Supercharge  
  Range-Extension   Increase torpedo hits by 3
  Speed-Boost   Decrease crafting speed by 6.0s
  Stack-Boost  
  Time-Extension  
  Key   Does nothing