Engines: Difference between revisions
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{{Icon|Speed}} Start Speed: 6th station | {{Icon|Speed}} Start Speed: 6th station | ||
{{Icon|Wagon}} Max wagons:: | {{Icon|Wagon}} Max wagons: 6 | ||
{{Icon|SuperchargerWagon}} Neighbor Range: 1 | |||
{{Icon|Water}} Water capacity: 40.0s | {{Icon|Water}} Water capacity: 40.0s | ||
It is fine to crash the first wagon (unless that wagon is essential). | It is fine to crash the first wagon (unless that wagon is essential). The Neighbor range increases by 1 every Biome. | ||
=== Spectral Express === | === Spectral Express === | ||
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Players can pass through the engine similar to a {{Wagon|GhostWagon|Ghost Wagon}}. All wagons start with 4 [[Extensions|extension slots]] with a free {{Extension|Ghost|Ghost}} in the first slot. Wagons gain an additional extension slot for each 2 Biomes completed. Train length is capped at 5 wagons and does not increase when completing a Biome. | Players can pass through the engine similar to a {{Wagon|GhostWagon|Ghost Wagon}}. All wagons start with 4 [[Extensions|extension slots]] with a free {{Extension|Ghost|Ghost}} in the first slot. Wagons gain an additional extension slot for each 2 Biomes completed. Train length is capped at 5 wagons and does not increase when completing a Biome. | ||
Keep in mind: if the initial free ghosting extension is removed from a wagon (such as at a [[Blacksmith Station]]) then the extension will not be resupplied by the train, so a new one will need to be obtained by other means. You can apply a different extension in place of the Ghosting one, though this is not recommended. | |||
{{Nav}} | {{Nav}} |
Latest revision as of 17:52, 25 June 2025
An engine is required for each train. Engine can only be swapped before the game starts. The game is over when the engine crashes.
For balancing reasons, engines have different stats, such as max wagon capacity, Water Capacity, and initial speed at the start of a biome.
The max wagon count increases by 1 for each Biome completed, except for Spectral Express, up to a maximum of 13 wagons.
Engines
Hydro Coaler
The Hydro Coaler Engine is a time-honored choice for railway construction. It features an essential water tank that requires regular filling to prevent overheating.
Start Speed: 1st station
Max wagons:: 5
Water capacity: 60.0s
This is the default starter engine.
Toy Engine
A toy engine for those seeking stress relief. In the event of a crash, the engine always restarts from the last station and savestates can be loaded multiple times.
Start Speed: 1st station
Max wagons:: 4
Water capacity: 60.0s
Infinite lives, When crashing you restart at the last station.
Pusher Engine
An engine that can be placed anywhere in the train configuration! It supercharges its neighboring wagons by +2 levels.
Start Speed: 6th station
Max wagons: 6
Neighbor Range: 1
Water capacity: 40.0s
It is fine to crash the first wagon (unless that wagon is essential). The Neighbor range increases by 1 every Biome.
Spectral Express
An ethereal engine that allows passing through. It also adds an extension slot with a ghost extension to each attached wagon and another one every two biomes. It however does not grow beyond the initial number of attachable wagons.
Start Speed: 2nd station
Max wagons:: 5
Water capacity: 40.0s
Players can pass through the engine similar to a Ghost Wagon. All wagons start with 4 extension slots with a free
Ghost extension in the first slot. Wagons gain an additional extension slot for each 2 Biomes completed. Train length is capped at 5 wagons and does not increase when completing a Biome.
Keep in mind: if the initial free ghosting extension is removed from a wagon (such as at a Blacksmith Station) then the extension will not be resupplied by the train, so a new one will need to be obtained by other means. You can apply a different extension in place of the Ghosting one, though this is not recommended.
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