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| <li>{{Minify|Duplicator|Cartridge Overwriter Station|Cartridge Overwriter|class=png-icon}}</li> | | <li>{{Minify|Duplicator|Cartridge Overwriter Station|Cartridge Overwriter|class=png-icon}}</li> |
| <li>{{Minify|Path|Biome Junction Station|Biome Junction|class=png-icon}}</li> | | <li>{{Minify|Path|Biome Junction Station|Biome Junction|class=png-icon}}</li> |
| <li>{{Minify|Skull|Cartridge Vault Station|Cartridge Vault|class=png-icon}}</li> | | <li>{{Minify|Vault|Cartridge Vault Station|Cartridge Vault|class=png-icon}}</li> |
| <li>{{Minify|Badge_Credits|UnRailD HQ Station|UnRailD HQ}}</li> | | <li>{{Minify|Badge_Credits|UnRailD HQ Station|UnRailD HQ}}</li> |
| </ul> | | </ul> |
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| Also note that the station of a extreme level is always the [[Cartridge Vault Station]]. | | Also note that the station of a extreme level is always the [[Cartridge Vault Station]]. |
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| __NOTOC__
| | == Station Modifiers == |
| Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack.
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| {| class="cartridge-table"
| | Some stations may have additional modifiers shown next to the difficulty icon |
| |colspan=11|'''Cartridge Prices & Quick Navigation'''
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| |-
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| |{{Action_Cartridge_Icon|Action|CrossAlpha|}}{{Hexnuts|0}}
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| |{{Action_Cartridge_Icon|Action|Jetpack|#Jetpack}}{{Hexnuts|35}}
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| |{{Action_Cartridge_Icon|Action|Stomp|#Power Stomp|}}{{Hexnuts|35}}
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| |{{Action_Cartridge_Icon|Action|DashOnFire|#Hurry|}}{{Hexnuts|35}}
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| |{{Action_Cartridge_Icon|Action|Pitch|#Throwing|}}{{Hexnuts|35}}
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| |{{Action_Cartridge_Icon|Action|Saddle|#Saddle|}}{{Hexnuts|35}}
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| |{{Action_Cartridge_Icon|Action|Ghost|#Ghost|}}{{Hexnuts|35}}
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| |-
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| |{{Cartridge_Icon|Common|CrossAlpha|Cartridges#Empty Cartridge}}{{Hexnuts|0}}
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| |{{Cartridge_Icon|Common|Axe|Cartridges#Turbo-Axe}}{{Hexnuts|5}}
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| |{{Cartridge_Icon|Common|Pickaxe|Cartridges#Turbo-Pickaxe}}{{Hexnuts|5}}
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| |{{Cartridge_Icon|Common|Zip|Cartridges#Double Dash}}{{Hexnuts|10}}
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| |{{Cartridge_Icon|Uncommon|Fist_on_Fire|Cartridges#Brute_Force}}{{Hexnuts|20}}
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| |{{Cartridge_Icon|Uncommon|Stack|Cartridges#Stacking}}{{Hexnuts|25}}
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| |{{Cartridge_Icon|Uncommon|Magnet|Cartridges#Magnet}}{{Hexnuts|25}}
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| |{{Cartridge_Icon|Rare|DashOnFire|Cartridges#Dash_Demolition}}{{Hexnuts|30}}
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| |{{Cartridge_Icon|Rare|DoubleBolt|Cartridges#Money_Maker}}{{Hexnuts|30}}
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| |-
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| |{{Cartridge_Icon|Common|HeavyBalloon|Cartridges#Heavy_Balloon}}{{Hexnuts|7}}
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| |{{Cartridge_Icon|Common|Fire|Cartridges#Torch}}{{Hexnuts|7}}
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| |{{Cartridge_Icon|Common|Quick|Cartridges#Running}}{{Hexnuts|10}}
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| |{{Cartridge_Icon|Uncommon|MultiMine|Cartridges#Multitool}}{{Hexnuts|20}}
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| |{{Cartridge_Icon|Uncommon|Lollipop|Cartridges#Lollipop}}{{Hexnuts|15}}
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| |{{Cartridge_Icon|Uncommon|Devil|Cartridges#Nether}}{{Hexnuts|15}}
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| |{{Cartridge_Icon|Uncommon|Bucket|Cartridges#Bucket}}{{Hexnuts|15}}
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| |{{Cartridge_Icon|Rare|Heart|Cartridges#Extra_Life}}{{Hexnuts|25}}
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| |{{Cartridge_Icon|Rare|Die|Cartridges#Lucky_Punch}}{{Hexnuts|30}}
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| |{{Cartridge_Icon|Rare|Sale|Cartridges#Sales_Tag}}{{Hexnuts|35}}
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| |}
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| == Obtaining Cartridges ==
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| [[#Action cartridges|Action cartridges]] can only be obtained at a [[Biome Junction Station]]. [[#Passive cartridges|Passive cartridges]], on the other hand, can be obtained in a variety of ways in the middle of a game: | | === Animals === |
| * At a [[Crate Station]]
| | [[File:Modifier_Animals.png|64x64px|link=]] |
| * As a reward from a [[Slot Machine Station]]
| | There would be more animals spawning in the level. |
| * At a [[Cartridge Overwriter Station]]
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| * At a [[Cartridge Vault Station]]
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| * At a [[Biome Junction Station]]
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| * As drops from the [[Cartridge Toaster Wagon]]
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| == The Cartridge Hub == | | === Double Bolt === |
| | [[File:Modifier_Double_Bolt.png|64x64px|link=]] |
| | You can find two bolts hidden in the level |
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| Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.
| | === Long Map === |
| Cartridges can be unlocked by obtaining the cartridge at least once during a session.
| | [[File:Modifier_Long_Map.png|64x64px|link=]] |
| | The map of this level is 15m longer than a regular level. |
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| Players can have 1 starter action cartridge and up to 3 starter passive cartridges by purchasing the slots using {{Hexnuts|}}
| | Note: regular levels are 31m long. |
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| Note that you cannot change your starter cartridge once the game begins.
| | === Sale === |
| | [[File:Modifier_Sale.png|64x64px|link=]] All items sold at this station is {{Bolts|1}} cheaper. |
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| === Cartridge Slot Unlocks ===
| | Upgrade cost also drops by {{Bolts|1-2}} per upgrade (see [[Blacksmith Station]] for details). |
| | Note that since the original price of the extra task only costs {{Bolts|1}}, having this modifier effectively means the additional task is free. |
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| {| class="article-table"
| | === Extra Stock === |
| !Cartridge Slot
| | [[File:Modifier_Extra_Stock.png|64x64px|link=]] The station has a greater selection. |
| !Cost
| | See the individual station's page for details. |
| |-
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| | class="td-hl"|Action
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| |{{Hexnuts|30}}
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| |-
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| | class="td-hl"|1
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| |{{Hexnuts|25}}
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| |-
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| | class="td-hl"|2
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| |{{Hexnuts|50}}
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| |-
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| | class="td-hl"|3
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| |{{Hexnuts|150}}
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| |}
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| == Cartridge History ==
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| When a player joins in the middle of a session where the team has collected some new cartridges, the Cartridge History would be open for the new player. For each station where a new cartridge is given, the player can choose one from all the options where the other team members have selected. For example, the biome junction station normally have 4 cartridges. If all players chose the same one, then the new player will have no other choice but to choose that cartridge. To avoid the situation where the only choices are action cartridges, the game also provides an empty slot as an option.
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| == Action Cartridges ==
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| A player can have only one type of action cartridge equipped at a time. The starter slot can be unlocked at [[#The Cartridge Hub|The Cartridge Hub]]. The cartridge effect is activated when the action button is pressed. For all action cartridges, except for {{Cartridge|Pitch|Throwing}}, the cartridge needs to recharge before it can be activated again. The recharge progress is shown in the semicircle below the player. It is blue if the ability can be activated again.
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| === Jetpack ===
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| {{Action_Cartridge_Icon|Action|Jetpack||}}
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| {{Quote|Fly over water or clouds for 2s (+2s per additional level).}}
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| * Recharge time: 6s
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| * Minimum recharge process to reactivate: 50%
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| === Power Stomp ===
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| {{Action_Cartridge_Icon|Action|Stomp||}}
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| {{Quote|Stomp to mine resources around you in 3m (+1m per additional level).}}
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| * Recharge time: 40s
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| * Minimum recharge process to reactivate: 100%
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| === Hurry ===
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| {{Action_Cartridge_Icon|Action|DashOnFire||}}
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| {{Quote|Walk at dash speed for 2s (+2s per additional level).}}
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| * Recharge time: 6s
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| * Minimum recharge process to reactivate: 50%
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| === Throwing ===
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| {{Action_Cartridge_Icon|Action|Pitch||}}
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| {{Quote|Throw items via to your target! Radius 6m (+1m for each extra throwing cartridge).}}
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| * Recharge time: 0s
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| * Minimum recharge process to reactivate: 100%
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| Throwing allows players to throw anything they are holding to wagons or other players.
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| === Saddle ===
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| {{Action_Cartridge_Icon|Action|Saddle||}}
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| {{Quote|Learn how to ride on the back of animals while using their milk buffs for 20s (+5 for each additional level).}}
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| * Recharge time: 20s
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| * Minimum recharge process to reactivate: 50%
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| Items can be carried, tools can be used, and tracks can be placed while riding on animals.
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| However, you cannot pickup animals. This means you cannot attach animals to the [[Milk Wagon]] or sacrifice animals to the [[Cartridge Toaster]].
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| === Ghost ===
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| {{Action_Cartridge_Icon|Action|Ghost||}}
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| {{Quote|Allows you to pass through any physical barrier for 1s (+1s per additional level).}}
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| * Recharge time: 8s
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| * Minimum recharge process to reactivate: 70%
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| === Upgrade Action-Cartridge ===
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| {{Action_Cartridge_Icon|Action|ArrowUp||}}
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| {{Quote|Increases the level of your equipped Action-Cartridge}}
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| This is a special cartridge that the players cannot equip. One is guaranteed to appear at each [[Biome Junction Station]].
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| == Passive Cartridges ==
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| Passive Cartridges
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| === Empty Cartridge ===
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| {{Cartridge_Icon|Common|CrossAlpha||0}}
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| {{Quote|Does nothing. Gets replaced first at a cartridge overwrite station.}}
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| Cannot be unlocked as a starter cartridge
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| === Turbo-Axe ===
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| {{Cartridge_Icon|Common|Axe||5}}
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| {{Quote|Improve your axe technique to chop down trees 20% faster.}}
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| * Max Stack: 12
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| There is no speed difference above 9. However, having more can further improve your mining speed while holding the axe with the {{Cartridge|MultiMine|Multitool}}.
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| === Turbo-Pickaxe ===
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| {{Cartridge_Icon|Common|Pickaxe||5}}
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| {{Quote|Improve your pickaxe technique to mine rocks 20% faster.}}
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| * Max Stack: 12
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| There is no speed difference above 9. However, having more can further improve your chopping speed while holding the pickaxe with the {{Cartridge|MultiMine|Multitool}}.
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| === Heavy Balloon ===
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| {{Cartridge_Icon|Common|HeavyBalloon||7}}
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| {{Quote|Respawning gets +20% faster!}}
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| === Torch ===
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| {{Cartridge_Icon|Common|Fire||7}}
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| {{Quote|Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius.}}
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| Stand still on top of a spider web for a few seconds to burn it (and cause a chain-reaction to neighboring webs).
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| === Running ===
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| {{Cartridge_Icon|Common|Quick||10}}
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| {{Quote|Walk faster than your friends!}}
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| Also affects dashing distance. If the player has more than 3 Running Cartridges, it will have no effect unless you are holding more than 3 commodities. If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.
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| === Double Dash ===
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| {{Cartridge_Icon|Common|Zip||10}}
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| {{Quote|Gain an extra dash per dash!}}
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| You can dash and additional time back-to-back before the normal dashing cooldown. Each cartridge allows you to dash an additional time back-to-back before the dash cooldown begins.
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| === Lollipop ===
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| {{Cartridge_Icon|Uncommon|Lollipop||15}}
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| {{Quote|Increases the probability of easy maps by 15%.}}
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| 15% of the maps will be 1 level easier. When combined with Nether, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]].
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| === Nether ===
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| {{Cartridge_Icon|Uncommon|Devil||15}}
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| {{Quote|Increases the probability of hard maps by 15%.}}
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| 15% of the maps will be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the [[Slot Machine Station]]. This cartridge allows extreme maps to appear more often.
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| === Multitool ===
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| {{Cartridge_Icon|Uncommon|MultiMine||20}}
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| {{Quote|Mine with the wrong tool with 50% speed (+15% for each extra cartridge).}}
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| Multitool allows the axe to be used to mine iron, or the pickaxe to be used to chop wood. This cartridge is versatile as it allows one player to clear a path without needing additional tools.
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| The effect stacks with the other tool cartridges. E.g. if you are mining stone with an axe, then your mining speed is (1 + {{Cartridge|Axe|Turbo-Axe}} multiplier x {{Cartridge|MultiMine|Multitool}} multiplier . {{Cartridge|Pickaxe|Turbo-Pickaxe}} has no effect since you are not holding a pickaxe.
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| === Bucket ===
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| {{Cartridge_Icon|Uncommon|Bucket||20}}
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| {{Quote|Allows you to overfill the bucket up to the number of cartridges of this type.}}
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| Note that if you [[milk]] manually with the bucket, the milk can also be overfilled.
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| === Brute Force ===
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| {{Cartridge_Icon|Uncommon|Fist_on_Fire||20}}
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| {{Quote|With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.}}
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| The chance of breaking neighboring rocks and trees is 100% with 5 Brute Force cartridges, with the mulittool cartridge, brute force will break neighboring stone while chopping nearby wood.
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| === Stacking ===
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| {{Cartridge_Icon|Uncommon|Stack||25}}
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| {{Quote|It can't hurt to carry just a bit more. +1 carrying capacity.}}
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| If the player holds more than 3 commodities and does not have a running cartridge, they will be slowed for each item past the 3rd.
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| === Magnet ===
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| {{Cartridge_Icon|Uncommon|Magnet||25}}
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| {{Quote|Use a magnet to pick up commodities around you automatically in a radius of 2m! (+2m for each extra magnet cartridge).}}
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| Also works for tracks.
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| === Marathon ===
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| {{Cartridge_Icon|Uncommon|Modifier_Long_Map||25}}
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| {{Quote|Increases the probability of long maps by 15%.}}
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| See [[Stations#Long Map|Long Map Modifier]].
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| === Extra Life ===
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| {{Cartridge_Icon|Rare|Heart||25}}
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| {{Quote|Lets you cheat death once for each cartidge of this type.}}
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| Applies to your character. Resets at the start of every level.
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| === Dash Demolition ===
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| {{Cartridge_Icon|Rare|DashOnFire||30}}
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| {{Quote|Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).}}
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| === Lucky Punch ===
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| {{Cartridge_Icon|Rare|Die||30}}
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| {{Quote|3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.}}
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| The 3% chance to drop additional resources while mining has a chance to drop iron, wood, and even tracks.
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| === Money Maker ===
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| {{Cartridge_Icon|Rare|DoubleBolt||30}}
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| {{Quote|Increases the probability of double bolt maps by 7%.}}
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| See [[Stations#Double Bolt|Double Bolt Modifier]].
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| === Sales Tag ===
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| {{Cartridge_Icon|Rare|Sale||35}}
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| {{Quote|Increases the probability of sales at stations by 10%.}}
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| See [[Stations#Sale|Sale Modifier]].
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| | {{Station_Nav}} |
| {{Nav}} | | {{Nav}} |