Cartridges: Difference between revisions
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* As drops from the [[Wagons#Special_Wagons|Toaster Wagon]] | * As drops from the [[Wagons#Special_Wagons|Toaster Wagon]] | ||
== The Cartridge Hub == | |||
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts. | |||
Cartridges can be unlocked by obtaining the cartridge at lease once during a session. | |||
Players can have up to 3 starter cartridges by purchasing the additional slots using {{Hexnuts|}} | Players can have up to 3 starter cartridges by purchasing the additional slots using {{Hexnuts|}} | ||
Note that you cannot change your starter cartridge once the game begins. | |||
=== Cartridge Slot Unlocks === | |||
{| class="article-table" | {| class="article-table" | ||
!Cartridge Slot | !Cartridge Slot | ||
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|{{Hexnuts|150}} | |{{Hexnuts|150}} | ||
|} | |} | ||
== Cartridges == | == Cartridges == | ||
{| class="article-table" | {| class="article-table" | ||
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| {{Hexnuts|5}} | | {{Hexnuts|5}} | ||
| Respawning gets +20% faster! | | Respawning gets +20% faster! | ||
| | |||
|- | |- | ||
| {{Cartridge|Common|Axe}} | | {{Cartridge|Common|Axe}} | ||
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| {{Hexnuts|10}} | | {{Hexnuts|10}} | ||
| Walk faster than your friends! | | Walk faster than your friends! | ||
| | | Also effects dashing distance | ||
|- | |- | ||
| {{Cartridge|Uncommon|MultiMine}} | | {{Cartridge|Uncommon|MultiMine}} | ||
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| {{Hexnuts|25}} | | {{Hexnuts|25}} | ||
| Use a magnet to pick up commodities around you automatically in a radious of 2m! (+2m for each extra magnet cartridge). | | Use a magnet to pick up commodities around you automatically in a radious of 2m! (+2m for each extra magnet cartridge). | ||
| | | Also works for tracks. | ||
|- | |- | ||
| {{Cartridge|Uncommon|Heart}} | | {{Cartridge|Uncommon|Heart}} |
Revision as of 22:44, 8 December 2024
Cartridges are special abilities that players can equip to enhance their character. Each cartridge can be obtained multiple times during the game and the abilities will stack (with the exception of the Saddle cartridge).
Obtaining Cartridges
Cartridges can be obtained in a variety of ways in the middle of a game:
- As a reward from a Slot Machine Station
- At a Cartridge Overwriter Station
- At a Cartridge Vault Station
- At a Biome Junction Station
- As drops from the Toaster Wagon
The Cartridge Hub
Cartridge Hub is a building in the lobby where players can purchase and equip their starter cartridges before a run starts. Cartridges can be unlocked by obtaining the cartridge at lease once during a session.
Players can have up to 3 starter cartridges by purchasing the additional slots using
Note that you cannot change your starter cartridge once the game begins.
Cartridge Slot Unlocks
Cartridge Slot | Cost |
---|---|
1 | |
2 | |
3 |
Cartridges
Name | Cost | Handook Description | Note | |
---|---|---|---|---|
Empty Cartridge | Does nothing. Gets replaced first at a cartridge overwrite station. | Cannot be unlocked as a starter cartridge | ||
Heavy Balloon | Respawning gets +20% faster! | |||
Turbo-Axe | Improve your axe technique to chop down trees 20% faster. | |||
Torch | Increases your light radius at night by +3m for each cartridge of this type. Also burns away spiderwebs in a small radius. | Remain on the web for a few seconds for the web to burn. | ||
Turbo-Pickaxe | Improve your pickaxe technique to mine rocks 20% faster. | |||
Running | Walk faster than your friends! | Also effects dashing distance | ||
Multitool | Mine with the wrong tool with 50% speed (+15% for each extra cartridge). | |||
Double Dash | Gain an extra dash per dash! | You can dash twice back to back before the normal dashing cooldown. | ||
Bucket | Allows you to overfill the bucket up to the number of cartridges of this type. | |||
Brute Force | With great power comes accidentally hitting neighboring rocks and trees with a probability of +15%. | |||
Lollipop | Increases the probability of easy maps by 15%. | 15% of the maps would be 1 level easier. When combined with Nether, maps are either hard or easy. | ||
Stacking | It can't hurt to carry just a bit more. +1 carrying capacity. | Note that carrying too many items can slow your movement speed down by a bit. | ||
Nether | Increases the probability of hard maps by 15%. | 15% of the maps would be 1 level harder. When combined with Lollipop, maps are either hard or easy. Cannot be obtained from the Slot Machine Station | ||
Magnet | Use a magnet to pick up commodities around you automatically in a radious of 2m! (+2m for each extra magnet cartridge). | Also works for tracks. | ||
Extra Life | Lets you cheat death once for each cartidge of this type. | Applies to your character. Resets at the start of every level or when you die. | ||
Dash Demolition | Deal damage with 80% probability while dashing and carrying nothing (+60% for each extra cartridge). | |||
Lucky Punch | 3% chance to drop an additional commodity when mining resources. It also increases the chance to win at slot stations or with the slot wagon. | |||
Throwing | Throw items via to your target! Radius 6m (+2m for each extra throwing cartridge). | |||
Money Maker | Increases the probability of double bolt maps by 7%. | |||
Saddle | Learn how to ride on the back of animals. | You cannot hold items when riding an animal, nor can you pickup animals. | ||
Sales Tag | Increases the probability of sales at stations by 10%. | Drops the price of everything by 1 bolts, except for upgrades (see Blacksmith Station for details). |
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