Engines: Difference between revisions

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An engine is required for each train. Engine can only be swapped before the game starts. The game is over when the engine crashes.
An engine is required for each train. Engine can only be swapped before the game starts. The game is over when the engine crashes.
For balancing reasons, engines have different max wagon capacity, water capacity, and initial speed at the start of a biome.
 
For balancing reasons, engines have different max wagon capacity, water capacity, and initial speed at the start of a biome. The max wagon count increases by 1 for each [[Biomes|Biome]] completed.


{| class="article-table"
{| class="article-table"
|
!
!Name
!style="width: 100px"|Name
!Start Speed
!style="width: 80px"|Start Speed
!Max wagons
!Max wagons
!Water capacity
!Water capacity
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| 4
| 4
| 60.0s
| 60.0s
| Infinite life
| Infinite lifes, When crashing you restart at the last station.
| A toy engine for those seeking stress relief. In the event of a crash, the engine always restarts from the last station. No highscores are recorded but savestates can be loaded multiple times.
| A toy engine for those seeking stress relief. In the event of a crash, the engine always restarts from the last station. No highscores are recorded but savestates can be loaded multiple times.
|-
|-
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| It is fine to crash the first wagon (unless that wagon is essential)
| It is fine to crash the first wagon (unless that wagon is essential)
| An engine that can be placed anywhere in the train configuration!
| An engine that can be placed anywhere in the train configuration!
|-
| class="td-hl"|[[File:Engine_Spectral_Express.png]]
| Spectral Express
| 1st station
| 5
| 40.0s
| Players can pass through the engine similar to a [[Ghost Wagon]]. All wagons start with 4 [[Extensions|extension slots]] with a free Ghost extension in the first slot. Wagons gain an additional extension slot for each 2 Biomes completed. Train length is capped at 5 wagons and does not increase when completing a Biome.
| An ethereal engine that allows passing through. It also adds an extra slot with a ghost extension to each attached wagon. It however does not grow beyond the initial wagon slots.
|}
|}
{{Nav}}

Latest revision as of 16:02, 19 December 2024

An engine is required for each train. Engine can only be swapped before the game starts. The game is over when the engine crashes.

For balancing reasons, engines have different max wagon capacity, water capacity, and initial speed at the start of a biome. The max wagon count increases by 1 for each Biome completed.

Name Start Speed Max wagons Water capacity Note Handbook description
Hydro Coaler 1st station 5 60.0s This is the default starter engine The Hydro Coaler Engine is a time-honored choice for railway construction. It features an essential water tank that requires regular filling to prevent overheating.
Toy Engine 1st station 4 60.0s Infinite lifes, When crashing you restart at the last station. A toy engine for those seeking stress relief. In the event of a crash, the engine always restarts from the last station. No highscores are recorded but savestates can be loaded multiple times.
Pusher Engine 4th station 6 40.0s It is fine to crash the first wagon (unless that wagon is essential) An engine that can be placed anywhere in the train configuration!
Spectral Express 1st station 5 40.0s Players can pass through the engine similar to a Ghost Wagon. All wagons start with 4 extension slots with a free Ghost extension in the first slot. Wagons gain an additional extension slot for each 2 Biomes completed. Train length is capped at 5 wagons and does not increase when completing a Biome. An ethereal engine that allows passing through. It also adds an extra slot with a ghost extension to each attached wagon. It however does not grow beyond the initial wagon slots.