Turret Tower: Difference between revisions

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[[File:TurretWagon.png|link=]]
[[File:TurretTower.png]]


== Handbook description ==
== Handbook description ==
Gives you a turret that fires at everything that can be destroyed, but overheats over time.


== Strategy ==
== Strategy ==
The wagon produces a small turret that you can carry around and place on the ground. The turret can shoot at anything nearby, including resources, animals, and even rocks under water. Animals killed by the turret will cause the players to fail the "Kill no animals" task.
The Turret Tower requires water to operate and includes 50s of water capacity at level 1. Water depletes only while the turret is shooting. When the wagon runs out of water, both the turret and wagon will overheat and catch on fire. If the turret is not located on the wagon when it catches fire then it will need to be put out separately from the wagon. The turret will not shoot until both the wagon and turret are extinguished. Players equipped with the {{Icon|Pitch}} Throwing [[Cartridges|Cartridge]] can extinguish the wagon from a distance by throwing water with the {{Icon|Bucket}} Bucket, however the burning turret must be interacted with directly.
The Turret Tower pairs well with the {{Icon|WaterSupercharge}} Hydrocharge [[Extensions|Extension]]. The turret naturally requires water to operate and increasing the turret's level (whether through the {{Icon|Blacksmith}} [[Blacksmith Station]] upgrades, the {{Icon|SuperchargerWagon}} [[Supercharger Wagon]], or the {{Icon|Supercharge}} Supercharge Extension) decreases its water capacity. Using a {{Icon|WaterSupercharge}} Hydrocharge Extension provides two level upgrades and adds 20s of water capacity, but water consumption speed increases by 1x for each {{Icon|WaterSupercharge}} Hydrocharge.
An upgraded turret is extremely effective in the [[Island Interchange Biome]] as it can reveal and damage underwater rocks without using a Crab. It can also quickly destroy the Octoboss's tentacles before the boss is able to flood the map.


== Level States ==
== Level States ==
Line 9: Line 19:
{| class="article-table"
{| class="article-table"
|
|
!Duration
! Radius
! Shoot Interval
! Water Capacity
|-
|-
| class="td-hl"|LVL 1
| class="td-hl"|LVL 1
|xs
| 2.0m
| 1.666s
| 50.0s
|-
|-
| class="td-hl"|LVL 2
| class="td-hl"|LVL 2
|xs
| 3.0m
| 1.433s
| 48.0s
|-
|-
| class="td-hl"|LVL 3
| class="td-hl"|LVL 3
|xs
| 4.0m
| 1.2s
| 46.0s
|-
|-
| class="td-hl"|LVL 4
| class="td-hl"|LVL 4
|xs
| 5.0m
| 0.966s
| 44.0s
|-
|-
| class="td-hl"|LVL 5
| class="td-hl"|LVL 5
|xs
| 6.0m
| 0.733s
| 42.0s
|-
|-
| class="td-hl"|LVL 6
| class="td-hl"|LVL 6
|xs
| 7.0m
| 0.5s
| 40.0s
|-
| class="td-hl"|LVL 7
| 7.7m
| 0.433s
| 40.0s
|-
| class="td-hl"|LVL 8
| 8.4m
| 0.4s
| 40.0s
|-
| class="td-hl"|LVL 9
| 9.1m
| 0.333s
| 40.0s
|-
| class="td-hl"|LVL 10
| 9.8m
| 0.3s
| 40.0s
|-
| class="td-hl"|LVL 11
| 10.5m
| 0.266s
| 40.0s
|-
| class="td-hl"|LVL 12
| 11.2m
| 0.2s
| 40.0s
|-
| class="td-hl"|LVL 13
| 11.9m
| 0.166s
| 40.0s
|-
| class="td-hl"|LVL 14
| 12.6m
| 0.133s
| 40.0s
|-
| class="td-hl"|LVL 15
| 13.3m
| 0.066s
| 40.0s
|-
| class="td-hl"|LVL 15+
| 14.0m
| 0.066s
| 40.0s
|-
|}
 
== [[Extensions|Extension]] effects ==
 
{| class="article-table"
|
!Name
!Effect
|-
| class="td-hl"|[[File:PullFromBox.png|64x64px]]
| Storage-Pull
| {{Cross}}
|-
| class="td-hl"|[[File:PushToBox.png|64x64px]]
| Storage-Push
| {{Cross}}
|-
| class="td-hl"|[[File:PullFromPrevious.png|64x64px]]
| Front-Pull
| {{Cross}}
|-
| class="td-hl"|[[File:AutoDrop.png|64x64px]]
| Auto-Drop
| {{Cross}}
|-
| class="td-hl"|[[File:Magnet.png|64x64px]]
| Magnet-Pick
| {{Cross}}
|-
| class="td-hl"|[[File:Ghost.png|64x64px]]
| Ghost
| {{Checkmark}}
|-
| class="td-hl"|[[File:WaterSupercharge.png|64x64px]]
| Hydrocharge
| {{Checkmark}} Increase level by 2 and increase water capacity by 20s
|-
| class="td-hl"|[[File:Supercharge.png|64x64px]]
| Supercharge
| {{Checkmark}}
|-
| class="td-hl"|[[File:RangeIncrease.png|64x64px]]
| Range-Extension
| {{Checkmark}} Increase radius by 1.0m
|-
| class="td-hl"|[[File:SpeedIncrease.png|64x64px]]
| Speed-Boost
| {{Checkmark}} Increase shoot interval by 1 level
|-
| class="td-hl"|[[File:StackIncrease.png|64x64px]]
| Stack-Boost
| {{Cross}}
|-
| class="td-hl"|[[File:TimeIncrease.png|64x64px]]
| Time-Extension
| {{Cross}}
|-
| class="td-hl"|[[File:Key.png|64x64px]]
| Key
| {{Checkmark}} Does nothing
|-
|}
|}


== Compatible Extensions ==


=== Extension 1 ===
{{Wagon_Nav}}
{{Nav}}

Latest revision as of 05:15, 20 December 2024

Handbook description

Gives you a turret that fires at everything that can be destroyed, but overheats over time.

Strategy

The wagon produces a small turret that you can carry around and place on the ground. The turret can shoot at anything nearby, including resources, animals, and even rocks under water. Animals killed by the turret will cause the players to fail the "Kill no animals" task.

The Turret Tower requires water to operate and includes 50s of water capacity at level 1. Water depletes only while the turret is shooting. When the wagon runs out of water, both the turret and wagon will overheat and catch on fire. If the turret is not located on the wagon when it catches fire then it will need to be put out separately from the wagon. The turret will not shoot until both the wagon and turret are extinguished. Players equipped with the Throwing Cartridge can extinguish the wagon from a distance by throwing water with the Bucket, however the burning turret must be interacted with directly.

The Turret Tower pairs well with the Hydrocharge Extension. The turret naturally requires water to operate and increasing the turret's level (whether through the Blacksmith Station upgrades, the Supercharger Wagon, or the Supercharge Extension) decreases its water capacity. Using a Hydrocharge Extension provides two level upgrades and adds 20s of water capacity, but water consumption speed increases by 1x for each Hydrocharge.

An upgraded turret is extremely effective in the Island Interchange Biome as it can reveal and damage underwater rocks without using a Crab. It can also quickly destroy the Octoboss's tentacles before the boss is able to flood the map.

Level States

Radius Shoot Interval Water Capacity
LVL 1 2.0m 1.666s 50.0s
LVL 2 3.0m 1.433s 48.0s
LVL 3 4.0m 1.2s 46.0s
LVL 4 5.0m 0.966s 44.0s
LVL 5 6.0m 0.733s 42.0s
LVL 6 7.0m 0.5s 40.0s
LVL 7 7.7m 0.433s 40.0s
LVL 8 8.4m 0.4s 40.0s
LVL 9 9.1m 0.333s 40.0s
LVL 10 9.8m 0.3s 40.0s
LVL 11 10.5m 0.266s 40.0s
LVL 12 11.2m 0.2s 40.0s
LVL 13 11.9m 0.166s 40.0s
LVL 14 12.6m 0.133s 40.0s
LVL 15 13.3m 0.066s 40.0s
LVL 15+ 14.0m 0.066s 40.0s

Extension effects

Name Effect
Storage-Pull
Storage-Push
Front-Pull
Auto-Drop
Magnet-Pick
Ghost
Hydrocharge Increase level by 2 and increase water capacity by 20s
Supercharge
Range-Extension Increase radius by 1.0m
Speed-Boost Increase shoot interval by 1 level
Stack-Boost
Time-Extension
Key Does nothing