Cartridges: Difference between revisions

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* As drops from the [[Wagons#Special_Wagons|Toaster Wagon]]
* As drops from the [[Wagons#Special_Wagons|Toaster Wagon]]


A cartridge is unlocked once you have obtained a cartridge at lease once during a session. After which you can equip that cartridge at the Cartridge Hub in the lobby as your starter cartridge.
== The Cartridge Hub ==


Note that you cannot change your starter cartridge once the game begins.
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts.
Cartridges can be unlocked by obtaining the cartridge at lease once during a session.


Players can have up to 3 starter cartridges by purchasing the additional slots using {{Hexnuts|}}
Players can have up to 3 starter cartridges by purchasing the additional slots using {{Hexnuts|}}


== The Cartridge Hub ==
Note that you cannot change your starter cartridge once the game begins.


On the Main Menu, there is a building called the Cartridge Hub. This building allows players to spend their earned {{Hexnuts|}} [[Hexnuts]] to unlock the ability to start future runs with up to 3 Cartridges. The player must first unlock Cartridge slots, which may then be equipped with any unlocked Cartridges.
=== Cartridge Slot Unlocks ===


'''Cartridge Slot Unlocks'''
{| class="article-table"
{| class="article-table"
!Cartridge Slot
!Cartridge Slot
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|{{Hexnuts|150}}
|{{Hexnuts|150}}
|}
|}
Each purchase allows the player to start games the respective number of cartridges on their player.


== Cartridges ==
== Cartridges ==


{| class="article-table"
{| class="article-table"
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| {{Hexnuts|5}}
| {{Hexnuts|5}}
| Respawning gets +20% faster!
| Respawning gets +20% faster!
|
|-
|-
| {{Cartridge|Common|Axe}}
| {{Cartridge|Common|Axe}}
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| {{Hexnuts|10}}
| {{Hexnuts|10}}
| Walk faster than your friends!
| Walk faster than your friends!
|  
| Also effects dashing distance
|-
|-
| {{Cartridge|Uncommon|MultiMine}}
| {{Cartridge|Uncommon|MultiMine}}
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| {{Hexnuts|25}}
| {{Hexnuts|25}}
| Use a magnet to pick up commodities around you automatically in a radious of 2m! (+2m for each extra magnet cartridge).
| Use a magnet to pick up commodities around you automatically in a radious of 2m! (+2m for each extra magnet cartridge).
|
| Also works for tracks.
|-
|-
| {{Cartridge|Uncommon|Heart}}
| {{Cartridge|Uncommon|Heart}}

Revision as of 22:44, 8 December 2024

Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack (with the exception of the Saddle cartridge).

Obtaining Cartridges

Cartridges can be obtained in a variety of ways in the middle of a game:

The Cartridge Hub

Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts. Cartridges can be unlocked by obtaining the cartridge at lease once during a session.

Players can have up to 3 starter cartridges by purchasing the additional slots using

Note that you cannot change your starter cartridge once the game begins.

Cartridge Slot Unlocks

Cartridge Slot Cost
1

25

2

50

3

150

Cartridges

Name Cost Handook Description Note

Empty Cartridge

0

Does nothing. Gets replaced first at a cartridge overwrite station. Cannot be unlocked as a starter cartridge

Heavy Balloon

5

Respawning gets +20% faster!

Turbo-Axe

0

Improve your axe technique to chop down trees 20% faster.

Torch

7

Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius. Remain on the web for a few seconds for the web to burn.

Turbo-Pickaxe

0

Improve your pickaxe technique to mine rocks 20% faster.

Running

10

Walk faster than your friends! Also effects dashing distance

Multitool

20

Mine with the wrong tool with 50% speed (+15% for each extra cartridge).

Double Dash

10

Gain an extra dash per dash! You can dash twice back to back before the normal dashing cooldown.

Bucket

15

Allows you to overfill the bucket up to the number of cartridges of this type.

Brute Force

20

With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%.

Lollipop

15

Increases the probability of easy maps by 15%. 15% of the maps would be 1 level easier. When combined with Nether, maps are either hard or easy.

Stacking

25

It can't hurt to carry just a bit more. +1 carrying capacity. Note that carrying too many items can slow your movement speed down by a bit.

Nether

15

Increases the probability of hard maps by 15%. 15% of the maps would be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the Slot Machine Station

Magnet

25

Use a magnet to pick up commodities around you automatically in a radious of 2m! (+2m for each extra magnet cartridge). Also works for tracks.

Extra Life

25

Lets you cheat death once for each cartidge of this type. Applies to your character. Resets at the start of every level or when you die.

Dash Demolition

25

Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge).

Lucky Punch

30

3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon.

Throwing

25

Throw items via to your target! Radius 6m (+2m for each extra throwing cartridge).

Money Maker

30

Increases the probability of double bolt maps by 7%.

Saddle

35

Learn how to ride on the back of animals. You cannot hold items when riding an animal, nor can you pickup animals.

Sales Tag

35

Increases the probability of sales at stations by 10%. Drops the price of everything by 1 bolts, except for upgrades (see Blacksmith Station for details).